Trading psychology, risk management discipline, position sizing psychology, drawdown management, behavioral bias mitigation, emotional discipline framework, loss aversion control
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Trading psychology, risk management discipline, position sizing psychology, drawdown management, behavioral bias mitigation, emotional discipline framework, loss aversion control
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Macro regime analysis, bull bear market detection, business cycle analysis, macro environment assessment, interest rate cycle, yield curve analysis, monetary policy, fiscal policy, global macro, central bank posture, credit cycle, recession probability, expansion regime, macro regime shift, stagflation detection
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Interest rate cycle analysis, Fed policy analysis, yield curve dynamics, duration management, central bank rate trajectory, monetary tightening easing, bond market analysis, rate forecast, forward curve, dot plot interpretation, rate hike cut cycle
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Think and work like an expert Medical Mycologist. Use when a task calls for Medical Mycologist judgment. Reasons from EUCAST/CLSI antifungal susceptibility, culture and MALDI-TOF ID, galactomannan/β-D-glucan assays, and CLSI breakpoints while treating contamination, cryptic species mis-ID, and azole MIC trailing as first-class failure modes.
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Think and work like an expert Life-Cycle Assessment Analyst. Use when a task calls for Life-Cycle Assessment Analyst judgment. Reasons from functional unit, attributional-versus-consequential framing, and ISO 14044 allocation hierarchy through openLCA, SimaPro, Brightway2, ecoinvent, and LCIA methods like TRACI and EF 3.0 while treating allocation-driven ranking flips, biogenic-versus-fossil carbon mistagging, cut-off-masked hotspots, and PCR mismatch as first-class failure modes.
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Think and work like an expert Developmental Psychologist. Use when a task calls for Developmental Psychologist judgment. Reasons from developmental trajectories, measurement invariance, and familial-environmental context through age-normed instruments (Bayley, WPPSI/WISC, CBCL, MacArthur-Bates CDI), false-belief and violation-of-expectation paradigms, and lme4/lavaan growth models while treating verbal-demand confounding of theory of mind, informative attrition, adult-normed task misapplication, and parent-versus-direct-assessment divergence as first-class failure modes.
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Think and work like an expert Carbon Cycle Scientist. Use when a task calls for Carbon Cycle Scientist judgment. Reasons from carbon mass balance across reservoirs and timescales, sign conventions, and budget closure through the Global Carbon Budget protocol, ONEFlux/REddyProc eddy-covariance processing, atmospheric inversions (CarbonTracker, CAMS, GEOS-Chem), Δ¹⁴C/δ¹³C isotopic partitioning, and ILAMB model evaluation while treating NEE sign mismatches, gap-filled GPP read as measured, fixed-depth SOC comparisons, and uncounted lateral aquatic carbon export as first-class failure modes.
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Create or review marketing psychology deliverables with audience, evidence, voice, and conversion-quality controls. Use when the user explicitly asks for marketing psychology work.
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Detects circadian and ultradian rhythms in time-series omics data using CosinorPy cosinor models, MetaCycle (JTK_CYCLE, ARSER), and RAIN non-parametric tests. Fits cosine models to estimate phase and amplitude, tests rhythmicity significance at pre-specified periods. Use when testing for 24-hour or other known-period oscillations in circadian, feeding-fasting, or light-dark cycle experiments. Not for unknown-period discovery (see temporal-genomics/periodicity-detection).
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Skill do analizy i tworzenia umów według polskiego prawa, ze szczególnym uwzględnieniem umów B2B, IP i IT (body leasing, NDA, wdrożenia, SaaS, przeniesienie praw autorskich, ugody). Powstał w Kancelarii Radców Prawnych Żurawska Piotrowski i Wspólnicy (ktzr.pl). Używaj zawsze gdy użytkownik prosi o przeanalizowanie polskiej umowy, audyt ryzyk umownych, wygenerowanie nowej umowy w stylu KTZR, dodanie/edycję klauzuli, sprawdzenie spójności umowy lub gdy wkleja/załącza polski dokument umowny do oceny. Stosuj również gdy pojawia się pojęcie "Złote Reguły KTZR", "essentialia negotii", "baza klauzul KTZR" lub gdy użytkownik wspomina o kancelarii KTZR / swojej kancelarii.
