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cccskills

「rds」の検索結果

5,770 件 ・ 関連度順

概要と使いどころ

Creates Architecture Decision Records (ADRs) to document significant architectural choices and their rationale for future team members. Use when the user says "write an ADR", "document this decision", "record why we chose X", "add an architecture decision record", "create an ADR for", or wants to capture the reasoning behind a technical choice so the team understands it later. Do NOT use when the decision hasn't been made yet (use create-rfc instead), for implementation planning (use technical-design-doc-creator), or for general documentation.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0612026年10月15日 更新

rails-dev

無料

Opinionated Rails conventions: rich models, concerns, CRUD-everything, state-as-records, minimal dependencies, Minitest with fixtures. Load this skill BEFORE any code-level thinking, not only before editing a file. It is required the moment a task touches Rails code in ANY way: designing or even just discussing a data model, schema, migration, entity, association, field, validation, class, or method name; writing, planning, reviewing, analyzing, testing, debugging, or refactoring; or proposing any model, table, column, route, or code snippet inline in chat. If you are about to name a model or sketch a column you are already in scope, even in an exploratory back-and-forth where no file is written yet. Do not let a "we're just discussing" framing defer it. Do NOT use for non-Rails backends, NestJS, or general architecture (use nestjs-modular-monolith or coding-guidelines).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0612026年10月15日 更新

Scores how completely an implementation fulfills a PRD/spec, case by case, and produces a single comparable final grade. Invoke only when explicitly named (e.g. run spec-driven-eval); do not auto-trigger. Use when benchmarking spec-driven implementations, grading acceptance criteria, evaluating whether a feature was 100% implemented, comparing multiple implementations of the same PRD, or auditing implementation and test coverage (unit and e2e) against product requirements. Do NOT use for planning or building features (use tlc-spec-driven), writing PRDs, or general code review unrelated to a spec.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0612026年10月15日 更新

AI frontend specialist and design consultant that guides users through a structured discovery process before generating any code. Collects visual references, design tokens, typography, icons, layout preferences, and brand guidelines to ensure the final output matches the user's vision with high fidelity. Use when the user asks to build, design, create, or improve any frontend interface — websites, landing pages, dashboards, components, apps, emails, forms, modals, or any UI element. Also triggers on "build me a UI", "design a page", "create a component", "improve this layout", "make this look better", "frontend", "interface", "redesign", or when the user provides mockups, screenshots, or design references. Do NOT use for backend logic, API design, database schemas, or non-visual code tasks.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0612026年10月15日 更新

Prepare selected workspace images and information cards as WeChat Official Account cover and article assets without reading outside the active workspace.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9992026年10月15日 更新

Turn project evidence into maintainable Notion briefs, decision records, runbooks, and status documents without overwriting unrelated content.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9992026年10月15日 更新

Plan and create short videos using the installed short-video-studio workspace app. Manage its creative canvas, scripts, storyboards, characters and local assets, generate images or video through connected Work channels, and hand off editable tracks to Work Video Studio.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9992026年10月15日 更新

Score work out of 10 against a clear rubric, then improve it round by round until every item reaches the target score the user named (for example "get it to 8 out of 10", "bring everything under 6 up to 6+"). Covers anchored rubrics, measurable criteria, independent or blind judging, before/after scorecards, and honest reporting of anything still short. Use whenever the user asks to score, rate, grade or judge something out of 10, names a target score, or asks "what would make this a 9?".

