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cccskills

「surface」の検索結果

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概要と使いどころ

Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surface_override painting, cursor/audio swaps, and a date-window activation gate with player opt-out. Use when shipping holiday skins, April events, or egg-hunt juice without mutating shared .mesh/.tres assets. Keywords: pastel, seasonal Theme, StyleBox, confetti, Easter egg, surface_override, TRANS_ELASTIC, Disable Seasonal Themes, activation gate.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

charts-3d

無料

3D chart visualization with Swift Charts using Chart3D, SurfacePlot, interactive pose control, and surface styling — plus a 2D Swift Charts construction reference (marks, axes, selection, SectorMark, scrollable charts). Use when creating data visualizations with Swift Charts.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7912026年7月24日 更新

Expert knowledge for Azure Sentinel development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when configuring data connectors, KQL analytics rules, Logic Apps playbooks, data lake jobs, or SAP integration, and other Azure Sentinel related development tasks. Not for Azure Defender For Cloud (use azure-defender-for-cloud), Azure Security (use azure-security), Azure Monitor (use azure-monitor), Azure External Attack Surface Management (use azure-external-attack-surface-management).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Expert knowledge for Azure Defender For Cloud development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when securing VMs/containers/SQL, managing secure score, CNAPP plans, JIT/FIM, or Defender for Cloud APIs, and other Azure Defender For Cloud related development tasks. Not for Azure Security (use azure-security), Azure Sentinel (use azure-sentinel), Azure DDoS Protection (use azure-ddos-protection), Azure External Attack Surface Management (use azure-external-attack-surface-management).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Cross-skill signal detector - finds entities or themes surfaced independently by 3+ different skill categories within 48h and surfaces them as high-confidence write opportunities

日本語の概要は準備中です。原文の説明を表示しています。

aeonfun/aeon7732026年10月12日 更新

Use when the user mentions GPT Image 2.0 or GPT Image 2.5, gpt-image-2, gpt-image-2.5, gpt_image_2_5, GPT-Image-2 prompts, the Flare / Sunburst variants, a transparent-background image, or wants to generate an image with GPT Image 2.0 or 2.5. Covers when to prefer GPT Image 2.5 over 2.0 (transparent background, xhigh/max quality, extra aspect ratios — from platform and OpenAI facts), the CLI-vs-MCP disagreement on gpt_image_2, the three-format prompt taxonomy (Format A structured JSON for UI mockups and layout-dense images; Format B dense cinematic prose for single-subject scenes; Format C auto-derive meta-prompt for theme-only concepts), per-format craft patterns, output conventions, the 6-item pre-delivery checklist, and cross-surface workflow context (companion static-ads-workflow.md for ad recreation; higgsfield-marketing-studio cross-surface-workflow.md §3 for ms_image / DTC Ads Higgsfield-native alternative).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Weekly, heavy browser lane, read only toward the world with no exception. Works the surfaces on its own watchlist through one contiguous browser phase, captures one dated observation per real change with a verbatim quote and the exact URL, refuses to report any change against a surface it has no baseline for, and writes one capped weekly page. It types nothing that changes anything, takes no action on LinkedIn ever, sends only where you released the channel, spends only where you released it, and never touches a credential.

日本語の概要は準備中です。原文の説明を表示しています。

markfulton/ai-employees6072026年10月10日 更新

Operately frontend data fetching with TanStack Query. Use when adding or changing page loaders, model hooks, Api.* calls, mutations, useLoadedData, Pages.useRefresh, or any web UI backend request. New code must use TanStack. When fixing or extending an existing surface, migrate that surface's API calls to TanStack in the same change.

日本語の概要は準備中です。原文の説明を表示しています。

operately/operately5822026年10月13日 更新

recon

無料

Perform structured reconnaissance and attack surface enumeration for authorized penetration tests, CTF challenges, and bug bounty programs. Use when the user mentions 'recon,' 'reconnaissance,' 'enumerate,' 'attack surface,' 'subdomain enumeration,' 'port scan,' 'fingerprint,' 'asset discovery,' or needs to map a target's external footprint.

日本語の概要は準備中です。原文の説明を表示しています。

briiirussell/cybersecurity-skills4192026年5月27日 更新

Analyze a codebase and produce a structured threat model at .turbo/threat-model.md covering assets, trust boundaries, attack surfaces with existing mitigations, attacker stories, and calibrated severity. Use when the user asks to "create a threat model", "threat model", "threat model this codebase", "security analysis", "analyze the attack surface", "what are the threats", or "identify security risks".

