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cccskills

「hierarchy」の検索結果

502 件 ・ 関連度順

概要と使いどころ

bento

無料

Modular grid layout with card-like blocks, clear hierarchy, soft spacing, and subtle visual contrast for organized, scannable interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

bergside/awesome-design-skills3,1492026年6月28日 更新

Dark-themed cloud-platform aesthetic with modular grids, glass-like panels, and strong data hierarchy for productivity dashboards.

日本語の概要は準備中です。原文の説明を表示しています。

bergside/awesome-design-skills3,1492026年6月28日 更新

Refine an already working product frontend in a dedicated finishing pass, preserving its identity while improving hierarchy, components, copy and responsive behavior. Use after the core flow works or when the user asks for frontend polish; not for product ideation or a new visual direction.

日本語の概要は準備中です。原文の説明を表示しています。

MaxMiksa/Auto-Company3,1282026年10月4日 更新

Reactome pathway enrichment using ReactomePA package. Use when analyzing gene lists against Reactome's curated peer-reviewed pathway database. Performs over-representation analysis and GSEA with visualization and pathway hierarchy exploration.

日本語の概要は準備中です。原文の説明を表示しています。

FreedomIntelligence/OpenClaw-Medical-Skills3,0632026年7月21日 更新

Navigate protein structure hierarchy using Biopython Bio.PDB SMCRA model. Use when accessing models, chains, residues, and atoms, iterating over structure levels, or extracting sequences from PDB files.

日本語の概要は準備中です。原文の説明を表示しています。

FreedomIntelligence/OpenClaw-Medical-Skills3,0632026年7月21日 更新

Use when the user asks to "author our durable brand message hierarchy", "build the brand message house that seeds the canon", or "define the main narrative, three pillars, and tagline for the whole brand"; produces the DURABLE brand message system — main narrative, three value pillars, per-persona proof points (each labeled Measured / User-provided / '[needs source]'), and the tagline/one-liner — that seeds the narrative-registry canon and from which every per-launch house derives. Not for a single launch's message house or PR-FAQ — use message-house-builder; not for claim adjudication — use offer-claims-registry; not for the change-narrative arc itself — use strategic-narrative-designer. 品牌消息屋/主叙事/三支柱/标语/持久叙事 canon

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9382026年10月13日 更新

Use when the user asks to "codify our brand voice", "define naming rules for our products and tiers", or "write the tone-of-voice guide with banned phrases"; produces the brand-level voice canon (register, tone spectrum, banned-phrase list, few-shot examples drawn only from the brand's own published material) and the naming tax (product / feature / tier naming rules plus approved and banned terms) that seeds the narrative-registry canon and that every channel's voice adaptation points up to. Not for per-platform voice adaptation — use channel-registry's voice-dossier; not for finished copy or blog posts — use content-writer; not for the message hierarchy itself — use message-system-architect; not for claim adjudication — use offer-claims-registry. 品牌语气/词汇表/命名税/禁用词/品牌语言规范

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9382026年10月13日 更新

Use when the user asks to "build our pitch deck narrative", "write a fundraising story", or "structure the sales pitch narrative"; derives from the narrative canon a company pitch/deck narrative — problem → the undeniable shift → product-as-hero → proof → the ask — as a slide-beat outline (one narrative beat per slide, with the claim ID each proof beat rests on), for both a sales pitch and a fundraising deck. Every proof beat is labeled Measured / User-provided / '[needs source]' and unverified ones route to the claims candidates. Not for the launch-window battle cards and talk track — use sales-enablement-kit; not for the durable message hierarchy or the arc itself — use message-system-architect / strategic-narrative-designer; not for finished deck visual design — out of scope; not for claim adjudication — use offer-claims-registry. 路演叙事/融资故事/销售 pitch/幻灯节拍

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9382026年10月13日 更新

Use when the user asks to "design our change narrative", "build the old-world-to-new-game story arc", or "frame the shift our category is undergoing"; produces a Raskin-style strategic narrative arc — old world → the undeniable shift → winners vs losers under the new rules → the promised land → proof the promised land is real — derived from the positioning truth set and the belief/objection map, feeding the TALE Architecture arc sub-item. Every proof beat is labeled Measured / User-provided / [needs source] and this skill never adjudicates a claim. Not for the message house hierarchy — use message-system-architect; not for the pitch deck narrative — use pitch-narrative-builder; not for claim substantiation — use offer-claims-registry. 变革叙事弧/旧世界/应许之地/战略叙事结构

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9382026年10月13日 更新

Use when the user asks to record/query the brand narrative canon, tagline, message hierarchy, voice/naming rules, or a canon re-version; curates complete versioned canon events through the append-only narrative stream and derived views. Not for TALE scoring — use narrative-quality-auditor; not for authoring the system — use message-system-architect. 品牌叙事台账/canon 记录/语气与命名规范

