Build native UI with the @expo/ui package: real SwiftUI on iOS and Jetpack Compose on Android rendered from React in an Expo or React Native app. Covers universal cross-platform components (Host, Column, Row, Button, Text, List, and more imported from @expo/ui), drop-in replacements for popular React Native community libraries (BottomSheet, DateTimePicker, Slider, Menu, etc.), and platform-specific SwiftUI (@expo/ui/swift-ui, iOS only) and Jetpack Compose (@expo/ui/jetpack-compose, Android only) trees and modifiers. Use when adding or reviewing @expo/ui Host/RNHostView trees, building native-feeling UI where standard React Native components fall short (grouped settings forms with toggles, sections, menus, sheets, pickers, sliders), choosing between universal and platform-specific components, or replacing an RN community UI library with a native @expo/ui equivalent. Not for custom native modules, Expo Router navigation, Reanimated, or data fetching.
日本語の概要は準備中です。原文の説明を表示しています。
Melvynx/saveit.now☆ 322026年10月10日 更新
Programmatic React video best practices for Remotion. Use this skill whenever the user is writing, debugging, or rendering Remotion code — compositions, useCurrentFrame animations, interpolate, spring, Sequence timing, <Img>/<Video>/<Audio> from @remotion/media, staticFile, calculateMetadata, the Studio preview, `npx remotion render`, captions, subtitles, voiceover, audio visualization, ffmpeg, transitions, light leaks, transparent video, Lottie, 3D scenes, Mapbox flyovers. Triggers especially on HtmlInCanvas / "html in canvas" requests, CRT terminal effects, glitch effects, video shaders, WebGL video, and any request to scaffold a new programmatic React video. Owns `remotion render` and everything about Remotion code. Do NOT trigger for finished MP4 ad assembly from existing slides (that is `/video-content`) or for the inspiration-to-MP4 reference-video pipeline (that is `/cmo-video`).
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Brand-grounded Remotion video pipeline. Take a brief, ground it in `brand/` (voice, audience, positioning, creative-kit), write a beat sheet, scaffold a fresh Remotion project, generate any required assets, compose with frame-driven animations, and bake a final MP4. Use this skill whenever the user wants to build a NEW Remotion video from scratch — product films, motion graphics, code-driven shaders, CRT/glitch effects, HTML-in-canvas demos, React video. Triggers on requests like "make a remotion video", CRT/glitch/scanline effects, html-in-canvas demos, video shaders, WebGL video, and frame-driven React video. This is the mktg-native sibling of the personal `/cmo-video` skill: `/cmo-video` recreates the *style* of an existing reference video; `/cmo-remotion` builds something new from a brief. Always load `remotion-best-practices` before stage 5 (compose).
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Use when the user wants to generate an image or video via Higgsfield AI. Covers 30+ models: Soul V2, Seedance 2.0, Kling 3.0, Veo 3.1, GPT Image 2, Nano Banana 2. Also covers Marketing Studio — branded ad video/image with avatars and products. Use whenever: "generate an image", "make a video", "animate this photo", "image-to-video", "img2vid", "edit this image with AI", "produce a clip", "create an ad", "make a UGC video", "marketing video", "brand video", "TV spot", "import product from URL", "create avatar for ad", "Seedance", "Kling", "Veo", "Soul gen", "Nano Banana", "Marketing Studio". Chain with higgsfield-soul-id when user wants a reusable face identity. Owns AI-generated "marketing video" / "brand video" / ad creative. NOT for: training a Soul Character (use higgsfield-soul-id), product photoshoots with mode-specific enhancer (use higgsfield-product-photoshoot), text/TTS, screen-recorded product demos (use marketing-demo), slides-to-MP4 assembly (use video-content), Remotion code (use remotion-best-practices). Requires Higgsfield CLI installed and authed.
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Use when streaming durable workflow updates to a UI in real time — live order status pages that animate as steps complete, AI agent token streaming from a function to the browser, log tailing for long-running jobs, or human-in-the-loop approval flows that publish a prompt and wait for a user reply. Covers Inngest v4 native realtime: defining typed channels, publishing from inside step.run, minting subscription tokens via server actions, and consuming the stream from React/Next.js client components.
日本語の概要は準備中です。原文の説明を表示しています。
inngest/inngest-skills☆ 282026年9月29日 更新
Use when writing Swift code for Apple platforms - iOS, macOS, visionOS. Covers Swift 6 concurrency, actors, Sendable, async/await, SwiftUI, MVVM architecture, Metal GPU programming, RealityKit ECS, visionOS scenes, interpolation/animation, advanced collection types, property wrappers, Combine bridging, error handling, testing, and API design patterns.
