Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS connected-device focus versus gaze hover/input targets, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger.
日本語の概要は準備中です。原文の説明を表示しています。
dpearson2699/swift-ios-skills☆ 1,1992026年8月1日 更新
Use when capturing or analyzing an iOS .memgraph, especially when the task mentions a memory leak, heap growth, persistent memory increase, ownership path, or matched-capture comparison with Apple CLI tools. Covers unambiguous Simulator capture, leaks/heap/vmmap/malloc_history evidence, raw artifact preservation, and same-flow verification. Use debugging-instruments for interactive Xcode Memory Graph, Instruments, generic retain-cycle inspection, or LLDB work.
日本語の概要は準備中です。原文の説明を表示しています。
dpearson2699/swift-ios-skills☆ 1,1992026年8月1日 更新
Use when testing, debugging, or making targeted improvements to rendered frontend apps through the Frontend Design Skills or web dev plugin: local dev servers, UI regressions, interaction bugs, console errors, responsive layout, and visual QA. Check whether the Browser plugin is available and use it first when it is; otherwise use regular Playwright with the recorded reason.
日本語の概要は準備中です。原文の説明を表示しています。
fcakyon/claude-codex-settings☆ 1,1772026年10月14日 更新
Audit, diagnose, or optimize website loading and interaction performance, Core Web Vitals, and Lighthouse performance scores.
日本語の概要は準備中です。原文の説明を表示しています。
fcakyon/claude-codex-settings☆ 1,1772026年10月14日 更新
Writes turn-level tests for a LiveKit agent in the user's normal test suite: pytest (Python) or Vitest (Node.js). Use when the user asks to "write tests for my agent", "add a test for this tool", "test the handoff", "pin this bug", "why does my agent test fail", or after building or changing agent behavior that needs regression coverage. Covers the SDK's test session harness, assertions on messages, tool calls and handoffs, LLM judging of a reply against an intent, mocking tools, multi-turn tests, and judging whole conversations with the built-in judges. For interactive poking use debugging-livekit-agents. For grading whole conversations at scale use running-livekit-simulations.
日本語の概要は準備中です。原文の説明を表示しています。
fcakyon/claude-codex-settings☆ 1,1772026年10月14日 更新
Audit, diagnose, or optimize website loading and interaction performance, Core Web Vitals, and Lighthouse performance scores.
日本語の概要は準備中です。原文の説明を表示しています。
fcakyon/claude-codex-settings☆ 1,1772026年10月14日 更新
This skill should be used when user asks to "query Azure resources", "list storage accounts", "manage Key Vault secrets", "work with Cosmos DB", "check AKS clusters", "use Azure MCP", or interact with any Azure service.
日本語の概要は準備中です。原文の説明を表示しています。
fcakyon/claude-codex-settings☆ 1,1772026年10月14日 更新
Design and implement real-time audio processing chains using Audio Toolbox streaming objects. Use when building frame-based audio processing loops, multiband filters, dynamic range control, parametric EQ, level metering, loudness metering, SPL metering, octave-band analysis, sample rate conversion, frequency-domain filtering (long impulse responses, custom filter banks), or audio chains in Simulink. Covers visualization (visualize method), interactive tuning (parameterTuner), MIDI control, and Audio Toolbox Simulink blocks. Use when the user says "real-time audio", "streaming audio", "audio filter", "compressor", "equalizer", "level meter", "loudness meter", "SPL meter", "octave bands", "crossover filter", "audio chain", "MIDI control", "convolution reverb", "impulse response streaming", "frequency-domain filter", or asks to process audio frame-by-frame.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1692026年10月14日 更新
Build MATLAB apps from requirements to working code. Asks discovery questions (or skips them when the path is known), recommends UIFigure or UIHTML architecture, identifies layout archetype (Dashboard, Explorer, Tabbed, Wizard, Canvas), produces an implementation plan, and executes the build. For UIFigure apps, optionally serializes as App Designer (.mlapp or plain-text .m + .xml). Use when a user wants to build a MATLAB app, create a GUI, make an interactive tool, build a uifigure app, build a uihtml app, build an App Designer app, build a .mlapp app, build a plain-text App Designer app, or asks which approach to use. Also use when user describes spatial layout needs: dashboard, control panel, sidebar, tabs, wizard, stepper, canvas, workspace.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1692026年10月14日 更新
Configure, simulate, debug, and analyze radarDataGenerator within radarScenario. Use for: interactively building radar detection scenarios from datasheets or performance requirements; diagnosing missed detections and configuration errors; interpreting sensor spherical, body, and scenario-frame outputs; deriving ReferenceRange from hardware specs via link budget; scan mode configuration (mechanical, electronic/AESA, hybrid); and validating simulation results against analytical predictions.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1692026年10月14日 更新
Secure AI agents against prompt injection, tool abuse, and data exfiltration with defense-in-depth controls. Use when building, deploying, or hardening agentic AI systems that invoke tools, access data, or interact with production infrastructure.
