Define or review SLOs and SLAs for a service. Use when a senior developer needs reliability targets.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Define or review SLOs and SLAs for a service. Use when a senior developer needs reliability targets.
日本語の概要は準備中です。原文の説明を表示しています。
Define engineering standards across teams. Use when a senior developer needs to align practices.
日本語の概要は準備中です。原文の説明を表示しています。
Define consistent API error codes and responses. Use when a mid-level developer needs error standardization.
日本語の概要は準備中です。原文の説明を表示しています。
Define performance budgets and guardrails. Use when a senior developer needs performance targets and enforcement.
日本語の概要は準備中です。原文の説明を表示しています。
产品设计 / UX 设计 (产品设计 / UX 设计 (Product Design / UX Design) — 数字产品的用户体验设计:从用户研究 → 信息架构 → 交互设计 → 视觉/UI → 可用性测试 → 设计系统的认知操作系统,面向 UX designer / product designer / interaction designer / UX researcher / design systems engineer / design lead,以及想入行、转岗、服务这行(设计外包、设计工具厂商、研究平台)的视角。覆盖: (a) 第一性张力 — **用户中心/研究驱动 (user-centered, 'you are not the user', research before pixels, observe behavior not opinions) ⇄ 商业目标/约束/交付 (business goals, north-star metrics, ship it, designer 服务于产品成功不是个人作品集)**; **设计直觉/品味/craft (taste, aesthetics, 'attractive things work better' — Norman 情感化设计) ⇄ 数据/实验/A-B 测试 (data-driven, metrics, experimentation, 'opinions are not data')**; **用户说的 (stated preference, 访谈里说喜欢) ⇄ 用户做的 (revealed behavior, 行为观察 > 自陈, usability test 看人真实卡在哪)**; **一致性/设计系统/规范 (consistency, design system, Jakob's law 用户带着别处的习惯来, 复用组件) ⇄ 创新/打破模式 (innovation, 该不该破规范)**; **减法/简化 (simplicity, Krug 'Don't Make Me Think', less but better — Dieter Rams) ⇄ 功能丰富/利益相关者塞需求 (feature creep, stakeholder pressure)**; **UX(体验/流程/研究) ⇄ UI(视觉/像素/组件)** 的职责之争, **designer 该不该写代码 (design engineer / 'should designers code')**; (b) 核心工作流 / pipeline (最标准、最易蒸高质量+CLI 化) — Double Diamond (发现 discover → 定义 define → 开发 develop → 交付 deliver) / Design Thinking (共情 empathize → 定义 → 构思 ideate → 原型 prototype → 测试 test) / Design Sprint (Jake Knapp 5 天冲刺); 完整链: 用户研究 (访谈/问卷/可用性测试/卡片分类) → persona / journey map / JTBD → 信息架构 IA + 用户流 user flow → 线框 wireframe (低保真) → 交互/原型 prototype (高保真) → 视觉 UI / 设计系统落地 → 可用性测试 usability testing → handoff 给开发 → 度量迭代 (北极星 / HEART 框架); (c) 工具栈 — 设计/原型 (Figma 绝对主导 / Sketch 衰退 / Adobe XD 已停更 / Framer 高保真+建站 / Penpot 开源 / Principle / ProtoPie 微交互); 协作白板 (FigJam / Miro / Mural); 用户研究 (Maze / UserTesting / Lookback / Dovetail 研究库 / Optimal Workshop 卡片分类树测试 / Hotjar / Microsoft Clarity 热图); 设计系统/交付 (Storybook / 蓝湖(中) / Zeplin / design tokens / Tokens Studio); 度量 (Amplitude / Mixpanel / 北极星指标); AI 新兴 (Figma AI / v0 by Vercel / Galileo AI / Uizard / Cursor 给 design engineer); (d) 知识正典 — Don Norman《The Design of Everyday Things》(affordance/signifier/mapping 圣经)、Steve Krug《Don't Make Me Think》(可用性入门)、Alan Cooper《About Face》《The Inmates Are Running the Asylum》(交互设计/persona 起源)、Jakob Nielsen 10 Usability Heuristics + NN/g 文章库、Jake Knapp《Sprint》、Jeff Gothelf《Lean UX》、Teresa Torres《Continuous Discovery Habits》、Erika Hall《Just Enough Research》、Julie Zhuo《The Making of a Manager》、《Refactoring UI》(Adam Wathan/Steve Schoger)、《Universal Principles of Design》、Laws of UX (Jon Yablonski)、《100 Things Every Designer Needs to Know About People》(Susan Weinschenk)、IDEO/Stanford d.school 设计思维材料; (e) figures/流派 — 认知心理/人因派 (Don Norman 认知科学奠基、Susan Weinschenk 行为心理、Kathryn Whitenton); 可用性工程派 (Jakob Nielsen 启发式/折扣可用性、Steve Krug、Jared Spool UIE); 交互设计/目标导向派 (Alan Cooper goal-directed/persona、Kim Goodwin); 设计思维派 (IDEO Tim Brown、David Kelley d.school); 精益/持续探索派 (Jeff Gothelf Lean UX、Teresa Torres continuous discovery、Marty Cagan《Inspired》产品发现); 设计系统/系统化派 (Brad Frost Atomic Design、Nathan Curtis design tokens、Alla Kholmatova); 视觉/UI craft 派 (Adam Wathan & Steve Schoger Refactoring UI、Dieter Rams 'less but better' 工业设计遗产); 设计领导/职业派 (Julie Zhuo、Aarron Walter 情感化设计、John Maeda); 移动优先 (Luke Wroblewski 'Mobile First'); (f) 行业话术/黑话 — affordance 可供性 / signifier 意符 / mental model 心智模型 / IA 信息架构 / heuristic evaluation 启发式评估 / usability 可用性 / a11y accessibility 无障碍 / WCAG / persona 用户画像 / journey map 用户旅程 / JTBD jobs-to-be-done / north-star metric 北极星 / HEART 框架 / wireframe 线框 / mockup / prototype 原型 / fidelity 保真度 (lo-fi/hi-fi) / design system 设计系统 / design token 设计令牌 / atomic design 原子设计 / component library 组件库 / handoff 交付 / red routes 关键路径 / dark pattern 暗黑模式 / Fitts's law / Hick's law / Jakob's law / Miller 7±2 / progressive disclosure 渐进披露 / above the fold / hamburger menu / skeuomorphism vs flat / micro-interaction / empty state / edge case / happy path / design debt 设计债 / dogfooding / dot voting / affinity mapping 亲和图 / card sorting 卡片分类 / tree testing / A/B test / NPS / SUS (System Usability Scale); (
日本語の概要は準備中です。原文の説明を表示しています。
Lightweight guidance for using the Upstash Workflow SDK to define, trigger, and manage workflows. Use this Skill whenever a user wants to create workflow endpoints, run steps, or interact with the Upstash Workflow client.
