Plan, build, place, and validate physically meaningful Blender object assemblies, including manufactured part boundaries, mechanical seams, mounting interfaces, pivots, hierarchy, constraints, instancing, modular grids, connector planes, and precision snapping. Use when several objects must form one product, machine, architectural module, vehicle, furniture item, mechanism, or environment structure without incorrectly welding independent parts, eyeballing alignment, or leaving continuous shells as overlapping primitives.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2522026年8月15日 更新
Use this skill to plan, direct, finish, and QA provider-independent mono or stereo 180-degree, 360-degree, spherical, spatial, wide-FOV, and immersive video. It covers format choice, capture rigs, stitching, nadir and seam management, stereoscopic comfort, attention direction, stabilization, ambisonic and spatial audio, titles, captions, accessibility, edit, color, VFX, projection metadata, Vision Pro, YouTube, headset delivery, device QA, and privacy, location, and likeness rights. Do not use it for interactive XR apps, volumetric/world-model generation, game-engine experiences, or provider-specific video generation prompts.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Designs adaptive clinical trials including group-sequential (O'Brien-Fleming, Pocock, Lan-DeMets spending), sample-size re-estimation (blinded Friede-Kieser, unblinded Cui-Hung-Wang, Mehta-Pocock promising zone), seamless Phase 2/3 with treatment-arm selection, population enrichment, and response-adaptive randomisation. Covers FDA 2019 Final Adaptive Designs Guidance, FDA 2022 Master Protocols, and ICH E20 Step 2b/3 draft (June 2025, NOT final). Use when planning interim analyses, sample-size re-estimation, or master/platform-trial designs.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
A skill that creates new Claude skills and automatically shares them on Slack using Rube for seamless team collaboration and skill discovery.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
日本語の概要は準備中です。原文の説明を表示しています。
tt-a1i/matt-skills-with-to-goal☆ 1852026年10月10日 更新
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
日本語の概要は準備中です。原文の説明を表示しています。
egma-ai/egma☆ 1442026年9月30日 更新
This skill should be used when the user asks to "add an animated background", "build a mesh/gradient background", "make an aurora/shader background", "add constellation/particle background", "animated hero background", or "a subtle looping background behind content". Covers CSS mesh gradients, GLSL shader gradients (Three.js), canvas particle constellations, seamless loops, and reduced-motion/performance handling — fully self-contained.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/motion-design-skills☆ 1172026年6月22日 更新
Use when writing or debugging prompts for ByteDance Seedance video models (Seedance 2.5, 2.0, 2.0 Mini, 1.5 Pro, 1.0) on Dreamina, Jimeng AI, Doubao, BytePlus ModelArk or ComfyUI, when a generated video drifts off the reference face, grows unwanted subtitles or watermarks, duplicates a character, jumps at an extension seam, or when planning multi-shot or multi-reference video briefs.
日本語の概要は準備中です。原文の説明を表示しています。
SlavaSexton/ComfyUI-Agent-Kit☆ 1052026年9月3日 更新
Data-model rules that make a schema importable from day one, so the migration-import-engineer is never blocked on missing columns. Every SMB Product-Builder product must let a customer bring their data from an incumbent (ServiceTitan/Toast/Mindbody/Shopify) — that requires provenance (source_ref) and rollback (import_batch_id) on importable entities, and modelling real-world actors as entities rather than inline fields. Applied by architect when writing the data model in ARCH-{slug}.md, and checked by migration-import-engineer. One cheap rule set prevents the migration↔architecture seam gap from recurring across all 40 products.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月13日 更新
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
日本語の概要は準備中です。原文の説明を表示しています。
s-smits/anabasis☆ 622026年10月13日 更新
Expert payment integration specialist mastering payment gateway integration, PCI compliance, and financial transaction processing. Specializes in secure payment flows, multi-currency support, and fraud prevention with focus on reliability, compliance, and seamless user experience.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skill☆ 622026年3月2日 更新
Protocol for task synchronization, context handoff, and cross-session coordination using Claude Code task tools. Ensures agents properly update tasks with findings and enables seamless work continuation.
