Draws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work. A thin uniform indigo outline (1.4 px at 480 wide) runs around mostly white fills. Sparse flat accents (teal, sage, coral, mustard, lavender, peach wood) cover under 7% of the card. Pale lavender 1 px background decor (brick clusters, pendant lamps, framed posters) sits behind, and a long floor line with end dashes runs under it all. Covers the palette, line weights, heads and hands from a parts toolkit, composition and a render-critique loop. Use when asked for line-art, thin-line or outline illustrations, indigo line art, office, desk, home-workspace, remote-work or team scenes, or interior spot illustrations for empty states, onboarding screens, 404 pages, blog headers, feature spots, landing sections or marketing cards.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the root, accelerating and stretching as it climbs) instead of scrolling, a temperature ramp from a white-hot core a little above the fuel through yellow and orange to deep red tips, broad brighter licks inside, walls of fire broken into clumps of separate tongues of very different heights with notches between them and licks that detach and go out, a fire whirl wound in helical sheets with a waist and a blue root; charcoal smoke drawn premultiplied over the frame and lit only by the fire (cauliflower billows for a burst, a thin streaked curtain off a grass-fire front, fibrous wisps off small fires, ragged hot cracks inside a burst's smoke); embers and sparks that drift on a curl field, cool from white through orange to red and fall as ash; heat haze as refraction; firelight shared with the world; a world-space heat map that makes the ground's needles smoulder as hairlines and its pockets breathe; and gentle ink impact frames limited to three flashes a second. Use for fire or flame skills, fireballs, fire waves or breath, rings of fire, fire tornadoes or whirls, burning ground, wildfire fronts, smoke columns, embers, smouldering aftermath, "fire and smoke", "realistic fire", "flame thrower", "inferno", "burning field" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 burned-ground floor with failure-mode switches.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefiltered with PMREM. Use when metal looks like grey plastic, a dull blur, or a black hole; when blades, tools, rings, ingots, hardware or product metal need reflections with edges and structure; or when a finish needs scratches, streaks, fingerprints and bevels that catch light.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball. A ray-marched water orb whose surface swells, rings and deforms in place: it refracts the frame behind it with an inverted horizon, has a silver rim and sharp highlights, and shows a faint caustic web on its far wall. Streams wound up from tide pools as uneven beaded ropes with silver edges, drips and shed drops. A lash that unspools from the orb, whips and pours into a pool under a torn, lopsided splash crown of aerated white water with spikes breaking into drops. Analytic ripple rings and rain on the pools. Crystals traced against their own half-space planes (Snell, Fresnel, total internal reflection, exit dispersion, Beer–Lambert, fracture discs, a white-hot root glow and a resonance band that climbs the stone), growing out of the water in a draining veil, then shattering into Voronoi shards that fall, tumble and rest with real contact on a heightfield. Caustics on the pool floor, and a moonlit tidal rock flat: rock banks traced from target images onto a world grid, flat mirror pools, a moon-glitter column of micro-facet glints, and a moon disc with maria. Use for water or ice-crystal skills, water orbs or bubbles, water whips, jets or tentacles, splash impacts, tide pools, rain, crystal growth or eruption, crystal resonance, shattering glass or quartz, caustics, wet-stone night scenes, moon reflections on water, "water and crystal", "hydro", "clear water VFX", "crystal shatter" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 low-tide floor with failure-mode switches.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Metaplex development on Solana — NFTs, tokens, compressed NFTs, candy machines, token launches, autonomous agents. Use when working with Token Metadata, Core, Bubblegum, Candy Machine, Genesis, Agent Registry, or the mplx CLI.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7492026年8月20日 更新
Find businesses, leads, emails, reviews, ratings, and contact details from Google Maps. Use for requests such as "find dentists in Berlin", "scrape Google Maps", "get local business leads", or "collect Google Maps reviews". Runs the open-source scraper locally with Docker and guides nontechnical users through setup, monitoring, and results.
日本語の概要は準備中です。原文の説明を表示しています。
gosom/google-maps-scraper☆ 6,5072026年9月24日 更新
Audit Claude Code agents, skills, and commands for quality and production readiness. Use when evaluating skill quality, checking production readiness scores, or comparing agents against best-practice templates.
