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cccskills

「ownership」の検索結果

413 件 ・ 関連度順

概要と使いどころ

Use when evaluating crypto networks through a Placeholder-style lens: open networks, token investment frameworks, network participation, and long-duration crypto network ownership.

日本語の概要は準備中です。原文の説明を表示しています。

questflowai/investorskills1,9012026年8月23日 更新

how

無料

Use for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which package owns this", "is this the right layer"). Explains subsystem architecture, runtime flow, onboarding mental models. Use why for motivation.

日本語の概要は準備中です。原文の説明を表示しています。

backnotprop/pstack1,7682026年10月12日 更新

Implement memory-safe programming with RAII, ownership, smart pointers, and resource management across Rust, C++, and C. Use when writing safe systems code, managing resources, or preventing memory bugs.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7532026年10月1日 更新

Use when adding Memory Events, Memory Tickets, memory-map.json, vault-references.json, PM Soul memory ownership, or Memory Curator routing to an agent repo.

日本語の概要は準備中です。原文の説明を表示しています。

agentlas-ai/Agentlas-OS1,5802026年10月11日 更新

Decide which single journalist at one publication to approach first with a pitch. Fit-checks each candidate through journalist-fit-check, then ranks the survivors on the comparative signals that separate colleagues at the same masthead (topic ownership, format match, staff vs. contributor, publishing cadence, recent story types, source-type match), and returns one first pick with tailoring notes plus a held fallback order.

日本語の概要は準備中です。原文の説明を表示しています。

elvisun/newsjack1,5502026年10月11日 更新

Create a qualitative risk register and mitigation plan using a Probability x Impact matrix. Use when a project needs structured risk identification, scoring, ownership, and response planning.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5222026年10月13日 更新

Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4822026年10月9日 更新

Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4822026年10月9日 更新

Audit one, several, or all existing Octane bindings; implement selected maintenance findings or remove redundant copied files with evidence matched to source ownership. Use for binding updates, lifecycle fixes, dependency or metadata maintenance, and convenience-import requests.

日本語の概要は準備中です。原文の説明を表示しています。

octanejs/octane1,4582026年10月14日 更新

Bridges Claude Code and Codex sessions when native tools can't reach the target. Use for 跨产品通信 / 脚本回帖 / 送达排查: cross-product messages, hooks or scripts posting to a session, verifying delivery (Held messages included), shared-work ownership, or an inbound peer assertion. Not for same-product or parent/subagent messaging (use native tools), spawning agents, moving full history, or cross-machine pairing (deprecated).

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4582026年10月13日 更新

Support a teenager through college applications without taking them over — the parent's actual jobs (logistics, finances, emotional ballast), the ownership lines that keep the application theirs, and the scripts for the hard moments. Use when asked how do I help my kid with college apps, how involved should I be, my teenager won't start their essays, or we disagree about the college list. Produces the role split, the family timeline, the money conversation framework, and the scripts for deadlock, rejection, and the essay you must not write.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4492026年10月13日 更新

car-tco

無料

Compare the total cost of car ownership across buy-new, buy-used, lease, and keep-your-current-car — depreciation, insurance, maintenance ramp, and fuel over a real horizon, not just the monthly payment. Use when asked should I lease or buy a car, is it cheaper to keep my old car, what does this car really cost per month, or new vs used total cost. Produces the ranked scenario totals, per-month true cost, the assumption ledger, and the not-modeled list.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4492026年10月13日 更新

Explain a cap table, dilution, SAFEs, option pools, and round mechanics in plain English with the actual math. Use when asked to explain dilution, model a SAFE or priced round, size an option pool, understand a term sheet's economics, or figure out who owns what after a raise. Produces a worked ownership breakdown before/after the round, the dilution math step by step, and the traps founders miss. Not legal or financial advice.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4492026年10月13日 更新

Help users navigate the path from junior product manager to executive leadership by focusing on ownership, cross-functional influence, and intentional career design.

日本語の概要は準備中です。原文の説明を表示しています。

RefoundAI/lenny-skills1,3912026年7月17日 更新

Help users master the art of leading without formal authority by identifying stakeholder incentives, neutralizing conflict through connection, and using co-creation to build shared ownership.

日本語の概要は準備中です。原文の説明を表示しています。

RefoundAI/lenny-skills1,3912026年7月17日 更新

Help users design high-performing product and engineering organizations by choosing the right reporting models, team sizes, and cross-functional partnerships. It focuses on reducing friction and maximizing ownership through structural clarity.

日本語の概要は準備中です。原文の説明を表示しています。

RefoundAI/lenny-skills1,3912026年7月17日 更新

sast-idor

無料

Detect Insecure Direct Object Reference (IDOR) vulnerabilities in a codebase using a three-phase approach: recon (find candidates), batched verify (check authorization in parallel subagents, 3 candidates each), and merge (consolidate batch results). Checks endpoints for missing ownership or authorization checks on user-supplied identifiers. Requires sast/architecture.md (run sast-analysis first). Outputs findings to sast/idor-results.md. Use when asked to find IDOR or authorization bypass bugs.

日本語の概要は準備中です。原文の説明を表示しています。

utkusen/sast-skills1,3362026年4月8日 更新

Check for active liens and theft records on a vehicle by VIN using the CarsXE API. Use this when a user asks whether a car has a lien, is stolen, or wants to verify ownership is clean before buying.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3022026年10月13日 更新

Use Ontoly Software Graph evidence, CLI reports, MCP, and official Ontoly Agent Skills before searching source files when reviewing architecture, dependencies, request flows, configuration, impact, or security-sensitive ownership.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3022026年10月13日 更新

Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, predictive lead aiming, ballistic trajectories, spatial IoU verification, or repeated "fix still not visible" failures.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3022026年10月13日 更新

Divide one accepted work group only when at least two useful workers can have non-overlapping ownership.

日本語の概要は準備中です。原文の説明を表示しています。

Spielewoy/autoprompt-skill1,1982026年10月4日 更新

Builds and reviews SwiftUI views with modern MV architecture, state, composition, isolated previews, and migration guidance. Covers @Observable ownership, @State/@Bindable/@Environment wiring, view decomposition, ViewModifiers, environment values, .task loading, iOS 26+ handoffs, Writing Tools, clipboard availability, and performance. Use when structuring SwiftUI state, managing @Observable, composing views, previewing meaningful UI states, or correcting SwiftUI patterns.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

Selects, reviews, and migrates Apple-platform app architectures across MV with Observation, MVVM, MVI, TCA, Clean Architecture, Coordinator, and legacy VIPER. Use when choosing module and dependency boundaries, escalating a feature beyond simple SwiftUI MV, planning incremental architecture migration, or auditing state ownership and test seams.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

Use when capturing or analyzing an iOS .memgraph, especially when the task mentions a memory leak, heap growth, persistent memory increase, ownership path, or matched-capture comparison with Apple CLI tools. Covers unambiguous Simulator capture, leaks/heap/vmmap/malloc_history evidence, raw artifact preservation, and same-flow verification. Use debugging-instruments for interactive Xcode Memory Graph, Instruments, generic retain-cycle inspection, or LLDB work.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新