Interactively build a Narrative identity graph workflow from one or more first-party datasets and (optionally) third-party data sources. Confirms each input dataset is mapped to the Rosetta Stone graph edge attribute (mapping it via /generate-rosetta-stone-mappings if not), then composes and submits a workflow that unions every edge source and labels connected components. Use when: "build an identity graph", "generate an identity graph", "create an identity graph", "stitch these datasets into a graph", "make a graph workflow", "label connected components on these datasets", "I want a person graph / household graph / device graph". (narrative-identity)
日本語の概要は準備中です。原文の説明を表示しています。
narrative-io/narrative-skills-marketplace☆ 92026年10月13日 更新
Adds a per-form settings panel to the JetFormBuilder Gutenberg form editor sidebar — registers REST-exposed post meta on the form CPT, enqueues a block-editor JS bundle, and registers a panel via the JFB-specific 'jet.fb.register.plugins' filter using @wordpress/components (TextControl, SelectControl, ToggleControl) and JFB's useMetaState hook for two-way binding to post meta. Use when a companion plugin needs settings that vary per form (e.g. upload folder, file size limit, integration target) instead of (or in addition to) site-wide defaults from the global Settings page. Triggers on mentions of "JFB form sidebar", "JFB form settings panel", "form-level settings", "useMetaState", "jet.fb.register.plugins", "jet-form-builder/editor-assets/before", or scaffolding a JFB companion plugin that needs per-form config.
日本語の概要は準備中です。原文の説明を表示しています。
nvdigitalsolutions/mcp-ai-wpoos☆ 72026年10月14日 更新
Reads and changes a running CARLA server's WorldSettings via apply_settings — synchronous vs asynchronous mode, fixed_delta_seconds (fps), physics substepping, and no_rendering_mode — and keeps the Traffic Manager's sync state matched automatically. Use when the user asks to "enable/disable sync mode", "set synchronous mode", "run at a fixed fps/step", "turn off rendering", "make the sim deterministic", or "restore async mode", and as the prerequisite for keeping settings across a map load.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Reads and sets the weather on a running CARLA server via get_weather/set_weather, and turns natural-language weather requests ("heavy rain at sunset", "light fog at night", "clear noon", "dust storm") into exact WeatherParameters — cloudiness, precipitation, puddles, wind, fog, sun position, wetness, dust. Use when the user asks to "set/change the weather", "make it rainy/foggy/sunny/night", "apply a weather preset", or describes any sky/lighting condition.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
permission-ledger hook が記録した permission prompt と各リポの .claude/settings.local.json から allow 昇格候補を集計し、ユーザーが選んだものだけを ai-agents/settings/claude/settings.json に反映する。 「許可ルールを見直したい」「permission prompt を減らしたい」「承認した操作を allow に入れたい」 「permission review」などと言われたときに `/permission-review` で使う。
hodanov/my-pde☆ 32026年10月12日 更新
Use when: User wants to run Archon workflows, CREATE workflows or commands, set up Archon, or manage Archon configuration. Triggers (run): "use archon to", "run archon", "archon workflow", "use archon for", "have archon", "let archon", "ask archon to". Triggers (create): "create a workflow", "write a workflow", "make a command", "author a workflow", "new workflow", "new command", "archon workflow yaml". Triggers (setup): "set up archon", "install archon", "how to use archon", "configure archon", "archon setup", "get started with archon". Triggers (config): "change my archon config", "modify archon config", "archon config", "change archon settings", "update my config", "help me change my config", "edit archon config", "archon configuration". Triggers (init): "initialize archon", "set up .archon", "archon init", "add archon to repo". Capability: Runs AI workflows in isolated git worktrees for parallel development. Also: Creates and manages workflow YAML files, command files, and configuration. NOT for: Direct Claude Code work - only for delegating to Archon CLI.
