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cccskills

「craft」の検索結果

764 件 ・ 関連度順

概要と使いどころ

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.3万2026年10月13日 更新

image

無料

When the user wants to create, generate, edit, or optimize images for marketing — blog heroes, social graphics, product mockups, profile banners, listing visuals, or brand assets. Also use when the user mentions 'AI image generation,' 'generate an image,' 'create a graphic,' 'product mockup,' 'hero image,' 'social media graphic,' 'banner image,' 'cover photo,' 'profile banner,' 'listing screenshot,' 'Flux,' 'Flux Kontext,' 'Midjourney,' 'DALL-E,' 'GPT Image,' 'ChatGPT Images,' 'Ideogram,' 'Gemini image,' 'Nano Banana,' 'Recraft,' 'Stable Diffusion,' 'Canva,' 'Figma,' 'image optimization,' 'compress images,' 'WebP,' or 'OG image.' Use this for general-purpose marketing image creation and optimization. For paid ad image creative and platform-specific ad specs, see ad-creative. For video production, see video.

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/marketingskills5.5万2026年10月9日 更新

Generates or edits images with AI models through the OpenRouter Image API (Gemini, Seedream, Recraft, GPT-Image, Riverflow). Use for photos, illustrations, artwork, concept art, visual assets, logos, and image editing or compositing from reference images. For flowcharts, circuits, pathways, and other technical diagrams, use the scientific-schematics skill instead.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agent-skills4.9万2026年10月12日 更新

slide-dsl

無料

The complete slide DSL manual — the canvas and its background, the ten element types field by field with units, defaults and legal values, where each type keeps its words, which field the renderer actually paints when two disagree, exactly what happens to the HTML you put in `content`, and the structure schema that is now the ONLY thing a write is checked against. Nothing filters your markup and nothing normalises your values, so this manual is the whole of what makes a page render correctly. Load it before patching a field you have not patched before, when a patch comes back rejected, when a patch lands but nothing moves on screen, or when you need to know where a colour, a font, a table cell or a code line really lives. This is a field reference and not a procedure — `page-clone` and `pro-editing` decide which pages to touch, `slide-craft` decides what a good page looks like, and this one says what the JSON means.

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月13日 更新

The design law of a slide page — canvas geometry, the text height table, the type scale, contrast pairs, spacing rhythm, and which element type carries which content. Load it when patching slide elements one at a time, when a fix is about colour or contrast, when text has to grow or shrink inside a box, when a page feels crowded or empty, or when replacement content needs real rich-text structure. It is the standard `page-clone` and `pro-editing` edit against, not a procedure of its own — those two decide which pages to touch and in what order, this one decides what a good page looks like when you put it back.

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月13日 更新

Use Scapy to craft, send, sniff, and dissect TCP/UDP/ICMP/DNS packets, analyze pcap files, implement SYN scans, and detect anomalous traffic such as fragmented or malformed packets. Use when performing authorized network reconnaissance, protocol-level forensic analysis, or building traffic anomaly detection during security testing.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Anthropic-Cybersecurity-Skills3.4万2026年8月31日 更新

Extract and analyze Cobalt Strike beacon configuration from PE files and memory dumps to identify C2 infrastructure, malleable profiles, and operator tradecraft.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Anthropic-Cybersecurity-Skills3.4万2026年8月31日 更新

PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.

日本語の概要は準備中です。原文の説明を表示しています。

davila7/claude-code-templates3.3万2026年10月12日 更新

Expert prompt engineering skill that transforms Claude into "Alpha-Prompt" - a master prompt engineer who collaboratively crafts high-quality prompts through flexible dialogue. Activates when user asks to "optimize prompt", "improve system instruction", "enhance AI instruction", or mentions prompt engineering tasks.

日本語の概要は準備中です。原文の説明を表示しています。

labring/FastGPT3万2026年10月13日 更新

X/Twitter growth engine for building audience, crafting viral content, and analyzing engagement. Use when the user wants to grow on X/Twitter, write tweets or threads, analyze their X profile, research competitors on X, plan a posting strategy, or optimize engagement. Complements social-content (generic multi-platform) with X-specific depth: algorithm mechanics, thread engineering, reply strategy, profile optimization, and competitive intelligence via web search.

日本語の概要は準備中です。原文の説明を表示しています。

alirezarezvani/claude-skills2.8万2026年8月30日 更新

Generate value proposition statements for marketing, sales, and onboarding from existing value propositions. Use when writing marketing copy, creating sales messaging, or crafting onboarding messages.

日本語の概要は準備中です。原文の説明を表示しています。

phuryn/pm-skills2.7万2026年10月10日 更新

Brainstorm product positioning ideas differentiated from competitors. Identifies top competitors and generates positioning statements with rationale. Use when developing product positioning, differentiating from competitors, or crafting brand positioning strategy.

日本語の概要は準備中です。原文の説明を表示しています。

phuryn/pm-skills2.7万2026年10月10日 更新

Regular expression expert for crafting, debugging, and explaining patterns

日本語の概要は準備中です。原文の説明を表示しています。

RightNow-AI/openfang1.8万2026年7月2日 更新

Codex-only writing and layout overlay for AI Berkshire investment research reports. Use whenever Codex creates, rewrites, revises, or critiques company/industry/fund research reports, especially long-form Markdown reports that need financial rigor, readable business mechanics, contrarian analysis, valuation-to-action guidance, investor-specific recommendations, restrained typography, and clear buy/hold/sell signals. Do not use this to modify Claude Code slash-command sources.

