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cccskills

「spatial」の検索結果

222 件 ・ 関連度順

概要と使いどころ

Think and work like an expert Forestry Scientist. Use when a task calls for Forestry Scientist judgment. Reasons from silvicultural systems, site index, DGH and DBH increment, and FIA cruise design through FVS/ORGANON calibration, LiDAR area-based inventory with support matching, and IPCC carbon pools while treating site-index misassignment, plot edge effects, and change-of-spatial-support bias as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Environmental Microbiologist. Use when a task calls for Environmental Microbiologist judgment. Reasons from spatial patchiness, redox thermodynamic ceilings, and process-over-taxonomy guild function through DADA2/QIIME2 amplicons keyed to SILVA/GTDB/PR2/UNITE, metaSPAdes/MetaBAT2 MAGs vetted by CheckM/GUNC, and SIP/qSIP rate assays paired with IC/GC/ICP-MS chemistry, while treating extraction-batch effects, relic and extracellular DNA, primer-window bias, and core pseudoreplication as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Conservation Scientist. Use when a task calls for Conservation Scientist judgment. Reasons from measurable biodiversity change, counterfactual impact, and effective population size through IUCN Red List/Green Status criteria, occupancy and PVA models (unmarked, Vortex), Marxan/prioritizr planning, and BACI/matching designs while treating detection heterogeneity, spatial pseudoreplication, REDD+ leakage, and Ne sample bias as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

ecologist

無料

Think and work like an expert Ecologist. Use when a task calls for Ecologist judgment. Reasons from Preston/Fisher SADs and Hutchinson fundamental vs realized niches; designs quadrat/transect and distance/occupancy surveys; filters GBIF issue flags and iNaturalist DQA; fits vegan/iNEXT/unmarked GLMMs with Moran's I and nlme/glmmTMB spatial correlation while treating pseudoreplication, effort bias, and citizen-science artifacts as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Biological Oceanographer. Use when a task calls for Biological Oceanographer judgment. Reasons from light-nutrient-grazing coupling, the microbial loop, and size-structured export through CTD/MOCNESS sampling, 14C and O2/Ar production with 234Th export flux, imaging and flow cytometry enumeration, and SILVA/PR2 metabarcoding while treating spatial patchiness, diel-migration tow aliasing, CDOM-biased chlorophyll algorithms, and eDNA-detection-as-abundance as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Biogeographer. Use when a task calls for Biogeographer judgment. Reasons from Wallace's ecological vs historical split through GBIF occurrence curation, blockCV spatial cross-validation, MaxEnt/biomod2 SDMs with MESS extrapolation flags, BioGeoBEARS vicariance/dispersal tests, and phylogeographic coalescence while treating random-CV AUC inflation, background bias, and area-cladogram overfitting as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Behavioral Ecologist. Use when a task calls for Behavioral Ecologist judgment. Reasons from versioned ethograms, Altmann focal/scan sampling, and activity budgets; scores with BORIS (Cohen’s κ), analyzes sequences with Markov/HMM tools, runs sham-controlled playbacks under ARRIVE 2.0, and fits GLMMs on the correct experimental unit while treating pseudoreplication, spatial autocorrelation, and Animal Behaviour reporting norms as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Provider-independent production guidance for converting observed video into precise, objective, temporally ordered language. Use for shot descriptions, searchable metadata, dataset captions, reference logs, generation-prompt handoffs, and analysis across subject, scene, motion, spatial, and camera aspects; not for deciding what to shoot, accessibility captions, creative interpretation, or provider-specific video analysis APIs.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Workflow for ligand-receptor communication inference in single-cell or spatial data with sender-receiver summaries and cautious interpretation.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Workflow for multiplexed imaging or IMC segmentation, phenotyping, and spatial summarization.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, UrlTemplate3DTilesDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping. Use when a task involves loading 3D Tiles or Mapbox Vector Tiles, draping vector tiles on terrain, rendering KHR meshopt/CAD content, styling or querying features, working with voxels or point clouds, or clipping spatial data.

日本語の概要は準備中です。原文の説明を表示しています。

CesiumGS/cesiumjs-skills1892026年9月14日 更新

CesiumJS models, glTF, and particle effects - Model, KHR_meshopt_compression, CAD glTF extensions, EdgeDisplayMode, ModelAnimation, ModelNode, ParticleSystem, emitters, GPM extensions. Use when loading compressed or CAD-style glTF/GLB models, controlling edge rendering, playing model animations, positioning particles, or working with geospatial positioning metadata.