日本語の概要は準備中です。原文の説明を表示しています。
BagelHole/DevOps-Security-Agent-Skills☆ 1,1622026年5月22日 更新
Interactive harness setup for any project. Detects stack, scaffolds process dirs, deep-scans the codebase, populates context. Works on fresh and existing projects — always asks before reorganizing.
日本語の概要は準備中です。原文の説明を表示しています。
withkynam/vibecode-pro-max-kit☆ 1,1512026年6月21日 更新
Generate an interactive tree visualization of your codebase. Use when exploring a new repo or understanding project structure.
日本語の概要は準備中です。原文の説明を表示しています。
huangjia2019/claude-code-engineering☆ 1,1362026年7月23日 更新
Guidance for using asc cli in this repo (flags, output formats, pagination, auth, and discovery). Use when asked to run or design asc commands or interact with App Store Connect via the CLI.
日本語の概要は準備中です。原文の説明を表示しています。
rorkai/app-store-connect-cli-skills☆ 1,0792026年10月13日 更新
Summarize Workflow-tool fleet runs from the Agent Monitor — these fleets emit no hooks and are ingested from on-disk run journals. List recent runs with status and agents-per-run, then drill into a single run's per-agent detail. Reconciles against the live run-state endpoints. Use when reviewing Workflow() fleets rather than hook-instrumented interactive sessions.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Claude-Code-Agent-Monitor☆ 1,0782026年10月12日 更新
Exhaustively extract UX patterns from a reference web app. Walks every screen, captures screenshots of every state, records interaction patterns, copy verbatim, keyboard shortcuts, responsive treatments, motion, and empty/error/loading states. Produces a reusable pattern library that other audits can compare against. The inverse of ux-audit — asks 'what is the bar?' rather than 'does this match the bar?'. Trigger with 'learn from X', 'extract patterns from X', 'study X's UX', 'reverse engineer the UX of X', 'build a pattern library from X'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0632026年10月9日 更新
Review a web app or page for visual design quality — layout, typography, spacing, colour, hierarchy, consistency, interaction patterns, and responsive behaviour. Not a UX audit (that checks usability) — this checks whether it looks professional and polished. Produces a design findings report with screenshots. Triggers: 'design review', 'does this look good', 'review the design', 'check the layout', 'is this polished', 'visual review', 'design audit', 'make it look better', 'it looks off'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0632026年10月9日 更新
After solving a non-trivial problem, detect generalizable learnings and propose skill updates. Always active — applies to every interaction.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/cuopt☆ 1,0602026年10月15日 更新
Pre-built animated React component collections combining Magic UI (150+ TypeScript/Tailwind/Motion components) and React Bits (90+ minimal-dependency animated components). Use this skill when building landing pages, marketing sites, dashboards, or interactive UIs requiring pre-made animated components instead of hand-crafting animations. Triggers on tasks involving animated UI components, Magic UI, React Bits, shadcn/ui integration, Tailwind CSS components, or component library selection. Alternative to manually implementing animations with Framer Motion or GSAP.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0542025年11月20日 更新
Physics-based animation library combining React Spring (spring dynamics, gesture integration, 60fps animations) and Popmotion (low-level composable animation utilities, reactive streams). Use when building fluid, natural-feeling UI animations, gesture-driven interfaces, physics simulations, or spring-loaded interactions. Triggers on tasks involving React Spring hooks, spring physics, inertia scrolling, physics-based motion, animation composition, or natural UI movements. Alternative physics approach to motion-framer for more physically accurate animations.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0542025年11月20日 更新
Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0542025年11月20日 更新
Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0542025年11月20日 更新
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0542025年11月20日 更新
Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js. Use this skill when adding pseudo-3D illustrations, animated backgrounds, parallax tilt effects, decorative 3D elements, or subtle depth effects without heavy frameworks. Triggers on tasks involving Zdog pseudo-3D, Vanta.js backgrounds, Vanilla-Tilt parallax, card tilt effects, hero section animations, or lightweight landing page visuals. Ideal for performance-focused designs.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0542025年11月20日 更新