本文へ移動
cccskills

「design」の検索結果

1.1万 件 ・ 関連度順

概要と使いどころ

Translate a design brief — structured I-Lang or plain English — into a concrete DESIGN.md and optional HTML token preview. Resolves 8 dimensions (palette, accent, typography, display font, layout, mood, density, constraints) to specific CSS tokens. Use when asked to "create a design brief", "write a DESIGN.md", "define the design system", "design brief for X", "what tokens should we use", or "I-Lang brief".

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月5日 更新

Engineering design cycle covering requirements elicitation, specifications writing, constraint identification, iterative prototyping, and design communication. Spans the full loop from problem definition through ideation, analysis, prototyping, testing, and redesign. Includes morphological charts, TRIZ, Pugh matrices, design reviews, and the distinction between functional and non-functional requirements. Use when framing engineering problems, generating design alternatives, writing specifications, or running design reviews.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Review web design for layout quality, typography, colour usage, spacing, responsive behaviour, brand consistency, and visual hierarchy. Covers design principles evaluation and improvement recommendations. Use when reviewing a design mockup before development, assessing an implemented site for design quality, providing feedback during a design review session, evaluating brand consistency, or checking responsive behaviour across breakpoints.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

Use when designing new high-level system architecture, reviewing existing designs, or making architectural decisions. Invoke to create architecture diagrams, write Architecture Decision Records (ADRs), evaluate technology trade-offs, design component interactions, and plan for scalability. Use for system design, architecture review, microservices structuring, ADR authoring, scalability planning, and infrastructure pattern selection — distinct from code-level design patterns or database-only design tasks.

日本語の概要は準備中です。原文の説明を表示しています。

dirien/yet-another-agent-harness202026年5月31日 更新

Design clean and consistent APIs. Use when the user says "design an API", "API design review", "design these endpoints", "REST API for X", "GraphQL schema", "API contract", "how should this endpoint work", "review my API design", or wants to create or improve an API interface - even if they don't explicitly say "API design".

日本語の概要は準備中です。原文の説明を表示しています。

qa-aman/claude-skills202026年10月13日 更新

Render the GAME-DESIGN document (the GDD) into a human-readable form — read-only Markdown chapters under docs/design/ (index, systems, flows, content, economy, glossary), with facts resolved inline from GD-IDS.yaml and drafts flagged 🚧. Optional --web also renders an HTML site from the unikit-docs template (falls back to Markdown-only if the template is absent). Use to export or publish the design for people to read, e.g. "render the GDD", "export the game design to docs", "generate readable design docs", "publish the GDD", "make a design doc site". Read-only — it never edits the GDD or registry, only renders it. This renders the game DESIGN — for the project's CODE documentation (README, docs/*, modules, architecture) use /unikit-docs.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

Use when designing UI components, reviewing visual design, building design systems, or checking accessibility. Auto-activates on frontend design tasks and UI reviews.

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

Orchestrator for the Product Design skill set — turn early ideas into reviewable prototypes. Routes to the right sub-skill (get-context, research, audit, ideate, image-to-code, url-to-code, prototype, qa, share) based on where you are in the design process. Use when the user gives a high-level design goal like "design a UI for X", "prototype this idea", "rebuild this screen", "review our flow", or isn't sure which design step they need. Delegates to design-* skills.

日本語の概要は準備中です。原文の説明を表示しています。

DKeken/codex-skills-alternative152026年6月3日 更新

Designs the first screen visitors see — the hero section. Layout patterns (split, centered, asymmetric, full-bleed), navbar design, headline typography, CTAs, background treatments (gradients, video, particles, 3D), scroll cues, and above-the-fold conversion strategy. Activate on 'hero section', 'landing page hero', 'above the fold', 'first impression', 'homepage header', 'navbar design', 'hero layout', 'landing page design'. NOT for full multi-page site architecture (use web-design-expert), not for SEO content strategy (use seo-visibility-expert).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills142026年10月12日 更新

Aesthetic assessment and design scoring across 6 dimensions. Use for UI critique, design review, visual quality assessment, remix suggestions. Activate on "design critique", "aesthetic review", "UI assessment", "visual quality", "design score", "remix this design". NOT for implementation (use frontend-developer), accessibility-only audits (use color-contrast-auditor), or brand identity creation.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills142026年10月12日 更新

