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概要と使いどころ

Bounce In Up — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8672026年7月7日 更新

Back In Down — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8672026年7月7日 更新

Bounce In — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8672026年7月7日 更新

Bounce Out — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8672026年7月7日 更新

Bounce Out Right — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8672026年7月7日 更新

Bounce Out Up — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8672026年7月7日 更新

Back Out Up — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8672026年7月7日 更新

Back Out Right — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8672026年7月7日 更新

Turn one sentence of intent into tasteful, produced motion. Given a natural-language request like "make a good-looking animated landing page", "add a delightful like animation", or "make a silky release video", this skill classifies the intent, picks the most suitable recipes from the motion-anything library while honoring MOTION-SPEC.md (timing, easing, and the restraint budget), and produces the output. The universal entry point to motion-anything. Works on web pages, slides, app-showcase pages, and video.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8672026年7月7日 更新

Systematic contract negotiation strategies for technology services agreements with German/EU law specificity. Provides three-position framework (provider-favorable, balanced, client-favorable), deal-size calibration (€100K to €10M+), five-tier objection handling with regulatory leverage (GDPR, DORA, NIS2, BGB), concession packaging, and position matrices for liability, IP, payment, SLA, data protection, and termination. Use when: (1) Developing negotiation strategies for SaaS, cloud, or managed services agreements, (2) Preparing position papers and fallback positions, (3) Responding to counterparty objections, (4) Structuring concession packages that protect core economics, (5) Calibrating tactics to deal size and leverage, or (6) Applying German contract law constraints (BGB §§ 305-310 AGB, § 309 Nr. 7 liability limits, § 288 statutory interest).

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8662026年10月3日 更新

Generates standalone interactive HTML "deal cards" that translate complex regulations into negotiation-ready reference tools, systematically distinguishing mandatory obligations from negotiable implementation choices. Use when the user needs an interactive regulatory guide for (1) contract negotiation support, (2) client education or internal training, (3) regulatory briefings for commercial stakeholders, or (4) structured comparison between required and flexible compliance paths. Primary focus on EU digital regulation (Data Act, AI Act, CRA, DORA, NIS2, GDPR) but the structural pattern transfers to any regulation where separating hard obligations from implementation choice is the point. Supports bilingual output where the jurisdiction calls for it.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8662026年10月3日 更新

Produces an adversarial attack on a legal argument that survives reply. Runs the opposing-counsel discipline twice: an unrestrained first pass, then the same instrument turned on that pass to cut every point that collapses under challenge - attacks on conceded facts, wrong-forum objections, speculation about documents and motives, gotchas with innocent explanations, overclaims, self-refuting assertions, and padding. The deliverable is one standalone attack containing only what can be defended, capped at five heads, not a discussion of the discarded draft. Use to attack, stress-test, red-team or rebut a submission, brief, motion, witness statement, letter or structured legal reasoning. Triggers on "attack this but only with points that hold", "no cheap shots", "what survives reply", "which points can I actually defend", "give me the version I can file", "double-pass adversarial review". Also use when an earlier adversarial review came back overlong or scattershot. Formal British English.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8662026年10月3日 更新

Act as experienced opposing counsel to attack, undermine, and expose weaknesses in a legal argument, submission, witness statement, or structured reasoning. Produces a six-part adversarial analysis: 1. A core theory of attack identifying the single most effective way to defeat the argument; 2. A reconstructed version of the opposing argument stripped of rhetoric to expose its fragility; 3. Primary lines of attack grouped by category (legal misstatement, evidential gaps, causation failures, internal inconsistency, over-reliance on assertion, procedural weakness); 4. An "if I were the judge" section showing how a sceptical tribunal would dismantle the argument; 5. Surgical strikes - 3 to 5 high-impact points ready for oral submissions; and 6. An analysis of what the argument is trying to hide. Written in formal, adversarial British English for a legally trained audience.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8662026年10月3日 更新

Restructure any rough build, research, or legal-drafting request into an IRAC-shaped prompt — Issue, Rule, Analysis, Conclusion — optimized for a frontier model. It's the bar-exam framework, repurposed as prompt engineering. The skill leads with the issue and ends with the conclusion (where models weight attention most), forces you to name your constraints and non-goals, and specifies what "good" looks like before a single token is generated. Use it before any non-trivial build, or whenever a vague ask deserves a precise brief.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8662026年10月3日 更新

