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概要と使いどころ

Token integration and implementation analyzer based on Trail of Bits' token integration checklist. Analyzes token implementations for ERC20/ERC721 conformity, checks for 20+ weird token patterns, assesses contract composition and owner privileges, performs on-chain scarcity analysis, and evaluates how protocols handle non-standard tokens. Use when integrating or accepting arbitrary ERC20/ERC721 tokens, auditing a token implementation for standards conformity, or assessing risk from weird tokens such as fee-on-transfer, rebasing, missing return values, or blocklists.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5372026年10月15日 更新

Classical end-to-end empirical analysis workflow in the traditional Python econometric stack — pandas + numpy + scipy + statsmodels + linearmodels + pyfixest + rdrobust + econml + causalml + matplotlib/seaborn. **Defaults to economics empirical-paper style** (AER / QJE / AEJ) — every run produces a publication-ready output set with a multi-column regression table (M1→M6 progressive controls/FE) as the centerpiece, plus Table 1 (descriptives), mechanism / heterogeneity / robustness tables, and event-study + coefficient + trend figures. Covers the full 8-step pipeline an applied economist or quantitative social scientist runs on every paper — (1) data cleaning, (2) variable construction & transformation, (3) descriptive statistics & Table 1, (4) statistical diagnostic tests, (5) baseline empirical modeling, (6) robustness battery, (7) further analysis (mechanism, heterogeneity, mediation, moderation), (8) publication-ready tables & figures. **Also covers two parallel domain modes that share the same 8-step scaffolding** — **Mode A — Epidemiology / public health** (target-trial emulation via `zepid` / hand-rolled `pandas`, IPTW + g-formula + TMLE doubly-robust triplet via `zepid` / `econml` / `lifelines`, Mendelian randomization via `pymr` / `mrtool` (or `rpy2` → `MendelianRandomization`/`TwoSampleMR`), KM / AFT / Cox survival via `lifelines`, E-value sensitivity, principal stratification — STROBE / TRIPOD reporting), and **Mode B — ML causal inference** (DML via `econml.dml` / `doubleml`, S/T/X/R/DR meta-learners via `econml.metalearners` / `causalml`, causal forest via `econml.grf` / `causalml`, Dragonnet / TARNet / CEVAE neural causal via `causalml`, BCF via `pymc-bart` / `bcf-py`, matrix completion, CATE distribution + policy tree via `econml.policy` / `policytree-py`, off-policy evaluation, conformal causal via `mapie`, fairness audit via `fairlearn`, DAG learning via `causal-learn` / `cdt` / LLM-assisted). Prescribes which library to reach for at each step, shows the canonical code, and links to deeper `references/` files for variant-specific patterns. Use when the user asks for a **complete empirical analysis** in Python, wants to replicate an applied-economics paper from scratch, needs a reproducible workflow that is NOT opinionated on any single vertical package (contrast with StatsPAI), wants explicit control over every estimator and diagnostic, or asks "how do I write a full empirical pipeline in Python?". Also triggers when the user names a specific classical step in isolation — "winsorize at 1/99%", "run Breusch-Pagan", "build a Table 1 balance table", "do a placebo test", "event study plot", "mediation analysis" — and wants it wired into the broader pipeline. Mode A triggers on "target trial emulation", "IPTW", "TMLE", "Mendelian randomization", "STROBE", "公共健康", "流行病学". Mode B triggers on "DML", "double machine learning", "causal forest", "meta-learner", "Dragonnet", "BCF", "policy tree", "conformal causal", "fairness audit", "因果机器学习".

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6272026年10月12日 更新

Design experiments and studies BEFORE data is collected — choosing a design, randomizing, blocking, and laying out treatment combinations so the results will actually be interpretable. Use whenever someone is planning a study, asks how to assign subjects/samples to groups, mentions randomization, blocking, stratification, controls, factorial or fractional-factorial designs, design of experiments (DOE), screening many factors, response-surface optimization, crossover or repeated-measures or split-plot designs, cluster/group randomization, Latin squares, plate layouts, batch/run-order effects, replication vs. pseudoreplication, or sequential/adaptive/group-sequential designs. Trigger this even for informal phrasings like "how should I set up this experiment", "how do I avoid confounding", "what's the best way to test these 6 factors", or "assign these mice to conditions". For computing the sample size or power once the design is chosen, use statistical-power; for analyzing data already collected, use statistical-analysis.