日本語の概要は準備中です。原文の説明を表示しています。
oimiragieo/agent-studio☆ 432026年7月14日 更新
Workflow recovery protocol for resuming workflows after context loss, session interruption, or errors. Handles state reconstruction, artifact recovery, and seamless workflow continuation.
日本語の概要は準備中です。原文の説明を表示しています。
oimiragieo/agent-studio☆ 432026年7月14日 更新
Use when an abstraction leak must be sealed as a module seam, configuration option, or explicit override, or exposed as a named boundary. Not for detecting concealment patterns: use no-hide.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Use when crossing a public API boundary, guarding complex invariants, or hardening untrusted input or integration seams. Not for remote or irreversible changes.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Use when non-trivial code needs a design, codebase design or architecture needs improving, or one module needs targeted interface narrowing, seams, or testability. Not for diagrams, deploy, or irreversible changes.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Use when asked to design a module interface, seam, or testable boundary. Not for UI direction picking: use design. No source or remote-system changes.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Two-rule grounding system — named responses and a living task document for seamless context handoff
日本語の概要は準備中です。原文の説明を表示しています。
obrenoalvim/zero-drift☆ 372026年10月6日 更新
Produce a complete narrated MYTHIC SHORT FILM end-to-end on Unsora MCP in the layered cut-paper diorama style — stacked matte cardstock worlds, a strict three-colour palette, exposure that swings, paper wipes hiding every seam, landing on a face. Animation-movie storytelling, not an explainer: gods, monsters, heroes, folklore, origin myths and transformations, told in ten-second story beats with a mythic narrator, native paper foley, and one assembled MP4. Use whenever the user wants a myth, legend, fable, folktale or fairy-tale short, a cut-paper or papercraft animated story, "tell the story of X" as a video, a stop-motion-look mythic film, or says "run the cardstock diorama myth animation" or "run the diorama myth pipeline" — even with no story given, since the skill proposes myths itself. NOT for fact-driven explainers with charts and statistics (that is vox-motion-graphics).
日本語の概要は準備中です。原文の説明を表示しています。
sadekxD/cardstock-diorama-myth☆ 312026年8月3日 更新
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
日本語の概要は準備中です。原文の説明を表示しています。
VoDaiLocz/kilo-kit-mcp☆ 272026年9月13日 更新
Execute advanced Man-in-the-Middle (MITM) NTLM Relay attacks specifically targeting environments where SMB Signing is purportedly enabled but improperly configured (e.g., exclusively required on Domain Controllers but NOT enforced universally on standard Workstations or File Servers). Utilize powerful tools like Responder and Impacket's NTLMRelayX to coercively capture NTLMv2 authentications (via LLMNR, WPAD, or Coercion methods like PetitPotam) and seamlessly relay them across the network identically yielding immediate Local Administrator command execution.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Abuse Azure Managed Identities from compromised Azure Virtual Machines (VMs), Functions, or App Services to seamlessly request valid, highly-privileged Azure AD access tokens and laterally move throughout the cloud environment without requiring explicit credentials.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Exploit Active Directory Certificate Services (AD CS) misconfigurations, specifically ESC1. By requesting a certificate based on a overly permissive template that allows the enrollee to supply a Subject Alternative Name (SAN), an attacker can impersonate highly privileged users (like Domain Admins) and seamlessly escalate privileges across the entire AD environment.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Building and shipping a Forge app (Modular, Instrument, MIDI, FX, and the sequencer work to come) as a signed installer somebody else can actually use. Covers the seam between the Forge and Pulp repos, what a green signal does and does not prove, shipping the runtime rather than only the binary, and the wiring gaps that make a finished feature behave like a missing one.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新