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cccskills

「pacing」の検索結果

417 件 ・ 関連度順

概要と使いどころ

Use when building or editing any visual surface in apps/web — a page, screen, list, card, badge, avatar, modal, form, empty state, toast, tooltip, table, or panel — and you need to know WHICH component to compose and which primitives are banned. Load kortix-brand first for the values (color, spacing, type, radius, motion budget); this file assumes those and covers components, layout shells, and reference implementations. Source of truth: src/components/ui, the live /design-system page, and the reference implementations listed inside.

日本語の概要は準備中です。原文の説明を表示しています。

kortix-ai/suna2万2026年10月13日 更新

Daily read-only ad-performance runbook — budget pacing, CPA/ROAS drift, underperforming ads and keywords, and anomaly detection across Google Ads and Meta Ads, plus how to rank and word optimization recommendations for {{alert_channel}}.

日本語の概要は準備中です。原文の説明を表示しています。

kortix-ai/suna2万2026年10月13日 更新

The normative Design Guides for GPUI Kit desktop applications. Read in full before designing or changing any screen, layout, spacing, visual hierarchy, color, density, component choice, interaction state, overlay, motion, data-heavy view, or interface copy in a GPUI Kit (gpui-kit / gpui-component) application, and before reviewing UI work for design quality. Also use when asked what the design rules are, or whether a UI decision follows them.

日本語の概要は準備中です。原文の説明を表示しています。

longbridge/gpui-kit1.7万2026年10月13日 更新

54 real-world design systems (Stripe, Linear, Vercel, Notion, Apple…) as ready-to-paste HTML/CSS — exact colors, typography, components, and spacing for styling a page after a known brand.

日本語の概要は準備中です。原文の説明を表示しています。

yc-software/qm1.5万2026年10月13日 更新

Spawns vehicles on a running CARLA server and destroys them — scattered across the map's spawn points on Traffic Manager autopilot, a row queued in a single lane at a fixed spacing, or a single hero/ego vehicle (optionally named for native ROS 2 publishing with --ros-name). Covers blueprint filtering, the atomic autopilot hand-off, and cleanup. Use when the user asks to "spawn vehicles/cars/traffic", "add N cars driving around", "put cars in a lane 15 m apart", "spawn the ego/hero vehicle", or "remove the vehicles".

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Audit LinkedIn Ads measurement, Insight Tag and conversions, professional audiences, lead generation, ABM, creative, bidding, budgets, pacing, automation, and policy. Use for LinkedIn Ads, Campaign Manager, Insight Tag, Lead Gen Forms, Thought Leader Ads, ABM campaigns, or B2B paid media.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-ads9,9552026年10月8日 更新

Audit TikTok Ads measurement, Pixel and Events API, mobile-first creative, audiences, Smart+, Shop and commerce campaigns, bidding, budgets, pacing, attribution, and policy. Use for TikTok Ads, TikTok Pixel, Events API, Smart+, TikTok Shop Ads, GMV Max, Spark Ads, or TikTok campaign optimization.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-ads9,9552026年10月8日 更新

Sets and reviews how text renders in your product, from the type scale and spacing to font features, wrapping, truncation and punctuation.

日本語の概要は準備中です。原文の説明を表示しています。

jakubkrehel/skills7,8912026年10月11日 更新

narrator

無料

Activate when the user explicitly names the narrator skill or requests production-ready narration in either case: (1) numbered takes fitted to fixed video windows, or (2) one continuous long-form story read in a locked voice that must be measured and retried for timbre or internal pauses. Collect missing text, voice_id, or voice_type after activation; their absence is not a reason to skip this workflow. Own pacing, speech-duration gates, retries, and ready audio delivery; never time-stretch. Do not use for ordinary TTS, "read this aloud", an unconstrained voiceover, voice browsing, music, SFX, singing, dubbing existing speech, or voice cloning.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4312026年10月8日 更新

Read a Canva design and return structured, actionable design feedback — visual hierarchy, copy/messaging, layout & spacing, consistency, readability, and accessibility. Read-only; makes no changes to the design. Use when the user asks to "review my design", "give me feedback on this", "critique my deck/poster/flyer", "how can I improve this design", or "what's wrong with this slide".

