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cccskills

「anima」の検索結果

1,413 件 ・ 関連度順

概要と使いどころ

frontend

無料

Use for the frontend phase after the API contract exists — deciding the screens as units of work (one job a person finishes in one go, per actor of the event timeline), collecting the views and commands each screen needs, keeping the screen map in frontend/README.md, building against the Lean CLI, then handing over to frontend-ux-review and the human screen check. Not for the spec-animation mockup (domain-mockup).

日本語の概要は準備中です。原文の説明を表示しています。

asuka1975/cradle42026年10月1日 更新

Use to create, update or run the spec-animation mockup under lean/mockup — "run the mockup", "show the model on a screen", "try this scenario", "demo for the expert", "save a golden" — and to build the domain-language screens that let the expert review the model without reading JSON. The mockup executes the Lean model as-is; no logic in JS.

日本語の概要は準備中です。原文の説明を表示しています。

asuka1975/cradle42026年10月1日 更新

Structures biological experiments so inference is valid by construction, covering Fisher's principles (randomization, replication, local control), the experimental-vs-observational unit distinction and pseudoreplication (Hurlbert 1984; Lazic 2018), randomization mechanics (complete, restricted, stratified, rerandomization, run-order), blocking layouts (randomized complete block, Latin square, incomplete block), factorial designs and interactions, and the split-plot/nested error strata hidden inside multi-batch genomics. Use when deciding the experimental unit and what counts as a replicate, planning randomization and run order, choosing a blocked/factorial/split-plot/nested layout, avoiding pseudoreplication in cell-culture or animal studies, or specifying the random-effects structure of the analysis model. For assigning samples to sequencing batches/lanes/plates and batch-effect correction see experimental-design/batch-design; for regulated clinical-trial randomization see clinical-biostatistics.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/TRACE32026年10月11日 更新

Create or modify Rash Studio projects, SVG animation templates, timeline keyframes, interactive scenes, and website embeds. Use for Rash authoring requests, not general Flash or SWF conversion.

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/Rash32026年10月13日 更新

overdrive

無料

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/finder932026年5月24日 更新

optimize

無料

Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/finder932026年5月24日 更新

delight

無料

Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/finder932026年5月24日 更新

Validates animation durations, enforces typography scale, checks component accessibility, and prevents layout anti-patterns in Tailwind CSS projects. Use when building UI components, reviewing CSS utilities, styling React views, or enforcing design consistency.

日本語の概要は準備中です。原文の説明を表示しています。

phoroth/AGENTIC32026年8月8日 更新

SwiftUI UI component catalog. Use when implementing NavigationStack, Swift Charts, PhotosPicker, TipKit, ScrollView enhancements, animations, layouts, WebView, Liquid Glass and other UI components. Organized by feature category with OS version compatibility info. Reference for discovering available components and implementation patterns.

日本語の概要は準備中です。原文の説明を表示しています。

xtone/ai_development_tools32026年10月7日 更新

immersive

無料

An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey. The entire app sits on a single continuous brand-colored canvas (deep green)

日本語の概要は準備中です。原文の説明を表示しています。

WyvernCW/Monich32026年6月20日 更新

Pro-camera HUD mockup template — full-viewport black canvas wrapping a real video with monospace overlays (corner brackets, top status bar, side AF/exposure columns, bottom timecode + aperture/shutter/ISO row, vertical 8-filter wheel, animated reticle). For cinematographer portfolios, camera-app demos, LUT pack previews, filter-look auditions. NOT a TikTok/Reels mockup, NOT a storyboard, NOT a shot list, NOT a script document. The chrome wraps real footage — never a div placeholder.

日本語の概要は準備中です。原文の説明を表示しています。

WyvernCW/Monich32026年6月20日 更新

video-gen

無料

Produz vídeo curto — roteiro, storyboard, prompts por cena e geração via Runway quando há chave. Use quando o usuário disser "vídeo", "reels", "roteiro de vídeo", "Runway", "Higgsfield", "animação", "storyboard", "vídeo de IA". Runway gera de fato a partir de imagem; Higgsfield não tem API pública estável e segue manual. Vídeo é o item mais caro da stack.

日本語の概要は準備中です。原文の説明を表示しています。

pwdev-solucoes/pwdev-claude-marketplace32026年9月28日 更新

Create visual designs, graphics, and layouts using HTML Canvas API or design tools for data visualization, graphics, animations, and interactive visual content. Use when creating data visualizations, building interactive graphics, implementing drawing tools, creating charts and diagrams, building game graphics, implementing image manipulation, or creating dynamic visual content.

日本語の概要は準備中です。原文の説明を表示しています。

Fabric-Pro/fabric-oss32026年10月9日 更新

Create any visual design using Adobe Express templates — including flyers, posters, banners, social media posts (Instagram stories, Facebook posts, LinkedIn graphics), business cards, invitations, greeting cards, resumes, cover letters, brochures, newsletters, certificates, presentations, YouTube thumbnails, email headers, logos, menus, labels, and more. Use this skill whenever the user wants to make, design, create, or build any visual — even if they just say "make me a flyer", "design a poster", "I need something for Instagram", "create an event invite", "make a business card", or any similar request. Also handles requests to find or browse templates, edit text/copy, change background colors, or animate a design. Access: 🔐 Signed-In required | Gen AI: ❌

日本語の概要は準備中です。原文の説明を表示しています。

OCIOStateOfNebraska/stateofnebraska-aem32026年10月9日 更新

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新

Teaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新

React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新

Complete guide for building beautiful apps with Expo Router. Covers fundamentals, styling, components, navigation, animations, patterns, and native tabs.

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

samuelpatro/.claude32026年9月3日 更新

Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.

日本語の概要は準備中です。原文の説明を表示しています。

q2805187159/Anvil32026年6月24日 更新

Complete guide for building beautiful apps with Expo Router. Covers fundamentals, styling, components, navigation, animations, patterns, and native tabs.

日本語の概要は準備中です。原文の説明を表示しています。

nimoqup046-collab/agora32026年3月26日 更新

Validates animation durations, enforces typography scale, checks component accessibility, and prevents layout anti-patterns in Tailwind CSS projects. Use when building UI components, reviewing CSS utilities, styling React views, or enforcing design consistency.

日本語の概要は準備中です。原文の説明を表示しています。

nimoqup046-collab/agora32026年3月26日 更新

Structures biological experiments so inference is valid by construction, covering Fisher's principles (randomization, replication, local control), the experimental-vs-observational unit distinction and pseudoreplication (Hurlbert 1984; Lazic 2018), randomization mechanics (complete, restricted, stratified, rerandomization, run-order), blocking layouts (randomized complete block, Latin square, incomplete block), factorial designs and interactions, and the split-plot/nested error strata hidden inside multi-batch genomics. Use when deciding the experimental unit and what counts as a replicate, planning randomization and run order, choosing a blocked/factorial/split-plot/nested layout, avoiding pseudoreplication in cell-culture or animal studies, or specifying the random-effects structure of the analysis model. For assigning samples to sequencing batches/lanes/plates and batch-effect correction see experimental-design/batch-design; for regulated clinical-trial randomization see clinical-biostatistics.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/HPClaw32026年10月11日 更新