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cccskills

「game」の検索結果

1,582 件 ・ 関連度順

概要と使いどころ

Send an action in a Kradleverse game

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

3d-cog

無料

Other tools need perfect images. CellCog turns ideas into 3D models. From rough sketches, text descriptions, or product photos — production-ready GLB files for games, AR/VR, e-commerce, and 3D printing.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

Generate 3D models using each::sense AI. Create 3D assets from text or images for games, products, architecture, characters, vehicles, and more with PBR textures.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

Find 10x product opportunities and high-leverage improvements. Use when user wants strategic product thinking, mentions '10x', wants to find high-impact features, or says 'what would make this 10x better', 'product strategy', or 'what should we build next'.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Pedagogical patterns for enriching notebooks (GameTheory model). Use when adding interpretations, structuring notebooks, or creating educational content in Jupyter notebooks.

日本語の概要は準備中です。原文の説明を表示しています。

jsboige/CoursIA162026年10月14日 更新

法外功夫 — Non-legal business skills for lawyers. Decision analysis, game theory, contract design, accounting, finance, microeconomics, law & economics, statistics, and regression analysis distilled into deep, actionable frameworks for legal practice. Each domain includes formulas with LaTeX notation, worked examples, adversarial checklists, and book-aligned structure. | 律师必备的非法律商业技能深度参考:决策分析、博弈论、合同设计、会计、金融、微观经济学、法经济学、统计分析、多元回归。每章都包含完整公式推导、worked examples、对抗清单与经典判例。当用户涉及和解谈判、合同激励、财务尽调、企业估值、损害赔偿计算、反垄断分析、统计证据评估、歧视诉讼回归分析、hold-up、效率违约、Daubert 动议等场景时触发。

日本語の概要は準備中です。原文の説明を表示しています。

CSlawyer1985/legal-skillhub152026年9月23日 更新

Use when stuck on approach (not debugging). Strategic unsticking via 7 non-default techniques: simplification cascades, collision-zone thinking, meta-pattern recognition, inversion, scale game, first principles, via negativa. Triggers on complexity spiraling, innovation block, recurring patterns across domains, forced-assumption solutions, scale uncertainty, told-it's-impossible, or bloated systems needing subtraction. For evidence-based root-cause debugging, use mk:sequential-thinking instead.

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

Use when running an autonomous multi-hour build of a green-field product — orchestrates planner → contract → generator ⇄ evaluator loop with adaptive scaffolding density per model tier. Triggers on /mk:autobuild, "build me a kanban app", "build a retro game maker", "autonomous build", or any green-field product spec. NOT for scoped single-task work (see mk:cook); NOT for initial project scaffolding only (see mk:bootstrap).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

Spin up a working LiveAvatar demo from a curated catalog — clones the reference repo, installs dependencies, provisions the LiveAvatar account, and fills the env file, then hands off the parts only a human can do. Use when: (1) User wants to try, test, see, or demo LiveAvatar, (2) User asks what LiveAvatar demos or examples exist, (3) User wants a sales agent / lead-qualification avatar, (4) User wants a LiveKit agent driving a LiveAvatar avatar, (5) User wants an avatar joining their own LiveKit room, (6) User wants a speech-to-speech avatar, a GPT-Live demo, a language-learning or tutor avatar, a customer-support avatar, a poker coach / game-style avatar, or an avatar with on-screen visuals/overlays, (7) User says "run the LiveAvatar demo", "show me LiveAvatar", "get me started with LiveAvatar", or "clone the LiveAvatar example", (8) User is evaluating LiveAvatar and wants something running before writing their own integration.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/liveavatar-agent-skills152026年9月11日 更新

Strategic patterns for solving intractable problems through cascading approximation, self-improvement, and heterogeneous evaluation from DeepMind's AlphaGo system

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills142026年10月12日 更新

An infographic skill for AI agents — works inside Claude Code, Codex, Hermes, OpenClaw, Cursor, and any agent host that loads skills. Create professional infographics as self-contained HTML files with PNG exports. Use when the user asks to create, design, generate, build, or make an infographic, data visualization, visual explainer, chart poster, cheatsheet, or pocket guide. Trigger phrases include "make this visual", "turn this into a graphic", "visualize this data", "infographic for X", "cheatsheet for X", or when the user provides structured data (tokenomics allocations, ecosystem/partner lists, timelines, comparisons, step-by-step processes) AND asks for a visual output. Covers tokenomics, ecosystem overviews, game overviews, cheatsheets, airdrop guides, comparisons, and process flows. Do NOT trigger for plain text answers, markdown tables, bulleted summaries, questions asking for advice or explanations about a topic (even when the topic is tokenomics, ecosystem, vesting, etc.), inline chat diagrams, or data processing with no visual output requested. The signal is "asks for a visual", not "mentions a keyword".

