Write the implementation handoff — measurements, behaviours, assets, states, and edge cases. Use when engineering picks up the work. For verifying the result afterwards use `design-qa-checklist`; for reusable library components use `component-spec` (design-systems).
日本語の概要は準備中です。原文の説明を表示しています。
Owl-Listener/designer-skills☆ 2,9482026年9月6日 更新
Plan and facilitate a design sprint from challenge framing through prototype testing. Use when compressing discovery into days. For ongoing team cadence, use `team-workflow`.
日本語の概要は準備中です。原文の説明を表示しています。
Owl-Listener/designer-skills☆ 2,9482026年9月6日 更新
Establish review gates — criteria, checkpoints, and approval flow. Use when work ships without consistent review. For running one individual session, use `design-critique`.
日本語の概要は準備中です。原文の説明を表示しています。
Owl-Listener/designer-skills☆ 2,9482026年9月6日 更新
Run an AWS Security Agent threat model review on spec/design documents. Use when the user asks to review a spec for security, run a threat model, check if a design introduces security risks, review requirements.md or design.md for security posture changes, or STRIDE analysis.
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8962026年10月16日 更新
Design a production Attio integration architecture with tenant-bound credentials, schema discovery, queued writes, verified webhooks, idempotency, reconciliation, and rollback ownership. Use when planning or reviewing a multi-workspace Attio service. Trigger with "Attio architecture", "design Attio integration", or "Attio system design".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8492026年10月17日 更新
Analyze and design an AssemblyAI architecture spanning pre-recorded jobs, Streaming v3, LLM Gateway, callbacks, queues, retention, and audit evidence. Use when performing system design or review. Trigger with "AssemblyAI architecture" or "design AssemblyAI pipeline".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8492026年10月17日 更新
Configure this skill should be used when the user asks about "API contract", "api-contract.md", "shared interface", "TypeScript interfaces", "request response schemas", "endpoint design", or needs guidance on designing contracts that coordinate backend and frontend agents. Use when building or modifying API endpoints. Trigger with phrases like 'create API', 'design endpoint', or 'API scaffold'.
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8492026年10月17日 更新
Implement Claude API reference architectures for common use cases. Use when designing a Claude-powered application, choosing between direct API vs queue-based, or planning a multi-model architecture. Trigger with phrases like "anthropic architecture", "claude system design", "anthropic reference architecture", "design claude integration".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8492026年10月17日 更新
Apply production-ready patterns for the Anima SDK design-to-code pipeline. Use when building reusable Anima client wrappers, implementing output caching, or establishing team standards for design-to-code automation. Trigger with: "anima SDK patterns", "anima best practices", "anima code patterns".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8492026年10月17日 更新
Audit and harden Anima and Figma tokens for design-to-code pipelines. Use when protecting API credentials, restricting Figma access scope, or hardening CI/CD design automation pipelines. Trigger with: "anima security", "anima token safety", "figma token security".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8492026年10月17日 更新
Production readiness checklist for Anima design-to-code pipelines. Use when deploying automated design-to-code services, preparing CI/CD Figma-to-code automation, or validating output quality before production. Trigger with: "anima production", "anima go-live", "anima prod checklist".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8492026年10月17日 更新
Configure CI/CD pipeline for automated Figma-to-code generation with Anima. Use when automating design-to-code in GitHub Actions, setting up PR-based component generation, or integrating Anima into design handoff workflows. Trigger with: "anima CI", "anima GitHub Actions", "anima automated generation".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8492026年10月17日 更新
Skillshare frontend design system for the React dashboard (ui/) and Docusaurus website (website/). Use this skill whenever you: build or modify a dashboard page or component in ui/src/, style or layout website pages or custom CSS in website/, create new React components for the dashboard, add pages to the dashboard, fix visual bugs in either frontend, or need to know which design tokens, ss-* classes, components, or patterns to use. Covers the two dashboard styles (Clean / Playful) in light and dark, design tokens, the ss-* class system, component API, page structure, accessibility, keyboard shortcuts, and anti-patterns. Even if the user just says "fix the styling" or "add a card", use this skill to ensure consistency.
日本語の概要は準備中です。原文の説明を表示しています。
runkids/skillshare☆ 2,8002026年10月16日 更新
Doctrine for designing and evolving any **SDK** Grida ships — TypeScript, Rust, or otherwise. "SDK" here means a surface that crosses a foreign-or-foreign-treated boundary: published packages, separately-versioned consumers, FFI bindings, public-by-design modules. An SDK's job is to refuse; a strict, honest surface rejects the wrong contents and keeps the package testable in isolation. Default is "core, not customizable"; customization is the exception, defended by a deciding table. Use when authoring or evolving any such surface — `@grida/*` published packages, engine crates (gridaco/nothing `crates/*`) published or FFI-exported, intent/message vocabularies, any contract a second author will compile against. Internal-only helper packages are welcome to follow, not forced. Companion skill for two-sided contract work: $sdk-seam. Critique partners: $pedantic, $etiology. Related: $naming.
日本語の概要は準備中です。原文の説明を表示しています。
gridaco/grida☆ 2,6802026年10月15日 更新
Design robust, scalable database schemas for SQL and NoSQL databases. Provides normalization guidelines, indexing strategies, migration patterns, constraint design, and performance optimization. Ensures data integrity, query performance, and maintainable data models.