日本語の概要は準備中です。原文の説明を表示しています。
FlorianBruniaux/claude-code-ultimate-guide☆ 6,1872026年10月16日 更新
Review Apache Pinot correctness when null handling, numeric types, dispatch, or resource lifecycles change.
日本語の概要は準備中です。原文の説明を表示しています。
apache/pinot☆ 6,1582026年10月17日 更新
This skill helps users extract structured data from Reddit posts and comments via BrowserAct API. Agent should proactively apply this skill when users express needs like analyzing competitor mentions on Reddit, tracking brand sentiment in Reddit comments, extracting Reddit discussions for market research, finding popular Reddit posts by keywords, monitoring community feedback on specific topics, gathering user reviews from Reddit threads, searching for Reddit posts within a specific date range, sorting Reddit discussions by relevance or hotness, compiling nested Reddit comments for deep analysis, building a structured dataset of Reddit conversations, discovering trending topics in specific subreddits, or monitoring social media activity for specific brands on Reddit.
日本語の概要は準備中です。原文の説明を表示しています。
browser-act/skills☆ 6,1532026年8月24日 更新
This skill is designed to help users automatically extract reviews from Google Maps via the Google Maps Reviews API. Agent should proactively apply this skill when users request to find reviews for local businesses (e.g., coffee shops, clinics), monitor customer feedback for a specific brand or location, analyze sentiment of reviews for competitors, extract reviews for a chain of stores or services, track reputation of a local restaurant, gather user testimonials for a specific venue, conduct market research on service quality of local businesses, monitor reviews for a new retail location, collect feedback on public attractions or parks, identify common complaints for a specific service provider, research the best-rated places in a city, analyze recurring themes in reviews for a specific industry.
日本語の概要は準備中です。原文の説明を表示しています。
browser-act/skills☆ 6,1532026年8月24日 更新
Guides a user through collecting the credentials needed to deploy their own copy of Open Harness, deploying this repo on Vercel, and completing first-run setup. Use for requests about deploying, self-hosting, configuring credentials, or getting started with a fork of this app.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/open-agents☆ 5,8472026年8月29日 更新
Prepare, audit, or revise Nature-ready Data Availability statements, data repository plans, dataset citations, and FAIR metadata checklists for manuscripts. Use when the user asks about Nature data availability, research data sharing, repository selection, accession numbers, restricted or sensitive data, source data, supplementary datasets, DataCite-style dataset references, FAIR metadata for academic publication, or Chinese-to-English data availability wording for Chinese-speaking authors preparing Nature-family submissions.
日本語の概要は準備中です。原文の説明を表示しています。
Galaxy-Dawn/claude-scholar☆ 5,8112026年9月23日 更新
Use when a user asks what SenseNova Team Harness is, wants an introduction or overview, is getting started, or is deciding whether it fits — a self-hosted workspace where people and local AI agents collaborate on conversations, projects, work items, and artifacts. Covers its core concepts (Workspace, Project, Conversation, Agent, WorkItem, Resource, Artifact, Local Computer), main capabilities, how to run it, and the basic usage flow.
