Use when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut planes, a jaw or gonial angle, cheekbones; fix a jaw or face that looks like a ball or balloon; stylized hair clumps; eyelids; an expression or smirk; plan remesh or multires resolution; reproduce Clay Strips, Crease, Draw Sharp, Scrape, Grab or mask moves without a tablet; final clay renders; or when a sculpt operator crashes headless.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with pressure, filled shapes with holes, in-betweens and interpolation, onion skin, Line Art outlines, strokes on 3D meshes, NPR or hybrid motion graphics. Also when GP code fails (GPENCIL, frame.strokes, grease_pencil_modifiers), fills do not show, colors render dark, or draw brushes will not run from a script.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree rule, screen direction, shot sizes, when to cut, camera moves, timing stills in the Video Sequencer, markers bound to cameras, Story Tools, Grease Pencil or 2D/3D hybrid boards. Also when an animatic shows the wrong frame, blocking keys are not stepped, Rigify operators are missing, or viewport render fails headless.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density maps, a fill layer, aiStandardHair shading, noisy or flickering hair renders, hair that must move (Linear Wire, nHair, Alembic caches), or a groom for Unreal (groom Alembic, cards). Also when XGen hair looks CG, clumps look uniform, the scalp shows through, or an XGen script fails.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when doing any Autodesk Maya task through Python or a bridge, headless or live: maya.cmds or OpenMaya 2.0 scripts, mayapy or maya.standalone batch jobs, a commandPort or MCP connection into a running Maya, "Maya 2027", validating or exporting scenes, or a maya.cmds script that fails after the 2025 to 2027 changes (PySide6, OpenPBR, renamed math nodes, removed flags). Also when a Maya model, rig, shot or render must be judged like a professional before it is called done, or a brief must be routed to the right Maya specialist.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when a Scenario generation is blocked, refused, or returns a moderation or sensitive-content error, when a video is rejected after rendering or its audio track is flagged, when an output is flagged for likeness to a real person or for IP and copyright detection, when the same prompt passes on one model and fails on another, or when a team's own characters, weapons, or props get flagged. Keywords: blocked prompt, content moderation, refused generation, provider filter, false positive.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when generating or editing images with Luma Uni-1 models on Scenario via MCP: text-to-image, prompt-based editing of an existing image, style or character reference images with named roles, web search grounding for real-world subjects, rendering exact title text into posters, aspect ratio control, or choosing between Uni-1 Max and Uni-1. Keywords: Luma Labs, Uni-1, Photon, txt2img, img2img, image edit, reference images, webSearch, reasoning image model.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a diorama) whose surfaces need basecolor, normal, roughness, metalness, and height maps per material family with geometry untouched, or a matched before-and-after comparison film rendered in Blender with one camera path, lighting, and cut. Keywords: PATINA, PBR retexture, material families, Blender EEVEE, comparison video.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views from behind, above, below, or straight down, consistent multi-angle renders on the same grounded background or on transparency, or novel views that go through a 3D intermediary instead of guessing.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when generating or editing images with Microsoft MAI Image models on Scenario via MCP: photoreal or stylized text-to-image with legible in-image typography, posters, packaging, magazine covers, ads, key art, or instruction-based editing such as text swaps, recoloring, object removal or replacement, background swaps, lighting changes, and full restyles. Keywords: MAI Image 2.5, 2.5 Pro, 2.5 Edit, 2.5 Pro Edit, Microsoft, txt2img, img2img, typography, text rendering, image edit.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Audit and improve Jetpack Compose runtime performance from code review and architecture. Use when asked to diagnose slow rendering, janky scrolling, excessive recompositions, or performance issues in Compose UI.
日本語の概要は準備中です。原文の説明を表示しています。
new-silvermoon/awesome-android-agent-skills☆ 9782026年7月28日 更新
Build, improve, or inspect UI with StyleSeed. Preserves project design choices and routes setup, layout, tokens, review, rendered verification, and updates through one entry point.
