Use Tokenless for large files and noisy tool outputs before they enter context. Must be used when commands, Read output, diffs, logs, or search results are large.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use Tokenless for large files and noisy tool outputs before they enter context. Must be used when commands, Read output, diffs, logs, or search results are large.
日本語の概要は準備中です。原文の説明を表示しています。
Use when facing a new problem to classify its domain (Clear, Complicated, Complex, Chaotic, Confused) and select appropriate methods.
日本語の概要は準備中です。原文の説明を表示しています。
Use HTMLHint in .NET repositories that ship static HTML output or standalone frontend templates. Use when a repo needs a focused CLI lint gate for DOM structure, invalid attributes, and basic HTML correctness checks on static pages.
日本語の概要は準備中です。原文の説明を表示しています。
Reference for advanced data structure patterns used in competitive programming and technical interviews. Covers heaps, monotonic stacks, tries, segment trees, Fenwick trees, stack-based parsing, and ordered sets with Python templates, recognition signals, and edge case guidance.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a question is about *structure* rather than text - who calls or launches a symbol, where it is defined, what a change would reach, whether something is dead, how a request gets from the API to a kernel. Triggers on "who calls", "who launches this kernel", "where is X defined", "what breaks if I change", "is this still used", "is this dead", "trace the path from X to Y", "blast radius", "what depends on this header". Do NOT use for free-text search (`rg` is better and cheaper) or to open a file whose path you already know.
日本語の概要は準備中です。原文の説明を表示しています。
Use when auditing the imp codebase for structural debt, dead code, god-objects/files, duplication, flag sprawl, or deciding whether a cleanup is worth shipping - "structure audit", "tech debt", "is this still used", "dead code", "refactor for clarity", "should we split this file", "remove this flag", "file size gate red", "alloc sites gate red". Do NOT use for build/test mechanics (building-and-testing), perf/kernel work (benchmark-cuda / sm120-cuda-expert), or output quality (check-degeneration).
日本語の概要は準備中です。原文の説明を表示しています。
Structures growth-focused DD with revenue quality, customer concentration, technology scalability, and organizational readiness. Use when conducting growth DD, validating revenue sustainability, or assessing scale capability.
日本語の概要は準備中です。原文の説明を表示しています。
Evaluates secondary-focused credit facilities with leverage terms, borrowing base mechanics, and portfolio pledging requirements. Use when analyzing secondary lending, structuring portfolio leverage, or evaluating fund finance options.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when working with Rust code, reviewing Rust code, managing Rust dependencies, creating Rust projects, or fixing Rust compilation errors. It provides strict coding standards (especially FAIL FAST error handling), workspace architecture guidance, dependency management automation, and common Rust patterns.
日本語の概要は準備中です。原文の説明を表示しています。
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
日本語の概要は準備中です。原文の説明を表示しています。
Rates responses and plans against quality rubrics. Used for plan validation, response quality audits, and multi-agent consensus.
日本語の概要は準備中です。原文の説明を表示しています。
This rule enforces the single responsibility principle, ensuring functions are short and focused.
日本語の概要は準備中です。原文の説明を表示しています。
Perform security-focused review of code diffs and pull requests, identifying newly introduced vulnerabilities, security regressions, and unsafe patterns in changed code.
日本語の概要は準備中です。原文の説明を表示しています。
Each routine does one thing and does it well - extract when routines have multiple responsibilities
日本語の概要は準備中です。原文の説明を表示しています。
Name code by what it does in the domain, not how it's implemented or its history
日本語の概要は準備中です。原文の説明を表示しています。
Design focused empty states for zero-data, no-results, permission, and error situations with clear value framing, strong CTAs, and less dead chrome. Use when the user mentions blank pages, zero-data screens, no results, permission states, or dead controls—not broader onboarding strategy.
日本語の概要は準備中です。原文の説明を表示しています。
Manage the project's layer vocabulary — list allowed layers with file counts, add new layers, or safely remove unused layers. Reads the shelf-index for usage data; writes CLAUDE.md atomically. No agent dispatch.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "add a glassmorphism effect", "frosted glass UI", "Apple liquid glass style", "frosted blur card", "translucent glass panel animation", "make a frosted nav bar", "build a glass modal/dialog", "animate a glass card on hover", or "add a refracting liquid-glass hero". Covers frosted translucent panels with backdrop-filter blur, edge/specular highlights, SVG liquid-glass refraction, motion on hover/scroll/enter, and accessible reduced-transparency fallbacks.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "build a scroll animation", "add ScrollTrigger", "pin a section while scrolling", "scrub an animation to scroll", "create a hero timeline", "do a horizontal scroll section", "split text and animate words", "animate a layout change with GSAP Flip", "sync ScrollTrigger with Lenis", "Lenis smooth scroll jittery", "ScrollTrigger markers drift", "ScrollTrigger pins break with Lenis/Locomotive", or "set up smooth scroll with GSAP pinning". Covers GSAP timelines, ScrollTrigger, SplitText, Flip, and Lenis/Locomotive smooth-scroll sync for code-driven web motion.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hover animation choppy".
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "animate an SVG", "make a line draw itself on", "do a stroke draw-on / signature animation", "morph one shape into another", "move an element along a path", "animate an icon/logo", or "animate an SVG gradient or filter". Covers stroke-dashoffset draw-on, path morphing, motion-along-path, and animated icons/gradients/filters via CSS, SMIL, and GSAP.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "respect prefers-reduced-motion", "honor reduced motion", "make my animations accessible", "fix vestibular / motion-sickness issues", "add a useReducedMotion hook", "gate GSAP / Framer Motion / Lenis for reduced motion", or "meet WCAG 2.3.3 / C39". Provides tiered (not all-or-nothing) reduced-motion patterns in CSS and JS.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "add a Lottie animation", "play a .lottie or .json animation", "integrate a Bodymovin/After Effects animation on web or mobile", "control Lottie playback / segments", "make a scroll-driven Lottie", "recolor a Lottie at runtime", or "export an AE animation to Lottie". Covers dotLottie/lottie-web integration, playback control, interactivity, theming, and the AE export checklist.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "make an ASCII animation", "build a terminal/CLI intro or loader", "convert an image or video to ASCII art", "add an ASCII shader/post-effect to a canvas or Three.js scene", "create retro/hacker text-character motion", or "animate text characters with a brightness ramp". Covers generative ASCII fields, image/video/3D-to-ASCII, and animated character art for both web and terminal.
日本語の概要は準備中です。原文の説明を表示しています。