Expert-level CAD design covering parametric modeling, assembly design, drawing creation, FEA simulation, design for manufacturing, and PLM workflows.
日本語の概要は準備中です。原文の説明を表示しています。
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Expert-level CAD design covering parametric modeling, assembly design, drawing creation, FEA simulation, design for manufacturing, and PLM workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Expert-level developmental biology covering embryogenesis, cell fate determination, morphogen gradients, organogenesis, stem cells, and regenerative medicine.
日本語の概要は準備中です。原文の説明を表示しています。
Generate beautiful, on-brand HTML artifacts — reports, diagrams, diff reviews, slide decks, plans, recaps, dashboards. Loads on creation intents ("create a plan", "make me an implementation plan", "generate a diagram", "build a slide deck", "draft a recap", "visualize this", "render this as HTML", "make me a status update") and exploration intents ("show me three layouts", "explore document shapes", "compare visual treatments", "explore a new design system", "compare replacement brand directions") and iteration intents ("make this beautiful", "polish this report", "make this less generic", "design this", "theme this", "use my brand", "iterate on this design", "review this artifact", "make this bolder", "make this quieter", "simplify this design", "animate this", "improve the look of", "give this a refresh"). Captures brand from the user's codebase, asking, or live site, then applies it to every artifact.
日本語の概要は準備中です。原文の説明を表示しています。
Grounded design brief from the corpus — style, WCAG color tokens, typography, layout, anti-patterns. Use on ui-design-brief or any which-style/palette/font/chart call; feeds fe-design.
日本語の概要は準備中です。原文の説明を表示しています。
Domain-Driven Design system for software development. Use when designing new systems with DDD principles, refactoring existing codebases toward DDD, generating code scaffolding (entities, aggregates, repositories, domain events), facilitating Event Storming sessions, creating bounded context maps, or performing code reviews with a DDD lens. Covers both strategic design (bounded contexts, subdomains, context maps, ubiquitous language) and tactical design (entities, value objects, aggregates, domain services, repositories). Supports all major architecture patterns (Hexagonal/Ports & Adapters, CQRS, Event Sourcing, Clean Architecture) with language-agnostic guidance and concrete examples in Python and TypeScript.
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This skill should be used when designing terminal user interfaces, creating TUI layouts, choosing TUI color schemes, implementing keyboard navigation, building terminal dashboards, or working with any TUI framework. Activates on mentions of TUI design, terminal UI, Ratatui layout, Ink components, Textual widgets, Bubbletea views, terminal color palette, keybinding design, panel layout, split panes, terminal dashboard, box-drawing characters, sparklines, progress bars, modal dialogs, focus management, or terminal accessibility.
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Kit de ferramentas de pesquisa e design UX para Senior UX Designer/Researcher, incluindo geração de personas orientada por dados, mapeamento de jornada, frameworks de testes de usabilidade e síntese de pesquisa. Use para pesquisa do usuário, criação de personas, mapeamento de jornada e validação de design.
日本語の概要は準備中です。原文の説明を表示しています。
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
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Translate designs and UI requirements into robust, extensible implementations. Apply when converting designs to code, implementing components, fixing broken UI, or handling responsive layouts.
日本語の概要は準備中です。原文の説明を表示しています。
Design production-ready observability strategies combining metrics, logs, and traces. Includes SLI/SLO design, golden-signals monitoring, alert optimization. Use when adding observability to a new service, refactoring alerting that is too noisy, or designing an SLO program before scaling production load.
日本語の概要は準備中です。原文の説明を表示しています。
Applies opinionated anti-AI-slop design rules so generated UIs look made, not generated: greenfield pages, audits, redesigns, and design extraction from URLs or screenshots. Use when designing or reviewing a web UI that must avoid templated, generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
tasteskill v2, the anti-slop frontend skill. Art direction for websites, distilled from a study of 247 curated gallery sites (One Page Love, Awwwards Sites of the Day). Deals researched directions (idea, composition, type, palette, photographs, section blueprints) from a library, enforces a strict no-slop house style with a real-browser inspector, and runs a look-and-fix loop on screenshots. Use this whenever you build, design, redesign, restyle, polish or review a landing page, marketing site, portfolio, product page, one-pager, hero or any public-facing web page, in any stack (HTML/CSS, React, Next.js, Vue, Svelte, Astro, Tailwind) — also when the user says a page looks generic, templated, "AI-made", sloppy, or asks to make it look designed, premium, award-level or less like every other site. Not for dashboards or app screens.
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Massimo Vignelli's complete design discipline — distilled from The Vignelli Canon. Encodes the Intangibles (semantics, discipline, appropriateness, timelessness, equity) and the Tangibles (the grid, the six basic typefaces, two-size type scale, rulers, primary-color-as-identifier, white space) into an applyable methodology. Use to design or critique identity systems, editorial layouts, wayfinding/transit signage, posters, and web pages in rigorous, timeless, Swiss-modernist Vignelli discipline. Triggers: "Vignelli style", "timeless design", "Swiss modernist", "design system", "transit signage".
