One-time recovery when a shared checkout has drifted far from GitHub main: hundreds ahead/behind, stacked worktrees and PRs, a dirty tree nobody owns. Use when tempted to reset or force-push. NOT for the ordinary 30-minute release loop (operations/INTEGRATION_MAINTAINER.md).
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月21日 更新
The bar every automated test or guard must clear: green only when the real system works. Use when writing, fixing, or reviewing a test, mock, stub, fixture, snapshot, or self-test; adding a regression test for a bug; or about to call work done because tests pass.
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月21日 更新
The universal v3 right-click menu (EditableContextMenu / NonEditableContextMenu). Use when adding a right-click menu to a surface, fixing a fake menu with no Copy or Export, a missing Download as Markdown, or a bespoke per-surface menu. NOT for an assigned rollout shard (use context-menu-rollout).
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月21日 更新
Find and identify the CCSPlayerPawn_SnapEyeAngles function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the non-virtual SnapEyeAngles method. It is the one caller of the shared apply helper (CCSPlayerPawn_ApplyEyeAngleNetworkChange) that is NOT CCSPlayerPawn_SnapViewAngles. Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CCSPlayerPawn_SnapEyeAngles.py preprocessor (xref_funcs apply-helper, exclude_funcs SnapViewAngles). Trigger: CCSPlayerPawn_SnapEyeAngles, SnapEyeAngles
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Find and identify the CAttributeList_SetOrAddAttributeValueByName function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the econ attribute-list workhorse that sets an existing float attribute by name or appends a new one. Resolved via a durable caller anchor: the weapon paint-kit/wear/seed/kill-eater applier function, which is itself located by the literal econ keyvalue-system strings "set item texture prefab" / "set item texture wear" / "set item texture seed". This function backs weaponpaints-style plugins that programmatically set an econ item's paint kit / wear / seed / stickers. Trigger: CAttributeList_SetOrAddAttributeValueByName, SetOrAddAttributeValueByName
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Batch-dump vtables from IDA Pro MCP by searching mangled symbol patterns, then write a merged YAML file beside the binary. Use this skill when you need to find and export all vtables matching a name pattern (e.g., all GameSystem vtables) in one shot. Triggers: dump vtables, batch vtable dump, export vtables, dump all vtables matching pattern
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Create an Agent SKILL.md fallback for an existing find-XXXX finder that relies on a fragile discovery foundation — above all LLM_DECOMPILE (patterns C/D/E), which matches the decompiled shape of a predecessor function against a stored reference and breaks when a symbol is inlined or de-inlined in a way the reference does not cover. The generated fallback coexists with the preprocessor and runs only when it returns failure, recovering every target robustly by decompiling the predecessor and following the inline/de-inline boundary with semantic anchors. Use when a finder broke on a game update, or you want to durably backstop one before it does. The recipe generalizes to any finder foundation. Triggers: create agent skill fallback, add SKILL.md fallback, robust fallback for finder, backstop LLM_DECOMPILE finder, final guarantee skill
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Use when starting creative work (features, components, functionality, or behavior changes) to clarify user intent, requirements, and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Write content in David Dias's authentic voice. Use when Quill or any agent needs to create tweets, blog posts, emails, marketing copy, or any content that should sound like David wrote it. David's voice is personal and conversational, mixing professional insight with personal anecdotes. He shares failures openly, values community, and speaks directly to readers with honesty and warmth. Not corporate or overly polished.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Clone a GitHub repository and automatically build a Docker environment for local verification. Creates a verification workspace in WS/, sets up Docker files, launches the environment, and performs health checks.
日本語の概要は準備中です。原文の説明を表示しています。
Sunwood-AI-OSS-Hub/zero-cc☆ 32026年2月17日 更新
Expert knowledge of income and tax integrations in melosys-api. Use when: (1) Understanding Inntektskomponenten/A-inntekt lookups, (2) Debugging skattehendelser Kafka processing, (3) Understanding årsavregning triggered by skatteoppgjør, (4) Investigating income data for trygdeavgift calculations.
日本語の概要は準備中です。原文の説明を表示しています。
navikt/melosys-api☆ 22026年10月21日 更新
Expert knowledge of SED/EESSI integration in melosys-api. Use when: (1) Understanding SED document types (A001, A003, H-series, X008), (2) Debugging SED sending/receiving flows and RINA integration, (3) Working with BUC (Business Use Case) creation and management, (4) Understanding saga steps for SED handling (SEND_VEDTAK_UTLAND, SED_MOTTAK_RUTING), (5) Troubleshooting mottakerinstitusjoner (recipient institutions) issues.
日本語の概要は準備中です。原文の説明を表示しています。
navikt/melosys-api☆ 22026年10月21日 更新
Expert knowledge of trygdeavgift (social insurance charge) domain in melosys-api. Use when: (1) Understanding avgift calculation for different member types, (2) Debugging årsavregning (annual reconciliation) processing, (3) Understanding fakturering flow to OEBS/faktureringskomponenten, (4) Investigating avgiftssatser and calculation rules per year, (5) Understanding skatteforhold and inntektskilder, (6) Debugging trygdeavgiftsperiode generation and storage, (7) Understanding the 25% rule and minstebeløp calculations.
