Recommend AND run open-source AI tools, agents, Claude Code / Codex skills, and MCP servers for any stage of a literature review — searching, reading, extracting, synthesizing, screening, citation-checking, and paper writing. Use when the user asks "what tool should I use to..." OR "install/run/use <tool> to ..." for research/lit-review work: automating a survey or related-work section, PDF→Markdown extraction for LLMs (MinerU/marker/docling), PRISMA / systematic review (ASReview), citation-backed Q&A over PDFs (PaperQA2), wiring papers into Claude/Cursor via MCP (arxiv/paper-search/zotero servers), or chatting with a Zotero library. Ships a launcher (scripts/litrun.py) that installs each tool in an isolated venv and runs it. Curated catalog of 70+ vetted projects. 支持中英文(用于「文献综述工具选型」与「一键安装/运行」)。
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4,6622026年10月15日 更新
Use when implementing, integrating, upgrading, debugging, or answering anything involving third-party APIs, libraries, frameworks, CLIs, cloud services, model/provider SDKs, fast-moving product behavior, user requests for latest/current/official behavior, unfamiliar repo docs/specs, errors that may indicate API drift, or high-stakes auth, security, billing, data, migration, deployment, compliance, or privacy behavior. Forces Codex to web-search for current official docs and read primary docs before assuming from memory.
日本語の概要は準備中です。原文の説明を表示しています。
BuilderIO/skills☆ 4,5922026年10月15日 更新
Use when asked to compare, cross-review, merge, judge, choose, or arbitrate competing plans from multiple agents such as Codex and Claude Code; when given two or more proposed plans, session IDs, transcripts, plan documents, PR descriptions, or pasted strategies; or when the user wants one recommended execution plan after agents review each other's proposals.
日本語の概要は準備中です。原文の説明を表示しています。
BuilderIO/skills☆ 4,5922026年10月15日 更新
Use when asked to watch, babysit, audit, review, compare, or fix another agent's work from a Codex session ID, Claude Code session/transcript, chat/thread link, PR, branch, log, or pasted run summary. Monitor until the other agent is done or blocked, reconstruct what the user asked, independently investigate the same problem to form your own hypotheses and approach, inspect what the agent actually changed and verified, compare the two investigations, report gaps and add-on directions, and optionally make scoped fixes when the user authorizes repair.
日本語の概要は準備中です。原文の説明を表示しています。
BuilderIO/skills☆ 4,5922026年10月15日 更新
Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4862026年10月6日 更新
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4862026年10月6日 更新
Create polished design artifacts as self-contained HTML: UI mockups, interactive prototypes, wireframes, landing pages, dashboards, app screens, mobile apps, slide decks (a.k.a. PPT / PowerPoint presentations), documents and résumés, animations, 3D objects, research reports, HTML email, diagrams, fliers, and visual explorations. Use whenever the user asks to design, mock up, prototype, wireframe, visualize, explore, or make a PPT/deck for an interface, product screen, user flow, content layout, visual artifact, or pitch/deck concept, even if they do not say "design". Also use to export a deck built with this skill to PowerPoint (PPT/PPTX) — but only decks authored here (deck-stage / this skill's slide-structured HTML), NOT arbitrary HTML, so confirm the target is such a deck first. Also use for setting up, importing, or authoring reusable design systems, UI kits, brand tokens, or component libraries. Harness-agnostic for Claude Code, Cursor, Codex Agent, and similar file-capable agents.
日本語の概要は準備中です。原文の説明を表示しています。
JimLiu/baoyu-design☆ 4,4022026年9月23日 更新
Use Cua Driver for desktop or browser tasks that are awkward or unavailable through Bash/APIs, or when the user explicitly wants GUI interaction: app testing, visual bug reproduction, form filling, calendar entry, screenshots, and demo recording. Also covers Cua setup; not OpenAI Codex Computer Use or web research.
日本語の概要は準備中です。原文の説明を表示しています。
davidondrej/skills☆ 4,1562026年10月17日 更新
Distribute global skills across Codex, Claude Code, Pi, Hermes, and Cursor. Use for "distribute this skill", "sync skills across agents", or after creating or updating a global skill.
日本語の概要は準備中です。原文の説明を表示しています。
davidondrej/skills☆ 4,1562026年10月17日 更新
Coordinate Lark/Feishu CLI tasks from Codex. Use when a request involves Feishu/Lark docs, wiki, Drive files, Sheets, Base, Calendar, Minutes, IM, Mail, Tasks, Contacts, Slides, whiteboards, approvals, attendance, or when a Lark URL/token must be read, edited, summarized, routed, or turned into a real work artifact.
