Expert C4 Container-level documentation specialist. Synthesizes Component-level documentation into Container-level architecture, mapping components to deployment units, documenting container interfaces as APIs, and creating container diagrams. Use when synthesizing components into deployment containers and documenting system deployment architecture.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7882026年10月15日 更新
Character creation, protagonist/antagonist design and dramatic conflict for scripts (人物/对手/冲突) — merged from Lajos Egri (three-dimensional character, orchestration, unity of opposites, pivotal character, rising vs static vs jumping conflict, transition), William Indick's Psychology for Screenwriters (Freud, Erikson, Jung archetypes, Campbell/Murdock hero journeys, Adler, Rollo May), Robert McKee (characterization vs true character, dimensions, gap, antagonism principle), Neill Hicks (character invocation, self-concept, cognitive dissonance, five conflict focuses, Maslow), Lisa Cron (desire vs misbelief), and Lu Jun (人物要活八要, 对手要强, 给对手一把刀, 最强的对手是自己, 不许请祥云). Use when building a protagonist, an antagonist or a cast, when a character feels flat or acts out of character, when conflict stalls or jumps, when a villain is too weak, when designing an arc or motive, or when diagnosing melodrama.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6872026年10月3日 更新
Dialogue writing and revision for screen and stage (对白/台词/潜台词) — merged from Robert McKee's Dialogue (dialogue as action, said/unsaid/unsayable, exposition as ammunition, beat = action/reaction gerunds, flaws of credibility/language/content/design, character-specific vocabulary and grammar, seven scene analyses), Richard Walter (economy, subtext, argument, no small talk, no parentheticals, silence), Neill Hicks (listening, on-the-nose exceptions, energy, five-step exercise), Lu Jun (语言要美; 典雅美/通俗美, 对话三要求 动作性/性格化/潜台词), Lajos Egri (dialogue born of three-dimensional character, escalation), Blake Snyder (cover-the-names test), and screwball-comedy dialogue conventions. Use when writing or polishing dialogue, fixing on-the-nose or expository lines, giving each character a distinct voice, converting a two-hander into a trialogue, writing comedy exchanges, or cutting speeches. Chinese-opera lyrics (戏曲唱词) are in sw-chinese-opera-banqiang, not here.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6872026年10月3日 更新
Before and after changing anything shared — a function's return value, a signature, a schema, a label set, a config default, a constant, a file format — find every consumer and actually run them. Catches the change that looks purely additive but silently breaks a contract in a file you never opened. Use when editing shared code, adding a field/column/return element, renaming, changing units or defaults, or touching a pipeline that produces reported numbers.
日本語の概要は準備中です。原文の説明を表示しています。
pedrohcgs/claude-code-my-workflow☆ 1,6622026年9月28日 更新
Production pipeline for mathematical and technical animations using Manim Community Edition. Creates 3Blue1Brown-style explainer videos, algorithm visualizations, equation derivations, architecture diagrams, and data stories. Use when users request: animated explanations, math animations, concept visualizations, algorithm walkthroughs, technical explainers, 3Blue1Brown style videos, or any programmatic animation with geometric/mathematical content.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6482026年9月21日 更新
dontbesilent 内容结构化系统。把本地大量文稿、推文、选题、案例和课程稿搭成一个可持续生长的内容结构化工程:先审计内容规模与边界,再建立新工程、复制素材、抽取内容单元、生成主题地图与选题装配稿。 触发方式:/dbs-content-system、/内容结构化系统、「把我的内容做成结构化系统」「把本地素材变成可重组系统」「帮我搭内容资产工程」「我想把旧内容变成可复用资产」 Content structuring system. Audits local content volume, then builds a reusable content knowledge project with units, topic maps, and assembly drafts. Trigger: /dbs-content-system, "build a content structuring system", "turn my archive into reusable assets"
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6482026年9月21日 更新
Before committing scarce time, people, or money, name the best forgone use of those resources and the value delta of the chosen path versus that alternative.
日本語の概要は準備中です。原文の説明を表示しています。
tjboudreaux/cc-thinking-skills☆ 1,6452026年8月8日 更新
Synthesize durable ktx wiki pages and semantic-layer sources from staged Notion pages, databases, data-source rows, and clustered Notion evidence. Load when a WorkUnit contains Notion raw files or Notion evidence chunks.
日本語の概要は準備中です。原文の説明を表示しています。
Kaelio/ktx☆ 1,6182026年9月11日 更新
Map dbt `schema.yml` / `properties.yml` models and sources into ktx semantic-layer overlays and column notes. Covers `sources:` vs `models:`, column `data_tests` (not_null, unique, accepted_values, relationships), and how bundle-time writes complement manifest backfill from git sync. Load when the WorkUnit's `skillNames` includes `dbt_ingest` or when raw files are dbt YAML under `models/` / `sources/`.
日本語の概要は準備中です。原文の説明を表示しています。
Kaelio/ktx☆ 1,6182026年9月11日 更新
Convert Metabase questions, models, and metrics into ktx Semantic Layer source definitions. Covers result-metadata to KSL column type mapping, FK/PK detection, near-duplicate deduplication, pre-aggregation decomposition, join-graph connectivity, and how to react to priorProvenance from earlier ingest syncs. Load when the WorkUnit contains `cards/<id>.json` files under a Metabase bundle.