日本語の概要は準備中です。原文の説明を表示しています。

tobihagemann/turbo4092026年10月13日 更新

Use when mapping a target's external attack surface or gathering OSINT — subdomain enumeration, attack-surface mapping (httpx/katana/JS secrets), subdomain takeover, multi-cloud/Azure tenant recon, GitHub secret dorking, breach/infostealer credential intel, CVE prioritization (EPSS/KEV)

日本語の概要は準備中です。原文の説明を表示しています。

hypnguyen1209/offensive-claude3902026年9月28日 更新

Use when starting an engagement, before exploitation, or whenever the attack surface changes — build/validate the threat model and detect drift (new unreviewed surface) before advancing

日本語の概要は準備中です。原文の説明を表示しています。

hypnguyen1209/offensive-claude3902026年9月28日 更新

craft

無料

One-shot build pipeline for a complete surface from an outcome recipe — inputs (or defaults) → composition → theme → build order → acceptance bar. Use when the user asks for a whole surface ("build me a dashboard", "hazme un dashboard") and expects a shippable result, not component-level help. Invoke when the user asks for craft on their UI, or mentions 'craft' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3812026年9月3日 更新

3Dmol.js WebGL molecular visualization emitted as self-contained HTML. Render structures (PDB/SDF/XYZ/MOL2/cube) with stick, sphere, cartoon, line, and surface styles; animate trajectories with a frame-delay (interval, ms) control; and animate vibrational normal modes via vibrate() from per-atom dx/dy/dz displacements or from precomputed frames. Output standalone HTML that loads 3Dmol from a CDN, with optional play/pause and speed controls. Use for transition-state imaginary-mode animations, MD or reaction-path playback, docking poses, and orbital/density isosurfaces. For static 2D chemical structure drawings use rdkit-chemdraw-cdxml; for 2D statistical plots use matplotlib or plotly.

日本語の概要は準備中です。原文の説明を表示しています。

jaechang-hits/SciAgent-Skills3782026年9月29日 更新

Evaluates API surface design, consistency, and exemplar alignment. Use when reviewing public API changes or before releasing a new API surface.

日本語の概要は準備中です。原文の説明を表示しています。

athola/claude-night-market3412026年10月10日 更新

Fast PARALLEL wiki lookup engine over wiki/techniques + wiki/payloads + wiki/tools + wiki/cheatsheets for a surface/service/vuln-class. Two modes - quick (one qmd search, cheap, fire constantly) and deep (4 parallel subagents, one per area, merged ready-to-use arsenal card, cached). This is the fast path arsenal that `arsenal` delegates to; the hunt-* skills each inline their own qmd_query and can hand off here for a parallel lookup. Use for "what do I use against <surface>", "arsenal for <X>", "deep/full arsenal", "tool + payload + technique + cheatsheet for <X>", "fast wiki lookup", "parallel wiki search", any "how do I attack/exploit <service|vuln-class>" where you want the documented tooling + payloads before hand-rolling.

日本語の概要は準備中です。原文の説明を表示しています。

Encod3d-Sec/TORCH3302026年9月1日 更新

arsenal

無料

Wiki-first "what do I use" lookup - pick the automated TOOL (wiki/tools/), then the PAYLOAD/technique (wiki/payloads/ + wiki/cheatsheets/), for a surface/service/vuln-class BEFORE hand-rolling or working from memory. Use for "tool for <service>", "automated tools for web/<service>", "what should I run on <surface>", "which tool for <X>", "payloads for <X>", "payload arsenal", "cheatsheet for <X>", "how do I exploit <tech/class>", "exploit/attack chain for <X>", "arsenal", any SSRF/XSS/SQLi/SSTI/LFI/JWT/XXE/IDOR/NoSQL/deserialization/CSRF/CORS/CRLF/GraphQL/smuggling/web-cache/OAuth/SAML/MFA/crypto/LDAP/XPath/WebAuthn/file-upload/IMDS/prompt-injection/Modbus ask, plus "privesc arsenal", "CVE arsenal", "default creds", "nuclei templates", "sqlmap/hydra/nmap/bloodhound", "password attacks".

日本語の概要は準備中です。原文の説明を表示しています。

Encod3d-Sec/TORCH3302026年9月1日 更新

sculpting

無料

Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

Create original short videos using the 地下轨迹破土|尺度反转、追逐穿越与空场余波 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Create original short videos using the 表面生长|沿既有几何扩散并回收到手作载体 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Create original short videos using the 空中群集|近表面转向到稳定落地 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Plans an architecture-driven change to code that already exists: module boundaries, type responsibilities, layering, coupling, and the public surface a revision moves. Produces a buildable change plan that names the types, modules, and methods involved and records the surface delta each change makes. Use when the user wants to plan, scope, or sequence a restructure, extraction, split, consolidation, responsibility shift, or API revision of existing code, including "these responsibilities are wrong, plan the fix". Does not assess an area and stop at findings — use architectural-analysis. Does not specify new behavior — use plan-a-feature. Does not diagnose a bug — use investigate. Does not write the code — use refactor to restructure it or tdd to build it.

日本語の概要は準備中です。原文の説明を表示しています。

testdouble/han2832026年10月1日 更新

Select, build, and validate Blender deformation and motion-control systems including Simple Deform, Curve, Lattice, Mesh Deform, Shrinkwrap, Surface Deform, Armature, shape keys, hooks, constraints, and drivers. Use when an object must bend, twist, taper, follow a path, conform to a surface, deform smoothly, articulate, or move through controlled mechanical relationships.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Think and work like an expert Landscape Ecologist. Use when a task calls for Landscape Ecologist judgment. Reasons from scale-explicit pattern-process feedbacks, configuration over composition, and functional rather than graphical connectivity through FRAGSTATS, landscapemetrics, Circuitscape resistance surfaces, NLMR neutral models, and block cross-validation, while treating MAUP grain artifacts, classification error propagation, isolation-by-distance confounding isolation-by-resistance, and resistance surfaces unvalidated by movement as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新