Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
日本語の概要は準備中です。原文の説明を表示しています。
5,075 件 ・ 関連度順
概要と使いどころ
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold or migrate a repository onto release-please. Generates release-please-config.json, .release-please-manifest.json, and a release-please.yml workflow, plus an opt-in menu of tag-keyed deploy/publish templates (Docker/ECR matrix, frontend host deploy, npm OIDC publish, GitHub Release asset, Fly.io deploy, generic). Supports monorepo (mutual exclude-paths matrix), single-package, and mixed-language (node/simple/python) repos. Use when user runs /release-please-setup, mentions "release please", "set up release please", "automate releases", "conventional-commit releases", "monorepo release automation", or "migrate to release-please".
日本語の概要は準備中です。原文の説明を表示しています。
Validate plugin content quality before release. Run skill-validator across plugins, verify marketplace.json completeness, check plugin.json version consistency, and detect broken documentation cross-references. Use when preparing a release, before running release.sh, or when user mentions "release check", "pre-release", "plugin-release-checker", or "release validation".
日本語の概要は準備中です。原文の説明を表示しています。
Detect, validate, and generate Schema.org structured data with Ahrefs traffic prioritization. JSON-LD format preferred. Use when user says "schema", "structured data", "rich results", "JSON-LD", "markup", or "schema priority".
日本語の概要は準備中です。原文の説明を表示しています。
Guidance for Tauri v2 sidecar Node.js integration with lifecycle and packaging.
日本語の概要は準備中です。原文の説明を表示しています。
scope.md をもとに Next.js アプリを projects/<name>/apps/ に実装する対話スキル。MVP を一括生成したあと「完了」で終わらず、想定ユーザー1人になりきって触る → 1サイクル1改善のチューニングを回し続けて体験を磨く。/scope-design の後、/verify-project の前に実行する。/build-app で明示起動。
Generate JSON-LD for ONE blog post (BlogPosting with Person, Organization, BreadcrumbList, ImageObject, VideoObject; FAQPage only as optional entity markup) in a single @graph, and check it against Google's current structured data support. Use when the user says "generate schema", "json-ld for this post", "blog schema". Not for auditing schema across a whole site or other schema types (claude-seo seo-schema), not for product pages, and not a promise of rich results: FAQ rich results ended 2026-05-07.
日本語の概要は準備中です。原文の説明を表示しています。
Develop AI-powered applications using Genkit in Node.js/TypeScript. Use when the user asks about Genkit, AI agents, flows, or tools in JavaScript/TypeScript, or when encountering Genkit errors, validation issues, type errors, or API problems.
日本語の概要は準備中です。原文の説明を表示しています。
Create a machine-readable phased JSON plan bundle from a spec or feature description. Produces a compact master manifest plus per-phase step files for resumable ck:cook execution.
日本語の概要は準備中です。原文の説明を表示しています。
Create diagrams and visualizations using Mermaid.js v11 syntax. Use when generating flowcharts, sequence diagrams, class diagrams, state diagrams, ER diagrams, Gantt charts, user journeys, timelines, architecture diagrams, or any of 24+ diagram types. Supports JavaScript API integration, CLI rendering to SVG/PNG/PDF, theming, configuration, and accessibility features. Essential for documentation, technical diagrams, project planning, system architecture, and visual communication.
日本語の概要は準備中です。原文の説明を表示しています。
Create a machine-readable phased JSON plan bundle from a spec or feature description. Produces a compact master manifest plus per-phase step files for resumable ck:cook execution.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when writing, debugging, or optimizing SAQL queries in CRM Analytics — covering pipeline syntax, aggregation, windowing functions (rank, dense_rank, moving_average), cogroup joins, rollup subtotals, piggyback queries, and REST API execution. NOT for SOQL GROUP BY aggregates in Apex — use apex/apex-aggregate-queries. NOT for dashboard JSON steps and bindings — use admin/analytics-dashboard-json.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing or troubleshooting CRM Analytics dashboards — chart types, bindings, faceting, dashboard interactions, mobile layout, and filters. NOT for standard Salesforce reports and dashboards — use admin/reports-and-dashboards-fundamentals. NOT for hand-editing dashboard JSON or a SAQL step — use admin/analytics-dashboard-json.
日本語の概要は準備中です。原文の説明を表示しています。
xCloud Docker Deploy v1.4.1 — a confirmation-gated skill for preparing projects for xCloud. It inspects or changes files only after user consent, generates Docker/GHCR deployment files, fixes xCloud port rules, and routes live API work only after a separate explicit token-consent step.
日本語の概要は準備中です。原文の説明を表示しています。
Node.js development principles and decision-making. Framework selection, async patterns, security, and architecture. Teaches thinking, not copying.
日本語の概要は準備中です。原文の説明を表示しています。