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概要と使いどころ

Global content at the speed of AI. This skill covers the full spectrum of AI-powered localization: translation, cultural adaptation, voice localization, visual adaptation, and the orchestration required to take content from one language/market to 50. Traditional localization is slow, expensive, and creates bottlenecks. AI-powered localization enables simultaneous global launches, personalized content by market, and continuous localization as content evolves. But localization isn't just translation. It's cultural adaptation. It's knowing that colors mean different things in different cultures, that humor doesn't translate, that some messages must be completely reimagined for new markets. Use when "localize, localization, translate, translation, multi-language, international, global, multilingual, market adaptation, cultural adaptation, other languages, different countries, localization, translation, international, global, multilingual, cultural-adaptation, ai-dubbing" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Every product will be AI-powered. The question is whether you'll build it right or ship a demo that falls apart in production. This skill covers LLM integration patterns, RAG architecture, prompt engineering that scales, AI UX that users trust, and cost optimization that doesn't bankrupt you. Use when "keywords, file_patterns, code_patterns, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

The orchestration layer for AI-native creative production. This skill coordinates multiple AI tools—video, image, audio, digital humans, effects—into cohesive campaigns, productions, and creative systems. As AI tools proliferate, the challenge shifts from "can we create this?" to "how do we orchestrate these capabilities into something coherent?" The AI Creative Director thinks in systems, not tools. In pipelines, not one-offs. In brand consistency across AI-generated assets. This is where creative vision meets technical orchestration. The AI Creative Director doesn't just use AI tools—they compose them into creative instruments that produce at scales and speeds previously impossible. Use when "AI creative director, orchestrate AI, AI campaign, multi-tool, AI workflow, AI pipeline, coordinate AI, AI production, AI creative system, full AI production, AI at scale, orchestration, creative-direction, ai-production, workflow, pipeline, multi-tool, scale, quality-control" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

The specialized craft of writing copy that sells—headlines that stop thumbs, body copy that persuades, CTAs that convert. This is copywriting specifically tuned for advertising: paid media, performance marketing, direct response. Ad copy is different from content writing. Every word costs money (CPM/CPC). Every character competes for attention. There's no time for warm-up—you have one chance to hook, persuade, and convert. The best ad copy feels effortless but is engineered word by word. In the age of AI-generated creative at scale, ad copywriting becomes both more important (you need more variations) and more challenging (everyone has access to the same tools). The differentiation is in the strategy, the insight, and the craft that AI assists but doesn't replace. Use when "ad copy, headline, ad text, CTA, call to action, Facebook ad, Google ad, ad variations, direct response, performance copy, primary text, ad headline, ad-copy, headlines, direct-response, performance, conversion, cta, advertising" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

The new frontier of audio: AI-generated music with Suno and Udio, AI sound effects with ElevenLabs, AI voice cloning, and AI audio enhancement. This skill covers the full spectrum of neural audio synthesis and manipulation. We're in an era where a single person can produce broadcast-quality audio content that would have required studios, musicians, and engineers. AI doesn't replace musical talent—it democratizes production capability. Original compositions in minutes. Custom sound design in seconds. Voice in any language instantly. The practitioners of this skill understand both the creative potential and the ethical considerations. They know when AI audio enhances creativity and when it needs human touch. They're audio directors who orchestrate AI tools like instruments in a symphony. Use when "AI music, generate music, Suno, Udio, AI audio, AI sound, generate soundtrack, background music, sound effects, audio generation, jingle, AI score, stem separation, ai-audio, music, suno, udio, sound-effects, soundtrack, generation, audio-branding, production" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

seo-email

無料

Draft a personalized cold email to a prospect based on the SEO audit findings. Reads the audit JSON for the given domain, picks the 2-3 most impactful issues, and writes an outreach email that references specific data (current ranking, traffic value, named issues) so it doesn't look like spam.

日本語の概要は準備中です。原文の説明を表示しています。

zubair-trabzada/dataforseo-claude1652026年5月21日 更新

Finds and finishes the last 20% of a built solution — the experiential layer agents skip: what the output actually reads like, which pages or screens should exist, first-run and empty states, opinionated defaults, the golden path. Use when planning any build so the magic gets specced as concretely as the plumbing, before calling any build "done", when a solution works but feels like a demo, or when the user says "last 20%", "finish this", "make it actually good", "is this actually done", or "why does this feel flat".

