Expert guidance for Next.js Cache Components and Partial Prerendering (PPR). **PROACTIVE ACTIVATION**: Use this skill automatically when working in Next.js projects that have `cacheComponents: true` in their next.config.ts/next.config.js. When this config is detected, proactively apply Cache Components patterns and best practices to all React Server Component implementations. **DETECTION**: At the start of a session in a Next.js project, check for `cacheComponents: true` in next.config. If enabled, this skill's patterns should guide all component authoring, data fetching, and caching decisions. **USE CASES**: Implementing 'use cache' directive, configuring cache lifetimes with cacheLife(), tagging cached data with cacheTag(), invalidating caches with updateTag()/revalidateTag(), optimizing static vs dynamic content boundaries, debugging cache issues, and reviewing Cache Component implementations.
日本語の概要は準備中です。原文の説明を表示しています。
sangrokjung/claude-forge☆ 8562026年9月3日 更新
Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Investment Committee memo drafting for China-focused PE/IB deals. Adapted from the original ic-memo skill for Chinese market context, terminology, and decision frameworks. Triggers on "A股投委会", "IC Memo", "investment memo China", "投委会材料", "IC memo A-share", or "committee memo [company]".
日本語の概要は準備中です。原文の説明を表示しています。
jwangkun/claude-for-financial-services-cn☆ 8352026年9月14日 更新
Use when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the answers before any design or code. Triggers on "grill me", "ask me first", "question me on the design", "what do I need to decide before building". Not for choosing between nodes or APIs, and not for bug fixes.
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8312026年10月15日 更新
Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8312026年10月15日 更新
Pick the right ComfyUI startup flags for VRAM, attention, caching, and speed. The full decision matrix for OOM (--novram / --cache-none / --disable-smart-memory), shared-VRAM creep on Windows (--reserve-vram N), model-switching with big text encoders (--cache-none), high-VRAM throughput (--gpu-only / --highvram), and attention-backend selection (--use-sage-attention for speed, --use-pytorch-cross-attention as the highest-quality / Z-Image-safe fallback). Also the acceleration-stack + Blackwell/RTX 5000 (sm_120) notes. Use when a graph OOMs (especially long video like LTX 2 / WAN), when the GPU spills into shared VRAM and slows to a crawl, when switching between models eats all RAM, when Z-Image produces black/garbled output under Sage, or when deciding which attention backend to launch with. Flag names verified against upstream comfy/cli_args.py; see Sources.
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8282026年10月15日 更新
Generate text, images, video, and audio, and make typed decisions from the terminal.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/ai-cli☆ 8242026年10月6日 更新
Implement ReasoningBank adaptive learning with AgentDB's 150x faster vector database. Includes trajectory tracking, verdict judgment, memory distillation, and pattern recognition. Use when building self-learning agents, optimizing decision-making, or implementing experience replay systems.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/agentic-flow☆ 8212026年10月12日 更新
Create and train AI learning plugins with AgentDB's 9 reinforcement learning algorithms. Includes Decision Transformer, Q-Learning, SARSA, Actor-Critic, and more. Use when building self-learning agents, implementing RL, or optimizing agent behavior through experience.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/agentic-flow☆ 8212026年10月12日 更新
When the user wants to apply psychological principles, mental models, or behavioral science to marketing. Also use when the user mentions 'psychology,' 'mental models,' 'cognitive bias,' 'persuasion,' 'behavioral science,' 'why people buy,' 'decision-making,' or 'consumer behavior.' This skill provides 70+ mental models organized for marketing application.
日本語の概要は準備中です。原文の説明を表示しています。
AvdLee/RocketSimApp☆ 8082026年10月15日 更新
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".
日本語の概要は準備中です。原文の説明を表示しています。
AvdLee/RocketSimApp☆ 8082026年10月15日 更新
Find deepening opportunities in a codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/. Use when the user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more testable and AI-navigable.
日本語の概要は準備中です。原文の説明を表示しています。
AvdLee/RocketSimApp☆ 8082026年10月15日 更新
When the user wants help with revenue operations, lead lifecycle management, or marketing-to-sales handoff processes. Also use when the user mentions 'RevOps,' 'revenue operations,' 'lead scoring,' 'lead routing,' 'MQL,' 'SQL,' 'pipeline stages,' 'deal desk,' 'CRM automation,' 'marketing-to-sales handoff,' or 'data hygiene.' For cold outreach emails, see cold-email. For email drip campaigns, see email-sequence. For pricing decisions, see pricing-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
AvdLee/RocketSimApp☆ 8082026年10月15日 更新
When the user wants help with pricing decisions, packaging, or monetization strategy. Also use when the user mentions 'pricing,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' or 'monetization.' This skill covers pricing research, tier structure, and packaging strategy.
