本文へ移動
cccskills

「anima」の検索結果

1,414 件 ・ 関連度順

概要と使いどころ

Recharts composable chart components - LineChart, BarChart, AreaChart, PieChart, ComposedChart, responsive sizing, custom tooltips, animations

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

React Three Fiber (R3F) 3D rendering — Canvas, meshes, materials, lights, cameras, animations, events, physics, post-processing, performance

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

Tamagui universal UI - styled(), tokens, themes, optimizing compiler, responsive media queries, animations, Sheet/Dialog components

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

React Native Gesture Handler - gesture types, GestureDetector, gesture composition, state machine, platform-specific gestures, swipeable rows, hover gestures

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

NativeWind v4+ - Tailwind CSS utility classes for React Native, className prop, CSS variables, dark mode, platform prefixes, animations, theming, third-party component integration

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

React Native mobile development patterns - New Architecture (Fabric, TurboModules, JSI), component architecture, React Navigation 7+, FlashList v2 optimization, gestures with Reanimated 4, platform-specific code, React 19 features

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

Generate interactive, animated, responsive HTML-based terminal simulators to showcase CLI commands, scripts, pipelines, or interactive workflows. Use this whenever you need to visually showcase a command line sequence, mock interactive CLI tools, or simulate code executions.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月14日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月14日 更新

Clones a STATIC IMAGE ad into finished ads for your own product, into a reusable prompt TEMPLATE, or both — the template is what makes the ads and the ads are what prove the template. Round-trips the frame through gpt-image-2, nano-banana-pro or reve-2.1 until it reproduces, replaces every brand-specific with a {placeholder}, then fills it with your product pinned to a real photo. Use for "clone this ad for my product", "rebuild this competitor's ad for us", "make me ads like this", "reverse engineer this ad", "make this ad reusable", "add this to my prompt library", or "clone my competitors' ads" with NO file attached — it sources one via spy-competitor-ads rather than asking which. **Among cloners the source's medium decides**: a still, or nothing attached, lands here; "clone this ad" plus a VIDEO is clone-video-ad. NOT for generating an ad from a brief (chatgpt-image-ad, nano-banana-image-ad), nor animating a still as-is (image-to-motion). Refuses to render your product without a real photo of it.

日本語の概要は準備中です。原文の説明を表示しています。

novoads/agent-skills232026年10月8日 更新

Clones a VIDEO ad end to end for a different product or offer, on the Novoads API. The deliverable is a finished rendered MP4 — the WHOLE ad, not its opening, and not a template. Reads the source's style, pacing, camera work, dialogue and tone, adapts it into a Seedance 2.0 prompt, prices it, renders it, files the source beside the clones and diffs each clip's transcript against the approved script. Use for "clone this video ad", "recreate this video for my brand", "make this ad but for my product" when the source is a video, "clone my competitors' VIDEO ads", or a video ad handed over with a product photo. **Among cloners the source's medium decides, not the wording**: "clone this ad" plus a video lands here; a still, or nothing attached, is clone-image-ad, and animating a still as-is is image-to-motion. This pack has no hook-only skill: for the opening alone, clone the whole ad and cut. If it does not move, wrong skill.

日本語の概要は準備中です。原文の説明を表示しています。

novoads/agent-skills232026年10月8日 更新

Builds a hand-sculpted stop-motion CLAY ad on the Novoads REST API as a STORYBOARD: five to eight beats, each rendered from its own key frame, a storyteller narration laid into the gaps, a music bed, captions burned on, assembled locally with ffmpeg. Carries the genre's arc (named protagonist, inciting moment, social beat, quiet despair, sculpted clay infographic, discovery, transformation, resolution card), and also recreates a found clay ad by reading the reference video locally with ffmpeg and Whisper. Use for ANY clay or stop-motion ask at ANY length: "claymation ad", "stop-motion ad", "clay ad", "a quick clay ad", "plasticine characters", "make an ad like this clay one", or a reference video with sculpted clay characters in it. There is no one-call tier here, so ffmpeg is required. Not for the smooth 3D animated look (use pixar-ad, which covers every Pixar-style length), talking-head UGC (novoads-api), or a static image ad.

日本語の概要は準備中です。原文の説明を表示しています。

novoads/agent-skills232026年10月8日 更新

PrimeTween high-performance tweening library patterns for animations, UI, and sequencing.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

用于实现或审查 SVG 动画、路径绘制、图标动效、Logo 动画、插画动效、微交互、CSS/SMIL/Framer Motion/GSAP 选型、动效无障碍或降级行为;中文触发词包括 SVG 动画、路径描边、动效。

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when designing or reviewing Vue 3 + TypeScript project structure, SFC/component boundaries, composables organization, route composition, Pinia ownership, API/error/styling defaults, directives, or repository-wide Vue conventions. Prefer narrower skills for forms, data fetching, tests, accessibility, virtualization, animation, or security deep dives; Chinese triggers include Vue 3 project specification, Vue component architecture.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when designing or reviewing React + TypeScript project structure, feature/module boundaries, component architecture, hooks organization, routing composition, state/API/error/styling defaults, or repository-wide React conventions. Prefer narrower skills for forms, data fetching, tests, accessibility, virtualization, animation, or security deep dives; Chinese triggers include React project specification, React component architecture.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering, animation loops, GPU resource cleanup, or rendering performance. Do not use for standard DOM UI, charts already covered by a chart library, or non-graphical performance work; Chinese triggers include Canvas, Three.js, WebGL, GLSL, Shader, 3D, data visualization, games.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when creating editable technical diagrams with draw.io / diagrams.net sources, including architecture diagrams, ERD, UML, sequence diagrams, flowcharts, ML model diagrams, official shape lookup, brand symbols, Graphviz auto-layout, codebase structure maps, .drawio validation, or draw.io CLI export fallback. Do not use for ordinary raster image generation, freehand sketches, interactive canvas/Three.js scenes, or decorative SVG animation. Chinese triggers include draw.io, diagrams.net, editable architecture diagrams, .drawio, ER diagrams, UML, sequence diagrams, auto layout, shape retrieval, code structure diagrams.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

butcher

無料

Use when a task needs the judgment of a Butcher/Meat Cutter — computing true cost per sellable pound from a primal's actual cutting yield, allocating a primal's cost across cut categories by relative market value, pricing dry-aged product against its finished (not green) weight, or diagnosing whether a below-average yield traces to cutting spec rather than the animal itself.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Create 3D web experiences: scene setup, models, materials, lighting, animation, scroll-driven scenes, and performance budgets. Use when adding 3D to websites beyond basic demos.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills202026年10月10日 更新

Proven prompts behind viral AI-made videos across 4 models — Claude, Muse AI, ChatGPT, Gemini. Browse by model, category, or tech tag, copy a creator's prompt, adapt it to your own model and renderer. Use when you need a motion-graphic, explainer visual, 3D scene, interactive animation, or AI video-gen prompt that already worked in the wild.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills202026年10月10日 更新

Full autonomous design pipeline — builds fast, then the safety net polishes it. Chains: design-setup → design-build → (design-audit ∥ design-optimize) → design-polish → design-animate. Ships production-grade interfaces end to end.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月13日 更新