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder scheduled by distance, snow that blows up into blizzards and keeps settling until the ground goes white, wet ground with puddles and splashes, and looping ambience that has no seam. Use for scene atmosphere, seasonal states, hero backdrops, or any world where clear/rain/storm/snow needs to be a control the viewer can turn.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Create a modern dark-mode technical design system with matte-black surfaces, emerald signal accents, mono system labeling, framed dashboard cards, and restrained glow.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Build dark-mode glassmorphism interfaces with readable contrast, frosted surfaces, and gradient borders using a pseudo-element mask. Use when asked for glass cards, frosted dark hero sections, blur panels, or dark UI systems with gradient/glow borders.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Apply subtle gradient-border treatments for premium web surfaces. Use when cards, pricing panels, nav bars, modals, buttons, or hero surfaces need a refined edge highlight without a loud glow.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Create a dark glass layout system with frosted premium shells, clean multi-column workspace structure, floating data cards, and restrained atmospheric depth.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Apply diagonal-cut corners and chamfered edges to buttons, cards, panels, and container shells. Use when a design needs precise geometric framing, sci-fi UI surfaces, clipped-corner controls, or engineered sharp containers instead of rounded pills or plain rectangles.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Create a clean agency design system built from nested containers, with an outer editorial shell, inset dark feature blocks, rounded premium cards, and restrained accent color.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Draws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work. One continuous uniform black line (2.3 px at 480 wide) loops and doubles back to draw the whole figure. Flat coral, periwinkle and white patches sit behind the line, wobbly and deliberately knocked 2–6 px out of register like a misprinted riso. Tops carry coral stripe lines, and there is no ground plane, only a squiggle, a curl or a few speed strokes, all on warm beige paper. Covers the palette, a route-building toolkit (tube limbs, hand and shoe loops, wobble patches, masks), poses, composition and a render-critique loop. Use when asked for one-line, single-line, continuous-line, misregistered, riso-style or playful doodle illustrations, for empty states, onboarding, 404 pages, blog headers, feature spots, launch announcements or marketing cards.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Draws original cosy animal scenes as hand-authored SVG cards (480x360) in a grainy gouache, risograph-like style. Identifying traits are flat shapes with no outlines on a hot-pink card; soft 3-4 stop gradient shading on every rounded form, darker toward edges and base; a fine dark multiply grain that gathers at each shape's edges; a chalky purple-pink shadow pooled under the group; and big glossy eyes with cream star highlights, framed by grained autumn leaves and sparse cream sparkles. It covers design and coding moments with one cute animal at a laptop, monitor, desk, window, mug or book stack. Use when someone asks for grainy, gouache, riso, risograph, textured, cosy, cozy, autumn, hygge, storybook or children's-book style animal art, or for an empty state, onboarding step, 404 page, blog header, feature spot or marketing card with a warm handmade feel.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. Identifying traits: a thick navy outline on every shape, solid navy extrusions that always step down-right, saturated flat fills (hot pink, lemon, aqua, violet, mint, lime) textured with navy hatching and dots, and a dense overlapping cluster of chunky props (browser windows, pinwheel tiles, iso cubes, lightning bolts) around one slim cartoon character. Covers palette, line weights, extrusion and union-outline techniques, a JS helper for the repeated marks, characters and hands, composition and a render-and-critique loop. Use when someone asks for bold pop, pop geometric, retro pop, memphis-style, navy-outline, chunky outlined or loud colourful illustrations, or for empty states, onboarding, 404 or error pages, blog headers, feature spots and marketing cards in that look.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Draws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work. A thin uniform indigo outline (1.4 px at 480 wide) runs around mostly white fills. Sparse flat accents (teal, sage, coral, mustard, lavender, peach wood) cover under 7% of the card. Pale lavender 1 px background decor (brick clusters, pendant lamps, framed posters) sits behind, and a long floor line with end dashes runs under it all. Covers the palette, line weights, heads and hands from a parts toolkit, composition and a render-critique loop. Use when asked for line-art, thin-line or outline illustrations, indigo line art, office, desk, home-workspace, remote-work or team scenes, or interior spot illustrations for empty states, onboarding screens, 404 pages, blog headers, feature spots, landing sections or marketing cards.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Draws flat vector spot illustrations of tall, long-legged people doing design and coding things, with solid black as a main colour. Traits: no outlines on coloured fills; black as big solid shapes (hair, trousers, shoes, devices) and as thin detail lines; denim blue, leaf green, sun yellow and tomato red on cream skin; dot eyes, round glasses and blush; big shoes on one thin black ground line; two stars and two plus-sparkles as the only decor. Covers palette, line weights, characters, heads, hands, props, composition and a parts helper for limbs, shoes, heads, hands and paper props. Use when someone asks for flat illustration with black, flat people or character illustration, friendly product or SaaS illustration, or art for empty states, onboarding, 404 and error pages, blog headers, feature spots, marketing cards or app screens in this style.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes. Identifying traits are a confident black line with a slight hand wobble and contours left open, grey tones made only of fine halftone dots clipped to shapes, a few solid black masses (hair, leaves, a bag, a black tee), warm off-white paper and no colour at all. Covers the two-ink palette, line weights, the open-contour and stipple techniques, a seeded compiler that turns tone tags into dot fills, rubbery long-limbed characters and expressive hands, doodles, floor pools and a render-and-critique loop. Use when someone asks for halftone, stipple, dotted, risograph-like, newsprint, black-and-white, monochrome line, editorial line or zine-style illustrations, or for empty states, onboarding, 404 pages, blog headers, feature spots and marketing cards in that look.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Create premium cinematic web motion systems with GSAP, ScrollTrigger, and Lenis. Use for luxury editorial websites, creative studio portfolios, Awwwards-style interactions, smooth scroll reveals, staggered text, parallax, pinned sections, magnetic hover states, custom cursors, and mouse-reactive layered movement.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新