GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Aetik-yue/GodoMaster☆ 112026年9月20日 更新
Create or update project test-case assets and test reports. Use when Codex is asked to generate test cases in Excel, produce a Word/DOCX test report, summarize automated test execution, turn repository tests into a formal testing artifact, or沉淀/复用 a project testing documentation workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Dirtytrii/codex-skills☆ 112026年10月9日 更新
Validate and implement Sinclair ZX80 video emulation in the EMULATORS repository, including CPU-driven display generation, display-file execution, Z80 M1/refresh/HALT/INT interactions, character and inverse-video fetches, line counter and shift register behavior, horizontal and vertical sync, collapsed display files, PAL timing, flicker, and cassette/video coupling. Use when Codex reviews or edits namespace ZX81 code for the /mZX80 model, especially ULA, ULARegisters, MemoryVideoCode, Memory, PortManager, Screen, CPU interrupt timing, raster, or video tests.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Implement machine input/output, I/O port decoding, external buses, host input adapters, storage and media devices, and peripherals in EMULATORS. Use when adding keyboard matrices, joysticks, controllers, cassette, cartridge, disk, printer, serial or parallel interfaces, protocol state machines, PortManager behavior, or deterministic host-to-emulated-device integration.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Audit and convert images to WebP format. Checks public/assets/ for PNG/JPG files, verifies <img> tags have width/height, and generates cwebp conversion commands.
日本語の概要は準備中です。原文の説明を表示しています。
rtk-ai/rtk-ldp☆ 102026年9月10日 更新
Design original, scalable logos and production-ready asset sets for a specific usage context. Use when Codex needs to create or refine a logo, symbol, wordmark, app icon, repository identity, CLI mark, website brand, social preview, or Codex skill/plugin icon; adapt concepts, formats, dimensions, variants, and delivery checks to the target platform instead of producing a context-free image.
日本語の概要は準備中です。原文の説明を表示しています。
ETOLucy/codex-workflow-skills☆ 102026年7月23日 更新
Author and submit a Narrative workflow from a natural-language intent. Picks the closest example from `assets/examples/`, adapts it to the user's case, walks the YAML against the spec, resolves the data plane, and submits via `narrative_workflows_create` only after the user has approved the rendered spec. Use when: "create a workflow that does X", "schedule a daily refresh of dataset Y", "wrap this NQL as a workflow", "build a pipeline that creates view A then refreshes view B", "submit this workflow YAML", "productionize this query as a recurring job". (narrative-common)
日本語の概要は準備中です。原文の説明を表示しています。
narrative-io/narrative-skills-marketplace☆ 92026年10月13日 更新
Refine an existing skill in place with minimal diffs. Trigger when asked to improve a skill's trigger description/frontmatter, workflow text, metadata, scripts/references/assets; also for requests to iterate, refactor, rename, or fix a skill using usage/session-mining evidence (for example from /tw-seq).
日本語の概要は準備中です。原文の説明を表示しています。
SDiamante13/dotfiles☆ 82026年10月2日 更新
Load Remotion best practices for React video creation, including animations, composition setup, assets, audio, captions, sequencing, transitions, media metadata, Three.js, Tailwind, and rendering patterns. Use when creating, editing, debugging, or reviewing Remotion code.
日本語の概要は準備中です。原文の説明を表示しています。
SDiamante13/dotfiles☆ 82026年10月2日 更新
Set up bundle IDs, capabilities, signing certificates, provisioning profiles, and encrypted signing sync with the asc cli. Use when onboarding a new app, rotating signing assets, or sharing them across a team.
日本語の概要は準備中です。原文の説明を表示しています。
omega-bred/bluebubbles-chatgpt-agent☆ 82026年10月14日 更新
Knowledge base from the DOE Order on Program and Project Management for the Acquisition of Capital Assets (DOE O 413.3 series). Use for Critical Decisions CD-0–CD-4, performance baselines, acquisition strategy and IPTs, cost/schedule/EVMS/PARS controls, risk-informed governance, reviews, and contractor requirements. Built from O 413.3C (2026-08-05), which cancels O 413.3B Chg 7 (2023-06-21); does not replace site-specific procedures, nuclear safety rules detail, or full estimating standards.