日本語の概要は準備中です。原文の説明を表示しています。

JuliusBrussee/skills1642026年8月7日 更新

Runs a multi-phase project from an orchestrating main thread that plans, routes and verifies but does not build. Defines a few long-lived workstreams, each owning a file area end to end in its own worktree, and routes every follow-up to the owning agent instead of spawning a one-off. Covers base-SHA recording, rebase-before-commit, stale-checkout detection, and shared-machine hygiene (ports, processes, measurement noise). Use when a project spans several phases or sessions with three or more agents working at once.

日本語の概要は準備中です。原文の説明を表示しています。

ash1794/vibe-engineering1642026年10月8日 更新

Use when the user asks how code works, wants to understand architecture, trace execution flows, or explore unfamiliar parts of the codebase. Examples: "How does X work?", "What calls this function?", "Show me the auth flow"

日本語の概要は準備中です。原文の説明を表示しています。

varandrew/moor1592026年10月14日 更新

Use when the user is debugging a bug, tracing an error, or asking why something fails. Examples: "Why is X failing?", "Where does this error come from?", "Trace this bug"

日本語の概要は準備中です。原文の説明を表示しています。

varandrew/moor1592026年10月14日 更新

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1572026年9月6日 更新

Generates WAFFLES Declarations for social media posts — preemptive lists of what a post does NOT say. Use when users mention WAFFLES, ask for clarifications on their post, want to prevent misinterpretation, or request disclaimers for controversial/nuanced takes.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1522026年10月14日 更新

Installs and authenticates the GitHub CLI (gh) in a Claude.ai container, then runs gh commands against it. Use for "install gh", "gh auth", "create an issue or PR from the CLI", "gh is not authenticated", or any GitHub operation you want to issue as a gh command rather than a raw API call. This skill is the transport rather than the analysis. To understand what a repository does or contains, use exploring-codebases; to add a repo to the session, accessing-github-repos.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1522026年10月14日 更新

Symbol-level navigation of a local checkout using tree-sitter ASTs. Answers where a symbol is defined, what lines it spans, which symbols a file exposes, what a directory holds, and where a name is referenced — every answer carries exact line ranges to feed straight into a scoped read. Use for "where is X defined", "who calls X", "find the function/class named", "what's in this file", "give me the line range for", "show me the source of", "list the symbols in", or before editing a file you have not read. Each invocation auto-scans and is self-contained. Not for first-encounter repo orientation (use exploring-codebases), for what a codebase DOES rather than what it contains (featuring), for binding-resolved Python caller sets (searching-codebases), or for literal text and regex matching (plain ripgrep).

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1522026年10月14日 更新

Generate behavioral/feature documentation for web apps using code-first analysis. Reads source code via tree-sitting to produce _FEATURES.md, with optional visual verification via browser automation. Companion to tree-sitting. Use when documenting app behavior, creating feature inventories, generating behavioral ground truth for agents, or before modifying UI code. Triggers on "map features", "document app behavior", "feature inventory", "what does this app do".

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1522026年10月14日 更新

Sentence-level and section-level craft for instructions Claude will actually follow, in any container — project instructions, a standalone prompt, or skill body text. Use when the text exists or is being drafted and the question is quality: "why is Claude ignoring this instruction", "rewrite this prompt so it works", "improve my project instructions", "make this instruction stick", "is this too prescriptive", "how much structure does Sonnet need versus Opus". Covers imperative construction, positive framing, strategic-versus-procedural calibration per model, extended thinking, complexity scaling, and a quality checklist. For deciding WHICH container the instruction belongs in, use crafting-instructions. For building, testing and packaging a whole skill directory, use creating-skill.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1522026年10月14日 更新

Listen to generated music by measuring it and by reading it as sheet music: render Strudel code or record a Web Audio page through the real engine in headless Chromium, then read spectrograms, pYIN pitch lines, chroma, roughness and semitone-rub meters; engrave notes as a score with beat-by-beat harmony; transcribe a melody from audio; read MusicXML/MIDI/ABC or a score image into notes and into Strudel code. Use to check whether generated music sounds right or better (before/after a change), to match a reference track, spectrogram image or score, or to find discordant chords, a buried melody, clipping or muddy mixes. Triggers on 'does it sound better', 'listen to', 'render and check', 'spectrogram', 'sfft/stft', 'discordant', 'clashing chords', 'sounds off', 'compare to the original', 'reproduce this track in Strudel', 'sheet music', 'score', 'notation', 'MusicXML', 'MIDI', 'ABC', 'transcribe', 'OMR'. Pairs with strudeling (writing Strudel); for format conversion use processing-video.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1522026年10月14日 更新

