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cccskills

「pipeline」の検索結果

3,181 件 ・ 関連度順

概要と使いどころ

Data science across machine learning, statistical modeling, and experimentation. Use when selecting ML algorithms, engineering features, designing A/B tests, evaluating model performance, or building predictive pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Generate and optimize GitHub Actions CI/CD workflows. Use when designing workflows, planning multi-environment deployments, optimizing pipeline cost and runtime, or implementing blue- green, canary, or rolling deployment strategies.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Context management engine for AI coding agents. Use when building agent memory systems, optimizing context windows, allocating token budgets, designing RAG pipelines for code, or managing persistent multi-session agent state.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Audit data quality across pipelines, warehouses, and stores. Use when designing a DQ program, defining DQ dimensions, building rule-based checks, detecting schema drift, monitoring freshness SLAs, or responding to a DQ incident.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

This skill should be used when the user asks to "scan AI systems for security threats", "check for prompt injection vulnerabilities", "assess model security posture", "detect data poisoning risks", or "audit AI/ML pipeline security".

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Draft content in brand voice through a gated pipeline: blogs, ads, emails. Brief only → content-brief. "write a blog post about X"

日本語の概要は準備中です。原文の説明を表示しています。

indranilbanerjee/digital-marketing-pro8902026年10月12日 更新

Use when coordinating multiple AI agents with Agent Relay's workflow engine and need to pick the right orchestration pattern - covers the 10 core patterns (fan-out, pipeline, hub-spoke, consensus, mesh, handoff, cascade, dag, debate, hierarchical) plus 14 specialized ones, with decision framework and accurate SDK/YAML examples.

日本語の概要は準備中です。原文の説明を表示しています。

AgentWorkforce/relay8852026年10月15日 更新

Review academic papers for correctness, quality, and novelty using OpenJudge's multi-stage pipeline. Supports PDF files and LaTeX source packages (.tar.gz/.zip). Covers 10 disciplines: cs, medicine, physics, chemistry, biology, economics, psychology, environmental_science, mathematics, social_sciences. Use when the user asks to review, evaluate, critique, or assess a research paper, check references, or verify a BibTeX file.

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/OpenJudge8782026年9月11日 更新

rag-eval

無料

Use when the user has a RAG (Retrieval-Augmented Generation) system and wants to evaluate its quality — separating retrieval issues from generation issues. Also use when the user mentions RAG evaluation, faithfulness checking, hallucination detection in RAG, retrieval quality, chunking optimization, or "is my RAG pipeline working." Outputs a diagnostic matrix that pinpoints whether problems are in retrieval or generation.

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/OpenJudge8782026年9月11日 更新

meta-eval

無料

Use when the user wants to build an evaluation system for an LLM/agent application but doesn't know where to start — they have traces, prompts, RAG pipelines, or nothing at all. Also use when the user mentions evaluation, eval, benchmarking, testing LLM quality, measuring agent performance, assessing RAG accuracy, or wants to compare prompts/models. This skill is the entry router: it asks diagnostic questions then recommends which sub-skill (local workflow) to use next.

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/OpenJudge8782026年9月11日 更新

Discover and recommend **combinations** of agent skills to complete complex, multi-faceted tasks. Provides two recommendation strategies — **Maximum Quality** (best skill per subtask) and **Minimum Dependencies** (fewest installs). Use this skill whenever the user wants to find skills, asks "how do I do X", "find a skill for X", or describes a task that likely requires multiple capabilities working together. Also use when the user mentions composing workflows, building pipelines, or needs help across several domains at once — even if they only say "find me a skill". This skill supersedes simple single-skill search by decomposing the task into subtasks and assembling an optimal skill portfolio.