Designs genomics experiments so technical nuisance variation (batch, lane, plate, flow cell, operator, reagent lot, processing day) is balanced against the biological variable of interest and therefore estimable rather than confounded, using constrained sample-to-batch assignment (designit, OSAT), the confounder/mediator/collider distinction, and the principle that no post-hoc correction recovers a fully confounded design. Covers detecting hidden batches with surrogate variable analysis, a decision table for downstream correction (ComBat-seq, RUVSeq, SVA) whose execution is deferred to differential-expression/batch-correction, and reproducibility metadata. Use when assigning samples to sequencing batches/lanes/plates, avoiding batch-condition confounding, deciding whether a design is salvageable by correction, choosing a correction method, or estimating the number of hidden batches. For the experimental unit, randomization, and blocking concepts see experimental-design/randomization-blocking.

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills142026年8月21日 更新

design-ui

無料

Orchestrates `impeccable` for every design task inside a workflow phase. Captures intent in natural language, classifies it (design / development / copy), translates design intents into a sequence of impeccable subcommand invocations, runs them in main context with state persistence at `.claude/state/design/<slug>.json`, and returns a structured report. ALWAYS invokes `impeccable` under the hood for the underlying design move; never picks aesthetic direction itself; never writes product code directly. Per CLAUDE.md Article X.2, all design tasks in workflow phases route through this skill.

日本語の概要は準備中です。原文の説明を表示しています。

friedbotstudio/baseline142026年10月13日 更新

Use when the user asks for a phase-gated refactoring or redesign loop - session-blind workers map and trace the area, empirical probes precede the design, an approval gate guards implementation, and a conformance audit re-checks the branch after any design change. State persists in .episteme/DESIGN-<slug>.md. Requires the refactor agent roles registered by scripts/install-codex.sh. Keywords: refactor loop, redesign, design gate, enumerate before design, conformance audit.

日本語の概要は準備中です。原文の説明を表示しています。

Metalnib/dotnet-episteme-skills122026年9月9日 更新

Kit de ferramentas de sistema de design de UI para Designer de UI Sênior, incluindo geração de design tokens, documentação de componentes, cálculos de design responsivo e ferramentas de handoff para desenvolvimento. Use para criar sistemas de design, manter consistência visual e facilitar colaboração entre design e desenvolvimento.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

kpi-designer

無料日本語概要

KPI体系設計とOKR策定支援スキル。ビジネス目標に整合したKPI設計、バランススコアカード、OKRフレームワーク、 ダッシュボード設計を提供。SMART原則、リーディング/ラギング指標の選定を支援。 Use when designing KPI frameworks, implementing OKR methodology, or creating performance measurement systems. Triggers: "KPI design", "OKR", "performance metrics", "balanced scorecard", "dashboard design", "measurement framework".

takusaotome/claude-skills-library92026年10月5日 更新

test-design

無料日本語概要

ISTQB/JSTQB のテスト設計(test design)活動を支援するスキル。test-analyze が識別したテスト条件から、テスト対象の特性に応じたテスト技法(同値分割・境界値分析・デシジョンテーブル・状態遷移・カバレッジ基準・エラー推測など)を選定提案し、承認された技法で具体的なテストケース(入力値・前提・期待結果)を導出して、設計書 test-design.md(技法選定根拠・カバレッジ)とケース一覧 test-case.md の 2 本を作る。「テストケースを作って」「テストケースを設計して」「どの技法で網羅すべきか提案して」「境界値/デシジョンテーブルでテストを起こして」と依頼されたときに使う。テストコード実装(test-implement)は対象外。単発のテスト作成依頼(単にユニットテストを書きたいだけ)も対象外。/test-design <テスト対象名> で明示的に呼び出されたときのみ使用する。

yasunori0418/skills82026年10月12日 更新

TidyFactor Design track — code-native UI design lifecycle engine (Figma alternative). Supports all 7 stages of UI design (Discovery, Foundation, Architecture, Components, Motion, Quality, Delivery) with zero per-page CSS/JS and zero build step. Pluggable CSS foundations (Native, Tailwind utility-first, daisyUI, Hybrid, shadcn, Pico, Bootstrap, Alpine) and full Arabic/RTL support (El Messiri/Tajawal, never Amiri above 24px). Trigger on commands "study", "brief", "init", "brand", "typography", "school", "tokens", "palette", "assets", "layout", "nav-footer", "components", "page", "dashboard", "motion", "states", "flow", "i18n", "perf", "audit", "clone", "retrofit", "handoff", "deploy", or requests like "build a design system", "UI design lifecycle", "prototype this website", "Figma alternative", "نموذج أولي تفاعلي", "صمّم لوحة تحكم".