日本語の概要は準備中です。原文の説明を表示しています。

xbtlin/ai-berkshire1.7万2026年10月12日 更新

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

日本語の概要は準備中です。原文の説明を表示しています。

spree/spree1.6万2026年10月13日 更新

PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.

日本語の概要は準備中です。原文の説明を表示しています。

Orchestra-Research/AI-Research-SKILLs1.4万2026年10月11日 更新

anatomy

無料

Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Use this whenever someone wants an isometric illustration, an explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, an interactive explainer, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric". Works framework-free (TypeScript/JS that writes SVG and HTML) and in React/Next.js, and can add realistic WebGL shaders (fire, exhaust, water, caustics, lamp light) that live inside the drawing in the same isometric perspective. Also publishes a finished figure to the Anatomy community gallery when asked.

日本語の概要は準備中です。原文の説明を表示しています。

wheresryan22/anatomy7,9292026年10月13日 更新

Comprehensive lateral movement tradecraft for authorized red team engagements covering credential-based movement (pass-the-hash, pass-the-ticket, overpass-the-hash), NTLM relay attacks (ntlmrelayx with PetitPotam, DFSCoerce, PrinterBug coercion), remote execution protocols (WMI, WinRM, DCOM, PsExec and alternatives), RDP session hijacking, and network pivoting through tunneling tools (chisel, ligolo-ng, SSH tunnels, SOCKS proxies). Provides operator-ready command sequences for mimikatz, crackmapexec/netexec, impacket suite, and evil-winrm with emphasis on OPSEC considerations, SMB signing bypass, and detection evasion. Maps to MITRE ATT&CK T1021 (Remote Services), T1550 (Use Alternate Authentication Material), and sub-techniques. Includes defender-perspective detection guidance for blue team awareness and a rapid engagement cheatsheet for common lateral movement scenarios encountered during internal penetration tests and assumed-breach exercises.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,4762026年10月13日 更新

Comprehensive persistence tradecraft for authorized red team engagements covering Windows and Linux mechanisms. Windows techniques include registry Run/RunOnce keys, scheduled tasks, WMI event subscriptions, DLL search order hijacking, COM object hijacking, Startup folder drops, service creation, Security Support Provider (SSP) DLL injection, and Active Directory persistence (AdminSDHolder abuse, DCShadow, Golden Ticket, Silver Ticket, Skeleton Key, SID History injection). Linux techniques include cron and at jobs, systemd timers and services, SSH authorized_keys injection, shell profile backdoors (.bashrc/.bash_profile), PAM module backdoors, LD_PRELOAD hijacking, kernel module rootkits, web shells, and Git hook abuse. Provides operator-ready command sequences for SharPersist, Impacket ticketer, schtasks, sc.exe, crontab, and systemctl with OPSEC considerations for each method. Maps to MITRE ATT&CK T1547 (Boot or Logon Autostart), T1053 (Scheduled Task/Job), T1546 (Event Triggered Execution), T1556 (Modify Authentication Process), and sub-techniques. Includes detection indicators and a rapid engagement cheatsheet.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,4762026年10月13日 更新

Command and Control framework deployment, configuration, and operational tradecraft for red team engagements. Covers Cobalt Strike (malleable C2 profiles, Beacon types HTTP/HTTPS/DNS/SMB, Beacon Object Files for in-memory execution, sleep and jitter tuning, named pipe pivoting), Sliver (implant generation across mTLS/WireGuard/DNS transport, operator multiplayer mode, armory extensions), Mythic (agent ecosystem with Apollo/Poseidon/Medusa, C2 profile configuration, translation containers), Havoc (Demon agent with sleep obfuscation via Ekko/Zilean, indirect syscalls, dotnet inline execution), Metasploit (msfvenom payload generation, multi/handler staging, Meterpreter post-exploitation modules), redirector architecture using Apache mod_rewrite and Nginx, domain fronting through CDN providers, DNS-based C2 for restrictive network egress, and TLS certificate management for infrastructure OPSEC. Tools: Cobalt Strike, Sliver, Mythic, Havoc, Metasploit Framework. Aligns to MITRE ATT&CK T1071 (Application Layer Protocol), T1573 (Encrypted Channel), T1090 (Proxy/Connection Proxy).

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,4762026年10月13日 更新

Comprehensive red team operations methodology covering full engagement lifecycle from planning through reporting. Addresses engagement scoping and rules of engagement negotiation, multi-tier C2 infrastructure design with redirectors and domain fronting, malleable traffic profiles and beacon tradecraft, OPSEC discipline including attribution avoidance and indicator management, EDR and AMSI evasion techniques using direct syscalls and unhooking, data collection with chain-of-custody controls, and structured reporting with purple team debrief workflows. Covers assumed-breach, external-to-internal, insider threat, and hybrid physical-cyber engagement scenarios with MITRE ATT&CK mapping throughout. Targets operators planning or executing adversary simulation engagements against mature defenders.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,4762026年10月13日 更新

Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks. Typical cases are an old Forge 1.7.10 or 1.12 Minecraft mod moving to modern Fabric or NeoForge, a Skyrim LE plugin moving to SE/AE, or a tModLoader 1.3 mod moving to 1.4. It covers pinning one source version, a private decompiled reference, an adaptation matrix, extracting the mod's data with scripts instead of retyping it, porting unit by unit with tests that catch drift, real-client checks, audits against the original, and keeping a long port resumable across sessions and agents. Use when the user wants to update, port, revive or re-implement a mod that already exists, or to continue such a port.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,3362026年10月13日 更新

Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,3362026年10月13日 更新

Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or reimplement the guest's rules headless inside a real host.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,3362026年10月13日 更新