日本語の概要は準備中です。原文の説明を表示しています。
OpenSenseNova/SenseNova-Skills☆ 5,7632026年10月9日 更新
Use for TeamHarness message delivery details after a flow has decided a message must be sent: current-session reply, NO_REPLY, cross-room/cross-channel message tool payloads, PROJECT_REQUESTED task-room handoff, and requester replyRoute reports. Do not use to choose work mode, create rooms, delegate, check, or accept tasks.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/AgentTeams☆ 5,7622026年10月17日 更新
Use to understand TeamHarness team roles, responsibility boundaries, and who owns project, task, runtime, and control-plane work.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/AgentTeams☆ 5,7622026年10月17日 更新
Use for TeamHarness shared workspace paths, filesync, artifact publication, and Matrix room file boundaries, including artifact publish_file and task/project deliverables. Do not use for message routing or project state changes.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/AgentTeams☆ 5,7622026年10月17日 更新
Use for TeamHarness room classification and Matrix task-room setup: roomflow describe_room, roomflow create_task_room, source/requester room vs task room detection, project-scoped task-room reuse, and invite handling. Do not use for projectflow, taskflow, or message delivery.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/AgentTeams☆ 5,7622026年10月17日 更新
Use when you act as Leader and maintain durable TeamHarness project state for Quick Task or Project Work: create_quick_project, create_project, plan_dag, plan_loop, ready_nodes, resolve_project, accept_task_result, project completion, and requester report state. Do not use to create Matrix task rooms or send messages.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/AgentTeams☆ 5,7622026年10月17日 更新
Assess tests for an identified code or test change, feature, PR or commit. USE FOR: review changed behavior or regression tests, prove pre-fix/missing behavior is detected, revision-bound red-green evidence. Polyglot. DO NOT USE without an identified change: hypothetical mutations or general suite blind spots (test-gap-analysis). Also exclude per-test readiness/A-F grades (grade-tests), coverage (coverage-analysis), new suites (code-testing), or mutation engines.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6552026年10月17日 更新
Author and review GitHub Actions workflow YAML safely so syntactically-valid YAML can't ship a workflow that GitHub Actions refuses to run. USE FOR: editing, adding, or reviewing any file under .github/workflows/, writing run-name/name/if/env/run values that contain ${{ }} expressions, diagnosing a run that fails with 'This run likely failed because of a workflow file issue' and no jobs starting, deciding when a workflow scalar must be quoted, validating workflows with actionlint. DO NOT USE FOR: authoring application YAML unrelated to GitHub Actions, Azure Pipelines, GitLab CI, or non-workflow YAML. SCOPE: this skill covers *syntactic/structural* correctness of workflow YAML (quoting, parsing, actionlint); for *semantic and functional* workflow design (what a workflow should do, agentic-workflow behavior), see .github/agents/agentic-workflows.agent.md — the two are complementary. INVOKES: actionlint (downloaded pinned binary) plus git/grep for inspection.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6552026年10月17日 更新
Grade curated individual tests for readiness, A-F quality and improvements. ALWAYS USE FOR: grade tests, review only a named test, per-test readiness or quality bands for supplied methods, bodies, file spans or bounded PR diffs, including existing tests. Return Pass/Failed/Uncertain/Not applicable; unresolved/empty scopes omit grades. Compose read-only per-test evidence. Polyglot. DO NOT USE FOR: suite audits (test-engineer/test-anti-patterns), concrete fix/feature detection proof (test-value-evidence), writing/fixing tests, or coverage.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6552026年10月17日 更新
Guide for optimizing MSBuild incremental builds. USE FOR: builds slower than expected on subsequent runs, 'nothing changed but it rebuilds anyway', diagnosing why targets re-execute unnecessarily, fixing broken no-op builds. Covers 8 common causes: missing Inputs/Outputs on custom targets, volatile properties in output paths (timestamps/GUIDs), file writes outside tracked Outputs, missing FileWrites registration, glob changes, Visual Studio Fast Up-to-Date Check (FUTDC) issues. Key diagnostic: look for 'Building target completely' vs 'Skipping target' in binlog. DO NOT USE FOR: first-time build slowness (use build-perf-baseline), parallelism issues (use build-parallelism), evaluation-phase slowness (use eval-performance), non-MSBuild build systems.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6552026年10月17日 更新
Guide for diagnosing and improving MSBuild project evaluation performance. USE FOR: builds slow before any compilation starts, high evaluation time in binlog analysis, expensive glob patterns walking large directories (node_modules, .git, bin/obj), deep import chains (>20 levels), preprocessed output >10K lines indicating heavy evaluation, property functions with file I/O ($([System.IO.File]::ReadAllText(...))), multiple evaluations per project. Covers the 5 MSBuild evaluation phases, glob optimization via DefaultItemExcludes, import chain analysis with /pp preprocessing. DO NOT USE FOR: compilation-time slowness (use build-perf-diagnostics), incremental build issues (use incremental-build), non-MSBuild build systems.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6552026年10月17日 更新