日本語の概要は準備中です。原文の説明を表示しています。

aizzaku/aiz-infographic142026年5月25日 更新

pretext

無料

Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry games, kinetic typography, and text-powered generative art. Produces single-file HTML demos by default.

日本語の概要は準備中です。原文の説明を表示しています。

kevinnft/ai-agent-skills132026年8月1日 更新

pixel-art

無料

Pixel art w/ era palettes (NES, Game Boy, PICO-8).

日本語の概要は準備中です。原文の説明を表示しています。

kevinnft/ai-agent-skills132026年8月1日 更新

Play ClawVille — a persistent life simulation game for AI agents.

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

Play Clawing Trap - an AI social deduction game where 10 agents.

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

> Game theory, Monte Carlo simulations, behavioral economics, and competitive war gaming.

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks.

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

Orquestrador de desenvolvimento de jogos. Roteia para skills especializadas por plataforma com base nas necessidades do projeto.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

ray-data

無料

Processamento escalável de dados para workloads de ML. Execução em streaming em CPU/GPU, suporta Parquet/CSV/JSON/imagens. Integra-se com Ray Train, PyTorch, TensorFlow. Escala de uma única máquina para centenas de nós. Use para inferência em lote, pré-processamento de dados, carregamento de dados multi-modal ou pipelines distribuídos de ETL.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Determine whether an app is ready to submit, then drive the current App Store release flow with asc, including validation, staging, review submission, first-time availability, subscriptions, IAP, Game Center, and App Privacy checks.

日本語の概要は準備中です。原文の説明を表示しています。

omega-bred/bluebubbles-chatgpt-agent82026年10月14日 更新

rojo

無料

Operating Rojo — the filesystem-to-Roblox-Studio sync tool for professional Roblox development in VS Code / Claude Code instead of the Studio editor. Use this skill whenever Rojo is involved: `rojo serve`/`rojo build`, writing or debugging `default.project.json`, rokit/rokit.toml and tool versions (Rojo, Lune, Wally), nested vs. flat path mapping (ReplicatedStorage.Project.shared), connect/port/sync problems, or when a Roblox project skeleton needs to be created. Also trigger on "rojo connect not working", "scripts end up in the wrong place in Studio", "how do I map src/ to Studio", "port 34872 in use", "ModuleScript vs Script in Rojo".

日本語の概要は準備中です。原文の説明を表示しています。

ellmos-ai/skills82026年10月12日 更新

Structured 6-step procedure for improving, renovating, or rebuilding existing pipelines, individual project folders, documentation structures, or software stacks. Addressable as "pipeline optimizer" (for whole topic pipelines, e.g. a software, research, or game-dev pipeline) or "project-folder optimizer" (for individual project folders within a pipeline, e.g. a single software tool or paper project). Triggers on tasks like "improve pipeline X", "optimize the stack", "rebuild Y", "renovation", "pipeline refactoring", "clean up project folder", "improve folder structure", "unify conventions", "documentation consolidation", "integrate into existing system", or any substantial intervention in established structures. Delivers building-stock analysis, purpose clarification, ideal sketch, gap plan, empirical pain-point identification, and retests with fresh subagents. Prevents parallel standards, duplication, and pipeline breaks.

日本語の概要は準備中です。原文の説明を表示しています。

ellmos-ai/skills82026年10月12日 更新

Transform a supplied photo into a charming cartoon pixel-art scene with recognizable subjects, source-derived colors and an optional short life-save caption. Use for 卡通像素风, 像素生活存档, retro game scene portraits, pets or travel-photo pixel illustrations.

日本語の概要は準備中です。原文の説明を表示しています。

TREAFREE/photo-playground82026年9月9日 更新

Use when the user asks to "design our change narrative", "build the old-world-to-new-game story arc", or "frame the shift our category is undergoing"; produces a Raskin-style strategic narrative arc — old world → the undeniable shift → winners vs losers under the new rules → the promised land → proof the promised land is real — derived from the positioning truth set and the belief/objection map, feeding the TALE Architecture arc sub-item. Every proof beat is labeled Measured / User-provided / [needs source] and this skill never adjudicates a claim. Not for the message house hierarchy — use message-system-architect; not for the pitch deck narrative — use pitch-narrative-builder; not for claim substantiation — use offer-claims-registry. 变革叙事弧/旧世界/应许之地/战略叙事结构

日本語の概要は準備中です。原文の説明を表示しています。

unempyd/revenueos72026年9月14日 更新