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cccskills

「nim」の検索結果

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概要と使いどころ

Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,9612026年10月16日 更新

Explains how a website, a visual effect or an animation was built, from a live URL or a screenshot.

日本語の概要は準備中です。原文の説明を表示しています。

jakubkrehel/skills7,9602026年10月13日 更新

better-ui

無料

Polishes the surfaces, icons and motion in your project with exact values for border radius, optical alignment, shadows, icon states and animation.

日本語の概要は準備中です。原文の説明を表示しています。

jakubkrehel/skills7,9602026年10月13日 更新

Unified guide for authoring dashboard panel components in vanilla TypeScript — covers the authoritative Panel base class (grid-span persistence, dual resize handles, radar loading animation, exponential-backoff error countdown, data/new badge helpers, full destroy() cleanup), localStorage state via loadMap/saveMap, exponential-backoff retry, and CircuitBreaker integration. Shows how to wrap any existing fetchX() service call with CircuitBreaker.execute() as a one-liner and clarifies when each resilience layer is appropriate.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7542026年8月13日 更新

Diagnose and resolve file access issues by verifying directory structure, reading multiple files in parallel batches, running combined shell property checks (head/wc-l) in the same iteration as directory listing, and validating TypeScript import patterns — all with built-in guidance to minimize total iteration count.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7542026年8月13日 更新

Verify a file's first N lines and total line count in one shell call using head and wc -l with an echo separator, minimizing read operations and shell iterations.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7542026年8月13日 更新

Report tool failures transparently and attempt minimal viable output with disclaimers

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7542026年8月13日 更新

aflpp

無料

Sets up and runs AFL++ for multi-core fuzzing of C/C++ projects built with afl-clang-fast or afl-gcc-fast. Covers instrumentation modes, parallel main and secondary campaigns, persistent mode, corpus minimization, and crash triage. Use when scaling fuzzing across cores, fuzzing a mature C/C++ codebase, reading the afl-fuzz status screen, or moving on after libFuzzer has plateaued.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5772026年10月16日 更新

Use for NVIDIA-related requests where an NVIDIA skill might help, even if the user did not ask for a skill. Trigger on NVIDIA products, hardware, software, SDKs, GPUs, Jetson/JetPack/L4T/BSP/SDK Manager/driver/flashing/setup, CUDA, NIM, NeMo, Omniverse/OpenUSD/SimReady, RAPIDS/cuDF, cuPyNumeric, cuOpt, Dynamo, Holoscan, TensorRT, DeepStream, VSS, TAO, NGC/NVCF. Do not use for generic non-NVIDIA route, optimize, deploy, AI, video, data, or infrastructure tasks.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4532026年10月8日 更新

Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4532026年10月8日 更新

Use only when the user asks to produce a finished multi-scene narrator-led video and explicitly requests a faceless channel, YouTube automation, narrated explainer/story/education, documentary, storybook or myth retelling, or kids song video. Topic alone is never enough: a generic video of/about something, including a historical topic, uses ordinary video generation. Do not use for planning or ideas, single clips, silent animation, image-to-video, footage edits, ads, product demos, or UGC. This workflow requires a consistent non-photoreal style, reusable assets, narrator voiceover, and burned subtitles.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4532026年10月8日 更新

Complete guide for building beautiful apps with Expo Router. Covers fundamentals, styling, components, navigation, animations, patterns, and native tabs.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4532026年10月8日 更新

Diagnose and fix failing CircleCI builds quickly and safely. Use when users ask to investigate failed CircleCI jobs, triage flaky pipelines, identify root causes from logs, and implement minimal fixes in configuration, test setup, or build-related code paths.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4532026年10月8日 更新

Render WebGL-accelerated data visualizations with Three.js, raw WebGL, deck.gl, luma.gl, PixiJS, Sigma.js, Plotly WebGL traces, ECharts GL, CesiumJS, Babylon.js, or related GPU libraries. Use when the visualization needs true spatial structure, dense 2D or 3D GPU rendering, particle or flow animation, volumetric views, or interactive exploration that adds real analytical value.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4532026年10月8日 更新

Create any visual design using Adobe Express templates — flyers, posters, social media posts (Instagram, Facebook, LinkedIn), business cards, invitations, greeting cards, resumes, cover letters, brochures, newsletters, certificates, presentations, YouTube thumbnails, email headers, logos, menus, and labels. Use this skill whenever the user wants to make, design, or build any visual — even if they just say "make me a flyer", "design a poster", "I need something for Instagram", "create an event invite", or "make a business card". Also handles browsing templates, editing text, replacing images, changing backgrounds, animating, and exporting designs. Access: 🔐 Signed-In required | Gen AI: ❌ by default — image replacement only where the surface permits generative AI (e.g. Codex); none on Claude

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4532026年10月8日 更新

Make data visualizations accessible and inclusive. Use when the user needs chart or diagram accessibility guidance, text alternatives for complex visuals, color and contrast review, keyboard support, reduced-motion behavior for animation or parallax, or an accessibility QA workflow for exported figures, UML-like diagrams, and dashboards.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4532026年10月8日 更新

rails-dev

無料

Opinionated Rails conventions: rich models, concerns, CRUD-everything, state-as-records, minimal dependencies, Minitest with fixtures. Load this skill BEFORE any code-level thinking, not only before editing a file. It is required the moment a task touches Rails code in ANY way: designing or even just discussing a data model, schema, migration, entity, association, field, validation, class, or method name; writing, planning, reviewing, analyzing, testing, debugging, or refactoring; or proposing any model, table, column, route, or code snippet inline in chat. If you are about to name a model or sketch a column you are already in scope, even in an exploratory back-and-forth where no file is written yet. Do not let a "we're just discussing" framing defer it. Do NOT use for non-Rails backends, NestJS, or general architecture (use nestjs-modular-monolith or coding-guidelines).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0612026年10月15日 更新

Mandatory iPolloWork code-change gate for modern, minimal, performant, reuse-first implementation and clean repository ownership. Use whenever AI creates, edits, deletes, or refactors application code, server code, packages, scripts, tests, dependencies, schemas, routes, UI, or generated-file workflows. Reuse existing code before creating files, keep one source of truth, prevent parallel implementations and junk directories, justify every new file or dependency, and audit the current change before completion.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9962026年10月15日 更新

Use when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7882026年10月6日 更新

Create subtle editorial word-by-word text reveal animations where each word fades and rises into place once it enters the viewport. Use for premium portfolio headlines, hero copy, section intros, and short marketing text that needs a cinematic staggered reveal with IntersectionObserver or in-view detection.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7882026年10月6日 更新

vantajs

無料

Use when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js).

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7882026年10月6日 更新

Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js world, or semantic HTML/SVG data and typography. Use when the user asks for a scroll world, fly-through landing page, article-to-website transformation, animated planet, data scrollytelling, video-scrubbed page, connected visual journey, or story-led alternative to ordinary stacked sections.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7882026年10月6日 更新

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it. Use for construction studies, architectural title sequences, procedural landmarks, or any hero object that should build itself rather than fade in.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7882026年10月6日 更新

Add accessible animated AI loading and agent-status indicators with the React thinking-orbs library. Use when a chat, copilot, voice, search, generation, or tool-running interface needs a semantic working, searching, solving, listening, composing, or shaping state; when replacing a generic spinner with an AI activity orb; or when implementing the library's size, theme, speed, pause, reduced-motion, and canvas behavior.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7882026年10月6日 更新