Audit or rewrite AGENTS.md so it holds only lasting principles. Run it only when the user asks for it by name; never invoke it on your own.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Audit or rewrite AGENTS.md so it holds only lasting principles. Run it only when the user asks for it by name; never invoke it on your own.
日本語の概要は準備中です。原文の説明を表示しています。
Conduct a retrospective on a coding session.
日本語の概要は準備中です。原文の説明を表示しています。
Use Claude Code as an independent `claude -p` subagent when the user explicitly asks for Claude, wants a second-agent opinion from Claude, or asks to delegate a well-scoped task to Claude. Supports selecting `--model` and thinking/effort level with defaults of the current `opus` alias and `high`.
日本語の概要は準備中です。原文の説明を表示しています。
Refactor cleanly instead of layering sediment. Use for rename requests, stale or misleading names, legacy leftovers, changed scope, or when a change reveals duplicated concepts, local adapters, obsolete owners, redundant inputs or guards, compatibility wrappers, parallel abstractions, an over-large module that has accreted many responsibilities, or "just tack this on" pressure in any code area.
日本語の概要は準備中です。原文の説明を表示しています。
Implement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.
日本語の概要は準備中です。原文の説明を表示しています。
Explore UI and visual design with image generation, then iterate the real implementation against the user-selected concept. Use when brainstorming visual directions, offering mockup variants, or implementing an approved generated design; do not stop at the mockups or the first code approximation.
日本語の概要は準備中です。原文の説明を表示しています。
Make a showreel-grade motion-graphics launch video, with music, that introduces a CLI, library, or product from its repo. Use when asked for a launch, promo, sizzle, or showreel video, an animated intro for a project, or a video to post on X/social.
日本語の概要は準備中です。原文の説明を表示しています。
Use the local Codex CLI as an independent second agent. Two branches — (1) proactively run `codex review` for a second opinion after completing a substantive change, before presenting it as done or committing; (2) delegate a well-defined implementation task via `codex exec`, ONLY when the user explicitly asks for Codex to do it. Also covers how to prompt Codex.
日本語の概要は準備中です。原文の説明を表示しています。
Break large features into independently verifiable, human-reviewable slices under a feature directory in specs/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot gates, staged implementation plans, recursive fog-of-war reslicing, or proactive research into reference implementations/best practices before slicing. Pairs with your project's verification harness and screenshot gates (the browser checkpoints), [refactor-clean](../refactor-clean/SKILL.md) (review the materialized spec so the plan describes one-owner architecture, not the feature bolted on), [screenshot-critique](../../visual/screenshot-critique/SKILL.md) and [compare-screenshots](../../visual/compare-screenshots/SKILL.md) (the visual gates), and a code-review pass (audit each slice before it lands).
日本語の概要は準備中です。原文の説明を表示しています。
Use the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.
日本語の概要は準備中です。原文の説明を表示しています。
Run fast, progressive experiments to map tunable parameters and their effects. Use when optimizing code, prompts, configurations, or other artifacts against a goal or benchmark, or when a long research run needs a planned hypothesis queue, focused trials, and durable findings.
日本語の概要は準備中です。原文の説明を表示しています。
Hand a spec that is mid-implementation to another machine or another agent.
日本語の概要は準備中です。原文の説明を表示しています。
Audit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the next simple performance fixes.
日本語の概要は準備中です。原文の説明を表示しています。
Compare screenshots against the intended design, distinguishing approved references from historical baselines. Use for iterative implementation matching, before/after visual review, objective image telemetry, or checking a lone capture for flat, empty, or badly framed content.
日本語の概要は準備中です。原文の説明を表示しています。
Run [implement-spec](../implement-spec/SKILL.md) with Codex doing the implementation passes while you orchestrate, integrate, and review. Use when the user asks to implement a spec with Codex, or to run implement-spec with Codex as the implementer.
日本語の概要は準備中です。原文の説明を表示しています。
Audit the choices an implementing agent made, not its diff — a pure decision audit that traces the session's history into a choices ledger, changes no code, and never blocks an unsupervised run. Working code still embeds architecture the user never chose; surface it because future work inherits it. Use when the user wants to review the decisions the AI made on their behalf, before merging or committing AI-implemented work, when integrating a delegated subagent's pass, or when a fix "works" but might be a point fix.
日本語の概要は準備中です。原文の説明を表示しています。
Best-practice rulebook for a marketing site's pages, organized by page class — campaign landers, product pages, programmatic SEO trees, editorial. Use when writing or updating a landing/marketing page, wiring a campaign lander to an attribution identifier, changing site-wide nav/footer links, touching sitemap/robots/agent-readable surfaces, or auditing a public site's indexing, reachability, and conversion setup.
日本語の概要は準備中です。原文の説明を表示しています。
Implement a spec using the harness's goal feature.
日本語の概要は準備中です。原文の説明を表示しています。
Open image shots (screenshots, snapshot baselines, montages, renders) in ONE macOS Preview window so the user can eyeball them. Use when the user asks to open / show / pull up / review shots in Preview or Finder, or right after producing visual artifacts the user should look at before signing off.
日本語の概要は準備中です。原文の説明を表示しています。
Write and edit project docs (README/markdown) as a glossary of principles, not a mirror of the code. Use when creating or revising a README; when a doc enumerates exact scenes, scenarios, helpers, class ids, file lists, or command/flag matrices the code already holds; when trimming narrative or changelog out of a doc; or when deduplicating overlapping docs and wiring a root doc to its sub-docs.
日本語の概要は準備中です。原文の説明を表示しています。
Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's hands. Use when a request is ambiguous or underspecified, the codebase or domain is unfamiliar, the user will "know it when they see it", a reference implementation must be understood before porting, mid-build deviations from the plan need capturing, or a finished change needs buy-in or verified understanding before merge. Pairs with [write-spec](../write-spec/SKILL.md) — walk the quadrants to burn off fog before slicing, and feed the finished map into the spec.
日本語の概要は準備中です。原文の説明を表示しています。
Write tests that pin real behavior instead of implementation details, config values, or lucky samples. Use when adding tests for new behavior, writing a regression test, fixing a brittle or flaky test, reviewing a test diff, or when a test breaks after a refactor or config change that didn't change behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Closeout pass on a finished substantive change — sequence refactor-clean (shape), code-review (diff), and write-docs (docs) so all three run, in the order where each feeds the next. Use after implementing a slice or feature and before calling it done or committing; when the user asks for a final review, a cleanup-and-document pass, or to "review everything." For a diff-only audit, reach code-review directly.
日本語の概要は準備中です。原文の説明を表示しています。
Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. Use when adding or changing passes, shaders, buffers, textures, pipelines, frame orchestration, GPU resource lifetimes, or checks that judge rendered output.
日本語の概要は準備中です。原文の説明を表示しています。