A fast Rust-based headless browser automation CLI with Node.js fallback that enables AI agents to navigate, click, type, and snapshot pages via structured commands.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
A fast Rust-based headless browser automation CLI with Node.js fallback that enables AI agents to navigate, click, type, and snapshot pages via structured commands.
日本語の概要は準備中です。原文の説明を表示しています。
Drive the Skills Manager CLI (`skm`) to initialize the hub, adopt unmanaged skills, list/enable/disable skills per AI tool, and doctor/fix symlink sync. Use whenever the user or an agent needs to manage skills from a terminal, SSH session, CI job, or headless machine; when a skill is missing in Claude Code, Codex, Cursor, Gemini, OpenCode, or any other supported tool; when asked to run skm / Skills Manager CLI; or when setting up Skills Manager without the GUI. Do not use for `npx skills` / skills.sh search (different CLI), for writing SKILL.md content (skill-creator), or for marketplace browse/install (not in skm).
日本語の概要は準備中です。原文の説明を表示しています。
Builds and edits a model-driven Power Apps app from a natural-language intent — tables, columns, relationships, adaptive forms with sub-grids, views, Choice-column charts, business rules, business process flows, generative page intents for overview/dashboard surfaces (page `.tsx` generated in generate-pages after plan approval), and an app module + sitemap — via the headless cds-maker-sdk. Runs an interactive, multi-turn authoring flow (env selection, jobs-to-be-done first, then design-only App Spec authoring across confirmed levels, guardrail lint, plan-mode approval, generate-pages, full build) and a narrated build, and can download a deployed app back into an editable spec to change it. Use when the user says "build an app for X", "create a model-driven app", "make me an app to manage Y", "add a business process flow", or "edit/add to my app". This skill stands alone and does not require /genpage — but for a standalone generative page added to an app that already exists, use /genpage instead.
日本語の概要は準備中です。原文の説明を表示しています。
Use when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI and com.unity.pipeline, MCP servers, the Test Framework, command-line builds; when a batch run fails silently, 'Scripts have compiler errors', a capture comes back black or pink, or a result must be proven with numbers and a frame; or when a Unity brief must go to the right scenario-unity-* specialist.
日本語の概要は準備中です。原文の説明を表示しています。
Use when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server, the Remote Control API, console commands and cvars; when a script breaks on 5.8 (EditorLevelLibrary, Remote Control calls refused, Substrate materials black, MRQ presets); when a level, material, shot or build must be judged by numbers and a screenshot before it is called done; or when a brief must go to the right scenario-unreal-* specialist.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance for 100 to 1000 enemies, 'agents stack up' or 'path is empty', hitbox and hurtbox combat, fast bullets going through walls, save and load, inventory, quests, dialogue (Dialogue Manager), input remapping, procedural dungeons, or measuring agent counts and frame time headless.
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Use when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpc_id, any_peer), MultiplayerSpawner and MultiplayerSynchronizer, player authority, lobbies and login, a dedicated or headless server export, lag, rubber-banding, prediction or netfox, cheating, bandwidth, Steam, Nakama or WebRTC. Symptoms: players do not appear on the client, 'rpc node checksum failed', 'node not found' on an RPC, desync, the server build is huge, a client never connects.
日本語の概要は準備中です。原文の説明を表示しています。
Use when doing any Autodesk Maya task through Python or a bridge, headless or live: maya.cmds or OpenMaya 2.0 scripts, mayapy or maya.standalone batch jobs, a commandPort or MCP connection into a running Maya, "Maya 2027", validating or exporting scenes, or a maya.cmds script that fails after the 2025 to 2027 changes (PySide6, OpenPBR, renamed math nodes, removed flags). Also when a Maya model, rig, shot or render must be judged like a professional before it is called done, or a brief must be routed to the right Maya specialist.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation zones, 5.2 physics (cloth, colliders, forces, effectors), closures, bundles, matrices, node-group assets with gizmos. Also when a GN script links nothing, shows red links, ignores modifier inputs, loses instances in a bounding box, or a simulation resets or jumps.
日本語の概要は準備中です。原文の説明を表示しています。
Use when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. Also covers the Essentials hair node assets (Interpolate, Clump, Curl, Frizz, Noise, Trim), density masks, bald spots, parting lines, strand shading in Cycles or EEVEE, and slow grooms. Use it too when a hair script misbehaves headless, for example stale modifier inputs or curve sculpt brushes that do nothing.
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Use when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree rule, screen direction, shot sizes, when to cut, camera moves, timing stills in the Video Sequencer, markers bound to cameras, Story Tools, Grease Pencil or 2D/3D hybrid boards. Also when an animatic shows the wrong frame, blocking keys are not stepped, Rigify operators are missing, or viewport render fails headless.
日本語の概要は準備中です。原文の説明を表示しています。
Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.
