exorcist
無料Diagnose an uncertain bug by designing experiments that distinguish competing causes, especially speculative cache, timing, environment, or concurrency explanations.
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概要と使いどころ
Diagnose an uncertain bug by designing experiments that distinguish competing causes, especially speculative cache, timing, environment, or concurrency explanations.
日本語の概要は準備中です。原文の説明を表示しています。
Architect systems like Fable 5 — deep understanding before design, modular thinking, iterative refinement. Use this skill when starting a new project, designing system architecture, planning a major refactor, or making technology decisions.
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Guides stable API and interface design. Use when designing APIs, module boundaries, or any public interface. Use when creating REST or GraphQL endpoints, defining type contracts between modules, or establishing boundaries between frontend and backend.
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Turns past decisions into calibrated judgment - scoring old predictions against what happened, assigning credit for delayed results, and separating a bad decision from a good decision that lost. Use during a retrospective, postmortem, quarterly or monthly review, when reviewing decisions taken 30+ days ago, when attributing a result to a cause, or when someone claims to have called something.
日本語の概要は準備中です。原文の説明を表示しています。
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
日本語の概要は準備中です。原文の説明を表示しています。
React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.
日本語の概要は準備中です。原文の説明を表示しています。
Domain-Driven Design system for software development. Use when designing new systems with DDD principles, refactoring existing codebases toward DDD, generating code scaffolding (entities, aggregates, repositories, domain events), facilitating Event Storming sessions, creating bounded context maps, or performing code reviews with a DDD lens. Covers both strategic design (bounded contexts, subdomains, context maps, ubiquitous language) and tactical design (entities, value objects, aggregates, domain services, repositories). Supports all major architecture patterns (Hexagonal/Ports & Adapters, CQRS, Event Sourcing, Clean Architecture) with language-agnostic guidance and concrete examples in Python and TypeScript.
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Design leakage-safe machine learning experiments that mirror real deployment and support fair model comparisons. Use when defining prediction timing, feature eligibility, train-validation-test splits, baselines, metrics, or controlled model iterations; not for auditing whether raw labels are trustworthy.
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Use when designing types and collections for hot paths and low-allocation .NET code. Keywords: readonly struct, sealed class, ValueTask, Span, FrozenDictionary, FrozenSet, allocation optimisation.
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Use when designing or changing public C#/.NET APIs with compatibility and versioning constraints. Keywords: breaking change, API design, backward compatibility, binary compatibility, deprecation strategy, versioning.
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Google ADK (Agent Development Kit) orchestration patterns — boundaries, agent composition, and tool seams. Trigger when designing or reviewing multi-agent systems built on ADK. Authoritative source: adk.dev.
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Use when designing production-LLM prompts — few-shot, chain-of-thought, system prompts, templates, self-verification — distinct from prompt-optimizer and refine-prompt.
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Use when designing product-led retention — habit formation, trigger-action-reward, network vs single-user loops. Triggers on 'why don't users come back', 'design a habit loop'.
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When picking a secrets store, designing rotation, or wiring scanning gates — multi-cloud (Vault, AWS, Azure, GCP), CI and Kubernetes — decision framework, provider deep-dives externalized.
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Use when designing customer onboarding — time-to-first-value, milestone design, friction audit, drop-off diagnosis. Triggers on 'fix onboarding', 'why do new accounts churn fast'.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing engineering 1:1s — cadence, agenda mix, growth-vs-blocker-vs-trust shape, cancellation anti-patterns. Triggers on 'fix my 1:1s', 'should I cancel 1:1s this week'.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing or auditing a sales pipeline — stage exit criteria, per-cell conversion, coverage reasoning, leak detection. Triggers on 'tighten our pipeline', 'where is the leak'.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing or reviewing a form — validation timing, error display, submission lifecycle, optimistic UI, dirty/pristine state, idempotency — even on 'why does submit double-fire?'.
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Use when designing account-expansion mechanics — upsell vs cross-sell, expansion-trigger signals, NRR cognition. Triggers on 'lift NRR', 'when do we upsell vs cross-sell'.
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Use when designing monitoring dashboards — visualization selection, layout principles, observability strategies (RED/USE/Golden Signals), and data storytelling.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing churn defence — health-score signals, churn-cause split (involuntary / value / relationship / fit), early-warning loop. Triggers on 'why are accounts leaving'.
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Use when designing levels, comp bands, equity-vs-cash, geo adjustments, or raise vs promotion vs market correction. Triggers on 'set our comp bands', 'is this raise market'.
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Use when designing APIs, planning endpoints, REST conventions, versioning, or deprecation — even when the user just says 'expose this as an endpoint' without naming API design.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when designing terminal user interfaces, creating TUI layouts, choosing TUI color schemes, implementing keyboard navigation, building terminal dashboards, or working with any TUI framework. Activates on mentions of TUI design, terminal UI, Ratatui layout, Ink components, Textual widgets, Bubbletea views, terminal color palette, keybinding design, panel layout, split panes, terminal dashboard, box-drawing characters, sparklines, progress bars, modal dialogs, focus management, or terminal accessibility.
日本語の概要は準備中です。原文の説明を表示しています。