日本語の概要は準備中です。原文の説明を表示しています。

spacering-net/codeg3,9602026年10月13日 更新

preset

無料

Intelligently deploys Azure OpenAI models to optimal regions by analyzing capacity across all available regions. Automatically checks current region first and shows alternatives if needed. USE FOR: quick deployment, optimal region, best region, automatic region selection, fast setup, multi-region capacity check, high availability deployment, deploy to best location. DO NOT USE FOR: custom SKU selection (use customize), specific version selection (use customize), custom capacity configuration (use customize), PTU deployments (use customize).

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,1152026年10月15日 更新

Add file-based observability, tracing, and run analysis to LLM/agent experiments — per-turn transcripts, tool calls and results, reasoning traces, token/cost accounting, per-episode artifacts, plus terminal viewers and a run-comparison report. Platform-agnostic: one small adapter covers OpenAI, Gemini/Vertex, Anthropic, LiteLLM, Tinker, vLLM, or any custom inference stack, and the same tooling then works unchanged. Use this skill whenever the user wants observability, tracing, logging, or run tracking for model experiments; asks why an agent failed a task or wants to replay/debug/diff an episode; wants to compare models, arms, or ablations; wants to instrument a new folder, repo, or platform ("add observability here", "do the same for Tinker/Gemini/OpenAI"); wants to import or tie in existing experiment results so old runs show up alongside new ones; or wants eval runner scripts where many models share one protocol. Reach for this even when they only say "log what the model is doing", "I can't tell what happened in this run", or "set up traces for this experiment".

日本語の概要は準備中です。原文の説明を表示しています。

Leanmcp/gateway-skills2,1102026年10月8日 更新

Decides what content to make and why — topic territory, format mix, cadence, and how content connects to a business outcome rather than to traffic. Use this to plan a content program, choose topics, build an editorial calendar, decide which formats and platforms to commit to, or diagnose why content is producing audience but not results.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0552026年9月18日 更新

House style for user-facing documentation — voice, scope, structure, and what to leave out. Use this skill whenever writing, editing, or reviewing anything a user reads to learn how to use a tool — help center articles, getting-started guides, tutorials, feature docs, README usage sections, in-app help, release notes, or FAQ entries. Trigger it even when the request is phrased plainly — "document this feature", "write docs for X", "explain this to users", "write a README for this library", "turn these notes into a guide" — and even when no style guidelines are mentioned. Also use it to review existing docs for tone, bloat, or leaked implementation detail. Do not use it for internal engineering docs, architecture write-ups, RFCs, or code comments.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6692026年10月9日 更新

preset

無料

Intelligently deploys Azure OpenAI models to optimal regions by analyzing capacity across all available regions. Automatically checks current region first and shows alternatives if needed. USE FOR: quick deployment, optimal region, best region, automatic region selection, fast setup, multi-region capacity check, high availability deployment, deploy to best location. DO NOT USE FOR: custom SKU selection (use customize), specific version selection (use customize), custom capacity configuration (use customize), PTU deployments (use customize).

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5692026年10月14日 更新

Run a family meeting to make a big care decision together. Use when asked help me run a family meeting about care, we need to decide together about mom's care, my siblings and I disagree about our parent, or facilitate a care decision. Produces an agenda and structure for the meeting, how to prepare (facts, options, everyone's input), ground rules to keep old family dynamics from derailing it, how to include the person being cared for, ways to work through disagreement toward a decision, and clear next steps with owners. Not legal, medical, or financial advice.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4532026年10月13日 更新

Evaluate ecommerce price candidates using unit economics, historical observations, elasticity analysis, scenario modeling, and controlled experiments. Use when a seller asks what price to test, how price changes could affect contribution or revenue, how to estimate elasticity, how to optimize a bundle or tier, or how to design a price experiment across Amazon, Shopify, TikTok Shop, Walmart, eBay, or other channels. Do not claim a proven optimal price without sufficient clean data, and do not change live prices without explicit authorization.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/eCommerce-Skills1,1502026年8月26日 更新

money

無料

Main entry point for the Show Me The Money business automation suite. Dual mode: pre-task routing (which skill fits your problem) + post-task navigation (a skill just finished — what's next). Use when the user wants to start a business, automate operations, generate revenue, find product ideas, set up marketing, or run any business function autonomously. Also use when the user says 'show me the money', '来财' (the suite's Chinese name), 'make money', 'start a business', 'automate my business', 'build a company', 'what's next', or '下一步怎么走'. Includes a beginner tutorial mode triggered by '/money onboarding', '/money tutorial', '/money 新手', '/money 教程', 'how do I use this', or '这个怎么用' — a zero-input guided walkthrough that produces a demo business brief.