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/OpenJudge8782026年9月11日 更新

video

無料

When the user wants to create, generate, or produce video content using AI tools or programmatic frameworks. Also use when the user mentions 'video production,' 'AI video,' 'Remotion,' 'Hyperframes,' 'HeyGen,' 'Synthesia,' 'Veo,' 'Sora,' 'Runway,' 'Kling,' 'Seedance,' 'Hailuo,' 'MiniMax,' 'Pika,' 'Hunyuan,' 'Wan,' 'video generation,' 'AI avatar,' 'talking head video,' 'programmatic video,' 'video template,' 'explainer video,' 'product demo video,' 'video pipeline,' 'copy this edit,' 'match this video style,' 'reverse-engineer this video,' 'edit like this reference,' or 'make me a video.' Use this for video creation, generation, and production workflows. For video content strategy and what to post, see social. For paid video ad creative, see ad-creative.

日本語の概要は準備中です。原文の説明を表示しています。

Nexus-JPF/note-companion8702026年10月13日 更新

When the user wants to figure out which marketing actually drives conversions and revenue, choose or interpret an attribution model, or reconcile conflicting numbers across tools. Also use when the user mentions "attribution," "attribution model," "first-touch vs last-touch," "multi-touch," "which channel drives revenue," "what's my real CAC," "my dashboards disagree," "Google/Meta says X but GA says Y," "media mix model," "MMM," "incrementality," "geo lift," "holdout test," "how did you hear about us," "self-reported attribution," "dark social," or wants to instrument attribution themselves — "stitch my bookings to their source," "SavvyCal/Calendly attribution," "close the identify gap," "track conversions on a third-party domain," "first-party / self-hosted attribution." For event tracking setup and UTMs, see analytics. For ad-platform pixels/CAPI, see ads. For pipeline and CRM revenue reporting, see revops. For the AI-search attribution blind spot, see ai-seo.

日本語の概要は準備中です。原文の説明を表示しています。

Nexus-JPF/note-companion8702026年10月13日 更新

Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story or text adventure from this novel. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成有原著依据、可在目标平台完整游玩的游戏,编排游戏化拆解、概念选择、游戏与视觉设计、目标运行环境构建和证据化质量验证。用于小说转游戏、把这本书做成游戏、把小说改成互动小说 / 互动叙事 / 文字冒险游戏等需求。

日本語の概要は準備中です。原文の説明を表示しています。

zenstory-ai/novel-to-game8602026年10月15日 更新

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8572026年10月14日 更新

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8572026年10月14日 更新

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8572026年10月14日 更新

Turn a one-line description of a repetitive task into a reusable, self-guarding slash command. loop-forge diagnoses the task into one of 5 loop shapes (Batch / Pipeline / Refine / Watch / Explore), interviews for the blanks, and auto-injects two safety devices the user didn't know they needed — an independent verifier (maker ≠ checker) and a hardstop (a budget/count/cooldown ceiling) — then previews the result and stamps it as a `/command` they can run forever. Use when the user says "/loop", "/loop-forge", "/make-it-loop", "automate this", "make this repeatable", "turn this into a command", "do this for all 100 items", "do X every time Y happens", "generate several and pick the best", or otherwise wants to capture a recurring task as a reusable slash command instead of re-typing the prompt by hand. Works in any language: it interviews the user and writes the stamped command in the user's own language. Non-goal — it does not schedule unattended runs (launchd/cron) or publish externally on its own; it stamps the reusable command and stops there.

日本語の概要は準備中です。原文の説明を表示しています。

sangrokjung/claude-forge8572026年9月3日 更新

Use when security verification is needed - pre-commit security checks, vulnerability scanning, STRIDE threat analysis. Integrates with /handoff-verify --security and /commit-push-pr. CWE Top 25 based.

日本語の概要は準備中です。原文の説明を表示しています。

sangrokjung/claude-forge8572026年9月3日 更新

Use when verifying build/test/lint before commit, PR, or completion claims. Runs verification pipeline in fresh subagent context with auto-repair. Triggers on /handoff-verify, pre-commit check, build verification, test validation.

日本語の概要は準備中です。原文の説明を表示しています。

sangrokjung/claude-forge8572026年9月3日 更新

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8292026年10月15日 更新