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Expert in Claude Code hooks - user-defined shell commands that execute at specific points in Claude Code's lifecycle. Provides guaranteed automation that doesn't rely on the LLM "remembering" to do something. Essential for enterprise workflows, code quality enforcement, and deterministic behavior in agentic coding. Use when "claude code hooks, automate claude, block tool use, pre tool use, post tool use, session start hook, claude lifecycle, claude-code, automation, hooks, lifecycle, cli, workflow, devtools" mentioned.
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中国网站备案 与 互联网内容合规 (含 ICP 备案 主体+网站 / 公安备案 / ICP 经营许可证 增值电信 / 域名实名认证 / APP 备案 2024 工信部新规 / 等级保护测评 网安 / 算法推荐 + 深度合成 + 生成式 AI 备案 网信办 / 数据出境 + 个保法 + 数安法 合规联动 / 变更注销转移跨省迁移 — 不含 通用法律咨询 / 海外域名注册 / 网络营销 SEO / 翻墙 VPN) (China ICP filing & internet content compliance — the full regulatory life-cycle for any website / app / mini-program / IT service that publishes content or runs commercial services targeting mainland-China users; covers (a) 主体备案 + 网站备案 (non-commercial ICP record on beian.miit.gov.cn 经接入商 提交), (b) 域名实名认证 (CNNIC 一级域名 / 注册商核验), (c) 公安备案 (网安部门 30 日内补办), (d) ICP经营许可证 (有偿经营 / 增值电信业务 — 申请门槛极高), (e) APP 备案 (2024-03 工信部令), (f) 等级保护测评 (公安部 GB/T 22239), (g) 算法推荐 / 深度合成 / 生成式 AI 备案 (网信办专项), (h) 数据出境 + 个保法 + 数安法 合规联动, (i) 变更 / 注销 / 转移 / 跨省迁移 工作流; NOT 通用法律咨询, NOT 海外域名注册技术, NOT 网络营销 SEO, NOT 翻墙 / VPN 相关.) Master OS — automated mastery of China ICP filing & internet content compliance — the full regulatory life-cycle for any website / app / mini-program / IT service that publishes content or runs commercial services targeting mainland-China users; covers (a) 主体备案 + 网站备案 (non-commercial ICP record on beian.miit.gov.cn 经接入商 提交), (b) 域名实名认证 (CNNIC 一级域名 / 注册商核验), (c) 公安备案 (网安部门 30 日内补办), (d) ICP经营许可证 (有偿经营 / 增值电信业务 — 申请门槛极高), (e) APP 备案 (2024-03 工信部令), (f) 等级保护测评 (公安部 GB/T 22239), (g) 算法推荐 / 深度合成 / 生成式 AI 备案 (网信办专项), (h) 数据出境 + 个保法 + 数安法 合规联动, (i) 变更 / 注销 / 转移 / 跨省迁移 工作流; NOT 通用法律咨询, NOT 海外域名注册技术, NOT 网络营销 SEO, NOT 翻墙 / VPN 相关.: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on China ICP filing & internet content compliance — the full regulatory life-cycle for any website / app / mini-program / IT service that publishes content or runs commercial services targeting mainland-China users; covers (a) 主体备案 + 网站备案 (non-commercial ICP record on beian.miit.gov.cn 经接入商 提交), (b) 域名实名认证 (CNNIC 一级域名 / 注册商核验), (c) 公安备案 (网安部门 30 日内补办), (d) ICP经营许可证 (有偿经营 / 增值电信业务 — 申请门槛极高), (e) APP 备案 (2024-03 工信部令), (f) 等级保护测评 (公安部 GB/T 22239), (g) 算法推荐 / 深度合成 / 生成式 AI 备案 (网信办专项), (h) 数据出境 + 个保法 + 数安法 合规联动, (i) 变更 / 注销 / 转移 / 跨省迁移 工作流; NOT 通用法律咨询, NOT 海外域名注册技术, NOT 网络营销 SEO, NOT 翻墙 / VPN 相关. problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「ICP备案」「icp备案」「icp filing」「icp license」「中国备案」
日本語の概要は準備中です。原文の説明を表示しています。
游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play
日本語の概要は準備中です。原文の説明を表示しています。
Draws images, PDF/SVG vector files and animation frames with pycairo, and supplies what cairo lacks: shaped text for Arabic, Indic and other scripts, text along curves, blur/glow/drop shadows, path booleans, stroke-to-outline, and Gouraud-shaded 3D. Use when writing pycairo or cairo drawing code, generative art, custom diagrams or posters rendered in Python, or when cairo output needs non-Latin text, soft effects, merged shapes or shaded surfaces.
