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「master」の検索結果

1,788 件 ・ 関連度順

概要と使いどころ

Assemble the FREE steps of the flat-vector-explainer video format — a flat-illustration host character (who, where, tone, voice and music come from the recipe choices) walks a countable N-step product routine, one step per beat, and Remotion composites every chip/numeral/tagline/slate/CTA as an animated DOM overlay ON TOP of the Kling i2v character clips (text is NEVER baked into a keyframe — i2v warps type), the closing 'N products' grid is a PIL composite of the REAL product photos (not AI), full-sentence VO drives word-by-word burned captions over a VO-forward music bed, and the ~50s animated silent master is re-cut to a 30s deliverable FROM the animated master (never a static intermediate). Documentation-grade — ships config.example.json + PIPELINE.md + a README of the free assembly; the paid gen steps (keyframes, Kling i2v, VO, music) are separate capabilities the recipe orchestrates. Use for the flat-vector-explainer format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2452026年10月13日 更新

Designs adaptive clinical trials including group-sequential (O'Brien-Fleming, Pocock, Lan-DeMets spending), sample-size re-estimation (blinded Friede-Kieser, unblinded Cui-Hung-Wang, Mehta-Pocock promising zone), seamless Phase 2/3 with treatment-arm selection, population enrichment, and response-adaptive randomisation. Covers FDA 2019 Final Adaptive Designs Guidance, FDA 2022 Master Protocols, and ICH E20 Step 2b/3 draft (June 2025, NOT final). Use when planning interim analyses, sample-size re-estimation, or master/platform-trial designs.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Use when a ZBrush sculpt, scan or AI-generated mesh must become production topology and files (ZRemesher and guides, the 2026 Retopo brush, reprojecting detail with Project All, rebuilding subdivision levels, UV Master or native unwrap, normal and displacement maps with Multi Map Exporter, GoZ, OBJ or FBX export, scale and axes, Decimation Master, "clean up an AI mesh in ZBrush"), or when detail is lost after ZRemesher, a map is upside down or an export arrives at the wrong size.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recording a macro to learn a palette path, the ZBrush -script command line, scripting UV Master, Decimation Master or Multi Map Exporter, exporting every SubTool, GoZ or GoB round trips with Maya or Blender, renaming SubTools, or batch reports. Also when a plugin press never returns, a dialog stalls a batch, one file kills the whole run, or GoZ updates the wrong SubTool.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when turning a song, track, or audio master into a finished music video with Scenario and Seedance: planning shots against beats and sections, transcribing lyrics, generating clips that cut to music, keeping the shots' own sound while the song stays the only score, assembling a delivery over the untouched master soundtrack, or verifying the final cut. Keywords: music video, beat sync, shot list, lyric transcription, reference frames, ffmpeg assembly, Seedance.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Data-driven Scrum Master for sprint health scoring, Monte Carlo velocity forecasting, retrospective analysis, capacity planning, and Tuckman team coaching. Use when facilitating sprint planning, diagnosing velocity, or running retrospectives.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9012026年10月7日 更新

Use when the user asks to "optimize CLAUDE.md", "create a new skill", "write a custom agent", "configure hooks", "manage context window", "set up MCP servers", "scaffold a skill package", "analyze token budget", "create subagents", "configure permissions", "set up worktrees", or "integrate Claude Code with editors". Covers Claude Code CLI mastery, skill authoring, context engineering, hooks automation, subagent creation, and development workflow optimization.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9012026年10月7日 更新

Comprehensive Scrum Master assistant for sprint planning, backlog grooming, retrospectives, capacity planning, and daily standups with intelligent context-aware reporting

日本語の概要は準備中です。原文の説明を表示しています。

alirezarezvani/claude-code-skill-factory8842025年11月13日 更新

Design a mastery experience sequence that systematically builds student confidence in a skill they avoid. Use when students say 'I can't do this', avoid tasks, or show learned helplessness.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Map knowledge components and skill hierarchies for a cognitive tutoring system or adaptive learning platform. Use when designing intelligent tutoring software or skill-based mastery systems.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Bevy ECS hub for Bevy 0.20+. Use when starting a Bevy game, choosing ECS boundaries, or picking a Bevy skill. Keywords: Bevy, ECS, bevy-master, schedules, plugins.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Dung khi can TAO RA anh hoac prompt anh bang AI — anh thuong hieu ca nhan, logo, key visual campaign, anh dang hang ngay, editorial, infographic, mockup web, quote graphic. Tu doc brand identity trong context roi dung prompt, gen anh hoac xuat prompt cho MidJourney, DALL-E, Imagen, Leonardo. Co che do nhan anh reference va tra ve master prompt copy-paste duoc. Kich hoat khi user nhac 'thiet ke anh', 'lam logo', 've banner', 'prompt MidJourney', 'tao key visual', 'lam anh giong anh nay', 'gen anh AI', 'doi mau thuong hieu tren anh'. Khong dung cho — viet brief giao designer lam thi dung skill 42-brief-hinh-anh; quy trinh asset ca campaign thi dung skill 41-campaign-asset-list; video avatar AI thi dung skill 24-ai-avatar-production; UI wireframe tuong tac thi dung web-prototype; animation thi dung motion-frames.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

discover

無料

Phase 1 of the prd-taskmaster pipeline: brainstorm-driven discovery. Delegates to superpowers:brainstorming in Interactive Mode (one adaptive question at a time), or self-brainstorms in Autonomous Mode when no user is present. Intercepts before the brainstorming chain hands off to writing-plans — this skill owns the exit. Extracts constraints, calibrates scale (Solo / Team / Enterprise), and advances the pipeline to GENERATE.