日本語の概要は準備中です。原文の説明を表示しています。

TidyFactor/Design72026年9月5日 更新

**MANDATORY prerequisite** — you MUST invoke this skill BEFORE calling the `get_design_context` Figma MCP tool. You MUST trigger this skill whenever the user wants to implement, build, port, or code up a Figma design as code. Example prompts (not exhaustive) are 'implement this Figma design', 'build this screen from Figma', 'turn this Figma into code', 'design to code'. This skill provides critical instructions and steps to the agent on how to correctly implement Figma designs in code and must NOT be skipped.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Invocable iOS design pipeline. When called with a design prompt, runs an autonomous loop: designs iOS screens in Pencil MCP following Apple HIG, reviews for taste using Design Philosophy, validates with XcodeBuildMCP, and iterates until done. Use as: /ios-design-stack "Design a [screen] for [app] with [requirements]"

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

frontend-design-house

無料日本語概要

Use this skill when creating new UI from scratch, doing a visual design pass, or when output risks looking like generic AI-generated design. Trigger words: UI 作成, デザイン, 画面を作る, 見た目を良く, デザイン改善, ランディング, ヒーロー, おしゃれに, AIっぽい, design pass.

Akira-Papa/claude-code-nextjs-mongo-template-162026年5月24日 更新

Designs genomics experiments so technical nuisance variation (batch, lane, plate, flow cell, operator, reagent lot, processing day) is balanced against the biological variable of interest and therefore estimable rather than confounded, using constrained sample-to-batch assignment (designit, OSAT), the confounder/mediator/collider distinction, and the principle that no post-hoc correction recovers a fully confounded design. Covers detecting hidden batches with surrogate variable analysis, a decision table for downstream correction (ComBat-seq, RUVSeq, SVA) whose execution is deferred to differential-expression/batch-correction, and reproducibility metadata. Use when assigning samples to sequencing batches/lanes/plates, avoiding batch-condition confounding, deciding whether a design is salvageable by correction, choosing a correction method, or estimating the number of hidden batches. For the experimental unit, randomization, and blocking concepts see experimental-design/randomization-blocking.

日本語の概要は準備中です。原文の説明を表示しています。

huang-sh/DeepScience42026年7月15日 更新

apply-ui-design

無料日本語概要

Write the merged Pencil design reference back into a UI implementation Issue's description. Takes the Issue number as argument, resolves the merged design PR on the `cc-ui-design-<Issue number>` branch, collects the `.pen` and snapshot paths it added, and appends (or replaces) the `## UIデザイン` section at the end of the Issue body using a lost-update-safe edit.

getty104/claude-task-worker42026年10月13日 更新

Designs genomics experiments so technical nuisance variation (batch, lane, plate, flow cell, operator, reagent lot, processing day) is balanced against the biological variable of interest and therefore estimable rather than confounded, using constrained sample-to-batch assignment (designit, OSAT), the confounder/mediator/collider distinction, and the principle that no post-hoc correction recovers a fully confounded design. Covers detecting hidden batches with surrogate variable analysis, a decision table for downstream correction (ComBat-seq, RUVSeq, SVA) whose execution is deferred to differential-expression/batch-correction, and reproducibility metadata. Use when assigning samples to sequencing batches/lanes/plates, avoiding batch-condition confounding, deciding whether a design is salvageable by correction, choosing a correction method, or estimating the number of hidden batches. For the experimental unit, randomization, and blocking concepts see experimental-design/randomization-blocking.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/TRACE32026年10月13日 更新

direct

無料

Set a redesign direction for an existing website. Analyzes the user's intent, picks a palette and visual direction, and writes the target spec (PRODUCT.md, DESIGN.md, DESIGN.json) plus a reasoning trace at stardust/direction.md. Use when the user asks to redesign a site, refresh the design, set a new design direction, define a redesign target, or invokes /stardust:direct.

日本語の概要は準備中です。原文の説明を表示しています。

OCIOStateOfNebraska/stateofnebraska-aem32026年10月13日 更新