日本語の概要は準備中です。原文の説明を表示しています。
ibragimov-oasis/vibe-coder☆ 22026年6月24日 更新
xUnit test project creation and setup specialized skill. Used when creating test projects, setting up project structure, configuring NuGet packages, and organizing test folders. Covers csproj setup, package management, project structure, xunit.runner.json configuration, etc. Keywords: xunit project, xunit setup, create test project, test project setup, create test project, project structure, project structure, folder structure, xunit package, nuget packages, testing packages, how to create test project, xunit configuration
日本語の概要は準備中です。原文の説明を表示しています。
rudironsoni/Synaxis☆ 22026年3月17日 更新
Floxで開発ツールやデータベースの構成・バージョンを設定ファイルにまとめ、macOSとLinuxで再現できる開発環境を作り、チームで共有するスキル。
- チームで開発環境を揃えたいとき
- 言語ツールとシステム依存関係の管理
- PostgreSQLやRedisのローカル起動
affaan-m/ECC☆ 27.9万2026年10月12日 更新
ECCの現行ファイルを確認し、目的に合うスキルやコマンドの選択、導入・リセットの手順、プロジェクトへの設定や重複インストールの調査を案内するスキル。
- 目的に合うスキルやコマンドを探す
- 導入やリセット手順を確認
- 既存プロジェクトへの導入計画
affaan-m/ECC☆ 27.9万2026年10月12日 更新
作業環境の設定や接続済みツールを読み取り、今使える機能と不足を整理するスキル。Claude Codeなどで次に整えるECCのスキルや連携を提案します。
- Claude Codeの設定を見直したいとき
- 接続済みツールと機能の棚卸し
- プラグイン追加の必要性確認
affaan-m/ECC☆ 27.9万2026年10月5日 更新
Retrieves, versions, and publishes scientific datasets with DataLad and git-annex, and captures computational provenance with datalad run, rerun, and containers-run. Use when cloning or fetching data from OpenNeuro, DANDI, datasets.datalad.org, or any DataLad dataset; when a file in a dataset reads as a broken symlink or a small pointer instead of real data; when an analysis needs a machine-readable record of how each output was produced so it can be re-executed; or when publishing a dataset to siblings such as a GitHub repository plus a storage remote. Also use to decide between DataLad and plain Git for a data-carrying repository.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agent-skills☆ 4.9万2026年10月12日 更新
Run initial NanoClaw setup. Use when user wants to install NanoClaw, configure it, or go through first-time setup. Triggers on "setup", "install", "configure nanoclaw", or first-time setup requests.
日本語の概要は準備中です。原文の説明を表示しています。
nanocoai/nanoclaw☆ 3.1万2026年10月14日 更新
Diagnose and fix Superset problems such as connection failures, offline hosts, terminals not attaching, auth or update issues. Use when the user reports something broken or misbehaving in Superset itself ("Superset won't connect", "my host shows offline", "terminal won't attach", "the app is stuck"), before filing feedback.
日本語の概要は準備中です。原文の説明を表示しています。
superset-sh/superset☆ 1.5万2026年10月13日 更新
Set up a Slack notification channel (Sentinel) for a colony by driving the browser — reuse or create the "Hive Sentinel" Slack app from a JSON manifest, install it, capture the bot + app tokens, create/select the channel via the Slack API, and turn Sentinel on so the colony can ping the user on Slack and accept replies. Use when the user asks to "set up Slack notifications", "get pinged on Slack", "connect Slack for alerts", "set up Sentinel on Slack", or clicks the in-app "Set this up with the agent" button on the Slack channel step. Requires hive.browser-automation.
日本語の概要は準備中です。原文の説明を表示しています。
aden-hive/hive☆ 1.1万2026年10月14日 更新
Set up a Telegram notification channel (Sentinel) for a colony by driving the browser — create a bot via @BotFather in Telegram Web, store its token, detect the chat to notify, and turn Sentinel on so the colony can ping the user on Telegram and accept replies. Use when the user asks to "set up Telegram notifications", "get pinged on Telegram", "connect Telegram for alerts", "set up Sentinel on Telegram", or clicks the in-app "Set this up with the agent" button on the Telegram step. Requires hive.browser-automation.
日本語の概要は準備中です。原文の説明を表示しています。
aden-hive/hive☆ 1.1万2026年10月14日 更新
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7462026年10月6日 更新
DeepChat app settings modification (DeepChat 设置/偏好) skill. Activate ONLY when the user explicitly asks to change DeepChat's own settings/preferences (e.g., theme, language, font size...). Do NOT activate for OS/system settings, editor settings, or other apps.
日本語の概要は準備中です。原文の説明を表示しています。
ThinkInAIXYZ/deepchat☆ 6,3602026年10月13日 更新
Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4292026年10月12日 更新
Move or rename assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4292026年10月12日 更新
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4292026年10月12日 更新
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4292026年10月12日 更新
Add a dataset (CSV, TSV, JSON, or GeoJSON) to an existing PortalJS portal. Appends an entry to datasets.json so the catalog and showcase render it automatically; routes the data by source (local file vs remote URL) — R2 via Git LFS by default, remote URLs by passthrough. Use when registering a new dataset in a scaffolded portal.
日本語の概要は準備中です。原文の説明を表示しています。
datopian/portaljs☆ 2,3622026年10月8日 更新
Create and manage dstack presets: a toolkit that streamlines model inference optimization with agents, and a portable preset format. Use together with the dstack skill, and only when the user explicitly asks to create a preset or manage existing presets, not for deploying or serving a model.
日本語の概要は準備中です。原文の説明を表示しています。
dstackai/dstack☆ 2,2792026年10月13日 更新
Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
日本語の概要は準備中です。原文の説明を表示しています。
Leanmcp/gateway-skills☆ 2,1112026年10月8日 更新