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cccskills

「component」の検索結果

3,066 件 ・ 関連度順

概要と使いどころ

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications. Generates creative, polished code that avoids generic AI aesthetics. Do NOT use for design review or audit (use web-design-guidelines or web-quality-audit).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0612026年10月15日 更新

Senior React Native and Expo engineer for building production-ready cross-platform mobile apps. Use when building React Native components, implementing navigation with Expo Router, optimizing list and scroll performance, working with animations via Reanimated, handling platform-specific code (iOS/Android), integrating native modules, or structuring Expo projects. Triggers on React Native, Expo, mobile app, iOS app, Android app, cross-platform, native module, FlatList, FlashList, LegendList, Reanimated, Expo Router, mobile performance, app store. Do NOT use for Flutter, web-only React, or backend Node.js tasks.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0612026年10月15日 更新

Maps business domains and suggests service boundaries in any codebase using DDD Strategic Design. Use when asking "what are the domains in this codebase?", "where should I draw service boundaries?", "identify bounded contexts", "classify subdomains", "DDD analysis", or analyzing domain cohesion. Do NOT use for grouping existing components into domains (use domain-identification-grouping) or dependency analysis (use coupling-analysis).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0612026年10月15日 更新

Translate Figma nodes into production-ready code with 1:1 visual fidelity using the Figma MCP workflow (design context, screenshots, assets, and project-convention translation). Use when the user provides Figma URLs or node IDs and asks to implement designs or components that must match Figma specs. Requires a working Figma MCP server connection. Do NOT use for general Figma data fetching, variable exploration, or MCP troubleshooting (use figma instead).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0612026年10月15日 更新

Create, repair, validate, or package a reusable iPollo Video template in an active HyperFrames template-authoring session. Use for video template structure, editable variables, reusable scenes, GSAP motion, component reuse, cover metadata, and save-ready validation; do not use for ordinary one-off video edits.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9972026年10月15日 更新

Use the 35 installed native business diagram components in the active iPolloWork video project. Edit their native text, graphics, shared data forms and seekable GSAP timelines with the standard Video Studio workflow.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9972026年10月15日 更新

Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9972026年10月15日 更新

Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal/dialog/drawer/panel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, modal, dialog, drawer, sidebar, panel, or any composed multi-section view in Figma from code or a description. Discovers design system components, variables, and styles from Code Connect files, existing screens, and library search, then imports them and assembles views incrementally section-by-section using design system tokens instead of hardcoded values.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9972026年10月15日 更新

figma-use

無料

**MANDATORY prerequisite** — you MUST invoke this skill BEFORE every `use_figma` tool call. NEVER call `use_figma` directly without loading this skill first. Skipping it causes common, hard-to-debug failures. Trigger whenever the user wants to perform a write action or a unique read action that requires JavaScript execution in the Figma file context — e.g. create/edit/delete nodes, set up variables or tokens, build components and variants, modify auto-layout or fills, bind variables to properties, or inspect file structure programmatically.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9972026年10月15日 更新

Use when designing/implementing UI with Tailwind CSS (layout, typography, responsive, theming, component patterns). Includes quick recipes and conventions for clean, consistent web design.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7892026年10月6日 更新

Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple mouse effect; when replacing a drifting CSS spotlight or flashlight reveal; or when a prompt says to borrow only the shader interaction from a Shaders.com reference while preserving the current brand, image, copy, and layout.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7892026年10月6日 更新

Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7892026年10月6日 更新

Governs how the OpenBot browser app reads and writes server data — every request goes through `client` in app/src/lib/client.ts, every read is a queryOptions factory in app/src/lib/<entity>/queries.ts, every write is a mutationOptions factory in app/src/lib/<entity>/mutations.ts, and components consume them through useQuery/useMutation. Use when adding or changing a screen that loads server data, calling a /api/... endpoint from the browser, adding a query key, writing a create/update/delete flow, deciding where a fetch belongs, or reviewing a diff that contains the word fetch under app/src. Don't use for server-side route handlers under server/ (that is not browser code), for form validation schemas (those live in lib/<entity>/form.ts), for page layout and Item rows, or for the AG-UI stream itself, which the runtime carries rather than the client.

日本語の概要は準備中です。原文の説明を表示しています。

CopilotKit/OpenBot6,5322026年10月15日 更新

UI and visual skill for antislop. Use when building or editing any interface: color, layout, components, motion. Load with the core.

日本語の概要は準備中です。原文の説明を表示しています。

miqdadbadjuber/anti-slop6,2022026年10月13日 更新

Modern React UI patterns for loading states, error handling, and data fetching. Use when building UI components, handling async data, or managing UI states.

日本語の概要は準備中です。原文の説明を表示しています。

ChrisWiles/claude-code-showcase6,0702026年1月7日 更新

vitepress

無料

VitePress static site generator powered by Vite and Vue. Use when building documentation sites, configuring themes, or writing Markdown with Vue components.

日本語の概要は準備中です。原文の説明を表示しています。

antfu/skills5,9752026年10月9日 更新

vue

無料

Vue 3 Composition API, script setup macros, reactivity system, and built-in components. Use when writing Vue SFCs, defineProps/defineEmits/defineModel, watchers, or using Transition/Teleport/Suspense/KeepAlive.

日本語の概要は準備中です。原文の説明を表示しています。

antfu/skills5,9752026年10月9日 更新

Implement and maintain Nexent's traditional Python UT for product changes and bugfixes under test/backend, test/sdk, and test/ext_components. Cover unit behavior, boundaries, errors and regression assertions with isolated pytest tests. Formal D1-D5 assets in test-e2e use nexent-test-assets.

日本語の概要は準備中です。原文の説明を表示しています。

ModelEngine-Group/nexent5,9522026年10月15日 更新

Use when implementing, debugging, or reviewing Nexent frontend pages, React components, hooks, API services, TypeScript types, styling, or localization under frontend/. Includes UI requests without file paths. Skip backend-only work, Python tests, and documentation-only changes with no frontend behavior.

日本語の概要は準備中です。原文の説明を表示しています。

ModelEngine-Group/nexent5,9522026年10月15日 更新

critique

無料

Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9452026年10月12日 更新

Apple Liquid Glass design system. Use when building UI with translucent, depth-aware glass morphism following Apple's design language. Provides CSS tokens, component patterns, dark/light mode, and animation specs.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9452026年10月12日 更新

Glassmorphism design system skill. Use when building frosted-glass UI components with blur, transparency, and layered depth effects.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9452026年10月12日 更新

Claymorphism design system skill. Use when building soft, puffy, clay-like UI components with large radii, dual inner shadows, and offset outer shadows.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9452026年10月12日 更新

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/open-agents5,8462026年8月29日 更新