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cccskills

「eob」の検索結果

114 件 ・ 関連度順

概要と使いどころ

Unity game architecture decision patterns. Service Locator vs Singleton vs DI, Event Bus vs ScriptableObject channels, MonoBehaviour vs plain C#, component composition, manager bootstrap sequences. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generate complete JSON-LD schema markup for blog posts with Article/BlogPosting, Person, Organization, BreadcrumbList, ImageObject, and optional FAQPage. Validates against Google requirements and warns about deprecated types. Use when user says "schema", "blog schema", "json-ld", "structured data", "schema markup", "generate schema".

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月12日 更新

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月12日 更新

Custom Report Type design — when to create a CRT vs use the standard, A-with-B-without and A-without-B joins, primary/secondary/related-via-lookup objects, the 60-field display limit, and field-set vs cross-join layouts. NOT for building the report or dashboard itself once the report type exists — use admin/reports-and-dashboards-fundamentals. Keywords: reportType metadata, baseObject, outerJoin, ObjectRelationship, ReportLayoutSection, checkedByDefault, displayNameOverride, deployed false, custom report type sprawl, report type inventory.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use when building games or interactive software in Phaser 3 with TypeScript — scenes, gameplay code, input, Arcade physics, animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "Matter physics", "tilemap", "Tiled", "GameObject", "Container", "Group", "Vite + Phaser", or any `.ts`/`.js` file in a Phaser project. For game design and balance see game-systems-designer, game-balancer; for game intake see game-design-shaper. For Godot/C# see godot-engineer.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Analyzes malicious VBA macros embedded in Microsoft Office documents (Word, Excel, PowerPoint) to identify download cradles, payload execution, persistence mechanisms, and anti-analysis techniques. Uses olevba, oledump, and VBA deobfuscation to extract the attack chain. Activates for requests involving Office macro analysis, VBA malware investigation, maldoc analysis, or document-based threat examination.

日本語の概要は準備中です。原文の説明を表示しています。

andycungkrinx91/konoha92026年10月9日 更新

Analyzes malicious VBA macros embedded in Microsoft Office documents (Word, Excel, PowerPoint) to identify download cradles, payload execution, persistence mechanisms, and anti-analysis techniques. Uses olevba, oledump, and VBA deobfuscation to extract the attack chain. Activates for requests involving Office macro analysis, VBA malware investigation, maldoc analysis, or document-based threat examination.

日本語の概要は準備中です。原文の説明を表示しています。

micsapp/micstec-skills42026年3月20日 更新

Create PostHog error tracking suppression rules to drop high-volume, low-value errors at ingestion. Use when the user asks "stop capturing this error", "drop browser extension errors", "ignore ResizeObserver loops", "suppress bot-driven errors", or wants to reduce ingestion cost from noisy unactionable errors. Identifies suppression candidates, scopes the filter tightly, decides between full suppression and sampling, and confirms the rule before creating it. Suppressed errors are dropped permanently — this skill defaults to caution.

日本語の概要は準備中です。原文の説明を表示しています。

0xAidan/polymarket-bot-test42026年9月4日 更新

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

日本語の概要は準備中です。原文の説明を表示しています。

41h0-siro/cedec2026-lt-ai-ui-workflow42026年7月23日 更新

Single Source of Truth (SSOT) guidelines for SwiftUI state management. Use when designing state architecture, choosing between @State/@Binding/@StateObject/@ObservedObject/@EnvironmentObject, fixing state synchronization issues, refactoring duplicated state, or reviewing state management in PRs. Covers SSOT principles, property wrapper selection, state lifting, and common violations.

日本語の概要は準備中です。原文の説明を表示しています。

xtone/ai_development_tools32026年10月7日 更新

Core coding guidelines for iOS, iPadOS, macOS, watchOS, tvOS, and visionOS app development using SwiftUI and Swift. Use when implementing Views, working with @State/@Binding/@Observable/@StateObject, using NavigationStack/List/LazyVStack, designing components, or asking about SwiftUI patterns (infinite scroll, pull-to-refresh, search). Covers best practices, implementation patterns, and anti-patterns to avoid.

日本語の概要は準備中です。原文の説明を表示しています。

xtone/ai_development_tools32026年10月7日 更新

Migration guide for Swift and iOS. Use when migrating ObservableObject to @Observable (iOS 17), enabling Swift 6/6.2 Strict Concurrency, fixing @MainActor/Sendable warnings, adopting Approachable Concurrency (Swift 6.2), or handling iPadOS 26 windowing system changes (UIRequiresFullScreen deprecation). Covers breaking changes and version upgrade tasks.

日本語の概要は準備中です。原文の説明を表示しています。

xtone/ai_development_tools32026年10月7日 更新

Modern take on brutalism with bold borders, vivid accent colors, and raw, high-contrast layouts on warm surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

WyvernCW/Monich32026年6月20日 更新

Risograph 印刷质感的产品页 / 品牌页 / 落地页模板 — 奶油纸底 + 半调点纸纹 + 两到三色叠印 + 隷書 / 毛笔体大标题带错位色阴影 + Neobrutalism 硬阴影按钮卡片。7 套配色预设(粉+蓝 / 薄荷+珊瑚 / 柠檬+紫电 / 橄榄+玫瑰 / 暗夜荧光 / 天蓝+芥末 / 赤陶+鸭蓝)× 4 套版式骨架(单页长滚动 landing / home+单详情页 / 杂志独立刊物 / 海报式单屏)。触发:用户要"印刷感 / riso 风 / 复古丝网 / 奶油纸感 / 中式杂志感"的品牌官网、产品 landing、限量发售页、独立刊物页。当用户只说"做个产品页"且无明确风格时不要用它。

日本語の概要は準備中です。原文の説明を表示しています。

WyvernCW/Monich32026年6月20日 更新

Validates models and IOptions. DataAnnotations, IValidatableObject, IValidateOptions<T>.

日本語の概要は準備中です。原文の説明を表示しています。

rudironsoni/Synaxis22026年3月17日 更新

Analyzes malicious VBA macros embedded in Microsoft Office documents (Word, Excel, PowerPoint) to identify download cradles, payload execution, persistence mechanisms, and anti-analysis techniques. Uses olevba, oledump, and VBA deobfuscation to extract the attack chain. Activates for requests involving Office macro analysis, VBA malware investigation, maldoc analysis, or document-based threat examination.

日本語の概要は準備中です。原文の説明を表示しています。

aniket2348823/Vul-Agent22026年6月9日 更新

Build backend AI with Vercel AI SDK v6 stable. Covers Output API (replaces generateObject/streamObject), speech synthesis, transcription, embeddings, MCP tools with security guidance. Includes v4→v5 migration and 15 error solutions with workarounds. Use when: implementing AI SDK v5/v6, migrating versions, troubleshooting AI_APICallError, Workers startup issues, Output API errors, Gemini caching issues, Anthropic tool errors, MCP tools, or stream resumption failures.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

ai-sdk-ui

無料

Build React chat interfaces with Vercel AI SDK v6. Covers useChat/useCompletion/useObject hooks, message parts structure, tool approval workflows, and 18 UI error solutions. Prevents documented issues with React Strict Mode, concurrent requests, stale closures, and tool approval edge cases. Use when: implementing AI chat UIs, migrating v5→v6, troubleshooting "useChat failed to parse stream", "stale body values", "React maximum update depth", "Cannot read properties of undefined (reading 'state')", or tool approval workflow errors.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新