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Designs, critiques, audits, and polishes frontend interfaces — websites, landing pages, dashboards, components, onboarding, and empty states — after loading the project's PRODUCT.md and DESIGN.md context. Use when the user wants to design, redesign, review, or improve a UI.
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Choose the design and the numbers a research run can honestly claim — write the structured METHOD RECORD (databases, date of access, search string, criteria, screening counts) that r0 validates, pick the claim strength a design can actually carry, record a statistic as data rather than prose, route to the reporting guideline the design owes, and decide what to preregister. Use when a run's question, design, search or statistics have to be settled before the writing, or when a claim needs a strength or a number attached to it.
日本語の概要は準備中です。原文の説明を表示しています。
Master REST and GraphQL API design principles to build intuitive, scalable, and maintainable APIs that delight developers. Use when designing new APIs, reviewing API specifications, or establishing API design standards.
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Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation...
日本語の概要は準備中です。原文の説明を表示しています。
Turn any hypothesis, however fringe, into an argument map rather than a verdict: five independent lenses (consensus, skeptic, frontier, historian, experimental design), then a synthesis of for and against, evidence quality, a confidence tier and the cheapest decisive experiment. Triggers: "/research-swarm <hypothesis>", "map the arguments on X".
日本語の概要は準備中です。原文の説明を表示しています。
Synthesize user interviews, observations, surveys, support tickets, reviews, or feedback into traceable themes, insights, tensions, opportunities, and research gaps; use when evidence must inform product or design decisions.
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新しいプロジェクトまたは既存リポジトリに Claude 用の kickoff 文脈を導入するスキル。 テンプレートとリポジトリ証跡、ユーザー入力をもとに `CLAUDE.md`、`docs/PROJECT_BRIEF.md`、 `docs/SKILL_ROUTING.md`、`docs/QUALITY_GATES.md`、`docs/TEST_STRATEGY.md`、 `docs/DECISION_LOG.md`、`docs/HIDDEN_CONTRACT_REGISTER.md`、 `docs/CROSS_MODULE_CONSISTENCY_MATRIX.md`、`.claude/rules/*`、 `.claude/commands/project-kickoff.md` を必要に応じて作成・更新する。 Use when starting a new project, retrofitting AI project context into an existing repository, bootstrapping Claude memory, or standardizing kickoff documents, rules, and slash-command scaffolding. Distinct from project-manager / project-plan-creator (which plan work), and from completion-quality-gate-designer / hidden-contract-investigator / safe-by-default-architect / cross-module-consistency-auditor / production-parity-test-designer (which deeply refine individual artifacts after bootstrap).
Use this skill for critical code review that focuses on whether the code actually works correctly and achieves the expected results - not just whether it matches a design document. This skill assumes designs can be wrong, finds bugs the design didn't anticipate, and verifies end-to-end correctness. Triggers include "critical code review", "deep code review", "verify this implementation works", "find bugs in this code", or reviewing implementation against requirements. NOTE - Security review is OUT OF SCOPE; use a dedicated security review skill for that purpose.
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任意のURLから動的レンダリング済みのHTML/CSS/JSを取得し、 アニメーション情報を含むデザイン仕様(VANILLA.md と INTERPRETED.md の 2 段階)を自動生成するスキル。 VANILLA.md は推測なしの生抽出、INTERPRETED.md は VANILLA を唯一の入力とした意味付け解釈。 以下の状況で使用: - 「このURL抽出して」「このサイトの仕様取ってきて」 - 「このサイトのデザイン情報取ってきて」 - 「このURLからアニメーション情報抜き出して」 - 「design-extractorで解析して」 - URLと「抽出」「解析」「VANILLA」「INTERPRETED」等のキーワードが同時に来たとき 以下には使用しない: - 「既存ファイルを編集したい」 - 「このデザインを実装して」(実装タスク) - 「アニメーションを作って」(生成タスク)
Knowledge base from MIL-HDBK-338B (Electronic Reliability Design Handbook). Use for electronic reliability engineering: R/M/A theory, reliability specification/allocation/prediction, parts management and derating, reliable circuit and fault-tolerant design, environmental and human performance reliability, FMEA/FMECA/FTA/sneak circuit analysis, design reviews and testability, FRACAS, reliability demonstration and growth testing, and systems-level R&M parameters. Covers selected Part 2 design-guidance topics only; skips large annex/part-stress tables. Guidance handbook — not a contractual requirement text. Does not replace MIL-HDBK-217 prediction libraries, service-specific reliability regs, or safety standards (see mil-std-882).
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How game development works as a process — roles, subtasks, workflows and role descriptions, especially (but not only) for Roblox. Use this skill when it's about the ORGANIZATION of game dev rather than concrete code: Which roles exist (Creative Director, Engineer, Artist, Polish/Audio, Business, QA-Tester, Game Critic)? Who does which subtask? What does a development chain (concept → backend → frontend → polish → test) look like? How do you write a Game Design Document / KONZEPT.md? How do several (AI) agents divide up a game? Also trigger on "plan a new game", "create Game Design Document", "which roles do I need for my game", "development workflow for a game", "who tests the game", "structure a game idea", "Roblox genre/monetization".
日本語の概要は準備中です。原文の説明を表示しています。