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「event」の検索結果

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概要と使いどころ

Design microservices architectures with service boundaries, event-driven communication, and resilience patterns. Use when building distributed systems, decomposing monoliths, or implementing microservices.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7902026年10月15日 更新

Master modern JavaScript with ES6+, async patterns, and Node.js APIs. Handles promises, event loops, and browser/Node compatibility. Use PROACTIVELY for JavaScript optimization, async debugging, or complex JS patterns.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7902026年10月15日 更新

Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7902026年10月15日 更新

Implement memory-safe programming with RAII, ownership, smart pointers, and resource management across Rust, C++, and C. Use when writing safe systems code, managing resources, or preventing memory bugs.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7902026年10月15日 更新

Expert in secure frontend coding practices specializing in XSS prevention, output sanitization, and client-side security patterns. Use PROACTIVELY for frontend security implementations or client-side security code reviews.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7902026年10月15日 更新

Validate application configuration with schemas, environment checks, and runtime tests. Use when preventing configuration errors, checking deployment settings, or detecting configuration drift.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7902026年10月15日 更新

Implement Command Query Responsibility Segregation for scalable architectures. Use when separating read and write models, optimizing query performance, or building event-sourced systems.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7902026年10月15日 更新

Expert DevOps troubleshooter specializing in rapid incident response, advanced debugging, and modern observability. Masters log analysis, distributed tracing, Kubernetes debugging, performance optimization, and root cause analysis. Handles production outages, system reliability, and preventive monitoring. Use PROACTIVELY for debugging, incident response, or system troubleshooting.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7902026年10月15日 更新

Expert backend architect specializing in scalable API design, microservices architecture, and distributed systems. Masters REST/GraphQL/gRPC APIs, event-driven architectures, service mesh patterns, and modern backend frameworks. Handles service boundary definition, inter-service communication, resilience patterns, and observability. Use PROACTIVELY when creating new backend services or APIs.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7902026年10月15日 更新

Master software architect specializing in modern architecture patterns, clean architecture, microservices, event-driven systems, and DDD. Reviews system designs and code changes for architectural integrity, scalability, and maintainability. Use PROACTIVELY for architectural decisions.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7902026年10月15日 更新

Writing screenplays in the style of Ozu Yasujiro and Noda Kogo (小津安二郎・野田高梧) — distilled from six complete screenplays (晚春 Late Spring, 麦秋 Early Summer, 东京物语 Tokyo Story, 浮草 Floating Weeds, 秋日和 Late Autumn, 秋刀鱼之味 An Autumn Afternoon). Covers the "family member leaves" master plot, off-screen events / on-screen reactions, lie-driven plots, minimal-syllable confessions, go-between characters, faceless suitors, pillow-shot scene breaks, echoing objects, mirror characters, children's subplots as metaphor, displaced quarrels, the single-monologue rule, diminishing endings, Ozu's script format and stage-direction vocabulary. Use when the user wants to write a quiet family drama, a 小津风 / 侘寂 / 日常系 script, a story about marrying off a daughter, aging parents, or wants dialogue that says less and means more.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6902026年10月3日 更新

Premise, theme, controlling idea, subject selection and logline for scripts (前提/主题/立意/选材/戏核) — merged from Lajos Egri's premise-as-tyrant and dialectic, Robert McKee's controlling idea (value + cause) and idea/counter-idea, Neill Hicks' five premise questions, Lisa Cron's "third rail" (desire vs misbelief, origin scene, what-if), Julian Hoxter's logline and theme-attitude rule, Blake Snyder's logline/genre/title tests, and Lu Jun's Chinese craft chapters on 选材要严/开掘要深/视角要新/戏核要好/情节要奇. Use when turning a vague idea into a premise, finding what a story is really about, choosing a subject and angle, testing a logline, deciding the ending from the theme, or diagnosing a script that "has events but no story".

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6902026年10月3日 更新

Story structure for screenplays and stage plays (故事结构) — merged from Syd Field's paradigm and plot points, Blake Snyder's Save the Cat beat sheet and board, Robert McKee's Story (event/scene/sequence/act, inciting incident, progressive complications, crisis-climax-resolution, subplots, story triangle), Julian Hoxter's nine-beat model, Neill Hicks' three acts as attraction/anticipation/satisfaction, and Lu Jun's Chinese short-play structure (凤头猪肚豹尾, 起承转合, eight openings, eight endings, 入戏要快/脉络要清/高潮要高/转变要顺/变化要多). Use when outlining a script, placing plot points and midpoint, fixing a saggy second act, designing an opening or ending, diagnosing "nothing happens", choosing between linear and non-linear designs, or converting a premise into beats and cards.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6902026年10月3日 更新