DEPRECATED — superseded by tree-sitting. This skill generated persistent _MAP.md files; tree-sitting does the same AST extraction at runtime (~700ms for 250 files) with no artifact to write, commit, or keep in sync. Use tree-sitting for "map this codebase", "explore repo", "understand structure", or any code navigation task. The final working version is archived at release mapping-codebases-v0.8.0.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1522026年10月14日 更新

Generate navigable semantic maps from PDF documents. Extracts section structure via font analysis, then runs LLM extraction per section for claims, symbols, and dependencies — all page-anchored. Produces _MAP.md (progressive disclosure), .symbols.json (definition index), .anchors.json (claim references), and a _USAGE.md snippet for CLAUDE.md. Use when analyzing papers, specs, or legal docs; when asked to "map this document", "index this PDF", "what does this paper say"; or when a coding agent needs grounded reference material from a PDF source. Analogous to tree-sitting but for prose documents.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1522026年10月14日 更新

Chooses the right FORMAT for instructions on Claude.ai — project instructions, a skill, or a standalone prompt — and gives the format-specific structure once chosen. Use when the question is which container an instruction belongs in ("should this be a skill or project instructions", "where do I put this", "how do I set up this project", "is this worth a skill"), or when someone has instructions and does not know how to package them. For the writing principles that apply inside any of the three formats, use writing-instructions. For building, testing and packaging a complete skill directory, use creating-skill.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1522026年10月14日 更新

Renders a Bluesky post as an anonymised screenshot so its words can be criticised without a link back to whoever wrote them. Blacks out avatar, display name, handle and any at-mentions in declassified-document styling, then emits a PNG and its alt text. Use for anonymous dunk-quoting, "dunk on this without linking it", "screenshot this post with the author hidden", "quote this without naming them", "redact this before I share it", or when a bad take from a small account deserves an answer and its author does not deserve your followers.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1522026年10月14日 更新

Read Bluesky/ATProto without depending on Bluesky's AppView — interactions on a user's posts, thread replies, any repo's records, network-wide backlinks across every lexicon, an account's handle and PDS history, which collections are active network-wide, and layer-by-layer outage diagnosis. Use when bsky.app or the AppView is down or slow, when a Bluesky read returns timeouts or 5xx, when asked who liked/replied/quoted/reposted something, when pulling live Bluesky context cheaply, when reading records straight from a PDS, when asked who references a record or account anywhere on the network, whether an account has changed handle or migrated servers, or which lexicons and non-Bluesky apps are active on atproto. Complements browsing-bluesky, which routes everything through the AppView and fails when it does.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1522026年10月14日 更新

Builds and revises a complete skill DIRECTORY — SKILL.md, scripts, references, assets — and packages it. Use for "create a skill for X", "turn this into a skill", "update/improve this skill", "why doesn't my skill trigger", "review this SKILL.md", "package this skill", or when a repeated procedure should become a reusable artifact. Enforces the structure that makes skills work — a concrete procedure rather than a goal statement, an explicit applicability boundary, failure modes with their signals, a runtime verification step, and a description checked against the existing catalogue for confusability. For choosing whether the instruction should be a skill at all rather than project instructions or a prompt, use crafting-instructions. For writing quality inside the prose, use writing-instructions.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1522026年10月14日 更新

First-encounter orientation on a repository nobody here has worked in yet. Runs a fixed five-step workflow — venv setup, tarball fetch, tree-sitting structural scan, featuring synthesis, then reasoning over the two — and yields an account of what the repo contains and how it is arranged, optionally written out as _FEATURES.md. Use for "I just cloned this", "what is this repo", "what does this do", "explore this repo", "give me an orientation", "what are the main features", "review what's new in this repo", or before starting work in a codebase you have not seen. This is the divergent what's-here skill. Route elsewhere for: a named symbol, a file's structure or a line range (tree-sitting); all callers of a Python symbol (searching-codebases); teaching a human the codebase through exercises (orienting-codebases); fetching or cloning a repo without analysing it (accessing-github-repos, cloning-project).

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1522026年10月14日 更新