日本語の概要は準備中です。原文の説明を表示しています。
bitjaru/styleseed☆ 9782026年10月14日 更新
为 Seedance 2.0(Higgsfield)生成三维CGI和渲染视频提示词。在用户想要三维渲染、CGI、皮克斯风格、Unreal Engine、逼真3D、计算机生成或数字渲染视频内容时使用。触发词:3D动画、CGI、渲染、Blender、Unreal Engine、octane render、光线追踪、体积、次表面散射、基于物理的渲染或任何3D/CG视频请求。即使用户只说"使其看起来像3D"或描述了渲染美学,也要使用。
日本語の概要は準備中です。原文の説明を表示しています。
beshuaxian/higgsfield-seedance2-jineng☆ 9692026年4月10日 更新
Run QA testing on a page, feature, or full site at one of three depth tiers (smoke, standard, full). Use this skill whenever the user asks to QA a page or site, run a smoke test after a deploy, verify a page before launch, or run a regression sweep. Triggers on QA, QA sweep, smoke test, regression test, post-deploy check, pre-launch check, verify the deploy, test this page, does the page render, broken link, 404, image not loading. Also triggers proactively after a deploy or a new page launch where verification matters. Covers accessibility, performance, and SEO at the surface-signal level only: deep audits belong to `accessibility-audit`, `performance-optimization`, and `seo-technical`, and code-level debugging to `code-review-web`.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9652026年10月7日 更新
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text.
日本語の概要は準備中です。原文の説明を表示しています。
freestylefly/wesight☆ 9492026年10月2日 更新
ForgeCAD model authoring, editing, debugging, and execution guidance for .forge.js, SVG-import, assembly, and CLI workflows. Use when building or modifying ForgeCAD geometry, structuring multi-file projects, validating scripts, or using ForgeCAD export/render tooling.
日本語の概要は準備中です。原文の説明を表示しています。
ForgeCAD/forgecad-public-kit☆ 9422026年6月16日 更新
Verify a ForgeCAD MJCF export in MuJoCo with dynamics, contacts, controls, joint travel, and rendered evidence before calling it simulation-ready.
日本語の概要は準備中です。原文の説明を表示しています。
ForgeCAD/forgecad-public-kit☆ 9422026年6月16日 更新
Build or edit a manufacture-realistic `.forge.js` model in a project, then validate it with run, render, inspect, and export evidence.
日本語の概要は準備中です。原文の説明を表示しています。
ForgeCAD/forgecad-public-kit☆ 9422026年6月16日 更新
Diagnose and recover from Codex Slides plugin, MCP, Browser handoff, local runtime, durable run, project resume, rendering, Design Files, export, and version-contract failures. Use when a tool fails, a run stalls, a project appears stale, or Codex and the Browser disagree.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/codex-slides☆ 9382026年7月21日 更新
Compatibility entry point for researching a current topic into a source-backed Markdown brief and turning it into a Codex Slides outline or rendered deck. Use for market, competitive, policy, technical, academic, or other presentation requests that need current facts, figures, comparisons, or citations.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/codex-slides☆ 9382026年7月21日 更新
Verify that Codex Slides changes are durably reflected in project state and visibly reflected in the exact Codex Browser slide, panel, version, checkpoint, or presentation surface. Use after creation, rendering, editing, restyling, mark edits, speaker-note changes, version restores, or export.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/codex-slides☆ 9382026年7月21日 更新
Merge PR, wait for deploy, verify production health. 10-step workflow: pre-flight, CI check, readiness gate, merge (respects merge queue), detect platform, wait for deploy, canary verification, revert option, deploy report. Auto-detects Fly, Render, Vercel, Netlify, Heroku, GitHub Actions.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9212026年3月24日 更新
Use when the user asks to "build a mobile app", "scaffold React Native project", "create SwiftUI views", "set up Jetpack Compose", "optimize mobile performance", "configure Expo Router navigation", "implement offline-first storage", "submit to App Store", or "profile mobile rendering". Expert mobile development covering iOS (Swift/SwiftUI), Android (Kotlin/Compose), React Native, and Flutter for native and cross-platform applications.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9152026年10月7日 更新
Analyze a software codebase for algorithmic complexity and performance hotspots, then propose or implement safe optimizations without breaking behavior. Use when Codex is asked to scan many files, find inefficient loops, nested iteration, repeated scans, costly rendering/recomputation, N+1 queries, avoidable O(n^2) or O(n) operations, or reduce complexity such as O(n^2) to O(n log n) / O(n), while preserving tests, APIs, outputs, and maintainability.
日本語の概要は準備中です。原文の説明を表示しています。
Kappaemme-git/codex-complexity-optimizer☆ 9132026年5月15日 更新