日本語の概要は準備中です。原文の説明を表示しています。
piemonte/apple-engineer-superpowers☆ 282026年3月2日 更新
Web (CSS/JS/React + GSAP/Motion): classify UI motion as communicative (sequence is the content) or decorative (decorating a result), then fix or apply prefers-reduced-motion so meaning survives under reduce. Use when auditing existing animation, gating new motion, verifying both preference states, catching a dead reduced-motion branch, snapping to an end state, or collapsing a transition without nuking essential cues. Not for React Native, full WCAG encyclopedias, keyboard traps, color contrast, focus management, or ARIA pattern audits.
日本語の概要は準備中です。原文の説明を表示しています。
SoraLabsOSS/skills☆ 282026年8月28日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
ShipfoxHQ/shipfox☆ 272026年10月14日 更新
Complete toolkit for programmatic video creation with Remotion + React. Covers animations, timing, rendering (CLI/Node.js/Lambda/Cloud Run), captions, 3D, charts, text effects, transitions, and media handling. Use when writing Remotion code, building video generation pipelines, or creating data-driven video templates.
日本語の概要は準備中です。原文の説明を表示しています。
darker2016/workbuddy-skill-groups☆ 272026年8月17日 更新
HTML PPT Studio — author professional static HTML presentations in many styles, layouts, and animations, all driven by templates. Use when the user asks for a presentation, PPT, slides, keynote, deck, slideshow, "幻灯片", "演讲稿", "做一份 PPT", "做一份 slides", a reveal-style HTML deck, a 小红书 图文, or any kind of multi-slide pitch/report/sharing document that should look tasteful and be usable with keyboard navigation. Triggers include keywords like "presentation", "ppt", "slides", "deck", "keynote", "reveal", "slideshow", "幻灯片", "演讲稿", "分享稿", "小红书图文", "talk slides", "pitch deck", "tech sharing", "technical presentation".
日本語の概要は準備中です。原文の説明を表示しています。
darker2016/workbuddy-skill-groups☆ 272026年8月17日 更新
Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.
日本語の概要は準備中です。原文の説明を表示しています。
darker2016/workbuddy-skill-groups☆ 272026年8月17日 更新
Use this skill whenever the user wants to use AI agents to work with Penpot design files via the Penpot MCP Server. Triggers include: using Penpot through an AI agent, design files, design systems, design tokens, Penpot MCP, design-to-code, generating UI from design, auditing a design system, creating components/variants, renaming layers, exporting assets from Penpot, adding flows, interactions, animations, overlays, or prototyping in Penpot, or prompting an AI agent to read/modify a Penpot file. Also triggers when the user wants to set up Penpot MCP, connect any MCP-compatible AI agent or IDE to Penpot, or produce production-ready HTML/CSS/React from a Penpot design. Use this skill for Penpot-agent workflows — design, code, audit, prototyping, or setup.
日本語の概要は準備中です。原文の説明を表示しています。
ar27111994/penpot-mcp☆ 272026年10月12日 更新
Game art principles. Visual style selection, asset pipeline, animation workflow.
日本語の概要は準備中です。原文の説明を表示しています。
VoDaiLocz/kilo-kit-mcp☆ 272026年9月13日 更新
Expert Flutter specialist mastering Flutter 3+ with modern architecture patterns. Specializes in cross-platform development, custom animations, native integrations, and performance optimization with focus on creating beautiful, native-performance applications.
日本語の概要は準備中です。原文の説明を表示しています。
majiayu000/claude-skill-registry-data☆ 262026年10月13日 更新
Remotion Map animation knowledge
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/codex-plugin☆ 262026年10月12日 更新
Content, animation and effects best practices
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/codex-plugin☆ 262026年10月12日 更新
Transcribing, displaying and animating captions
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/codex-plugin☆ 262026年10月12日 更新
Post-process PFC 5.0 asphalt CSV and image exports into reproducible curves, fields, rose diagrams, animations, and summary tables without relying on a local PFC installation.
日本語の概要は準備中です。原文の説明を表示しています。
Echo-aloha/asphalt-codex-skills-5☆ 262026年8月26日 更新
Post-process exported PFC 5.0 asphalt DEM data with vedo for particle, force-chain, crack, displacement, velocity, slice, figure, and animation workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Echo-aloha/asphalt-codex-skills-5☆ 262026年8月26日 更新
Use before loading, placing, scaling, or animating GLB models in PlayCanvas to measure bounds, grounding, clips, joints, and hierarchy with the bundled offline inspector.
日本語の概要は準備中です。原文の説明を表示しています。
playcanvas/skills☆ 252026年10月13日 更新
Use when setting up visual regression testing with Playwright - toHaveScreenshot baselines, masking dynamic content, handling animations, full-page and element screenshots, cross-browser runs, CI integration, VUDA MCP tooling, or debugging flaky visual diffs
日本語の概要は準備中です。原文の説明を表示しています。
CodeAtCode/oss-ai-skills☆ 242026年10月9日 更新
VueUse composable utility collection for Vue 3 - browser, sensor, network, state, animation, and component utilities
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新