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4312026年10月8日 更新

Facilitate workshop sessions in a one-step, multi-turn flow. Use when an interactive skill needs consistent pacing, options, and progress tracking.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3412026年9月2日 更新

Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion fallbacks, and why moving the emitter to a DOM overlay to raise its z-index costs more than it buys. Use for cursor wisps, pointer sparks, embers, magic trails, comet tails, plankton, dust, or any mote trail that must stay legible however fast the hand moves.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Build a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts. Use for interactive particle trails, pollen lifted from a surface, dust disturbed by a pointer, hover particle bursts, and discrete motes whose spacing must stay consistent at different gesture speeds.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

okx-guide

無料

Onchain OS onboarding & guide hub — the single entry for first-time, 'what is this / how do I use it', OKX.AI, and customer-support intents; classifies the intent and routes to the right sub-flow via its Intent Routing table. Covers: (1) Onchain OS onboarding + welcome banner — 'what is onchainos', 'what is onchain os', 'what can it do', 'what can onchainos do', 'what does onchainos do', 'how do I use this', 'how do I play', 'how to use onchainos', 'how to play onchainos', 'how does onchainos work', 'how do I start', 'getting started', 'tutorial', 'onboarding', 'first time', 'I just installed', 'now what', 'what do I do now', 'where do I start', 'who are you', 'what are you', 'introduce onchainos', 'tell me about onchainos', 'I'm new'; (2) OKX.AI intro & role-registration routing (the Agent economic system — roles User / ASP / Evaluator) — 'what is OKX.AI', 'OKX.AI 是什么', 'how to use OKX.AI', 'OKX.AI 快速开始', and any spelling / spacing / casing / typo variant (OKXAI, okx ai, okx-ai, lowercase okx.ai, 啥是okxai); (3) customer support / Help Center — 'contact support', 'talk to a human', 'customer service', 'file a complaint', 'give feedback', 'report a bug / system error', 'help center', 'FAQ', 'user guide', 'something is broken'. NOT for: direct on-chain actions (swap / wallet / balance / token) or Agent task lifecycle (publish / accept / deliver / dispute) — those have their own skills.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7332026年8月20日 更新

The default layout for every OpenBot configuration screen — PageShell and its prose/wide widths, PageSection and PageRows, Item row composition, the settings-row pattern where a summary and a chevron open a dialog, and the size and variant vocabulary. This is what a new screen looks like unless an instruction says otherwise. Use when adding or changing a screen under app/src/routes, adding a row to an admin or settings page, choosing a Button or Item size, picking between a bordered and a filled row, laying out a dialog, or reviewing a diff that adds max-w-*, a hand-drawn card, or a new spacing scale under app/src. Don't use for where the data comes from (that is openbot-data-access), for the gallery components under components/gallery that a Bot draws, for the chat and channel surfaces, or for editing the primitives under components/ui themselves.

日本語の概要は準備中です。原文の説明を表示しています。

CopilotKit/OpenBot6,4382026年10月13日 更新

polish

無料

Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9392026年10月12日 更新

normalize

無料

Audits and realigns UI to match design system standards, spacing, tokens, and patterns. Use when the user mentions consistency, design drift, mismatched styles, tokens, or wants to bring a feature back in line with the system.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9392026年10月12日 更新

Design rules for the docs site and landing page (docs/). Use before any visual change there — layout, widths, spacing, colour, typography, header navigation, or new page chrome.

日本語の概要は準備中です。原文の説明を表示しています。

github/gh-aw5,3872026年10月13日 更新

Recommend practical study strategies matched to the material, learning goal, assessment, time, and learner constraints. Use for revision planning, homework routines, independent study, replacing ineffective habits, or adapting recall, spacing, explanation, and practice activities.

日本語の概要は準備中です。原文の説明を表示しています。

iflytek/skillhub5,1962026年10月13日 更新

PROACTIVE SKILL — automatically apply whenever writing, generating, or editing any text that is mainly in Chinese. No user trigger needed. Also use when the user explicitly asks to "fix Chinese", "修改中文", "去翻译腔", "去AI味", "fix Chinese formatting", or "review Chinese text". Eliminates AI-sounding expressions and translation artifacts. Enforces Chinese-English mixed formatting rules (spacing, punctuation, bold formatting).

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6062026年10月12日 更新

Tracks daily spend against monthly budget targets across all campaigns and accounts. Tells you exactly where you'll land at current pace, flags campaigns that are over or underspending, and calculates the daily budget adjustments needed to hit your target by month end. Platform: Google and Meta.

日本語の概要は準備中です。原文の説明を表示しています。

irinabuht12-oss/marketing-skills4,4312026年9月24日 更新