Master Julia 1.10+ with modern features, performance optimization, multiple dispatch, and production-ready practices. Expert in the Julia ecosystem including package management, scientific computing, and high-performance numerical code. Use PROACTIVELY for Julia development, optimization, or advanced Julia patterns.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7862026年10月15日 更新
Implement Kubernetes security policies including NetworkPolicy, PodSecurityPolicy, and RBAC for production-grade security. Use when securing Kubernetes clusters, implementing network isolation, or enforcing pod security standards.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7862026年10月15日 更新
Master memory forensics techniques including memory acquisition, process analysis, and artifact extraction using Volatility and related tools. Use when analyzing memory dumps, investigating incidents, or performing malware analysis from RAM captures.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7862026年10月15日 更新
Master Java 21+ with modern features like virtual threads, pattern matching, and Spring Boot 3.x. Expert in the latest Java ecosystem including GraalVM, Project Loom, and cloud-native patterns. Use PROACTIVELY for Java development, microservices architecture, or performance optimization.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7862026年10月15日 更新
Master ES6+ features including async/await, destructuring, spread operators, arrow functions, promises, modules, iterators, generators, and functional programming patterns for writing clean, efficient JavaScript code. Use when refactoring legacy code, implementing modern patterns, or optimizing JavaScript applications.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7862026年10月15日 更新
Master Go 1.21+ with modern patterns, advanced concurrency, performance optimization, and production-ready microservices. Expert in the latest Go ecosystem including generics, workspaces, and cutting-edge frameworks. Use PROACTIVELY for Go development, architecture design, or performance optimization.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7862026年10月15日 更新
Master error handling patterns across languages including exceptions, Result types, error propagation, and graceful degradation to build resilient applications. Use when implementing error handling, designing APIs, or improving application reliability.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7862026年10月15日 更新
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7862026年10月15日 更新
Master advanced Git workflows including rebasing, cherry-picking, bisect, worktrees, and reflog to maintain clean history and recover from any situation. Use when managing complex Git histories, collaborating on feature branches, or troubleshooting repository issues.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7862026年10月15日 更新
Master binary analysis patterns including disassembly, decompilation, control flow analysis, and code pattern recognition. Use when analyzing executables, understanding compiled code, or performing static analysis on binaries.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7862026年10月15日 更新
Master authentication and authorization patterns including JWT, OAuth2, session management, and RBAC to build secure, scalable access control systems. Use when implementing auth systems, securing APIs, or debugging security issues.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7862026年10月15日 更新
Implement proven backend architecture patterns including Clean Architecture, Hexagonal Architecture, and Domain-Driven Design. Use when architecting complex backend systems or refactoring existing applications for better maintainability.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7862026年10月15日 更新
Expert C4 Code-level documentation specialist. Analyzes code directories to create comprehensive C4 code-level documentation including function signatures, arguments, dependencies, and code structure. Use when documenting code at the lowest C4 level for individual directories and code modules.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7862026年10月15日 更新
Use this skill when you writing commands, hooks, skills for Agent, or prompts for sub agents or any other LLM interaction, including optimizing prompts, improving LLM outputs, or designing production prompt templates.
日本語の概要は準備中です。原文の説明を表示しています。
NeoLabHQ/context-engineering-kit☆ 1,7782026年8月27日 更新
Playwriting for banqiang-system Chinese opera (板腔体:京剧、豫剧、越剧、秦腔、评剧、沪剧、淮剧、川剧弹戏), where sung passages are paired seven- or ten-character lines varied by metre (板式) rather than filled into fixed tune patterns. Covers genre (唱工戏/做工戏/武戏), the main line, technical structure and 排场, how 行当 and a named star decide the writing, 程式, lyric craft (唱词:上下句、重点句、垛句、辙口), 宾白 and the sung/spoken seam, duets, what the writer marks on the page (Peking-opera vs Yue-opera style), the interface with actors and musicians, restoring old plays, and three contemporary routes including 现代戏. Sources; 范钧宏、翁偶虹、刘吉典、樊尚林、张庚郭汉城、罗怀臻、陆军, plus full scripts (锁麟囊/沙家浜/白蛇传/朝阳沟/潘金莲). Use when writing or revising 唱词, choosing 板式, writing for a performer or role-type, adapting a traditional play, writing a 现代戏, judging a project's genre, marking 锣鼓, or drawing the boundary before general dramaturgy skills apply. Not for 元杂剧/传奇/昆曲, which are the qupai system; see sw-chinese-opera-qupai.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6862026年10月3日 更新
Assesses whether and how an existing mobile product should migrate to React Native. Use when auditing one or more product repositories for migration readiness, including products whose iOS, Android, and other clients live in separate directories or repositories; choosing brownfield, greenfield, or a checkpoint-based path; defining a representative trial; or preparing a baseline and ROI decision before implementation. When product scope or material evidence is unavailable, grills the stakeholder with exactly one question per turn instead of sending a questionnaire.
