Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
日本語の概要は準備中です。原文の説明を表示しています。
Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.
日本語の概要は準備中です。原文の説明を表示しています。
AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.
日本語の概要は準備中です。原文の説明を表示しています。
Art direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.
日本語の概要は準備中です。原文の説明を表示しています。
Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
日本語の概要は準備中です。原文の説明を表示しています。
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.
日本語の概要は準備中です。原文の説明を表示しています。
Master proven backend architecture patterns including Clean Architecture, Hexagonal Architecture, and Domain-Driven Design to build maintainable, testable, and scalable systems.
日本語の概要は準備中です。原文の説明を表示しています。
Automate Airtable tasks via Rube MCP (Composio): records, bases, tables, fields, views. Always search tools first for current schemas.
日本語の概要は準備中です。原文の説明を表示しています。
Implements email and internet monitoring compliance in the workplace per Barbulescu v Romania (ECHR Grand Chamber), EDPB guidance, and national labour law. Covers acceptable use policies, legitimate expectation of privacy, proportionality testing, and content vs metadata monitoring. Keywords: email monitoring, Barbulescu, workplace privacy, internet monitoring, acceptable use policy, ECHR, proportionality.
日本語の概要は準備中です。原文の説明を表示しています。
Implements compliance with South Africa's Protection of Personal Information Act (POPIA), Act No. 4 of 2013. Covers conditions for lawful processing, data subject rights, cross-border transfer restrictions, Information Regulator enforcement, and responsible party obligations. Keywords: POPIA, South Africa, Information Regulator, responsible party, operator, prior authorisation.
日本語の概要は準備中です。原文の説明を表示しています。
Addresses HIPAA compliance for mobile health (mHealth) applications, wearable devices, and remote patient monitoring. Covers OCR guidance on mobile device PHI, FDA-regulated mobile medical applications, FTC Health Breach Notification Rule for non-HIPAA apps, BYOD policies, and encryption requirements for ePHI on mobile platforms. Keywords: mHealth, mobile health, HIPAA mobile, wearable, remote monitoring, BYOD, mobile device management, app privacy.
日本語の概要は準備中です。原文の説明を表示しています。
Implementation guide for ePrivacy Directive compliant double opt-in email consent. Covers confirmation email workflow design, token expiration handling, record-keeping requirements, suppression list management, and integration with CAN-SPAM Act and CASL requirements for multi-jurisdiction compliance.
日本語の概要は準備中です。原文の説明を表示しています。
Designs and executes tabletop breach simulation exercises for testing organizational breach response capabilities. Covers scenario creation with realistic inject timelines, participant role assignment, communication testing across internal and external channels, decision-point evaluation, and after-action report generation. Keywords: tabletop exercise, breach simulation, incident response testing, scenario design, after-action report.
日本語の概要は準備中です。原文の説明を表示しています。
Implements Children's Online Privacy Protection Act (COPPA) compliance under 16 CFR Part 312. Covers verifiable parental consent methods including signed forms, credit card verification, government ID, knowledge-based authentication, and video call. Includes FTC safe harbor programs and enforcement actions. Keywords: COPPA, FTC, children, parental consent, safe harbor, verifiable consent.
日本語の概要は準備中です。原文の説明を表示しています。
Applies Han's shared Human-Readable Output Standard to a target you already have — a file on disk, text pasted into the prompt, or a draft already produced in the conversation — by dispatching the readability-editor to rewrite its prose so the main point comes first, headings are descriptive, each paragraph carries one idea, and sentences stay short and active, while preserving every fact. Use when you want to make a document or draft readable, edit or polish prose for readability, clean up writing, tighten wording, or re-apply the readability standard to something already written. Rewrites prose only, leaving code, diagrams, and citation identifiers unchanged. Does not write new feature or system documentation — use project-documentation. Does not restructure code or review it — use refactor to restructure code and code-review to audit it. Does not judge the underlying work or raise findings; it only rewrites the writing.
日本語の概要は準備中です。原文の説明を表示しています。
Splits a body of context into a sequence of vertical-slice build phases where each phase is independently demonstrable to a real user and each builds on the previous. Use when the user wants to plan, sequence, phase, slice, break down, or order the build of a feature, capability, system, or initiative, and produces a plain-language phased build outline. Does not produce implementation detail — use plan-implementation. Does not specify behavior that has not been decided — use plan-a-feature. Does not perform gap analysis between two artifacts — use gap-analysis. Does not break a plan into independently-grabbable work items — use plan-work-items.
日本語の概要は準備中です。原文の説明を表示しています。
Surfaces Han's shared standard for explaining technical work to a reader who will not implement it into the calling skill's own context, so the caller writes its escalations, confirmation turns, and stops as a concrete outcome the reader could observe rather than as a mechanism. Use when a skill is about to ask a person a question, stop for an input, or explain a technical consequence to someone who will not open the code. Governs what a run says to a person in a turn, where readability-guidance governs the shape of a written deliverable. Runs in the caller's context and hands control straight back; it does not produce a deliverable of its own, rewrite anything, or judge the caller's work. Carries guidance only and adds no self-check step.
日本語の概要は準備中です。原文の説明を表示しています。
Researches an open-ended question — options, possible solutions, prior art, trade-offs, or how something works — and produces a durable, evidence-backed, adversarially-validated report that recommends an option without committing the team to any artifact. Use when you want to research approaches, weigh options, survey prior art or the state of the art, or understand how something works before committing to a direction. Does not diagnose a bug, failure, or root cause — use investigate. Does not specify a feature — use plan-a-feature. Does not create or update a coding standard — use coding-standard. Does not compare two concrete artifacts for gaps — use gap-analysis. Does not assess an existing module's architecture — use architectural-analysis. Does not capture feedback on Han's own skills — use han-feedback.
日本語の概要は準備中です。原文の説明を表示しています。
Convert a stakeholder summary markdown file into a single self-contained HTML executive report — bottom line and decision asks up front, supporting detail later — styled with a Test Double-derived palette and self-contained mermaid diagrams. Use when the user wants to turn a stakeholder summary, executive summary, or business summary into an HTML report, generate an HTML version of a summary doc, or produce a shareable HTML file from a summary markdown. Produces an HTML sibling file only; does not publish anything.
日本語の概要は準備中です。原文の説明を表示しています。