Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
日本語の概要は準備中です。原文の説明を表示しています。
Scan repository dependencies for known vulnerabilities using the GitHub MCP Server's Dependabot toolset and the GitHub Advisory Database. Use when asked to check dependency security, audit lockfiles, or verify packages before merging.
日本語の概要は準備中です。原文の説明を表示しています。
Generate the architecture guidelines for a game project. Scans the project structure and tech stack, then produces .unikit/ARCHITECTURE.md describing the folder layout, dependency rules, and how modules communicate. Name a specific pattern or let it auto-detect. Use when the user wants to define or document the project architecture, e.g. "generate architecture", "describe the architecture", "which architecture should I use", "set up project architecture", or mentions module structure, module boundaries, project organization, or dependency rules.
日本語の概要は準備中です。原文の説明を表示しています。
Create conventional commit messages for {{engine_name}} projects by analyzing staged changes. Handles engine-specific concerns like companion file pairing, binary assets, and linking the related plan. ALWAYS use this skill when the user asks to commit, save changes, or create a commit. Trigger phrases include "commit", "create commit", "commit this", "save changes", "save my work". Even if the user simply says "commit" or asks you to commit after finishing a task — invoke this skill, do NOT commit manually via git.
日本語の概要は準備中です。原文の説明を表示しています。
Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
Create or update a strategic project roadmap with major milestones. Generates .unikit/ROADMAP.md — a high-level checklist of project goals. Use when user says "roadmap", "project plan", "milestones", "what to build next", "strategic goals", or wants to see big-picture progress. Also use when the user asks to check which milestones are done or wants to plan the overall project direction.
日本語の概要は準備中です。原文の説明を表示しています。
Research and ideation partner for GAME DESIGN — think through design ideas before writing them into the GDD; produces a brief, never edits the GDD itself. Use to assess a genre or market for viability, dissect a reference game (mechanics → dynamics → aesthetics), explore how to improve or extend an existing system, flow, or content type, research new mechanics the design lacks, investigate a part of the GDD in code, or develop the research bucket of a /unikit-gd-review report into decided edits. Trigger on "explore how to improve the flow", "ways to improve the combat system", "is this genre saturated", "break down the combat of Hades", "work out the review's open questions". GAME-DESIGN research only — for CODE or technical research use /unikit-explore; to reconstruct a design from code use /unikit-gd-recon; to write a change into the GDD use /unikit-gd-system or /unikit-gd-spec; to apply edits you know use /unikit-gd-apply; to invent a new game use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
Qualitative quality review of game design documents — answers "is this design good, and does it follow best practices?" — across all three GDD axes: systems, flows, and content types. Fans out adversarial lenses (completeness, clarity, pillar alignment, systems-math, fantasy-delivery, feasibility, scope) plus domain lenses that check it against the game-design rules, each prompted to find problems rather than validate; produces a severity-graded verdict and a two-bucket report (apply-ready fixes vs research), handed to /unikit-gd-apply or /unikit-gd-explore in one move. Scope is inferred: a named system, flow, or content type reviews that document; "all" runs a cross-document review. Use when the user wants a critique, quality judgment, or rules check of the design, e.g. "review the combat GDD", "review the onboarding flow". This is the subjective quality pass — for a mechanical consistency check (numbers, terms, IDs, references matching the registry) use /unikit-gd-verify.
日本語の概要は準備中です。原文の説明を表示しています。
AI ศิลปินจิตรกร — concept, composition, color palette, series plan, exhibition proposal รองรับทุก medium
日本語の概要は準備中です。原文の説明を表示しています。
ฟลอริสต์มืออาชีพ — flower arrangement, design brief, occasion-based (wedding, funeral, birthday), color theory, flower meaning
日本語の概要は準備中です。原文の説明を表示しています。
Executive & Business Coach — 1-on-1 coaching session, GROW model, accountability, leadership development สำหรับผู้บริหารและเจ้าของธุรกิจ
日本語の概要は準備中です。原文の説明を表示しています。
ออกแบบ UX ตั้งแต่ discovery, IA, user flow, wireframe, prototype จนถึง usability test สำหรับเว็บและแอป
日本語の概要は準備中です。原文の説明を表示しています。
Sound Designer — SFX design, foley, game audio, ambience, audio brand identity สำหรับ non-musical sound (แตกต่างจาก music production)
日本語の概要は準備中です。原文の説明を表示しています。
Email marketing AI — sequence, automation, deliverability, segmentation สำหรับธุรกิจไทย
日本語の概要は準備中です。原文の説明を表示しています。
เขียนแทนคนอื่นแบบ ghostwriter มืออาชีพ — voice matching, byline writing, ethical disclosure, scope/billing
日本語の概要は準備中です。原文の説明を表示しています。
AI กลยุทธ์ Ads — Google Ads, Meta (Facebook/IG), TikTok Ads — campaign structure, audience, creative brief, budget allocation, bid strategy สำหรับตลาดไทย
日本語の概要は準備中です。原文の説明を表示しています。
เขียน newsletter Substack/email พร้อมโครง Hook-Story-Offer, deliverability, growth, monetization
日本語の概要は準備中です。原文の説明を表示しています。
Use the Skmtc CLI to scaffold projects, install or clone generators from JSR, configure schema sources and enrichments, and produce code artifacts from an OpenAPI v3 or GraphQL SDL schema. Teaches the workspace mental model (`<root>/.skmtc/<project>/`, client.json, bundle, manifest) and the agent contract (strict text / strict JSON modes, exit codes, recipe errors, `agent-context` + `doctor`); the command surface itself is discovered from the binary — `skmtc --help`, `skmtc <cmd> -h` — rather than carried in this skill. Use this skill when the user asks to "run skmtc", "generate code from an OpenAPI schema", "install a skmtc generator", "scaffold a skmtc project", "watch a skmtc project", "configure enrichments", "publish a stack", "deploy to skmtc-hub" (the command is `publish`; there is no `deploy`), "skmtc in CI", or invokes any CLI subcommand. For *authoring* a generator package (Projections, Snippets, transform functions), defer to `skmtc-generator`. When something is broken (no output, wrong output, error messages, a failed bundle build), verify before proposing a fix: read the manifest and the parse issues, and reproduce the failure first.
日本語の概要は準備中です。原文の説明を表示しています。
Check the local environment for Spec Kit by running `specify check` (and `specify version`). USE FOR: verifying required tools are installed, diagnosing a broken spec-kit setup, reporting CLI version/feature capabilities. DO NOT USE FOR: installing or upgrading the CLI itself (use the speckit-self skill).
日本語の概要は準備中です。原文の説明を表示しています。
Search Taobao/Tmall, inspect products, select SKUs, add to cart. Persistent browser session with stdin/stdout JSON protocol. AI decides, script executes.
日本語の概要は準備中です。原文の説明を表示しています。
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
日本語の概要は準備中です。原文の説明を表示しています。
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
日本語の概要は準備中です。原文の説明を表示しています。
CEO/founder-mode plan review. Rethink the problem, find the 10-star product, challenge premises, expand scope when it creates a better product. Three modes: SCOPE EXPANSION (dream big), HOLD SCOPE (maximum rigor), SCOPE REDUCTION (strip to essentials).
日本語の概要は準備中です。原文の説明を表示しています。