Use when you have just been primed into an EXISTING seat through a planned handover — a different agent retired and handed you the seat plus its earned context — and you need a world model of what just happened to you. Covers how a handover differs from compaction and from a fresh launch, the inherit-the-seat-not-the-identity rule, treating the handover packet as testimony you verify (and refusing stale ghost prompts, and verifying your OWN identity surfaces), why a seat is a COMPOUNDING LINEAGE (inherit the state, acquire the predecessor's epistemology, then improve and re-deposit so the next generation is better), how to query your predecessor, your duty to stream feedback and re-deposit your earned wisdom, and how to route to role-specific onboarding. NOT the driver-side handover mechanic (retiring-and-inheriting-a-seat) and NOT unplanned compaction/crash recovery (claude-compaction-restore / session-compaction-and-restore).
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,5412026年10月16日 更新
Use when creating, refreshing, packaging, inspecting, promoting, or deprecating a named per-seat starting point — Agent Starter manifest authoring, the 6-state lifecycle (captured → named → inspectable → used → promoted → deprecated), provenance honesty, and refusal rules. NOT a VM image; a managed starting point composed from agent role + startup context + optional native session source + provenance.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,5412026年10月16日 更新
Use for NVIDIA-related requests where an NVIDIA skill might help, even if the user did not ask for a skill. Trigger on NVIDIA products, hardware, software, SDKs, GPUs, Jetson/JetPack/L4T/BSP/SDK Manager/driver/flashing/setup, CUDA, NIM, NeMo, Omniverse/OpenUSD/SimReady, RAPIDS/cuDF, cuPyNumeric, cuOpt, Dynamo, Holoscan, TensorRT, DeepStream, VSS, TAO, NGC/NVCF. Do not use for generic non-NVIDIA route, optimize, deploy, AI, video, data, or infrastructure tasks.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4652026年10月8日 更新
Check whether public NGS tools and packages already exist before downloading, installing, or running a sequencing pipeline.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4652026年10月8日 更新
Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4652026年10月8日 更新
`@expo/ui/swift-ui` package lets you use SwiftUI Views and modifiers in your app.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4652026年10月8日 更新
Lay out and export data-rich reports and documents. Use when the user needs report structure, figure packaging, PDFs, PowerPoint or Google Slides automation, or programmatic insertion of visualizations, UML-like diagrams, or architecture diagrams into documents.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4652026年10月8日 更新
Design, critique, read, write, render, and implement UML and UML-like software diagrams. Use when the user mentions UML, sequence diagrams, class diagrams, activity diagrams, state machines, use case diagrams, component diagrams, deployment diagrams, object diagrams, package diagrams, profile diagrams, timing diagrams, communication diagrams, interaction overview diagrams, composite structure diagrams, ERDs, database schema diagrams, C4, BPMN, swimlanes, flowcharts, network diagrams, application architecture diagrams, software architecture diagrams, diagram-as-code, model-as-code, XMI, UMLDI, PlantUML, Mermaid, Graphviz DOT, D2, Structurizr, DBML, diagrams.net/draw.io, Kroki, or interactive diagram editors and explorers.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4652026年10月8日 更新
Use for a standard, single-pass security audit of an entire repository or a scoped path, package, folder, or submodule with no diff to review. This is the default repository scan. Do not use for PR, commit, branch, or working-tree diffs, or for deep, multi-pass scans.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4652026年10月8日 更新
Mirror an iOS Simulator into the Codex in-app browser and render SwiftUI previews from importable Swift packages in that simulator with hot reload. Use when a user wants to watch or interact with an iOS app in the browser, see a SwiftUI preview outside Xcode Canvas, iterate live on a preview, or capture browser-visible simulator proof.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4652026年10月8日 更新
When the user wants to price an AI product, choose a charge metric, design pricing tiers, or optimize margins. Also use when the user mentions 'AI pricing,' 'usage-based pricing,' 'consumption pricing,' 'outcome pricing,' 'BYOK,' 'bring your own key,' 'per-seat pricing,' 'pricing tiers,' 'AI margins,' 'cost per token,' or 'pricing model.' This skill covers pricing strategy, packaging, and margin management for AI-native products. Do NOT use for technical implementation, code review, or software architecture.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0622026年10月15日 更新
