Capture a website and create a HyperFrames video from it. Use when: (1) a user provides a URL and wants a video, (2) someone says "capture this site", "turn this into a video", "make a promo from my site", (3) the user wants a social ad, product tour, or any video based on an existing website, (4) the user shares a link and asks for any kind of video content. Even if the user just pastes a URL — this is the skill to use.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/herk-edit-kit☆ 1,6922026年10月14日 更新
GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/herk-edit-kit☆ 1,6922026年10月14日 更新
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5702026年10月9日 更新
Edit a raw talking-head video through transcription, silence trimming, mistake review, visual storytelling, motion graphics, and verified HyperFrames rendering. Use for a complete edit; route a single requested operation directly to its specialist skill.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,5072026年10月13日 更新
Select, customize, or extend the project's reusable motion-graphics card library and style templates. Use for choosing a visual style, adding a card, building a new style pack, or reusing a template in a HyperFrames video.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,5072026年10月13日 更新
Final QC gate for a rendered 9:16 video ad, run before it is published. One script checks what a machine can decide — exact 1080x1920 size, a hook that moves and speaks in the first second, no frozen stretches, no dead air, no black frames, the brand's real logo on the end card (never a favicon, never a redrawn or wrong logo), end-card colours near the brand palette — and builds one contact sheet (frames with the TikTok/Reels UI safe zones shaded, beside the logo, product images and a font specimen) for the checks that need eyes — font, product likeness, product consistency across scenes, safe zones. A declared silent-text profile covers silent, text-led formats such as kinetic text (no audio track needed, short blank beats between text beats allowed within fixed bounds). Exit 0 PASS / 2 FAIL / 3 ERROR. Use on every finished video master before pinning it.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2542026年10月17日 更新
Assemble an animated character-explainer video ad (any art style — Pixar-style 3D, claymation, anime, paper-cut, felt) (~77s, 9:16) built on an "N types of X" listicle spine — a recurring human protagonist plus a locked cast of N persona characters, one per list item. Given the per-scene i2v clips + a per-scene target-duration table + a narration track, it trims each clip to its scene window, re-encodes every segment to identical 1080x1920/30fps/libx264/yuv420p (decrease+pad, never crop) so the concat demuxer never drops frames, concats, and muxes audio — in RESTYLE mode the source ad's VO+music mix is reused verbatim, in ORIGINAL mode fresh per-scene VO (loudnorm I=-14) is mixed under an optional music bed (loudnorm I=-26). A static-still fallback loops a scene's keyframe when its clip is missing/failed, so the master always assembles; libass captions are burned last. FREE deterministic assembly (Python + ffmpeg, no bash, no paid calls); the recipe supplies the clips, keyframes, VO or source audio, and caption table and gates the paid cast-anchor/keyframe/Kling-i2v/VO/music calls to their own capabilities. Use for the 3d-character-explainer listicle format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2542026年10月17日 更新
Assemble an editorial-motion podcast-clip ad from a config — a real clipped podcast MP3 carries the narrative while N flat limited-palette editorial-illustration keyframes (one look pack) are animated NOT by generative i2v but by DETERMINISTIC ffmpeg ken-burns (zoompan) + hard cuts (no crossfades, which expose geometric drift), each beat snapped to its spoken line, the real audio muxed, Whisper-driven captions burned only mid-sentence, and closed on a PIL brand end card — never AI-rendered text. This is the FREE deterministic assembly stage (ffmpeg ken-burns + hard concat + audio mux + captions + end card); the real audio is clipped from source and the keyframes come from create-image-fal. Use for the editorial-motion-podcast format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2542026年10月17日 更新
Perform aerospace unit conversions, time conversions, coordinate frame transformations, and rotation representations using Aerospace Toolbox. Use when converting units (length, velocity, angle, acceleration, angular velocity, force, mass, pressure, temperature, density), computing Julian dates or decimal years, transforming between coordinate frames (ECEF, ECI, LLA, flat Earth, geodetic/geocentric, NED, body, wind, stability), or working with rotation representations (Euler angles, DCM, quaternion, Rodrigues vector). Also use when the user asks about aerospace coordinate systems, reference frames, or rotation conventions.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1752026年10月14日 更新
Generate tiered sentence frames for academic tasks that scaffold language production across proficiency levels. Use when EAL students need structured language support for classroom discourse.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8732026年8月29日 更新
Full production pipeline covering story to scenes, Z-Image start frames, Qwen Edit end frames, WAN FLF video clips, ffmpeg concatenation
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8302026年10月15日 更新
Add a measured sound pass to a motion-graphics video made with Claude Code (HyperFrames, Remotion, GSAP, Claude Motion or the motion-broll skill). Builds a cue list, checks the music's beat grid against the kick drums, lands cuts on the beat, places one real sound effect per cue from a bundled CC0 library, mixes to -16 LUFS with true peaks below -4 dBFS measured on the exported MP4, and proves it with frames, waveforms and 5 timestamps for a human to check. Use when someone wants sound effects, sound design or music added to a motion-graphics video, or says their AI video sounds like cheap beeps.