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
Knowledge base from DOE Systems Engineering Methodology (SEM) Version 3 — the DOE SDLC for IT investments. Use for staged systems lifecycle planning through maintenance, Stage Exits, Structured Walkthroughs, In-Stage Assessments, requirements traceability, and CMM-aligned process discipline. Covers SEM3 (2002) guidance only; does not replace modern DevSecOps tooling standards, DOE O 413.3B capital-asset directives, or current CIO policy supersessions.
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
Meta-skill for complete Roblox game development with Rojo — the entry point that knows and unifies the three specialist skills `/rojo` (filesystem→Studio sync, project setup), `/rbx-studio` (editor, MCP, assets, malware scan) and `/game-design` (roles, workflows, GDD). Use this skill for ANY Roblox game-dev undertaking: planning/building/setting up a Roblox game, scaffolding a new project, defining code architecture (Main + manager modules, _G.ClientState + HUD, remotes in GameEnums), avoiding Luau/Roblox pitfalls, or when it is unclear which of the Roblox specialist skills fits — routing happens from here. Also trigger on "develop Roblox game", "build Roblox game", "new Roblox project", "Luau project structure", "how do I organize Roblox code", "Roblox dev setup".
日本語の概要は準備中です。原文の説明を表示しています。
ellmos-ai/skills☆ 82026年10月12日 更新
- End-to-end passive reconnaissance for a domain, website or IP — builds an asset inventory covering registration, DNS, subdomains, infrastructure, tech stack, history and ownership without sending a single packet to the target. Use when asked to research or profile a domain or website, map what an organisation runs, or investigate a suspicious site without alerting its operator
日本語の概要は準備中です。原文の説明を表示しています。
tonydzi/second-brain-starter-kit☆ 82026年10月14日 更新
Plan browser, app, screenshot, or UI checks before visual claims. Use when a task includes app shots, visual QA, generated assets, or runtime UI proof.
日本語の概要は準備中です。原文の説明を表示しています。
RasputinKaiser/Self-Improvement-Plugin☆ 82026年10月6日 更新
Use when converting a design direction into maintainable production frontend code, selecting architecture within the existing stack, implementing semantics, assets, loading behavior, CSS/layout, components, and progressive enhancement.
日本語の概要は準備中です。原文の説明を表示しています。
Lrinvl1203/world-class-web-design-os☆ 82026年10月2日 更新
Operational guide for WordPress.org submission readiness of NV oOS standalone plugins (nvoos-docs-hub live at 0.5.3; nvoos-content-graph live at 1.0.10 in the re-submission loop; nvoos-design-system next in the pipeline — issue #6811). Covers the 18 wp.org guidelines, the Plugin Check (PCP) gate in CI and Docker, PCP finding triage, the reviewer-reply loop (findings taxonomy from the real 0.4.3 review, related-issue sweep checklist, reply-email template), packaging exclusion tri-sync, readme.txt standards, .wordpress-org listing assets, and the NV oOS Complete checkout-flow disclosure discipline (docs-hub 0.5.3, content-graph). Use when preparing a wp.org submission, responding to a reviewer email, fixing the plugin-check CI job, triaging PCP findings, or capturing listing screenshots.
日本語の概要は準備中です。原文の説明を表示しています。
nvdigitalsolutions/mcp-ai-wpoos☆ 72026年10月14日 更新
Adds a per-form settings panel to the JetFormBuilder Gutenberg form editor sidebar — registers REST-exposed post meta on the form CPT, enqueues a block-editor JS bundle, and registers a panel via the JFB-specific 'jet.fb.register.plugins' filter using @wordpress/components (TextControl, SelectControl, ToggleControl) and JFB's useMetaState hook for two-way binding to post meta. Use when a companion plugin needs settings that vary per form (e.g. upload folder, file size limit, integration target) instead of (or in addition to) site-wide defaults from the global Settings page. Triggers on mentions of "JFB form sidebar", "JFB form settings panel", "form-level settings", "useMetaState", "jet.fb.register.plugins", "jet-form-builder/editor-assets/before", or scaffolding a JFB companion plugin that needs per-form config.