日本語の概要は準備中です。原文の説明を表示しています。
Generate navigable semantic maps from PDF documents. Extracts section structure via font analysis, then runs LLM extraction per section for claims, symbols, and dependencies — all page-anchored. Produces _MAP.md (progressive disclosure), .symbols.json (definition index), .anchors.json (claim references), and a _USAGE.md snippet for CLAUDE.md. Use when analyzing papers, specs, or legal docs; when asked to "map this document", "index this PDF", "what does this paper say"; or when a coding agent needs grounded reference material from a PDF source. Analogous to tree-sitting but for prose documents.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing or editing Pixi'VN story content — defining labels (scenes) with newLabel, writing dialogue steps, adding player choices with newChoiceOption/newCloseChoiceOption, conditional/branching labels, or wiring up narration.call/jump/continue and Game.start to progress the story.
日本語の概要は準備中です。原文の説明を表示しています。
Use when defining visual novel characters for a @drincs/pixi-vn game — creating a character with a name, color, icon and other props, registering it so it can be looked up by id, and referencing it from dialogue/narration. Load this before writing any `CharacterBaseModel` or `RegisteredCharacters` code.
日本語の概要は準備中です。原文の説明を表示しています。
Define version control strategies for design files, components, and libraries.
日本語の概要は準備中です。原文の説明を表示しています。
Define a motion system with duration tokens, easing vocabulary, and reduced-motion handling for consistent animation across a product.
日本語の概要は準備中です。原文の説明を表示しています。
Strategic product leadership toolkit for Head of Product covering OKR cascade generation, quarterly planning, competitive landscape analysis, product vision documents, and team scaling proposals. Use when creating quarterly OKR documents, defining product goals or KPIs, building product roadmaps, running competitive analysis, drafting team structure or hiring plans, aligning product strategy across engineering and design, or generating cascaded goal hierarchies from company to team level.
日本語の概要は準備中です。原文の説明を表示しています。
Specify micro-interactions with trigger, rules, feedback, and loop/mode definitions.
日本語の概要は準備中です。原文の説明を表示しています。
Define and organize design tokens (color, spacing, typography, elevation) with naming conventions and usage guidance.
日本語の概要は準備中です。原文の説明を表示しています。
Define an illustration style guide with visual language, color usage, and application rules.
日本語の概要は準備中です。原文の説明を表示しています。
Define how a design system evolves — contribution models, versioning, change management, and deprecation.
日本語の概要は準備中です。原文の説明を表示しています。
Define responsive layout grid systems with columns, gutters, margins, and breakpoint behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.
日本語の概要は準備中です。原文の説明を表示しています。
Write a comprehensive design brief that defines the problem space, constraints, audience, and success criteria.
日本語の概要は準備中です。原文の説明を表示しています。
Define a set of actionable design principles that guide decision-making and resolve trade-offs.
日本語の概要は準備中です。原文の説明を表示しています。
Define what content a product needs, how it should be structured, and who owns it.
日本語の概要は準備中です。原文の説明を表示しています。
Create and manage writing personas with NNGroup 4-dimension tone framework (Funny-Serious, Formal-Casual, Respectful-Irreverent, Enthusiastic-Matter-of-fact). Personas define readability targets, sentence length distribution, vocabulary tier, contraction frequency, and summary box label. Used by blog-write and blog-rewrite to enforce consistent voice. Use when user says "persona", "voice", "tone", "writing style", "brand voice", "create persona", "use persona".
日本語の概要は準備中です。原文の説明を表示しています。
Generate a Technical Architecture Document (TAD) from a PRD. Use when asked to design system architecture or define how a product is built. Updates tad.md and reports GitHub links. Don't use for PRD authoring, sprint tasks, or code implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Applies the philosophical frameworks of Plato (ancient Greek philosopher, Theory of Forms, founder of the Academy) to structural, ethical, and epistemological problems. Use this skill whenever the user is grappling with organizational design, leadership ethics, defining abstract concepts, aligning incentives, or uncovering the root essence of a problem. Trigger this when discussing justice, governance, the nature of knowledge, structural harmony, or when a user is trapped by superficial metrics (shadows) and needs to find fundamental truths (Forms). Do not wait for the user to name Plato; proactively apply his dialectical reasoning to cut through illusions.
日本語の概要は準備中です。原文の説明を表示しています。