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9382026年10月13日 更新

Design content structure, hierarchy, labelling, and the navigation model. Use when organising what exists. For the UI that exposes it use `navigation-patterns` (interaction-design); for user-generated grouping evidence use `card-sort-analysis` (design-research).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9062026年9月6日 更新

Select and design a navigation pattern — tabs, drawer, hierarchy, or hub — matched to product structure and user tasks. Use when choosing how users move between sections. For the underlying content structure, use `information-architecture` (ux-strategy).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9062026年9月6日 更新

Apply the Von Restorff Effect — the element that differs from its neighbours is the one remembered. Use when a single action must dominate. For overall ordering rather than single-element emphasis, use `visual-hierarchy`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9062026年9月6日 更新

Define what content a product needs, how it is structured, and who owns it. Use when content itself is the problem. For the words in the interface use `ux-writing` (designer-toolkit); for structural hierarchy use `information-architecture`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9062026年9月6日 更新

grounding

無料

Establish what is actually true and current for the surface you are about to change — not just search. Grounding = locate the authoritative source and reconcile sources that disagree (code vs doc, migration vs schema, memory vs current code, live vs archived), not take the first hit. Use before any grep/find/explore of the codebase or docs, when deciding which of several definitions is the real one, or when a doc or memory conflicts with the code. Covers the source-of-truth hierarchy, reconciliation discipline, scoped ripgrep, and the docs/tags.yml + docsearch.py index.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6732026年10月13日 更新

Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", "type hierarchy", "variable fonts", "FOUT/FOIT", "typographic scale", or "the text is hard to read". Also trigger when choosing between system fonts and web fonts, optimizing font-loading performance, or designing readable long-form content. Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4102026年9月11日 更新

Write new blog articles from scratch optimized for Google rankings and AI citations. Generates full articles with template selection, answer-first formatting, Key Takeaways summary box, information gain markers, evidence-backed explanations, sourced statistics, Pixabay/Unsplash images, built-in SVG chart generation, optional FAQ sections, internal linking zones, and proper heading hierarchy. Supports MDX, markdown, and HTML output. Use when user says "write blog", "new blog post", "create article", "write about", "draft blog", "generate blog post".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,3792026年10月9日 更新

Write new blog articles from scratch optimized for Google rankings and AI citations. Generates full articles with template selection, answer-first formatting, Key Takeaways summary box, information gain markers, citation capsules, sourced statistics, Pixabay/Unsplash images, built-in SVG chart generation, optional FAQ sections, internal linking zones, and proper heading hierarchy. Supports MDX, markdown, and HTML output. Use when user says "write blog", "new blog post", "create article", "write about", "draft blog", "generate blog post".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,3792026年10月9日 更新

Post-writing SEO validation with pass/fail checklist covering title tag length and keyword placement, meta description quality, heading hierarchy and keyword density, internal/external link audit with anchor text analysis, canonical URL verification, Open Graph meta tags (og:title, og:description, og:image), Twitter Card validation, structured data presence and validity, URL structure optimization, and image alt text presence. Produces prioritized fix list with specific recommendations. Use when user says "seo check", "check seo", "validate seo", "blog seo", "seo validation", "on-page seo", "title tag check", "meta description check", "heading check", "link audit".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,3792026年10月9日 更新

Use when developing WordPress block themes: theme.json (global settings/styles), templates and template parts, patterns, style variations, and Site Editor troubleshooting (style hierarchy, overrides, caching).

日本語の概要は準備中です。原文の説明を表示しています。

WordPress/agent-skills2,2362026年10月12日 更新

aesthetic

無料

Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.

日本語の概要は準備中です。原文の説明を表示しています。

mrgoonie/claudekit-skills2,2282026年4月3日 更新

Raises the visual and interaction quality of an interface — layout, hierarchy, type, spacing, density, and the details that separate a considered product from a generic one. Use this when a screen works but looks unfinished or default, when a layout feels crowded or arbitrary, when a page has no clear focal point, or when an interface needs to feel trustworthy rather than merely functional.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0482026年9月18日 更新

Designs orchestrator-and-subagent hierarchies for a repository — splitting agents by exclusive write surface, pairing every producer with an independent auditor, and enforcing the split with a script that runs in CI. Use this whenever the user wants to set up, expand, audit, or fix a multi-agent or subagent structure for a codebase; asks how to divide work between agents; wants agent charters, roles, or a surface map written; or is hitting agents that collide on the same files, review their own work, or drift from their remit. Also use when sizing a roster or deciding whether a new agent is justified.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0482026年9月18日 更新

Universal UI/UX design principles covering visual hierarchy, interaction laws, typography foundations, and WCAG accessibility requirements. Use when making design decisions not covered by a specific design system, validating principle compliance, or resolving conflicts between aesthetics and accessibility. Design-system-agnostic and applies to every surface.

日本語の概要は準備中です。原文の説明を表示しています。

bergside/typeui2,0422026年7月4日 更新