A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
A living GPU shader background rendered in dependency-free WebGL — a distinctive, marketing-grade hero backdrop. One per view; put a scrim behind text. Renders a static frame under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g. an animated gradient mesh, fluid/metaball, gaussian-splat scene, image distortion) and port it to a standalone, dependency-light JS project you can run locally or drop into an HTML artifact. Use when the user points at a site's visual effect and wants to reproduce/port/replay it, especially complex GPU effects our vanilla recipes don't cover.
日本語の概要は準備中です。原文の説明を表示しています。
Bevy ECS skill for web and Wasm. Keywords: Bevy, wasm, web, webgl2, webgpu, browser.
日本語の概要は準備中です。原文の説明を表示しています。
Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Use this whenever someone wants an isometric illustration, an explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, an interactive explainer, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric". Works framework-free (TypeScript/JS that writes SVG and HTML) and in React/Next.js, and can add realistic WebGL shaders (fire, exhaust, water, caustics, lamp light) that live inside the drawing in the same isometric perspective.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a user gives or references a webpage URL and wants to extract, reproduce, port, or locally replay a WebGL, WebGPU, Canvas, shader-like, animated background, interactive 3D, or web visual effect. Locks the target rendering surface group, records shader/resource/render graph/timing/input evidence, builds an evidence-matched local baseline, then projectizes it. Do not use for ordinary DOM/CSS page cloning.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F 优化"等。不用于:通用 React 性能问题(用 vercel-react-best-practices)、WebGL/Three.js 入门教学、3D 美术资产的制作本身。
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.
日本語の概要は準備中です。原文の説明を表示しています。
3Dmol.js WebGL molecular visualization emitted as self-contained HTML. Render structures (PDB/SDF/XYZ/MOL2/cube) with stick, sphere, cartoon, line, and surface styles; animate trajectories with a frame-delay (interval, ms) control; and animate vibrational normal modes via vibrate() from per-atom dx/dy/dz displacements or from precomputed frames. Output standalone HTML that loads 3Dmol from a CDN, with optional play/pause and speed controls. Use for transition-state imaginary-mode animations, MD or reaction-path playback, docking poses, and orbital/density isosurfaces. For static 2D chemical structure drawings use rdkit-chemdraw-cdxml; for 2D statistical plots use matplotlib or plotly.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.
日本語の概要は準備中です。原文の説明を表示しています。
生成横向翻页网页 PPT(单 HTML 文件),含 WebGL 背景、章节幕封、数据大字报、图片网格等模板。提供两种风格:① "电子杂志 × 电子墨水"(衬线 + 流体背景 + 暖色) ② "瑞士国际主义"(无衬线 + 网格点阵 + IKB/柠檬黄/柠檬绿/安全橙高亮)。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"瑞士风 PPT"、"Swiss Style"、"horizontal swipe deck"时使用。
日本語の概要は準備中です。原文の説明を表示しています。
Make kinetic-typography motion reels (MP4) in code: showreels, portfolio or work reels, product promos, intro films, "motion design"-style videos with bold condensed type, HUD micro-type, black/cream/lime palette, three.js generative layers (particle terrain, liquid marble, chrome knot, particle clouds), shape-continuity transitions and a synthesized, beat-locked score. Canvas 2D + WebGL rendered frame by frame in headless Chrome, encoded with ffmpeg. Use when the user asks for a reel, showreel, motion-graphics / kinetic-type video, a "Work Reel" in this style, or to extend/re-cut the Work Reel ’26.
日本語の概要は準備中です。原文の説明を表示しています。
Specialist in creating size-optimized real-time audio-visual demos and procedural artUse when "demoscene, size coding, 64k intro, 4k intro, 1k intro, tiny code, shader golf, shader minification, procedural demo, bytebeat, pouet, demo party, real-time procedural, demoscene, size-coding, 64k-intro, 4k-intro, shader-optimization, procedural, webgl, graphics" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
Excalibur.js is a TypeScript-first 2D game engine for the browser with actors, scenes, collision physics, animation, sound, input and a Tiled map plugin. Use when the user wants to build or debug a browser game with Excalibur, load Tiled maps, animate sprite sheets, handle keyboard or pointer input, or manage scenes and cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Specialized Preact development skill for standards-based web applications with native-first architecture and minimal dependency footprint. Use when building Preact projects, particularly those involving data visualization, interactive applications, single-page apps with HTM syntax, Web Components integration, CSV/JSON data parsing, WebGL shader visualizations, or zero-build solutions with vendored ESM imports.
日本語の概要は準備中です。原文の説明を表示しています。
Use when optimizing, auditing, or preparing to ship web animations or rendering performance work: frame loops, scroll/viewport reveals, mount/unmount transitions, canvas/WebGL lifecycles, reduced motion, lazy rendering, and deferred off-screen work. Use for jank, per-frame allocations, forced reflows, render loops, animations that do not pause off-screen, content-visibility, requestIdleCallback, analyzing Chrome DevTools performance traces for animation or rendering issues, or choosing between browser-driven CSS/WAAPI, minimal JS, phase, and Motion/GSAP. Use when the user explicitly asks about phase APIs or behavior. Do not use during exploratory animation ideation, prototyping, visual iteration, or trying variants, even when the code already imports phase; wait until the user asks for performance guidance, an audit, production implementation, ship-readiness review, or about phase itself.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose Kolu client-side performance issues (memory leaks, high GPU, slow interactions) using chrome-devtools MCP + the Debug → Diagnostic info dialog + heap-snapshot analyzers. Triggers on "memory leak", "GPU memory", "tab bloat", "why is kolu slow", "debug performance", "zombie canvas", "WebGL leak", or any
日本語の概要は準備中です。原文の説明を表示しています。
Expert guide for modern WebGPU and WebGL 3D graphics in the browser using Three.js (WebGPURenderer + TSL), Babylon.js, PlayCanvas, React Three Fiber (R3F), and 3Dviz spatial reasoning — covers object craft across 3 scales, surface continuity at joins, physical interaction envelopes, grounded scientific visualization, KTX2/Meshopt optimization, and 3D visual anti-slop / Panduan ahli grafis 3D web, WebGPU modern, dan penalaran spasial 3Dviz.
日本語の概要は準備中です。原文の説明を表示しています。
Expert guide for modern web shaders: Three Shading Language (TSL), WebGPU WGSL, Compute Shaders, and WebGL GLSL in Three.js and Babylon.js. Covers procedural generation, compute kernels, and post-processing / Panduan ahli shader web modern: TSL, WGSL, Compute Shader, dan GLSL.
日本語の概要は準備中です。原文の説明を表示しています。