Technology-agnostic guidance for modular systems: bounded contexts, clear boundaries, composability, state isolation, explicit contracts, failure containment, scaffolding workflows, split/merge criteria, sub-units inside a context, and compliance review signals. Use when designing or reviewing module structure, service boundaries, package layout, cross-cutting dependencies, "how should we split this?", modularity assessments, coupling between domains, greenfield context design, or architecture discussions without assuming a specific framework, language, or repository layout. Do NOT use for executing the full Patterns 1–5 repo decomposition pipeline or per-pattern inventories (use modular-decomposition), phased extraction roadmaps as the main deliverable (use decomposition-planning-roadmap), or end-to-end legacy migration strategy (use legacy-migration-planner).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0622026年10月15日 更新
Create, repair, validate, or package a reusable iPollo Video template in an active HyperFrames template-authoring session. Use for video template structure, editable variables, reusable scenes, GSAP motion, component reuse, cover metadata, and save-ready validation; do not use for ordinary one-off video edits.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 7,0092026年10月15日 更新
Mandatory iPolloWork code-change gate for modern, minimal, performant, reuse-first implementation and clean repository ownership. Use whenever AI creates, edits, deletes, or refactors application code, server code, packages, scripts, tests, dependencies, schemas, routes, UI, or generated-file workflows. Reuse existing code before creating files, keep one source of truth, prevent parallel implementations and junk directories, justify every new file or dependency, and audit the current change before completion.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 7,0092026年10月15日 更新
Create or update reusable iPolloWork templates through conversation for Design, Slides/native editable PPT, and HyperFrames Video. Use when planning, generating, repairing, validating, or saving a template package, manifest, reusable variables, cover, slide/PPT markers, video composition, or design-system token integration.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 7,0092026年10月15日 更新
Develop or update reusable visual components for iPolloWork Video, including maps, charts, rankings, diagrams, openings and endings. Use for component authoring rules, manifests, editable variables, shared data forms, inherited design themes, AI editing slots and seekable HyperFrames timelines. Not for producing a whole video, authoring a full-project template, or packaging a DeepSeek host plugin.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 7,0092026年10月15日 更新
Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7992026年10月6日 更新
Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7992026年10月6日 更新
Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow. Use when a card, button, input, tab, option, task panel, or agent surface needs a restrained traveling or breathing beam; includes installation, imports, prop selection, state wiring, reduced motion, accessibility, and performance and layout guardrails.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7992026年10月6日 更新
Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7992026年10月6日 更新
Create a recurring daily UI inspiration capture. Use when the user asks to run, refresh, package, or validate dated UI inspiration bundles, especially for `articles/YYYY-MM-DD-ui-inspiration-capture/` outputs, Framer/Dribbble landing-page inspiration, motion-study screenshots/videos, AI-builder prompts, duplicate checking, or converting a project runbook into repeatable workflow.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7992026年10月6日 更新
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible, and verify the deployed result. Use when a user asks to upload, publish, open-source, share, or turn a local HTML/CSS/JavaScript experiment or small web project into a documented GitHub repository with a live demo.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7992026年10月6日 更新
Audit a website or digital experience against its supplied source references for originality and plagiarism risk. Use when Codex must compare current or historical site output with reference pages, capture packs, screenshots, copy, brands, numbers, images, assets, videos, layouts, motion, or code; raise evidence-backed red flags; distinguish common visual grammar from distinctive copying; and propose concrete fixes without making unsupported legal claims.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7992026年10月6日 更新
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites. Use when the user asks to turn the daily inspiration references, a five-item UI prompt pack, or a dated `*-ui-inspiration-capture` article into distinct HTML landing pages while changing the source brands, names, copy, people, numbers, pricing, claims, and imagery.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7992026年10月6日 更新