日本語の概要は準備中です。原文の説明を表示しています。
Barty-Bart/motion-graphics☆ 7112026年10月13日 更新
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6822026年10月16日 更新
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6822026年10月16日 更新
Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6822026年10月16日 更新
Use when the user asks for a slideshow, presentation, pitch deck, or interactive deck, or to convert an existing page into a deck. Authors a HyperFrames deck with fragments, branching and presenter mode; unclear -> /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6822026年10月16日 更新
Symbolicate the .NET runtime frames in an Android tombstone file. Extracts BuildIds and PC offsets from the native backtrace, downloads debug symbols from the Microsoft symbol server, and runs llvm-symbolizer to produce function names with source file and line numbers. USE FOR triaging a .NET MAUI or Mono Android app crash from a tombstone, resolving native backtrace frames in libmonosgen-2.0.so or libcoreclr.so to .NET runtime source code, or investigating SIGABRT, SIGSEGV, or other native signals originating from the .NET runtime on Android. DO NOT USE FOR pure Java/Kotlin crashes, managed .NET exceptions that are already captured in logcat, or iOS crash logs. INVOKES Symbolicate-Tombstone.ps1 script, llvm-symbolizer, Microsoft symbol server.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4882026年10月16日 更新
Symbolicate .NET runtime frames in Apple platform .ips crash logs (iOS, tvOS, Mac Catalyst, macOS). Extracts UUIDs and addresses from the native backtrace, locates dSYM debug symbols, and runs atos to produce function names with source file and line numbers. Automatically downloads .dwarf symbols from the Microsoft symbol server using Mach-O UUIDs. USE FOR triaging a .NET MAUI or Mono app crash from an .ips file on any Apple platform, resolving native backtrace frames in libcoreclr or libmonosgen-2.0 to .NET runtime source code, retrieving .ips crash logs from a connected iOS device or iPhone, or investigating EXC_CRASH, EXC_BAD_ACCESS, SIGABRT, or SIGSEGV originating from the .NET runtime. DO NOT USE FOR pure Swift/Objective-C crashes with no .NET components, or Android tombstone files. INVOKES Symbolicate-Crash.ps1 script, atos, dwarfdump, idevicecrashreport.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4882026年10月16日 更新
Extracts and visually analyzes frames from video files. Use for frame extraction, vision analysis, on-screen text, or frame grids.
日本語の概要は準備中です。原文の説明を表示しています。
jamditis/claude-skills-journalism☆ 4222026年10月5日 更新
Turn a marketing brief or product offer into a finished short-form video ad built in HyperFrames — hook, script, shot-by-shot storyboard, scene-by-scene HTML composition, captions, and voiceover. Outputs platform cuts (vertical 9:16, square, 16:9). Use when you need a launch ad, product promo, social video, or paid-creative concept ready to render.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3482026年10月2日 更新
Build promo videos for local businesses in HyperFrames -- the new-menu drop, the seasonal offer, the event announcement, the "we're hiring" post, the Google Business Profile clip. Restaurant, salon, gym, trades: 15-30 seconds, brand-clean, captioned, sized for Instagram, Facebook, and the profile.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3482026年10月2日 更新
Turn real customer reviews, quotes, and case-study results into polished social-proof videos built in HyperFrames -- single-testimonial spotlights, review-wall montages, and stat-driven proof reels with captions and voiceover, cut for vertical, square, and wide. The highest-converting content most businesses never make.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3482026年10月2日 更新
Build a personalized product-demo or sales-walkthrough video in HyperFrames for a specific prospect or account — narrated screen-by-screen, branded to them, ending in a clear next step. Turns a generic demo into a "this was made for me" asset for outbound, follow-up, or deal acceleration. Use when you want to send a tailored video instead of booking another live call.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3482026年10月2日 更新
Turn a website URL, product docs, or a founder's rambling description into a tight 60-90 second explainer video built in HyperFrames -- problem/solution narrative, animated product walkthrough scenes, captions, and voiceover, ready for the homepage hero, sales emails, and onboarding.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3482026年10月2日 更新