日本語の概要は準備中です。原文の説明を表示しています。
callstackincubator/agent-skills☆ 1,6722026年10月9日 更新
短视频钩子(开头)类型选择与写法,中文名「钩子」。Use when 起钩子、写钩子、钩子怎么写、钩子没思路、设计前5秒钩子、写视频开头/口播稿开头, or when the user asks 视频开头怎么做、开头模板、hook 类型、帮我起个钩子, including during ra-洗稿 script rewriting and 选题深化. Provides a scenario-based taxonomy of 7 hook types with decision flow, prerequisites, sentence templates, and common mistakes. For diagnosing and optimizing an existing hook draft, use dbs-hook instead; this skill chooses the type, dbs-hook polishes the execution.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6482026年9月21日 更新
Invoke the locally installed Grok Build CLI from Codex and return Grok's response. Use whenever the user asks Codex to call, consult, run, or delegate a prompt to Grok or Grok Build, including Grok web/X searches and agentic Grok tasks. This Skill covers only the invocation mechanism, process monitoring, and response capture; it does not prescribe the task itself.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6482026年9月21日 更新
Provision Microsoft Entra Agent Identity Blueprints, BlueprintPrincipals, and per-instance Agent Identities via Microsoft Graph, and configure OAuth 2.0 token exchange (fmi_path, OBO, cross-tenant) including the Microsoft Entra SDK for AgentID sidecar. USE FOR: Agent Identity Blueprint, BlueprintPrincipal, agent OAuth, fmi_path token exchange, agent OBO, Workload Identity Federation for agents, polyglot agent auth, Microsoft.Identity.Web.AgentIdentities. DO NOT USE FOR: standard Entra app registration (use entra-app-registration), Microsoft Foundry agent authoring (use microsoft-foundry).
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5732026年10月16日 更新
Foundry IQ knowledge bases. WHEN: make local or Blob documents searchable; create/diagnose KBs; triage unsupported connectors or multi-source KB creation/reconfiguration (even with classic-search terms); connect existing KB to agents (including multi-source KBs); create/reuse a Search service; retrieve from an existing knowledge base with citations; no brand words needed. Read its procedure before query/target questions. NOT: other KB providers, repository-file search, classic Azure AI Search index/query/app work with no Foundry IQ KB or connector request, generic agent creation.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5732026年10月16日 更新
Azure Storage Services including Blob Storage, File Shares, Queue Storage, Table Storage, and Data Lake. Answers questions about storage access tiers (hot, cool, cold, archive), when to use each tier, and tier comparison. Provides object storage, SMB file shares, async messaging, NoSQL key-value, and big data analytics. Includes lifecycle management. USE FOR: blob storage, file shares, queue storage, table storage, data lake, upload files, download blobs, storage accounts, access tiers, storage tiers, hot cool cold archive, storage tier comparison, when to use storage tiers, lifecycle management, Azure Storage concepts. DO NOT USE FOR: SQL databases, Cosmos DB (use azure-prepare), messaging with Event Hubs or Service Bus (use azure-messaging).
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5732026年10月16日 更新
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5582026年10月9日 更新
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5582026年10月9日 更新
Creates and structures SKILL.md files for AI coding agents, including YAML frontmatter, trigger phrases, directive instructions, decision trees, code examples, and verification checklists. Use when the user asks to write a new skill, create a skill file, author agent capabilities, generate skill documentation, or define a skill template for Claude Code agents.
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/skillkit☆ 1,5552026年6月2日 更新