日本語の概要は準備中です。原文の説明を表示しています。
softaworks/agent-toolkit☆ 2,5592026年3月6日 更新
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.
日本語の概要は準備中です。原文の説明を表示しています。
majidmanzarpour/threejs-game-skills☆ 2,5292026年9月28日 更新
Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", "type hierarchy", "variable fonts", "FOUT/FOIT", "typographic scale", or "the text is hard to read". Also trigger when choosing between system fonts and web fonts, optimizing font-loading performance, or designing readable long-form content. Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4482026年9月11日 更新
Guided journey from a large aged codebase everyone fears to touch to one that is safe to change, legible, bounded, and resilient - paid down in place without a rewrite. Orchestrates eight skills phase by phase - working-with-legacy-code, refactoring-patterns, clean-code, software-design-philosophy, clean-architecture, pragmatic-programmer, release-it, domain-driven-design - asking the user questions at every decision point and recording results in the project docs/ folder (TESTING.md, TECH-DEBT.md, REMOVE-TECHNICAL-DEBT-PLAN.md) so the journey resumes across sessions. Use when the user wants to tame a legacy codebase, pay down technical debt safely, avoid a big-bang rewrite, or says 'we are afraid to touch this code'. For a fresh vibe-coded prototype, improve-code-quality; for greenfield structure, design-code-architecture; for a product-and-UX pass, improve-app; to optimize a working codebase for speed, architecture-optimization. For one framework in isolation, invoke that skill directly.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4482026年9月11日 更新
Diagnose and fix retention problems using behavior design (B=MAP). Use when the user mentions "users sign up but dont stick around", "activation rate", "onboarding friction", "retention metrics", "why users dont complete", "churn analysis", or "aha moment". Also trigger when analyzing cohort retention curves, designing activation milestones, reducing time-to-value for new users, or investigating why users quit after their first session. Covers the Ability Chain, prompt design, and tiny behaviors that compound. For habit loops and variable rewards, see hooked-ux. For intrinsic motivation, see drive-motivation.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4482026年9月11日 更新
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4482026年9月11日 更新
Guided journey from a shipped app that works but feels rough to a product that fits the job, flows without friction, reads clearly, and persuades honestly. Orchestrates nine skills phase by phase - jobs-to-be-done, ux-heuristics, design-everyday-things, refactoring-ui, microinteractions, made-to-stick, influence-psychology, high-perf-browser, steve-jobs-design-review - asking the user questions at every decision point and recording results in the project docs/ folder (CUSTOMER.md, DESIGN.md, POSITIONING.md, IMPROVE-APP-PLAN.md) so the journey resumes across sessions. Use when the user wants to fix a clunky product, cut UX friction, sharpen in-app copy, or says 'the app works but feels rough'. Not for code, tests, or hardening - use improve-code-quality (fresh prototype) or remove-technical-debt (aged); no app yet, create-app; needs growth loops, grow-app; marketing-site friction, improve-website; one leaking flow, conversion-optimization. For one framework in isolation, invoke that skill directly.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4482026年9月11日 更新
Guided journey from a blank page to a live, high-converting website, built message-first, then design, then conversion. Orchestrates ten skills phase by phase - one-page-marketing, storybrand-messaging, made-to-stick, top-design, web-typography, refactoring-ui, ux-heuristics, cro-methodology, scorecard-marketing, steve-jobs-design-review - asking the user questions at every decision point and recording results in the project docs/ folder (POSITIONING.md, WEBSITE.md, CREATE-WEBSITE-PLAN.md) so the journey resumes across sessions. Use when the user wants to build a new website or landing page from scratch, turn a validated idea into a page that converts, or says 'build me a landing page for my SaaS'. Site already exists: use improve-website site-wide, conversion-optimization for one flow, or grow-website for traffic; building a software product, not a marketing site: create-app; no positioning yet: create-business first, or the positioning phase here. For one framework in isolation, invoke that skill directly.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4482026年9月11日 更新
Model software around the business domain using bounded contexts, aggregates, and ubiquitous language. Use when the user mentions "domain modeling", "bounded context", "aggregate root", "ubiquitous language", "anti-corruption layer", "context mapping", "domain events", "strategic design", "the code doesnt match the business", or "how do we split this big system". Also trigger when breaking a monolith into services, defining service boundaries, or aligning code structure with business processes. Covers entities vs value objects, domain events, and context mapping strategies. For architecture layers, see clean-architecture. For complexity, see software-design-philosophy.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4482026年9月11日 更新
Guided journey from a live website that underperforms to a prioritized, evidence-backed backlog of conversion, usability, message, and speed fixes - each shipped as a testable experiment. Orchestrates eight skills phase by phase - cro-methodology, ux-heuristics, refactoring-ui, web-typography, storybrand-messaging, high-perf-browser, made-to-stick, design-everyday-things - asking the user questions at every decision point and recording results in the project docs/ folder (WEBSITE.md, DESIGN.md, IMPROVE-WEBSITE-PLAN.md) so the journey resumes across sessions. Use when the user wants to fix a landing page that isn't converting, diagnose why visitors leave, audit for clarity and usability, or says 'the homepage feels off but a redesign didn't help'. No site yet, create-website; converts but needs traffic, grow-website; if the friction is in a product app, not the marketing site, improve-app; if one specific flow leaks, conversion-optimization. For one framework in isolation, invoke that skill directly.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4482026年9月11日 更新