Metal/wgpu/WGSL shader surfaces for native Rust gpui apps (Zed-family, pd-console), stockpiled with beautiful copy-pasteable shader-toy examples. Use for custom GPU fragment passes behind/around gpui panes: ocean/water shaders, pixelated waves and boats, a living harbor, dithered chrome borders, sonar sweeps, aurora/starfields, CRT/scanline post. Trigger on: wgsl, wgpu, metal shader, gpui shader, shadertoy, fragment shader, SDF, noise/fbm, ordered dithering, pixelation, render-to-texture, "pixelated waves and boats", living harbor water. NOT for: web/GLSL/three.js shaders (use a web tool), non-shader gpui motion (use rust-gpui-motion), general GUI layout/color (use beautiful-gui-design), CLI/TUI (use beautiful-cli-design).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新
Build and extend pd-console — Port Daddy's GPU-native macOS operator console (GPUI 0.2.x, Zed's Rust UI). Covers the render-agnostic Block/Pane(Surface) contract, the two-thread reqwest↔smol refresh pipeline, Taffy flexbox layout, uniform_list virtual scroll, focus + keyboard nav, the OKLCH theme and ICS maritime flag badges, GPUI's missing text-input, and the real feature-gated cargo/CI gate. Use when adding panes, visual polish, or debugging GPUI rendering/layout/focus in core/pd-console. NOT for the TypeScript daemon, generic Rust toolchain/borrow-checker help (use rust-with-claude-code), or non-pd GPUI apps with a different theme/architecture.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit. Use when building iOS 26 Liquid Glass UI in SwiftUI, UIKit, or WidgetKit.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
【非推奨】requirement-management に統合された。新規の要件定義には requirement-management を使用すること。既存の docs/sdd/requirements/ を保守・参照する場合にのみ使用する。EARS記法によるMarkdownの要件定義書(ユーザーストーリー・受入基準・非機能要件)を作成・編集する。Do NOT use for 新規プロジェクトの要件定義(requirement-management を使用すること)。
windschord/claude_skils☆ 92026年10月7日 更新
Guidance on writing high-quality requirements: the requirement quality characteristics and the EARS (Easy Approach to Requirements Syntax) patterns — ubiquitous, event-driven, state-driven, optional-feature, unwanted-behaviour — for unambiguous, singular, verifiable requirements, plus defect/anti-pattern review and verification & traceability. Use when authoring or reviewing requirements. Original synthesis citing EARS (Mavin et al.) and NASA public-domain guidance; not a reproduction of ISO/IEC/IEEE 29148 or the EARS paper.
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
Produces a DRAFT product requirements document from the discovery notes, interview summaries, support themes, analytics notes and stakeholder messages the user provides: problem statement, target users, goals with measures as stated, numbered requirements each with a testable acceptance criterion, non-goals, constraints, dependencies and open questions, with every statement tagged evidenced, assumed or UNKNOWN so each assumption is visible for the product owner to confirm. Use when the user asks to "write a PRD", "draft the product requirements", "turn these discovery notes into requirements", "document what this feature needs to do" or "build the requirements doc for this epic". Do not use for supplier-facing requirements in a tender, use rfp-requirements-pack instead; for a technical design decision, use architecture-decision-record; for the change ticket that ships the work, use change-request-pack. Drafts for human review; never approves, authorises or signs off.
日本語の概要は準備中です。原文の説明を表示しています。
kesslernity/awesome-copilot-agent-skills☆ 82026年9月19日 更新
Builds a DRAFT quiz from the training content the user supplies (slide deck, manual, e-learning script, session transcript, procedure): numbered questions with the correct answer, distractors drawn from the content itself, an explanation quoting the source passage with its location, a difficulty tag (Recall, Apply, Analyse) with its basis, and a coverage table showing which sections and objectives each question tests and which are left uncovered. Use when the user asks to "build a quiz from this deck", "write knowledge check questions for this module", "create an assessment from this training", "test understanding of this procedure" or "which sections does this quiz cover". Do not use for a reader-facing question and answer page built from documents, use faq-builder instead; for writing the procedure itself from notes or a walkthrough, use sop-drafter. Drafts for human review; never approves, authorises or signs off.