日本語の概要は準備中です。原文の説明を表示しています。
nvdigitalsolutions/mcp-ai-wpoos☆ 72026年10月14日 更新
Define product photography standards for e-commerce — shot types, composition, lighting, consistency rules, AI-assisted generation, and platform-specific variants. Covers the full product imagery pipeline from concept to published asset. Use when you need to plan product photoshoots, create photography briefs, set image standards for an e-commerce catalog, generate AI product lifestyle shots, or ensure visual consistency across hundreds of products.
日本語の概要は準備中です。原文の説明を表示しています。
nvdigitalsolutions/mcp-ai-wpoos☆ 72026年10月14日 更新
Generate images using AI models — Gemini, DALL·E, Stable Diffusion, Midjourney, Flux, Leonardo, Ideogram, and more. MCP bridge tools are primary; the Design Stack media worker is the fallback for advanced providers. Covers prompt engineering, model selection, size/aspect ratios, style parameters, batch generation, multi-site awareness, and WordPress integration. Use when you need to create hero images, social graphics, product mockups, brand illustrations, or any visual asset for marketing, social media, or e-commerce.
日本語の概要は準備中です。原文の説明を表示しています。
nvdigitalsolutions/mcp-ai-wpoos☆ 72026年10月14日 更新
Use when the user asks to "audit our social presence" or "is this batch safe to publish"; runs either the typed ECHO asset gate or a separate program-maturity profile, with channel-truth, claim, disclosure, manipulation, UGC-rights, and denominator checks. Not for creator deliverables — use creator-content-auditor; not for launch readiness — use launch-readiness-auditor. 社媒资产门/运营成熟度/发布前放行
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
Use when the user asks to "turn this idea into posts for every platform", "write the X thread / LinkedIn post / 小红书 note", or "spec the carousel slides"; turns one idea into N platform-native ready-to-paste packages — post/thread, caption, Threads text, 小红书 note, link post with first-comment placement — each adapted per the dated platform norm card (never verbatim cross-posting), every product claim held to approved claims-ledger wording or flagged [needs source], every variant tagged {formula | hook family | CTA type | signal optimized}, plus a carousel slide-spec mode (intro/content/outro slide roles, per-element char budgets, 小红书 3:4 / IG 4:5 / LinkedIn document PDF artboards, text-safe-zone + alt-text checklist). Not for creator deliverable briefs — use brief-generator; not for repurposing existing assets with paid boost — use content-amplifier. 社媒文案/一稿多发改写/小红书笔记/轮播图脚本
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
Use when the user asks to "build our social posting calendar", "set weekly slots and queue depth per channel", or "plan the evergreen recycle rotation"; produces the always-on brand calendar — pillar allocation with hero/hub/help balance and give:ask targets (all labeled Estimated starting heuristics to calibrate against own analytics, never scored rules), per-channel recurring slots with queue depth, a batching workflow, an evergreen recycle cycle with freshness re-checks, deliberate open slots for realtime/trend moments fed by trend-spotter go/skip verdicts, and first-comment/publish-order ops — cadence commitments filed to the channel registry, and no batch ships to the queue without a SHIP verdict from social-quality-auditor pre-publish mode. Not for repurposing an existing asset or the paid-amplification calendar — use content-amplifier. 社媒排期/内容日历/栏目配比/常青循环复用
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
Use when the user asks to "script this short video", "write a TikTok / Reels / Shorts script", "给这条抖音或视频号视频写脚本", or "fix the hook — viewers drop off in the first seconds"; produces timestamped beat-sheet scripts on the retention-gate model (0-2s hook / 2-5s confirmation / 5-15s payoff / loop-or-CTA) with per-scene script lines, on-screen text for muted viewing, asset keywords, and 9:16 format-param rows per platform norm card for TikTok, Reels, Shorts, 抖音, and 视频号 — plus 2-3 hook options from named hook families and an AI-content disclosure line by default on realistic synthetic media. Spec-only: rendering, TTS, and publishing stay with the user's own tools — no pipelines, no upload automation. Not for creator video briefs — use brief-generator; long-form video SEO belongs to content-writer. 短视频脚本/抖音分镜/开头钩子/竖屏9:16
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新