日本語の概要は準備中です。原文の説明を表示しています。
Use when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut planes, a jaw or gonial angle, cheekbones; fix a jaw or face that looks like a ball or balloon; stylized hair clumps; eyelids; an expression or smirk; plan remesh or multires resolution; reproduce Clay Strips, Crease, Draw Sharp, Scrape, Grab or mask moves without a tablet; final clay renders; or when a sculpt operator crashes headless.
日本語の概要は準備中です。原文の説明を表示しています。
Post-deploy monitoring. Watches live app via headless browser for console errors, performance regressions, page failures, visual anomalies. Alert on deltas not absolutes, transient tolerance (2+ consecutive checks). Default 10-minute monitoring window. Baseline capture mode.
日本語の概要は準備中です。原文の説明を表示しています。
Headless Chromium CLI for QA testing and site dogfooding. 100-200ms per command after startup. Persistent state with cookies, tabs, sessions. Snapshot system with element refs. Navigate, interact, verify page state, take screenshots, check responsive layouts, test forms, handle dialogs.
日本語の概要は準備中です。原文の説明を表示しています。
Import cookies from your real browser (Comet, Chrome, Arc, Brave, Edge) into the headless browse session for testing authenticated pages. Interactive picker UI or direct domain import. macOS Keychain integration.
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When you want to set up an agent loop, cron-scheduled task, or recurring workflow that runs autonomously. Judgment layer on top of Claude Code's ScheduleWakeup, CronCreate, and /loop — or, on other hosts, cron/GitHub Actions plus a headless agent CLI. Picks dynamic pacing, fixed cron, or a one-shot loop; designs idempotent loop bodies; sets bail-out conditions so loops don't run forever. Examples — weekly review pulse, daily brief, hourly metric monitor, periodic vault compile, upstream-check for an adapted skill. Triggers on "/loopify," "set up a loop," "schedule this task," "run this daily," "run this weekly," "cron this," "make this recurring," "automate this on a schedule," "keep this running until X." Part of the -ify trifecta (skillify / toolify / loopify). NOT for authoring a new skill — that's skillify. NOT for adding a tool/integration — that's toolify.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building dedicated servers — headless export, server architecture, lobby management, and deployment
日本語の概要は準備中です。原文の説明を表示しています。
Drive Circle Arc Studio from a headless runner. Start one Arc testnet turn, poll it on a later run, and notify when it finishes or needs an answer.
日本語の概要は準備中です。原文の説明を表示しています。
Search Sutochno.ru (СУТОЧНО.РУ), a Russian short-term apartment-rental platform where you book directly from owners and pay in rubles (Mir card / bank transfer). Best for Russian-speaking travellers booking stays in Georgia / the CIS, where Airbnb and Booking have withdrawn or do not accept Russian cards. Sutochno is NOT behind a bot wall — it ships on the toolkit standard patchright-docker base but runs the bundled chromium headless with no Akamai sensor to defeat. Trigger phrases include search Sutochno, суточно, Russian apartment rental, ruble payment, Mir card, Tbilisi apartment, Batumi apartment, Georgia CIS rental.
日本語の概要は準備中です。原文の説明を表示しています。
Use for free/open reverse engineering with Ghidra (headless or GUI), including decompile, cross-refs, and optional Ghidra MCP workflows when IDA is unavailable.
日本語の概要は準備中です。原文の説明を表示しています。
统一自动化入口。覆盖浏览器自动化(Playwright)和 Windows 桌面应用自动化(OpenReverse)。 浏览器场景:打开网页、点击、填表、爬取、截图、自动化登录、渗透页面交互。 桌面场景:操作 IDA/x64dbg 等 GUI 工具、Windows UI Automation、视觉驱动交互、桌面应用网络抓包。 触发关键词:浏览器自动化、桌面自动化、打开网页、填表、爬取、截图、自动化登录、Playwright、agent-browser、headless、OpenReverse、UIA、CUA、桌面操作、Windows 自动化。
日本語の概要は準備中です。原文の説明を表示しています。
Claude Code CLI commands, flags, headless mode, and automation patterns
日本語の概要は準備中です。原文の説明を表示しています。
Read before a js eval cell that installs a package, spawns a server or PTY, or starts a long run, and before any bun -e, script, server, CLI, test, bundle, or package-management work: this session's eval js kernel runs Bun 1.4+ (this skill is present only when it does). Bun 1.4 ships builtins that replace 15+ npm deps — check here BEFORE installing sharp, puppeteer/playwright (scraping), marked, node-cron, node-pty, concurrently, serve-static, tar, json5, fast-xml-parser, string-width. Triggers: eval js, bun, Bun.serve, bun test, bun build, bun install, bun run, image resize, headless browser, markdown render, cron, PTY.
日本語の概要は準備中です。原文の説明を表示しています。