日本語の概要は準備中です。原文の説明を表示しています。
kesslernity/awesome-copilot-agent-skills☆ 82026年9月19日 更新
SwiftUI ↔ Figma translation. Use whenever the user mentions Swift, SwiftUI, iOS, iPhone, or iPad — in EITHER direction — translating a Figma design into SwiftUI (design → code), or pushing SwiftUI views / screens / tokens back into a Figma file (code → design). Triggers on phrases like 'implement this Figma design in SwiftUI', 'build this screen in Swift', 'push this SwiftUI view to Figma', 'mirror my Swift code in a Figma file', or whenever a Figma URL appears alongside `.swift` files / an `.xcodeproj`. Routes to a direction-specific reference doc; loads alongside `figma-use` for the code → design path.
日本語の概要は準備中です。原文の説明を表示しています。
bg-szy/TOP-SKILLS☆ 62026年9月8日 更新
Fix MSBuild targets that generate files during the build but those files are missing from compilation or output. Only activate in MSBuild/.NET build context. USE FOR: generated source files not compiling (CS0246 for a type that should exist), custom build tasks that create files but they are invisible to subsequent targets, globs not capturing build-generated files because they expand at evaluation time before execution creates them, ensuring generated files are cleaned by the Clean target. Covers correct BeforeTargets timing (CoreCompile, BeforeBuild, AssignTargetPaths), adding to Compile/FileWrites item groups, using $(IntermediateOutputPath) instead of hardcoded obj/ paths. DO NOT USE FOR: C# source generators that already work via the Roslyn pipeline, T4 design-time generation that runs in Visual Studio, non-MSBuild build systems. INVOKES: no tools — pure knowledge skill.
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
MSBuild property definition patterns: conditional defaults, composition/concatenation, path normalization, trailing slash handling, TFM detection helpers, and property evaluation order. Only activate in MSBuild/.NET build context. USE FOR: diagnosing and fixing MSBuild property definition issues in .props or .csproj files, reviewing and fixing shared property configuration anti-patterns, fixing DefineConstants or NoWarn being overwritten instead of appended, fixing unconditional property assignments that prevent project-level overrides, fixing unquoted conditions that fail when properties are empty, fixing hardcoded paths that break cross-platform builds, setting property defaults that can be overridden, understanding property evaluation order and last-write-wins semantics. DO NOT USE FOR: props vs targets placement (use directory-build-organization), item operations (use item-management), target structure (use target-authoring), general anti-patterns (use msbuild-antipatterns), non-MSBuild build systems.
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
Solves UI lock-in. Reverse engineers your existing UI, strips all layout/token decisions, preserves every hook, handler, and API call untouched, then rebuilds the UI from scratch with a fresh design system. Use /ui-restructure to fully redesign, --style apple|linear|minimal|dashboard for named styles, --mode layout|theme|grid for partial rebuilds, --god-mode to redesign from the user's perspective using 100-user mindset simulation and 6 UX principles, --keep-tokens to preserve your token system, --prompt for custom redesigns. Applies mandatory world-class polish: spring motion, 5-state micro-interactions, 8pt spacing grid, WCAG accessibility. Supports Next.js, React, Vue 3, Tailwind, CSS Modules, styled-components, shadcn.
日本語の概要は準備中です。原文の説明を表示しています。
vamsivarma27/ui-restructure☆ 62026年8月24日 更新
Apply platform accessibility best practices to SwiftUI, UIKit, and AppKit code. Essential companion to any SwiftUI, UIKit, or AppKit skill — always use together. Use whenever writing, editing, or reviewing ANY SwiftUI views, UIKit view controllers, AppKit views/window controllers, or platform UI — even when the user doesn't mention accessibility. Also use when the user mentions VoiceOver, Voice Control, Dynamic Type, Reduce Motion, screen reader, a11y, WCAG, accessibility audit, Nutrition Labels, accessibilityLabel, UIAccessibility, NSAccessibility, assistive technologies, or Switch Control. Not for server-side Swift, non-UI packages, or CLI tools.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.
