Install or diagnose the local GreenBubbles CLI and read-only WeChat access. Use for a missing CLI, failed database access, source selection, or initial owner-operated key capture.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Install or diagnose the local GreenBubbles CLI and read-only WeChat access. Use for a missing CLI, failed database access, source selection, or initial owner-operated key capture.
日本語の概要は準備中です。原文の説明を表示しています。
Build or revise private, cited Markdown notes from the user's WeChat history in the current agent session. Use for a maintained personal wiki or incremental notes; use greenbubbles-context for a one-off lookup or summary.
日本語の概要は準備中です。原文の説明を表示しています。
Build reusable, accessible React components with predictable APIs and ref forwarding. Use when creating or refactoring components or defining component APIs, favoring composition over configuration and slots/children over many boolean props. Not needed for style-only or content-only edits that do not change a component API.
日本語の概要は準備中です。原文の説明を表示しています。
Build modern, composable, and accessible React UI components following the components.build specification. Use when creating, reviewing, or refactoring component libraries, design systems, or any reusable UI components. Triggers on tasks involving component APIs, composition patterns, accessibility, styling systems, or TypeScript props.
日本語の概要は準備中です。原文の説明を表示しています。
Core Python library for astronomy/astrophysics: units with dimensional analysis, celestial coordinate transforms (ICRS/Galactic/AltAz/FK5), FITS I/O, tables (FITS/HDF5/VOTable/CSV), cosmology (Planck18, distance/age), precise time (UTC/TAI/TT/TDB, Julian, barycentric), WCS pixel-world mapping, model fitting. For general tables use pandas/polars; for radio interferometry use CASA.
日本語の概要は準備中です。原文の説明を表示しています。
SST v4 (Ion) expert for managing AWS resources as code with the Pulumi-backed framework. Use when writing or editing sst.config.ts, building infra/ modules (sst.aws.Function/Bucket/Dynamo/Cron/Service/Router, sst.Secret, sst.Linkable, raw aws.* Pulumi resources), wiring resource links, scoping IAM, or running sst deploy/dev/diff/remove. Essential when the user mentions SST, sst.config.ts, $config, $transform, $interpolate, sst.aws.*, sst.Secret, Pulumi/Ion, "sst deploy", a failed SST deploy (ConflictException on a resource-type change, "Identifier '__filename' has already been declared", MalformedPolicyDocument on an Output<T>), or wants to scaffold/troubleshoot AWS infrastructure with SST. Also use when a request to "deploy my AWS stack" or "add a Lambda/bucket/table" is made in a repo that already contains an sst.config.ts (using $config) or an sst dependency. Do NOT use when the task is primarily AWS CDK, Terraform, raw CloudFormation, or SAM with no SST present — those have their own tooling.
日本語の概要は準備中です。原文の説明を表示しています。
Use when starting analysis work that needs isolation, or before executing a pre-registered plan - ensures an isolated, reproducible workspace with pinned environment, fixed seeds, and immutable raw data
日本語の概要は準備中です。原文の説明を表示しています。
Unity Catalog governance, access control, and observability. Use to grant or revoke access (GRANT/REVOKE), reason about the privilege model and ownership, set up row-level security and column masks, create external locations and storage credentials, define catalogs/schemas/tables/volumes, answer "who can read this table", and query system tables (audit, lineage, billing) or work with volume files in /Volumes/.
日本語の概要は準備中です。原文の説明を表示しています。
Designs relational and document database schemas from requirements or an existing app - tables and collections, keys, relationships, constraints, indexes driven by real query patterns, ERDs, and reversible migration scripts - with PostgreSQL (including Supabase) as the default and MySQL, SQLite, and MongoDB supported. Use when the user wants to model data for a new app or feature, review or fix an existing schema, choose keys or indexes, plan multi-tenancy, normalize or denormalize, or write CREATE TABLE statements or migrations, even if they just describe their app and ask "how should I store this". For moving data between database providers, use database-migrator.
日本語の概要は準備中です。原文の説明を表示しています。
Formats review deliverables with consistent structure for comparable findings. Use when finalizing any review or analysis that must be shared or compared.
日本語の概要は準備中です。原文の説明を表示しています。
Use when data needs statistical analysis. Runs reproducible Python/R code for Table 1, diagnostic accuracy, agreement, regression, survival, propensity score, survey-weighted and repeated-measures models, with publication tables. Sample size is /calc-sample-size; pooling studies is /meta-analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Use and troubleshoot the Dream Textures Blender add-on for Stable Diffusion image generation, texture projection, render passes, model setup, and backend APIs.
日本語の概要は準備中です。原文の説明を表示しています。
Route BlenderGIS add-on tasks for georeferencing, vector and OSM data, raster/DEM basemaps, terrain analysis, and geocamera rendering in Blender.
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating, writing, reviewing, annotating, repairing, refactoring, or validating readable Verilog RTL, including synthesizable Verilog-2001 .v files, existing-RTL analysis, semantic comment annotation, testbench scaffold planning, ASIC-quality review, local or remote Vivado/xsim validation, evidence-backed repair, and workflow trace diagnosis.
日本語の概要は準備中です。原文の説明を表示しています。
Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
日本語の概要は準備中です。原文の説明を表示しています。
Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.
日本語の概要は準備中です。原文の説明を表示しています。
Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.
日本語の概要は準備中です。原文の説明を表示しています。
Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
日本語の概要は準備中です。原文の説明を表示しています。
Art direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.
日本語の概要は準備中です。原文の説明を表示しています。