日本語の概要は準備中です。原文の説明を表示しています。

iamzifei/show-me-the-money1,0862026年9月1日 更新

Use when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree rule, screen direction, shot sizes, when to cut, camera moves, timing stills in the Video Sequencer, markers bound to cameras, Story Tools, Grease Pencil or 2D/3D hybrid boards. Also when an animatic shows the wrong frame, blocking keys are not stepped, Rigify operators are missing, or viewport render fails headless.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Capture a hard-won "golden path" from the current session as a reusable Agent Skill, so future sessions start already knowing it. Use it (1) right after non-trivial debugging, after working out a multi-step operational workflow, or after rediscovering project facts you didn't know up front — e.g. how to reach the dev/prod database, where credentials and env vars live, how to deploy, run migrations, or verify a change live; and (2) whenever the user says "remember this", "save this as a skill", "make a skill for this", "don't make me re-explain this next time", or otherwise wants a workflow preserved across sessions. Proactively recognize the moment even when unprompted: if a task took several attempts before it worked, used non-obvious tooling, or is likely to recur, harvest it without asking first. Delegates to a subagent when your tool supports one, or works inline, to extract the proven procedure into a new project-local or global skill.

日本語の概要は準備中です。原文の説明を表示しています。

Kulaxyz/self-learning-skills9652026年9月15日 更新

Amazon sales volume estimator for sellers and product researchers. Estimate monthly sales and revenue from BSR (Best Seller Rank), ASIN, or keyword. Three modes: (A) BSR Calculator — input BSR + marketplace + price + category to get instant sales estimate, (B) ASIN Lookup — input ASIN to auto-fetch data and estimate sales, (C) Keyword Market Analysis — input keyword to analyze total market size and competition. Works on 12 Amazon marketplaces. No API key required. Use when: (1) estimating how many units a product sells per month, (2) sizing a market or niche opportunity, (3) analyzing competitor sales performance, (4) comparing sales across price points, (5) identifying top sellers vs long-tail distribution.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/Amazon-Skills7592026年8月26日 更新

Applies the StoryBrand SB7 Framework from Building a StoryBrand by Donald Miller. Use when writing website copy, crafting brand messaging, creating marketing materials, building sales funnels, or designing email campaigns. The SB7 Framework positions the customer as the hero and the brand as the guide across 7 story elements. Triggers include 'how should we write our website', 'our messaging is confusing', 'customers don't understand what we do', 'how do I write a tagline', 'what should our homepage say', 'nobody reads our emails', 'how do I create a lead generator', 'our marketing isn't working but our product is good'. NOT for growth channel selection (use Traction), not for product positioning against competitors (use Obviously Awesome), not for pricing (use Monetizing Innovation).

日本語の概要は準備中です。原文の説明を表示しています。

getagentseal/founder-playbook7512026年10月7日 更新

Reverse-engineer successful affiliate strategies from competitors. Use this skill when the user asks about spying on competitors, researching what other affiliates promote, analyzing competitor affiliate sites, understanding how top affiliates in a niche make money, or says "what programs does X promote", "how does [site] make money", "what affiliate strategy does this site use", "spy on competitor affiliates", "reverse engineer affiliate site", "copy what works in my niche", "who are the top affiliates in X niche", "what content gets traffic in my niche", "competitor affiliate analysis".

日本語の概要は準備中です。原文の説明を表示しています。

Affitor/affiliate-skills7102026年10月13日 更新

hire

無料

Hire one of the eight open source AI Employees (GTM Engineer, SEO/AEO, Web Dev, Social Media, Ad Manager, Sales, Customer Satisfaction, Chief of Staff) into a local folder, prove it runs, and hand over its install prompt. Also answers which one to hire first, how a hired employee runs on a schedule, how to direct it, how it improves from corrections, and how to upgrade it. Use when the user says hire an employee, install an AI employee, set up the GTM Engineer, names one of the eight, or asks how AI Employees work. It copies files and runs self tests only. It registers no schedule and sends nothing.

