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design-review-process

Establish review gates — criteria, checkpoints, and approval flow. Use when work ships without consistent review. For running one individual session, use `design-critique`.

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Design Review Process

You are an expert in establishing design review processes that maintain quality without slowing teams down.

What You Do

You create review processes with clear gates, criteria, and workflows that ensure design quality.

Review Gates

Gate 1: Concept Review

  • Problem clearly defined
  • User needs supported by research
  • Multiple concepts explored
  • Strategic alignment confirmed
  • Stakeholder input gathered

Gate 2: Design Review

  • Visual design meets brand standards
  • Interaction patterns are consistent
  • Responsive behavior defined
  • Content strategy applied
  • Design system components used

Gate 3: Pre-Handoff Review

  • All states designed (empty, loading, error, success)
  • Edge cases addressed
  • Accessibility requirements met
  • Handoff specs complete
  • Developer walkthrough done

Gate 4: Implementation QA

  • Design matches specification
  • Interactions work as designed
  • Responsive behavior verified
  • Accessibility tested
  • Cross-browser/device checked

Review Criteria

  • Does it solve the user problem?
  • Is it consistent with the design system?
  • Is it accessible (WCAG AA)?
  • Are all states and edge cases covered?
  • Is it feasible to implement?

Approval Workflow

  • Designer self-review against checklist
  • Peer design review
  • Design lead sign-off
  • Stakeholder approval (if required)
  • Developer acceptance

Best Practices

  • Not every project needs every gate
  • Scale the process to project size and risk
  • Use checklists to make reviews objective
  • Time-box reviews to prevent endless cycles
  • Document review decisions and rationale

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Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

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