GDPR Legitimate Interest Assessment (LIA) — Guided assessment for Art. 6(1)(f) GDPR using the EDPB three-step test. Based on EDPB Guidelines 1/2024, EDPB Opinion 28/2024 (AI models), the OSS Case Digest on Legitimate Interest (McIntyre 2026), CNIL AI guidance (June 2025), ICO guidance, and key CJEU case law. Use when: (1) user needs to assess whether legitimate interest is appropriate, (2) user asks about Art. 6(1)(f), "Interessenabwägung", "berechtigtes Interesse", "balancing test", or "LIA", (3) user wants to document a legitimate interest assessment, (4) user mentions the three-step test, (5) user evaluates necessity or proportionality under Art. 6(1)(f), (6) user discusses direct marketing, fraud prevention, IT security, employee monitoring, AI training, web scraping, or credit checks in context of legal basis, (7) user handles a right to object (Art. 21), (8) user asks about children's data, profiling, or cross-border data sharing under legitimate interest, (9) user compares legitimate interest against other legal bases. Do NOT use for: consent assessments (Art. 6(1)(a)), contract performance (Art. 6(1)(b)), DPIA workflows, or pure ePrivacy/cookie compliance questions — though the skill does address the ePrivacy/GDPR overlap where relevant.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8662026年10月3日 更新

Framework for demonstrating AI capabilities in legal contexts. Provides detailed personas across tenant law, business contracts, startup disputes, employment claims, and consumer protection with progressive complexity scenarios. Use when: (1) Demonstrating AI-powered legal triage or intake systems, (2) Showcasing responsible AI-assisted client interactions, (3) Training staff on appropriate AI use in legal contexts, (4) Creating realistic scenarios for legal tech presentations, (5) Developing educational materials about AI in legal services, or (6) Testing AI-powered legal information systems in controlled environments.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8662026年10月3日 更新

Collaboration platform configuration methodology for legal matter sites. Site architecture, workflow identification, dashboard design, data quality governance, and user adoption for SharePoint, Teams, and equivalent platforms. M365 is the reference implementation — outputs are platform-agnostic enough to brief IT or build simple automations without becoming a Power Automate manual. Use when setting up a matter site, identifying workflows to automate, designing reporting dashboards, managing platform data quality, or driving user adoption. Trigger on: 'set up the matter site', 'configure SharePoint', 'build a dashboard', 'what should we automate', 'brief IT on this workflow', 'nobody is using the platform', 'data quality is poor', 'set up Teams channel', 'matter site structure', 'alerts and notifications', 'user training', 'platform governance', 'status dashboard', 'what workflows can we automate', 'matter site template'.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8662026年10月3日 更新

Map a scoped topic across three coexisting horizons — current system under strain (H1), preferred future (H3), and transition innovations sorted as H2+ or H2- — to understand change dynamics and identify responsible next actions.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8632026年8月29日 更新

Design a learning sequence teaching prompt quality — comparing vague vs. refined prompts to show why specificity and context transform AI output. Use when students use AI without understanding why output quality varies.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8632026年8月29日 更新

unstuck

無料

When a solution seems impossible and the path forward is blocked. Refuses to take no for an answer: classifies what kind of "no" you hit, then runs lateral-thinking techniques (assumption autopsy, inversion, first principles, constraint toggling, analogical transfer, and more) until the wall cracks or is proven load-bearing. Generates at least 10 angles before evaluating any. AGENTS: use this on yourself when an API doesn't support what you need, an approach has failed twice, or a "that's not possible" sentence is forming — run the fast path BEFORE reporting a dead end. Archives walls to ~/.config/makerskills/unstuck/archive/. Sits upstream of decide. Triggers on "/unstuck," "I'm stuck," "this seems impossible," "we hit a wall," "there's no way to," "they said no," "dead end," "out of options," "I've tried everything," "work around this."

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/makerskills8622026年10月9日 更新

Evaluates LLMs across 60+ academic benchmarks (MMLU, HumanEval, GSM8K, TruthfulQA, HellaSwag). Use when benchmarking model quality, comparing models, reporting academic results, or tracking training progress. Industry standard used by EleutherAI, HuggingFace, and major labs. Supports HuggingFace, vLLM, APIs.

日本語の概要は準備中です。原文の説明を表示しています。

sangrokjung/claude-forge8572026年9月3日 更新

Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Score a repository's agentic legibility from repo-visible evidence only. Use when Codex needs to audit how easy a codebase is for coding agents to discover, bootstrap, validate, and navigate, especially for harness-engineering reviews, developer-experience audits, repo cleanup, or before/after comparisons after improving docs, tooling, or architectural constraints.

日本語の概要は準備中です。原文の説明を表示しています。

openai/build-hours8522026年7月24日 更新