日本語の概要は準備中です。原文の説明を表示しています。

markfulton/ai-employees6132026年10月10日 更新

Use when someone outside the marketing team has to film — a customer for UGC, an employee for EGC, or a paid creator or KOC — and needs a brief: talking points, shooting guide, do and do-not list, usage rights, deliverables, and batch management. Trigger on 'UGC brief', 'creator brief', 'KOC brief', 'brief for employee videos', 'what do I tell the influencer', 'we hired a creator to film'. Also use when the user asks how to get customers to make videos for the brand. Not for — a script the team writes and shoots itself, see `04-script-video-global`; edit direction for footage already shot, see `44-video-editor-brief-global`; posting inside communities, see `38-community-seeding-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

Enhancement-overlay decision protocol for STREAMING the output of long-running LLM / agent runs from the *backend*, not just wiring a typing animation in the UI. Activates when a coder agent must stream final tokens to a chat client, surface intermediate agent steps (which tool, which node, partial reasoning), emit custom tool-progress events, choose a transport (SSE vs WebSocket), or decide what to do when the client disconnects mid-stream. The langchain / langgraph skills mention stream modes but stop at "you can stream"; this skill encodes *what to stream, over what transport, and how to fail safely*.

日本語の概要は準備中です。原文の説明を表示しています。

agentsope/SkillAlchemy4262026年10月9日 更新

Generate customer testimonial and social proof video prompts for Seedance 2.0 on Higgsfield. Use for customer stories, case study videos, review showcases, social proof content, success story videos, or any content featuring customer results and experiences. Triggers on testimonial, review, case study, social proof, customer story, success story, results, feedback, client.

日本語の概要は準備中です。原文の説明を表示しています。

rediumvex/ai-video-generator-claude4162026年8月11日 更新

Scan repositories for newly disclosed CVEs in dependencies after a specific cutoff date. Takes a repository path, cutoff date (YYYY-MM-DD), and optional parameters for transitive dependencies. Parses dependency manifests (package.json, pom.xml, requirements.txt, go.mod, Cargo.toml) and lockfiles to extract exact versions. Queries vulnerability databases (OSV.dev, NVD, GitHub Advisory) to identify CVEs disclosed strictly after the cutoff date. Distinguishes between newly disclosed CVEs and previously known CVEs. Use when: (1) Performing security audits to find new vulnerabilities since last review, (2) Checking if new CVEs affect a historical codebase version, (3) Generating compliance reports showing vulnerability status at specific dates, (4) Tracking security posture changes over time. Supports npm, Maven, pip, Go modules, Cargo, and other major ecosystems.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1572026年9月6日 更新

anydesign

無料

Analyze images, websites, and Figma files to extract their design and generate a `design.md` with token system, component inventory, and reconstruction notes. Use this skill whenever the user wants to understand, document, replicate, or audit the design of something visual: a screenshot, a URL, a Figma link, a Pinterest reference, a mockup, a competitor's site, a component, a dashboard, a landing page. Also when they ask 'extract the design system from X', 'document the style of Y', 'analyze this visually', 'convert this image into tokens', 'help me replicate this design', 'what palette does this site use', 'how is this built'. Also for single elements: 'copy this navbar', 'recreate this illustration', 'give me a prompt to regenerate this graphic' — element mode outputs a focused element.md, with token-grounded image-model prompts when the element is visual art. If the user brings any visual source and wants to understand it at a design level — this skill should activate.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1412026年6月29日 更新

Suede-owned operations-assessment discipline that maps how work actually happens before anyone designs a system: floor-level interviews with the people who do the work, an inventory of every silo including spreadsheets and inboxes used as databases, friction quantified in the requester's own numbers, opportunities ranked by annual value against build complexity, and adoption watched for the thirty days after launch. Use when nobody can answer what to automate, when an operation needs auditing before a build, when tribal-knowledge and key-person risk has to surface, or when a shipped system is quietly being routed around. NOT FOR: deciding what to build and in what order once the map exists (use suede-ops-architecture); researching external customers rather than internal operators (use suede-customer-research); lead lifecycle, scoring, and CRM routing rules (use suede-revops); product instrumentation and dashboards (use suede-analytics); getting a new user to first value (use suede-onboarding).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新