Chinese opera playwriting for the qupai (曲牌体) system — 元杂剧, 明清传奇, 昆曲, 川剧高腔, where sung text is filled into fixed tune patterns (填词) rather than built from paired lines varied by metre. Covers stage vs study (李渔 vs 吴梅/王季烈), the 清曲/剧曲 switch, the zaju branch (四折一楔子, one 宫调 and one rhyme per act, 一人主唱, 题目正名), the chuanqi branch (出, 副末开场, 南北合套, 集唐下场诗), tune-filling (格律, 前腔/换头/幺, 衬字, 务头, 尾声, 四十禁), the seventeen 宫调 and their affects, 套数, 排场 alternation, the spoken-to-sung cue, 帮腔, adaptation, and modern practice. From 李渔《闲情偶寄》, 吴梅《顾曲麈谈》《曲学通论》, 王季烈《螾庐曲谈》, 孔尚任's 凡例, 关汉卿, 汤显祖, 魏明伦. Use when writing or revising a 曲牌体 script, choosing a 宫调 for an emotion, laying out a 套数, filling one tune pattern, writing a zaju act or a chuanqi scene, cutting an old 传奇 into a playable version, writing a modern qupai opera, or judging whether a famous script's prosody may be copied. Not for 京剧/豫剧/越剧, which are the banqiang system; see sw-chinese-opera-banqiang.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6902026年10月3日 更新

Prove that the file you are about to send, publish, or hand off IS the thing you mean — before it leaves your hands. Rebuild from source, check integrity, diff the derived artifact against its source, and require the recipient to echo what they received. Use before sending a paper/PDF for review, shipping a release or replication package, handing files to a coauthor or collaborator, uploading anything to an external reviewer or model, or publishing. Prevents an entire review/QA cycle from being spent on defects that exist only in the artifact, not in the work.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6632026年9月28日 更新

Scaffold a new TikZ diagram from the snippet gallery with prevention rules pre-applied (explicit node dimensions, coordinate map, directional edge labels). Compiles standalone, invokes tikz-reviewer with citations from tikz-measurement.md, and loops on revisions until APPROVED.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6632026年9月28日 更新

Compute statistical power, required sample size, and minimum detectable effect (MDE) for a study design, then write a registry-ready power section. Handles two-arm RCTs (with clustering / ICC and unequal allocation), multiple-arm corrections, and a simulation-based power option for non-standard designs (DiD/event-study, IV, panel). Use when user says "power analysis", "power calculation", "MDE", "minimum detectable effect", "how big a sample do I need", "is my study powered", "power for an RCT", or when /preregister needs a power section for an experiment. Produces a power/MDE table, power curves, and a methods paragraph to paste into a preregistration.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6632026年9月28日 更新

Use when adding Memory Events, Memory Tickets, memory-map.json, vault-references.json, PM Soul memory ownership, or Memory Curator routing to an agent repo.

日本語の概要は準備中です。原文の説明を表示しています。

agentlas-ai/Agentlas-OS1,5972026年10月17日 更新

Compose IRQL (Incident Response Query Language) queries for Kusto cybersecurity investigations. Translates natural language hunting questions into composable IRQL pipelines using Get_*, Extract_*, and Enrich_* functions. WHEN: IRQL query, security hunt, threat hunting KQL, incident response query, compose hunting pipeline, failed logins, phishing investigation, lateral movement, process execution, file creation events.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5732026年10月17日 更新

Azure Storage Services including Blob Storage, File Shares, Queue Storage, Table Storage, and Data Lake. Answers questions about storage access tiers (hot, cool, cold, archive), when to use each tier, and tier comparison. Provides object storage, SMB file shares, async messaging, NoSQL key-value, and big data analytics. Includes lifecycle management. USE FOR: blob storage, file shares, queue storage, table storage, data lake, upload files, download blobs, storage accounts, access tiers, storage tiers, hot cool cold archive, storage tier comparison, when to use storage tiers, lifecycle management, Azure Storage concepts. DO NOT USE FOR: SQL databases, Cosmos DB (use azure-prepare), messaging with Event Hubs or Service Bus (use azure-messaging).

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5732026年10月17日 更新

Debug Azure production issues on Azure using AppLens, Azure Monitor, resource health, and safe triage. WHEN: debug production issues, troubleshoot app service, app service high CPU, app service deployment failure, troubleshoot container apps, container app 503 or target port mismatch, troubleshoot functions, function telemetry missing or stopped after a config/connection-string change, troubleshoot AKS, VM RDP, Linux SSH, VM black screen, can't connect to VM, reset VM password, NSG or firewall blocking, kubectl cannot connect, kube-system/CoreDNS failures, pod pending, crashloop, node not ready, upgrade failures, analyze logs, KQL, insights, image pull failures, cold start issues, health probe failures, resource health, root cause of errors, troubleshoot event hubs, troubleshoot service bus, messaging SDK error, AMQP connection failure, message lock lost, lock renewal during long-running processing, service bus dead letter.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5732026年10月17日 更新

Prepare azd-based Azure projects for deployment: generates azure.yaml, infrastructure (Bicep/Terraform), and Dockerfiles for the Azure Developer CLI (azd) workflow. USE ONLY when the user explicitly wants to use azd as the deployment tool, or the project already has an azure.yaml file. DO NOT USE FOR: non-azd deployments, Python App Service code-only deploys (use python-appservice-deploy), or cross-cloud migration (use azure-cloud-migrate). WHEN: prepare app for azd, create azure.yaml, set up azd infrastructure, modernize app for Azure with azd, deploy with azd, function app, timer trigger, service bus trigger, event-driven function, managed identity, generate Bicep, generate Terraform, create and deploy to Azure.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5732026年10月17日 更新

Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5702026年10月9日 更新

Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5702026年10月9日 更新