日本語の概要は準備中です。原文の説明を表示しています。
Kaelio/ktx☆ 1,6182026年9月11日 更新
Synthesize durable KTX wiki pages from staged Google Drive document pulls. Load when a WorkUnit contains Google Doc raw files from `docs/**`.
日本語の概要は準備中です。原文の説明を表示しています。
Kaelio/ktx☆ 1,6182026年9月11日 更新
Extract durable ktx knowledge and semantic-layer contribution proposals from staged Looker runtime dashboard, Look, and explore JSON. Load for WorkUnits whose raw files are under explores/, dashboards/, or looks/.
日本語の概要は準備中です。原文の説明を表示しています。
Kaelio/ktx☆ 1,6182026年9月11日 更新
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5682026年10月9日 更新
Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5682026年10月9日 更新
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5682026年10月9日 更新
Monitor current news and reaction signals, then decide which are credible newsjacking opportunities for a client. Uses the local monitoring engine for evidence, but the skill owns PR judgment, brand safety, standing, decay, angle fit, and handoff.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5562026年10月11日 更新
Discovers, searches, and installs skills from multiple AI agent skill marketplaces (400K+ skills) using the SkillKit CLI. Supports browsing official partner collections (Anthropic, Vercel, Supabase, Stripe, and more) and community repositories, searching by domain or technology, and installing specific skills from GitHub. Use when the user wants to find, browse, or install new agent skills, plugins, extensions, or add-ons; asks 'is there a skill for X' or 'find a skill for X'; wants to explore a skill store or marketplace; needs to extend agent capabilities in areas like React, testing, DevOps, security, or APIs; or says 'browse skills', 'search skill marketplace', 'install a skill', or 'what skills are available'.
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/skillkit☆ 1,5562026年6月2日 更新
Breaks down complex software, writing, or research tasks into small, atomic, independently completable units with dependency graphs and milestone breakdowns. Use when the user asks to plan a project, decompose a feature, create subtasks, split up work, or needs help organizing a large piece of work into a step-by-step plan. Triggered by phrases like "break down", "decompose", "where do I start", "too big", "split into tasks", "work breakdown", or "task list".
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/skillkit☆ 1,5562026年6月2日 更新
Applies proven testing patterns — Arrange-Act-Assert (AAA), Given-When-Then, Test Data Builders, Object Mother, parameterized tests, fixtures, spies, and test doubles — to help write maintainable, reliable, and readable test suites. Use when the user asks about writing unit tests, integration tests, or end-to-end tests; structuring test cases or test suites; applying TDD or BDD practices; working with mocks, stubs, spies, or fakes; improving test coverage or reducing flakiness; or needs guidance on test organization, naming conventions, or assertions in frameworks like Jest, Vitest, pytest, or similar.
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/skillkit☆ 1,5562026年6月2日 更新
Guides the red-green-refactor TDD workflow: write a failing test first, implement the minimum code to make it pass, then refactor while keeping tests green. Use when a user asks to practice TDD, write tests first, follow red-green-refactor, do test-driven development, write failing tests before code, or phrases like 'make the test pass', 'test coverage', or 'unit tests before implementation'.
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/skillkit☆ 1,5562026年6月2日 更新
Calibrate an LLM judge against human labels using data splits, TPR/TNR, and bias correction. Use after writing a judge prompt (write-judge-prompt) when you need to verify alignment before trusting its outputs. Do NOT use for code-based evaluators (those are deterministic; test with unit tests per `write-code-eval`).
日本語の概要は準備中です。原文の説明を表示しています。
ai-evals-course/evals-skills☆ 1,5182026年9月25日 更新
Pulls Bigdata.com (RavenPack) financial and news data via the official bigdata-client SDK and /v1/* REST endpoints — structured financials, prices, analyst estimates, entity-sentiment series, annotated chunk search, screener. Use when the Bigdata MCP's tearsheets/search feel thin and you need the machine-readable substrate: mentions of Bigdata.com, RavenPack, a bd_v2_ key, rp_entity_id, or chunk/query_unit cost.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4712026年10月16日 更新
Use when asked 质量追溯体系怎么建, 产品追溯方案, 批次追溯, 一物一码, 客户要求可追溯性, 召回演练, 正向追溯和反向追溯, or plan product and batch traceability in a Chinese factory. Produces a traceability plan in Chinese: the trace unit and coding rule, the data to capture at each process step (material lots, work orders, equipment, people, inspection results), forward and backward trace paths, record retention, a mock recall drill with a target time, gaps against the current system, and a phased rollout, with industry rules (food, medical devices, automotive) marked to confirm.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4662026年10月17日 更新
Review a bill of materials for cost, risk, and supply exposure — cost rollup, top-10 cost drivers, single-source and EOL risk, MOQ vs forecast mismatch, cost-down candidates, and tariff/logistics sensitivity. Use when asked to review a BOM, find cost-down opportunities, check component sourcing risk, or sanity-check BOM cost against target. Produces a structured BOM review with a cost driver Pareto, risk flags per line, and a prioritised cost-down list.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4662026年10月17日 更新