日本語の概要は準備中です。原文の説明を表示しています。
huangruiteng/CS-Notes☆ 4,0082026年10月17日 更新
Use when the user asks Codex to research, find learning materials, process "素材:" links, "请你读" / "精读" a material, build a material radar, or use multi-source information retrieval for career learning and Agent infra tracking. Do not use the career/Agent-infra routing bias for user-directed `整理笔记` into a named note.
日本語の概要は準備中です。原文の説明を表示しています。
huangruiteng/CS-Notes☆ 4,0082026年10月17日 更新
Analyze a project's past Codex sessions, memory files, and existing local skills to recommend the highest-value skills to create or update. Use when a user asks what skills a project needs, wants skill ideas grounded in real project history, wants an audit of current project-local skills, or wants recommendations for updating stale or incomplete skills instead of creating duplicates.
日本語の概要は準備中です。原文の説明を表示しています。
Dimillian/Skills☆ 4,0052026年3月30日 更新
Review a git diff or explicit file scope for reuse, code quality, efficiency, clarity, and standards issues, then optionally apply safe Codex-driven fixes. Use when the user asks to "simplify code", "review changed code", "check for code reuse", "review code quality", "review efficiency", "simplify changes", "clean up code", "refactor changes", or "run simplify".
日本語の概要は準備中です。原文の説明を表示しています。
Dimillian/Skills☆ 4,0052026年3月30日 更新
Deep research with hyperresearch, for Claude Code and OpenAI Codex. Use when the user asks for deep research, a research report, a literature review, or a multi-source analysis with verified citations. Checks that the hyperresearch CLI is installed, sets it up in the current project for the agent you are running in, then hands off to the hyperresearch pipeline (a tier-adaptive 16-step pipeline with a persistent source vault). Not for quick lookups one or two searches can answer.
日本語の概要は準備中です。原文の説明を表示しています。
jordan-gibbs/hyperresearch☆ 3,8732026年10月11日 更新
From a Tutti checkout, run, audit, freshly replay, publish, or diagnose Session Replay cassettes that are driven by case-repository scenario scripts (CDP), not by interactive UI recording. Use for real-Provider capture while a scenario.mjs executes, cassette transport or semantic-state mismatches, fresh replay qualification, AgentGUI replay evidence, and product-side support for a new Agent Target beyond local:codex / local:claude-code. Do not use to author Case metadata or scenario scripts (case repository write-replay-case), or for executionKind "ui" Cases.
日本語の概要は準備中です。原文の説明を表示しています。
tutti-os/tutti☆ 3,8382026年10月8日 更新
Audit, design, write, materially revise, or remove Tutti tests. Use whenever Codex changes or reviews unit, component, conformance, integration, regression, platform, or repository tests; enforce a protected product contract, credible failure, correct owning boundary, negative-control evidence, overlap review, deterministic setup, and an executing CI lane.
日本語の概要は準備中です。原文の説明を表示しています。
tutti-os/tutti☆ 3,8382026年10月8日 更新
A goal-like loop that decomposes work into systematic, evidence-bound ultrawork steps. Use when the user wants a goal loop or durable, checkpointed execution.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/lazycodex☆ 3,7892026年10月17日 更新
Builds, styles, and polishes web UI and UX. Use for any frontend, page, component, styling, layout, animation, or visual-quality task, or when asked to make an interface look or feel a certain way.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/lazycodex☆ 3,7892026年10月17日 更新
Post-implementation gate review: run manual QA on the real surface yourself, then launch ONE gate reviewer (never a panel) to audit goal, constraints, code quality, security, missed context, and QA evidence. Use before a PR handoff or when the user explicitly asks to review completed work.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/lazycodex☆ 3,7892026年10月17日 更新
Applies strict, modern language practice (typed errors, exhaustive match, tests that can fail) for Python, Rust, TypeScript, and Go. Use for work on .py, .rs, .ts, or .go files.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/lazycodex☆ 3,7892026年10月17日 更新
Runs a hypothesis-driven debugging loop across any language or binary, escalating to orthogonal oracle angles and locking the fix with a failing test. Use for crashes, silent failures, hangs, wrong responses, memory leaks, async misbehavior, or reverse engineering.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/lazycodex☆ 3,7892026年10月17日 更新
Initializes a hierarchical AGENTS.md knowledge base for a project. Use when a repo needs its structure, commands, and conventions documented for agents.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/lazycodex☆ 3,7892026年10月17日 更新
Processes and analyzes data with resident-kernel engines (DuckDB, Polars) and one-shot tools. Use for CSV/parquet/JSON analysis, group-by/join/aggregation, time series, distributions, cleaning, or plotting a dataset.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/lazycodex☆ 3,7892026年10月17日 更新
Guides a refactor, cleanup, or restructure with the right decomposition. Use when the user asks to refactor, simplify, extract, or modernize code.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/lazycodex☆ 3,7892026年10月17日 更新