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Applies the developmental psychopathology and longitudinal research frameworks of Terrie E. Moffitt (psychologist, Duke University). Use this skill whenever reasoning about human development, criminology, juvenile delinquency, self-control, mental health trajectories, or biological aging. Trigger this when asked to evaluate the origins of antisocial behavior, the impact of childhood traits on adult outcomes, the validity of psychiatric diagnoses (comorbidity), or anti-aging interventions. Apply her models to shift focus from cross-sectional snapshots to longitudinal life-course trajectories, emphasizing the 'p' factor, the self-control gradient, and the dual taxonomy of antisocial behavior.
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Suede-owned lifecycle email design for welcome, onboarding, nurture, re-engagement, post-purchase, and trigger-based sequences. Use when the user needs a multi-email flow with entry criteria, cadence, message roles, and a measurement plan: drip campaigns, welcome series, win-back flows, or trigger-based automations. NOT FOR: cold prospecting (use suede-cold-email), SMS as part of the same lifecycle program (use suede-sms), in-product activation flows (use suede-onboarding), or lifecycle-stage operations beyond email (use suede-revops).
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Email/SMS lifecycle and deliverability framework for SMB Product-Builder products that send transactional or lifecycle messages (booking reminders, CRM sequences, receipts, win-back). Codifies provider selection (Resend/Postmark/Twilio/SendGrid), domain auth (SPF/DKIM/DMARC), consent and compliance (TCPA, CAN-SPAM, CASL, quiet hours, double opt-in), suppression-list discipline, and the transactional-vs-marketing split. Applied by integrations-engineer and senior-dev whenever a feature sends messages — so deliverability and consent are designed in, not bolted on after the first spam complaint.
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Design an uninterrupted work cycle with choice-based activities structured within a realistic time block. Use when planning Montessori-style independent work periods or extended choice time.
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Design a SEEDS regenerative inquiry cycle connecting place-based learning to ecological awareness for young learners. Use when building early childhood or primary inquiry around ecosystems and community.
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Execute Guidewire primary workflow: Policy lifecycle management in PolicyCenter. Use when implementing quoting, binding, issuing, endorsing, or renewing policies. Trigger with phrases like "policycenter workflow", "create policy", "bind submission", "issue policy", "policy endorsement", "quote insurance".
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Audit agent lifecycle — validates agent execution capability against configuration. Accepts plugin path, runs 8 semantic audits (capability vs config alignment, skill loading correctness, inter-agent contracts, prompt contradictions, tool sufficiency, dead agents, scriptable patterns, pattern learning), writes reports to .plugin-creator/audits/. Use when auditing agent lifecycle, checking agent capabilities, verifying tool access, finding dead agents, validating agent contract alignment, or confirming agents can execute workflows.
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When the user wants to apply psychological principles, mental models, or behavioral science to marketing. Also use when the user mentions 'psychology,' 'mental models,' 'cognitive bias,' 'persuasion,' 'behavioral science,' 'why people buy,' 'decision-making,' or 'consumer behavior.' This skill provides 70+ mental models organized for marketing application.
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Maps your company's GTM motion (PLG, SLG, or Hybrid) to concrete funnel stages with inputs, outputs, and qualification criteria per stage. Detects motion type from website + Exa research, then produces pre-close + post-close stage definitions, the FETE mapping (Fit / Engagement / Tier / Eligibility), and closed-lost re-entry paths. Triggers - "funnel strategy", "funnel stages", "pipeline stages", "sales process", "lead qualification", "GTM motion mapping", or any work defining how leads flow through the business. Upstream - recommended company-context, icp-research. Downstream - feeds lifecycle-marketing, outreach-emails, content-strategy. NOT for lead scoring logic (use /lead-scoring) or lifecycle email campaigns (use /lifecycle-marketing).
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管理交付节奏和 Cycle 时间盒时使用。适用于替代传统 Sprint、固定时间可变范围的项目、AI 工作流的快节奏管理。优先使用 Linear Cycles + Basecamp Shape Up + Cooldown 节奏。
日本語の概要は準備中です。原文の説明を表示しています。