日本語の概要は準備中です。原文の説明を表示しています。
kvn8888/OpenFoodJournal☆ 52026年10月10日 更新
Builds CARLA on Unreal Engine 5.8 from the ue58-dev branch using its CMake build system — configure a preset, then build the carla-unreal / carla-unreal-editor / carla-python-api-install / launch targets — with ROS 2, DLSS, RSS and cook-scope options, and the engine-side build of the CarlaUnreal UE 5.8 fork. There is no Makefile and no Util/BuildTools in this tree, so every UE4 `make` recipe is invalid here. Use when the user asks to "build CARLA UE5", "build ue58-dev", "compile CARLA with cmake", "rebuild the Python API", or hits a CMake configure or target failure.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
日本語のUI文言(ボタン・見出し・ラベル・入力欄の説明・空状態・エラー・確認ダイアログ・完了通知・チャットbotの応答文)を書く・直すときの規則。画面やbotがユーザーに見せる日本語を新しく書く時、既存の文言を見直す・統一する時、英語のまま残った表示を日本語にする時、サーバーのエラーメッセージを画面に出す経路を作る時に使用。公開されている日本語UIガイドライン(SmartHR・デジタル庁・Microsoft・Apple・公用文)の一致点を規則にし、食い違う点は採否と理由を定めてある。境界: 人に宛てた文章(PR本文・メッセージ・ドキュメント)は ukwhatn-writing、画面に何を出すかと提示前の完了基準は context/ui-artifact-standards.md、ナビゲーション・重ね方・通知の型とレイアウトは designing-ui、コードの実装原則は writing-code。
ukwhatn/.claude☆ 42026年10月14日 更新
Build beautiful, accessible UI components using shadcn/ui library with Radix UI primitives and Tailwind CSS styling that you own and can customize. Use when creating accessible component libraries, implementing common UI patterns (dialogs, dropdowns, tooltips), building forms with validation, creating data tables, implementing command palettes, using Radix UI primitives, customizing components with Tailwind, or building design systems with full ownership of code.
日本語の概要は準備中です。原文の説明を表示しています。
Fabric-Pro/fabric-oss☆ 32026年10月9日 更新
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.
日本語の概要は準備中です。原文の説明を表示しています。
heyAyushh/stacc☆ 32026年9月21日 更新
Run build, deploy, inspect, and fix loops for .NET MAUI apps that already have MAUI DevFlow integrated. USE FOR: launching MAUI apps, selecting devices or emulators, waiting for or recovering agent connections, broker/port/adb connectivity issues, visual tree inspection, screenshots, UI interaction, Blazor WebView CDP debugging, reading DevFlow logs, and iterative app debugging. DO NOT USE FOR: first-time DevFlow package setup (use maui-devflow-onboard), or generic desktop automation unrelated to MAUI. INVOKES: maui devflow CLI, dotnet CLI, Android adb/android tools, and Apple simctl tools.
日本語の概要は準備中です。原文の説明を表示しています。
aritchie/DigitalScoreboard☆ 32026年5月14日 更新
Complete guide for AutoFixture advanced customization techniques. Use when you need to customize AutoFixture builders or handle special type test data generation rules. Covers DataAnnotations automatic integration, ISpecimenBuilder implementation, priority management. Includes DateTime/numeric range builders, generic design, and fluent extension methods. Keywords: autofixture customization, autofixture customize, autofixture customization, specimen builder, ISpecimenBuilder, RandomDateTimeSequenceGenerator, NumericRangeBuilder, DataAnnotations autofixture, fixture.Customizations, Insert(0), custom builder, NoSpecimen, generic builder
日本語の概要は準備中です。原文の説明を表示しています。
rudironsoni/Synaxis☆ 22026年3月17日 更新
Javaのtinystructで、端末とWebの両方から使える処理を実装するスキル。起動スクリプトの生成からAPI、データ保存、テストまで開発手順を案内します。
- 端末とWebで使える処理の実装
- 不足する起動スクリプトの生成
- JSON APIとデータ保存の実装
affaan-m/ECC☆ 27.8万2026年10月12日 更新
PythonアプリをWindows向けに配布するため、Nuitkaでのコンパイル、不要ファイルやDLLの分析、Inno Setupでの軽量なインストーラー作成を支援します。
- PythonアプリのWindows配布
- 配布容量の大きな依存関係を調べたいとき
- 新しいWindows環境での起動不良調査
affaan-m/ECC☆ 27.8万2026年10月12日 更新
Web・iOS・Androidの画面を、読み上げやキーボード操作に対応させ、ラベル、配色、操作対象の大きさなどをWCAG 2.2に沿って設計・点検するスキル。
- アイコンボタンの説明を付けたいとき
- キーボード操作とモーダルの点検
- コントラストや操作対象の大きさの確認
affaan-m/ECC☆ 27.8万2026年10月12日 更新
Paperclip UI design system guide for building consistent, reusable frontend components. Use when creating new UI components, modifying existing ones, adding pages or features to the frontend, styling UI elements, or when you need to understand the design language and conventions. Covers: component creation, design tokens, typography, status/priority systems, composition patterns, and the /design-guide showcase page. Always use this skill alongside the frontend-design skill (for visual quality) and the web-design-guidelines skill (for web best practices).
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/paperclip☆ 10.1万2026年10月13日 更新