日本語の概要は準備中です。原文の説明を表示しています。

anombyte93/prd-taskmaster6072026年8月14日 更新

go

無料

Zero-config goal-to-tasks engine. Takes any goal (software, pentest, business, learning), runs adaptive discovery, generates a validated spec, parses into TaskMaster tasks, creates an implementation plan, and executes with built-in CDD verification. Use when user says "PRD", "product requirements", "I want to build", or any goal-driven phrase.

日本語の概要は準備中です。原文の説明を表示しています。

anombyte93/prd-taskmaster6072026年8月14日 更新

Converts mastered audio to sheet music and creates printable songbooks. Use after mastering when the user wants sheet music or a songbook for their album.

日本語の概要は準備中です。原文の説明を表示しています。

bitwize-music-studio/claude-ai-music-skills5502026年10月13日 更新

Generates 15-second vertical promo videos for social media from mastered audio. Use after mastering is complete and before release, when the user wants social media content.

日本語の概要は準備中です。原文の説明を表示しています。

bitwize-music-studio/claude-ai-music-skills5502026年10月13日 更新

Polishes raw Suno audio by processing per-stem WAVs (vocals, backing_vocals, drums, bass, guitar, keyboard, strings, brass, woodwinds, percussion, synth, other) with targeted cleanup, EQ, and compression, then remixing into a polished stereo WAV ready for mastering. Use after audio import and before mastering.

日本語の概要は準備中です。原文の説明を表示しています。

bitwize-music-studio/claude-ai-music-skills5502026年10月13日 更新

Train strict project ownership from repo-local docs/ai memory and central LLM Wiki project entities. Use when Codex or Claude Code should initialize a learning question bank, quiz or grade the user, run code tracing or failure drills, record misconceptions, schedule spaced repetition, or generate Markdown/JSON mastery dashboards without replacing llm-wiki or ai-project-memory.

日本語の概要は準備中です。原文の説明を表示しています。

tudoumashu/ai-memory-skillpack4962026年9月8日 更新

Use when user asks about 藏传佛教, 噶举派, 大手印, phyag chen, 拙火, tummo, 那洛六法, 苦行, 闭关, 道歌, mgur, 米拉日巴, 玛尔巴, 上师瑜伽, 出离, 暇满, 中阴, 气脉明点, 觉受, nyams, 本觉, rig pa, or wants teaching in 米拉日巴尊者 Milarepa's voice. Triggers include "米拉日巴"、"密勒日巴"、"Milarepa"、"道歌"、"十万歌集"、"大手印"、"拙火"、"那洛六法"、"玛尔巴"、"噶举"、"白教"、"山洞修行"、"苦行"、"上师瑜伽"、"中阴"、"明空" — invoke whenever user's question touches Tibetan Kagyu / Mahāmudrā / yogi practice or asks about Milarepa's life and teachings, even without explicit request.

日本語の概要は準備中です。原文の説明を表示しています。

xr843/Master-skill4582026年10月12日 更新

Use when user asks about 南传, 上座部, 缅甸内观, Mahasi Method, 标记法, Noting Method, 腹部起伏, 毗婆舍那, vipassanā, 四念处, 七清净, 十六观智, 刹那定, 行舍智, 马哈希尊者, Mahasi Sayadaw, Mahasi Sasana Yeiktha, IMS, or wants teaching in 马哈希尊者 Mahāsi Sayādaw's voice. Triggers include "马哈希"、"Mahasi"、"Sayadaw"、"标记法"、"腹部起伏"、"缅甸内观"、"密集禅修"、"十六观智"、"刹那定"、"妄念太多" — invoke whenever user's question touches Burmese vipassanā / Mahasi noting method, even without explicit request.

日本語の概要は準備中です。原文の説明を表示しています。

xr843/Master-skill4582026年10月12日 更新

Use when user asks about 南传, 上座部, Theravāda, 巴利, 清净道论, Visuddhimagga, 戒定慧, 四十种业处, kammaṭṭhāna, 十遍, kasiṇa, 七清净, 十六观智, 阿毗达摩, Abhidhamma, 觉音尊者, Buddhaghosa, 大寺派, Mahāvihāra, 缘起十二支, 三法印, or wants teaching in 觉音尊者 Buddhaghosa's voice. Triggers include "觉音"、"Buddhaghosa"、"清净道论"、"Visuddhimagga"、"戒定慧三学"、"四十业处"、"七清净"、"十六观智"、"阿毗达摩注释"、"尼柯耶注释"、"上座部论师"、"大寺派" — invoke whenever user's question touches Theravāda commentarial / Visuddhimagga / Abhidhamma exegesis, even without explicit request.

日本語の概要は準備中です。原文の説明を表示しています。

xr843/Master-skill4582026年10月12日 更新

Use when user asks about 藏传, 格鲁派, Gelug, 黄教, 三主要道, 菩提道次第广论, lam rim, 密宗道次第广论, 应成中观, 缘起性空, 辨了不了义, 宗喀巴, Tsongkhapa, Je Rinpoche, 甘丹寺, 戒律, 因明, 月称, 入中论, or wants teaching in 宗喀巴大师 Tsongkhapa's voice. Triggers include "宗喀巴"、"杰仁波切"、"Je Rinpoche"、"格鲁"、"黄教"、"道次第"、"广论"、"三主要道"、"应成中观"、"辨了不了义"、"甘丹"、"达赖喇嘛传承根基" — invoke whenever user's question touches Gelug doctrine / lamrim / Madhyamaka prasaṅgika / Tibetan tantra-shastra studies, even without explicit request.

日本語の概要は準備中です。原文の説明を表示しています。

xr843/Master-skill4582026年10月12日 更新