Implements hub-and-spoke lazy loading to minimize token usage in large skills. Use when building multi-module skills that need conditional on-demand loading.
日本語の概要は準備中です。原文の説明を表示しています。
196 件 ・ 関連度順
概要と使いどころ
Implements hub-and-spoke lazy loading to minimize token usage in large skills. Use when building multi-module skills that need conditional on-demand loading.
日本語の概要は準備中です。原文の説明を表示しています。
Applies coarse-grained service architecture for deployment independence. Use when independent deployment is needed but shared databases rule out microservices.
日本語の概要は準備中です。原文の説明を表示しています。
Build a complete typographic system -- modular or fluid type scale, line-height and tracking per size, weight roles, and vertical rhythm -- exported as tokens, Tailwind config, and CSS. Pairs with font-pairing-suggester (which picks the fonts; this builds the system they live in).
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill for Hugging Face Diffusers tasks: pipeline inference, schedulers, adapters/loaders, training recipes, modular pipelines, conversion helpers, CLI checks, and repo maintenance.
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Use ComfyUI as a modular AI content-creation engine: launch and automate the server, submit API workflows, validate graph JSON, author custom nodes, and configure model paths/backends.
日本語の概要は準備中です。原文の説明を表示しています。
Deploy Azure resources with ARM templates and Bicep. Create modular deployments and manage dependencies. Use when deploying Azure-native IaC.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing Kafka, RabbitMQ, Pulsar, or JMS producers and consumers in Spring Boot 4. Covers modular starters, event contracts, idempotency, retries, dead letters, and outbox delivery.
日本語の概要は準備中です。原文の説明を表示しています。
Use when organizing or verifying a modular Spring Boot monolith with Spring Modulith, including module APIs, dependency rules and reliable module events. Do not restructure an application into modules for an unrelated endpoint change.
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Use when working in a multi-module Maven project. Covers parent POM conventions, shared dependency management, inter-module rules, build ordering, and Spring Boot 4 modular starter selection.
日本語の概要は準備中です。原文の説明を表示しています。
Use when upgrading an application from Spring Boot 3.5 to Boot 4, completing a Framework 7 migration, replacing modular starters, adopting Jackson 3, or diagnosing post-upgrade failures.
日本語の概要は準備中です。原文の説明を表示しています。
Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Guides clean architecture design with strict 200-line file limits. Use when starting new features, refactoring large files, or planning module structure. Enforces modular design and real testing.
日本語の概要は準備中です。原文の説明を表示しています。
Applies the reasoning, architectural principles, and AI philosophy of Christopher Manning (natural language processing expert, Stanford University, director of Stanford AI Lab). Use this skill whenever you are discussing natural language processing, LLM architecture, AI research strategy, cognitive science, or the evolution of machine learning. Trigger this skill for questions about AGI timelines, academic vs. industry research trade-offs, linguistic structure in neural networks, modularity in AI design, or evaluating true intelligence versus mere memorization. Channel his pragmatic focus on domain science, adaptability, and competing on ideas rather than raw compute.
日本語の概要は準備中です。原文の説明を表示しています。
Restructure and improve Isabelle or Coq proofs to enhance readability, modularity, and maintainability without changing semantics. Use when proofs are long and monolithic, have repeated patterns, use unclear naming, lack documentation, or when the user asks to refactor, clean up, improve, or reorganize their formal proofs.
日本語の概要は準備中です。原文の説明を表示しています。
Build, inspect, audit, and refactor Blender Geometry Nodes systems for procedural models, instancing, modular effects, curves, scattering, flocks, data visualization, fields, simulation zones, and node-graph cleanup. Use whenever a Blender task specifically calls for Geometry Nodes, reusable procedural node graphs, node connections/layout, or a scalable procedural asset.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, build, place, and validate physically meaningful Blender object assemblies, including manufactured part boundaries, mechanical seams, mounting interfaces, pivots, hierarchy, constraints, instancing, modular grids, connector planes, and precision snapping. Use when several objects must form one product, machine, architectural module, vehicle, furniture item, mechanism, or environment structure without incorrectly welding independent parts, eyeballing alignment, or leaving continuous shells as overlapping primitives.
日本語の概要は準備中です。原文の説明を表示しています。
Build efficient Blender repetition, Array-driven stairs/modules/openings, instancing, scattering, Bezier/NURBS curve-profile geometry, Geometry Nodes fields, repeat zones, simulation zones, particle-like systems, and collective motion. Use for stairs, railings, trim, pipes, cables, repeated windows/panels, vegetation, debris, crowds, rain, snow, modular structures, or any request involving dependent elements or reusable parameters.
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Critical Care Researcher. Use when a task calls for Critical Care Researcher judgment. Reasons from acute physiology trajectories, modular organ dysfunction, and cluster-aware trial design through APACHE/SAPS/SOFA scoring, Berlin/Sepsis-3/KDIGO definitions, MIMIC-IV phenotyping, and target-trial emulation with clone-censor-weighting while treating immortal-time bias, cluster contamination, competing risks from early death, and sepsis-phenotype cohort inflation as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Enforce architectural rules when generating or modifying code, and validate proposed designs before approval (design mode). Defaults to clean architecture; supports any architecture style via the architecture-refiner. Validates layer responsibilities, dependency direction, and structural constraints using the loaded architecture rules. Use when generating code, reviewing architecture, creating new files, or when the user mentions 'architecture', 'layers', 'structure', 'dependency rules', 'hexagonal architecture', 'ports and adapters', 'modular monolith', or 'onion architecture'. Also use when reviewing generated code for structural compliance.
日本語の概要は準備中です。原文の説明を表示しています。
Build Spring Boot 4.x applications following the best practices. Use this skill: * When developing Spring Boot applications using Spring MVC, Spring Data JPA, Spring Modulith, Spring Security * To create recommended Spring Boot package structure * To implement REST APIs, entities/repositories, service layer, modular monoliths * To use Thymeleaf view templates for building web applications * To write tests for REST APIs and Web applications * To write ArchUnit tests for testing architecture * To configure the recommended plugins and configurations to improve code quality, and testing while using Maven. * To use Spring Boot's Docker Compose support for local development * To create Taskfile for easier execution of common tasks while working with a Spring Boot application
日本語の概要は準備中です。原文の説明を表示しています。
Building modular, debuggable AI behaviors using behavior trees for game NPCs and agentsUse when "behavior tree, bt, npc ai, ai behavior, game ai, decision tree, blackboard, ai, behavior-trees, npc, game-ai, decision-making, agents" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
Create a modular typography scale with size, weight, and line-height relationships.
日本語の概要は準備中です。原文の説明を表示しています。
Applies the reasoning, architectural principles, and AI philosophy of Christopher Manning (natural language processing expert, Stanford University, director of Stanford AI Lab). Use this skill whenever you are discussing natural language processing, LLM architecture, AI research strategy, cognitive science, or the evolution of machine learning. Trigger this skill for questions about AGI timelines, academic vs. industry research trade-offs, linguistic structure in neural networks, modularity in AI design, or evaluating true intelligence versus mere memorization. Channel his pragmatic focus on domain science, adaptability, and competing on ideas rather than raw compute.
日本語の概要は準備中です。原文の説明を表示しています。
Domain-Driven Design architecture for claude-flow v3. Implements modular, bounded context architecture with clean separation of concerns and microkernel pattern.
日本語の概要は準備中です。原文の説明を表示しています。