日本語の概要は準備中です。原文の説明を表示しています。
navikt/melosys-api☆ 22026年10月21日 更新
Modular monolith architecture overview for melosys-api. Use when needing to understand module structure, dependencies between modules, where to place new code, or when changes in one module might affect others. Triggers: "architecture", "module dependencies", "where should I put", "which modules", "dependency graph".
日本語の概要は準備中です。原文の説明を表示しています。
navikt/melosys-api☆ 22026年10月21日 更新
Expert knowledge of EESSI integration via EUX/RINA in melosys-api. Use when: (1) Understanding BUC lifecycle and SED exchange (A-series A001-A012, X-series X001-X013, plus H_BUC/UB_BUC), (2) Debugging SED sending/receiving via EessiClient (opprettBucOgSed, sendSedPåEksisterendeBuc, X008 invalidation, X009 purring), (3) Understanding LA_BUC types and their purposes, (4) Investigating EUX API errors, RINA case (rina saksnummer / saksrelasjon) lookup, (5) Understanding mottakerinstitusjoner / institution catalog lookup.
日本語の概要は準備中です。原文の説明を表示しています。
navikt/melosys-api☆ 22026年10月21日 更新
Propose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.
日本語の概要は準備中です。原文の説明を表示しています。
TanglmChris/keel☆ 22026年10月20日 更新
Researches a question to something usable — a verdict with a flip condition, a versioned playbook or a graded report — every claim tagged by evidence. Trigger on which X should I pick (even from pasted pages), is Y worth it, compare A vs B, go/no-go, research this, deep research, fact-check a doc, write or merge a reference guide or playbook, grade a research report, read a bot-blocking source (Reddit, YouTube, X), or map an unfamiliar repo before contributing (entry points, flows, where to change X); or say researchscribe (verdict, playbook, research, verify, sources, map, refresh). Code review is engineering tooling's; fiction canon is lorescribe's; messages commscribe's; prompt model picks promptwright's; skill niches skillwright's; config rigwright's; brands brandscribe's.
日本語の概要は準備中です。原文の説明を表示しています。
revenantworks/claude-skills☆ 22026年10月20日 更新
Paces a Claude subscription's usage — how fast to spend this week, what can still run at N% weekly, whether planned work fits before a reset. Reads the 5-hour, weekly, per-model and CI-minutes meters, sets a spend mode (normal, pace, turbo, overnight, work-day, owner-away, reset-eve) and re-cuts waves that don't fit. Also when something ate usage overnight, CI minutes run low, context runs high (compact or clear?), a new model needs a measured baseline, or which skill or subagent used tokens; or say pacewright (check, mode, fit, context, uba, baseline, spend, refresh). The plan table is dispatchwright's; the handoff, handoffwright's; one artifact's cost, skillwright's slim; the meter statusline, rigwright's; a scheduled check, agentwright's.
日本語の概要は準備中です。原文の説明を表示しています。
revenantworks/claude-skills☆ 22026年10月20日 更新
Interviews a request until no essential choice is left to guess, then hands the settled decisions on. Trigger on 'grill me', 'interview me before you build', 'stress-test this idea', 'ask me questions until it's clear', 'what am I missing before we start', or a vague plan, feature, prompt or skill where a wrong build costs more than questions. Or say grillwright (grill, record, resume, questionnaire — for someone else to answer, docs — check against glossary and ADRs). Builds nothing — prompts are promptwright's, skills skillwright's, agents agentwright's, game code slicesmith's, what a running agent may do gatewarden's, even asked as a grill.
日本語の概要は準備中です。原文の説明を表示しています。
revenantworks/claude-skills☆ 22026年10月20日 更新
Designs, hardens and audits the system around an agent that runs on its own — bot, scheduled task, routine, automation — all but the prompt text. Trigger for guardrails, kill switches, cadence and loop pacing (cron, wake, /loop), retries and failures, output contracts, protected resources, handoffs between agents, or isolating untrusted email and web content; to emit a spec as a Cowork task, routine, scheduled task or CI job; or say agentwright (emit, audit, refresh); it never schedules or runs one. Prompt text is promptwright's; CLAUDE.md, rigwright's; skills, skillwright's; runtime grants and credentials, gatewarden's scan; code threats, a security harness's.
日本語の概要は準備中です。原文の説明を表示しています。
revenantworks/claude-skills☆ 22026年10月20日 更新
Layout structure for web interfaces, from grouping and alignment to reading order, progressive disclosure, and adaptive breakpoints. Use when structuring a page or component, spacing or aligning controls, deciding what collapses at small sizes, handling RTL layout direction, or reviewing frontend code for layout. Triggers on layout, spacing, alignment, grouping, negative space, whitespace, visual hierarchy, reading order, progressive disclosure, breakpoints, responsive layout, container queries, safe area, full-bleed, edge-to-edge, layout margins, RTL layout, logical properties.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/waynesutton-ai☆ 22026年9月8日 更新
Check the current app's pinned Convex components against recommended versions and upgrade them behind a build gate.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/waynesutton-ai☆ 22026年9月8日 更新
Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/waynesutton-ai☆ 22026年9月8日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/waynesutton-ai☆ 22026年9月8日 更新