日本語の概要は準備中です。原文の説明を表示しています。
AvdLee/RocketSimApp☆ 8082026年10月15日 更新
SwiftUI's actual mental model — view identity, lifetime, and dependencies (the Demystify canon), state ownership decision rules, Observation's per-property tracking, body-performance discipline, and the main-actor concurrency contract. Use when state resets mysteriously, views re-render too often, animations glitch between branches, choosing @State vs @Bindable vs plain property, or debugging "why did body run."
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8052026年7月24日 更新
Designing for visionOS — spatial layout and ergonomics (60pt eye targets, field-of-view placement, dynamic scale), eyes-and-hands input with hover rules, motion and visual comfort (the 0.2 Hz rule, vection, depth-cue agreement), immersion strategy, spatial sound, and the video-format decision guide. Use when designing or reviewing any visionOS app, window, volume, or immersive experience.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8052026年7月24日 更新
Guides you through comprehensive iOS/Swift app planning and analysis. Use for new apps (concept to architecture) or existing apps (audit current state, plan improvements, evaluate tech stack). Covers product planning, technical decisions, UI/UX design, and distribution strategy.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8052026年7月24日 更新
Beta testing strategy for iOS/macOS apps. Covers TestFlight program setup, beta tester recruitment, feedback collection methodology, user interviews, signal-vs-noise interpretation, and go/no-go launch readiness decisions. Use when planning a beta, setting up TestFlight, collecting user feedback, or deciding if ready to launch.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8052026年7月24日 更新
SwiftData skills — class inheritance patterns for hierarchical models, type-based querying, polymorphic relationships, and inheritance-vs-enum decisions. Use when designing SwiftData model hierarchies.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8052026年7月24日 更新
Core ML, Create ML, Vision framework, Natural Language framework, on-device ML integration. Use when user wants image classification, text analysis, object detection, sound classification, model optimization, or custom model integration. Covers Core ML vs Foundation Models decision.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8052026年7月24日 更新
已有功能的需求变更闭环(门禁式七步)。触发硬条件:要改的功能已经实现并跑起来了。当用户说"改需求""需求变更""调整交互""改功能""重构流程",或改动容易散到多个文件、碰到鉴权/存储/配置/权限、需要可靠验证 + 回滚方案时使用。流程:锁 scope 写 change brief → 从代码确认当前行为(不靠记忆和假设)→ 影响面与风险评估 + 回滚计划 → 提出新设计等用户批准(**未获批准绝不动代码**)→ 小而局部的 diff → 跑固定回归清单 → 更新文档和决策日志。产出:change brief + 代码 diff + 回归记录 + decision log。不适用于:全新功能从零做(走 issue-pool → page-solution-design(有界面时)→ backend-logic-design(有规则需讨论时)→ prd-test-writer)、只改视觉样式不动任何逻辑(按已有界面直接调整)、新想法还没定要不要做(先用 issue-pool 入池)、写 PRD/测试用例(用 prd-test-writer)、提交推送发版(用 git-push)。注意:本 skill 的七步流程通用于任何项目,但 scripts/impact_scan.sh 与 references/chrome-extension-regression-example.md 是 Chrome 扩展示例;通用回归使用 references/regression-checklist.md,按项目实际选择检查。
日本語の概要は準備中です。原文の説明を表示しています。
yunshu0909/yunshu_skillshub☆ 7812026年10月11日 更新
Expert knowledge for Microsoft Foundry Tools (aka Azure AI services, Azure Cognitive Services) development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, and integrations & coding patterns. Use when using Content Moderator, Content Safety, Content Understanding analyzers, REST/.NET APIs, or document extraction workloads, and other Microsoft Foundry Tools related development tasks. Not for Microsoft Foundry (use microsoft-foundry), Microsoft Foundry Classic (use microsoft-foundry-classic), Microsoft Foundry Local (use microsoft-foundry-local).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7792026年10月11日 更新
Expert knowledge for Microsoft Foundry (aka Azure AI Foundry) development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when building Foundry agents with Azure OpenAI, AI Gateway, MCP tools, Entra auth, or BYO VNet networking, and other Microsoft Foundry related development tasks. Not for Content Safety in Foundry Control Plane (use azure-content-safety), Azure Content Understanding in Foundry Tools (use azure-content-understanding), Azure Speech in Foundry Tools (use azure-speech), Microsoft Foundry Classic (use microsoft-foundry-classic).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7792026年10月11日 更新
Expert knowledge for Azure Web Application Firewall development including best practices, decision making, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when configuring Front Door/App Gateway WAF rules, geo/bot filters, rate limits, Sentinel logging, or APIM/Azure OpenAI protection, and other Azure Web Application Firewall related development tasks. Not for Azure Application Gateway (use azure-application-gateway), Azure Front Door (use azure-front-door), Azure Firewall (use azure-firewall), Azure Firewall Manager (use azure-firewall-manager).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7792026年10月11日 更新