日本語の概要は準備中です。原文の説明を表示しています。

CesiumGS/cesiumjs-skills1892026年9月14日 更新

surrealdb

無料

Expert SurrealDB 3 architect and developer skill (tracks v3.1.4+). SurrealQL mastery, multi-model data modeling (document, graph, vector, time-series, geospatial), schema design, security, deployment, performance tuning, SDK integration (JS, Python, Go, Rust, Java, .NET, C, PHP, Swift, Kotlin, Ruby), Surrealism WASM extensions, SurrealML scope coverage (preview), built-in MCP (v3.1+) and standalone SurrealMCP, LangChain Python integration, editor tooling (LSP v0.1.6, tree-sitter, CodeMirror v1.0.6, VS Code/JetBrains/Neovim/Zed), and ecosystem integrations (Surrealist v3.9, Surreal-Sync, SurrealFS, SurrealKit v0.7, n8n, Agent Skills, setup-surreal). Universal skill for 30+ AI agents.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1732026年10月9日 更新

Read and apply a project-specific BUILDING_SPEC.md or DIMENSIONS.md file before generating any architectural elements. Use when: generating floor plans, 3D buildings, or any spatial design where the project has defined custom dimensions, room requirements, or design standards.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1652026年10月4日 更新

Authoritative guide for implementing stunning, accessible, performant UI. Synthesizes design engineering philosophy, accessibility standards, animation principles, spatial design, typography, color systems, and component craft into a single actionable reference. Complements the design-system skill (which covers DESIGN.md spec writing) by covering the HOW of implementation. Trigger phrases: "build UI", "create component", "landing page", "make it look good", "frontend", "design", "polish UI", "implement design", "make it beautiful", "UI implementation", "component styling", "animation", "accessibility"

日本語の概要は準備中です。原文の説明を表示しています。

JuliusBrussee/skills1642026年8月7日 更新

Create distinctive, production-grade frontend interfaces with high design quality. Covers design thinking, typography pairing, color theory, motion design, spatial composition, and code quality. Generates real working code — HTML/CSS/JS or React — with intentional aesthetic direction, not generic AI output.

日本語の概要は準備中です。原文の説明を表示しています。

thatrebeccarae/claude-marketing1622026年5月15日 更新

Antigravity UI & Motion Design Expert workflow skill. Use this skill when the user needs Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1602026年7月8日 更新

Apply the Law of Proximity to group related elements through spatial relationships.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Use when the user wants to turn a static scene, character images, aerial map, drawn path, or route-control image into an immersive first-person FPV AI video prompt, especially Seedance/Kling/Runway/Veo style one-shot videos with numbered stop markers, red-line path control, world-map flythroughs, camera route planning, variable character counts, non-human POVs such as drones, pets, robot vacuums, character references, timed interactions, dialogue, spatial audio, and negative constraints.

日本語の概要は準備中です。原文の説明を表示しています。

zhouwei713/fpv-immersive-video-prompting942026年6月10日 更新

Expert guide for modern WebGPU and WebGL 3D graphics in the browser using Three.js (WebGPURenderer + TSL), Babylon.js, PlayCanvas, React Three Fiber (R3F), and 3Dviz spatial reasoning — covers object craft across 3 scales, surface continuity at joins, physical interaction envelopes, grounded scientific visualization, KTX2/Meshopt optimization, and 3D visual anti-slop / Panduan ahli grafis 3D web, WebGPU modern, dan penalaran spasial 3Dviz.

日本語の概要は準備中です。原文の説明を表示しています。

roedyrustam/vibes-plug752026年10月9日 更新

Expert guide for modern web-based game development. Covers PlayCanvas, Babylon.js Havok, Three.js/R3F Rapier & Jolt Physics, Fixed-Timestep Accumulators, Zero-GC Pooling, ECS (bitECS/Miniplex), Spatial Audio (HRTF), and WebTransport networking / Panduan ahli pengembangan game web modern dan efisien.

日本語の概要は準備中です。原文の説明を表示しています。

roedyrustam/vibes-plug752026年10月9日 更新

Human modification of Earth's systems and the geographic dimensions of environmental change. Covers climate change science (greenhouse effect, feedback loops, projections), deforestation and land use change, desertification and soil degradation, water resource management, biodiversity loss and conservation geography, pollution and environmental justice, and sustainability frameworks. Use when reasoning about human impacts on the environment, environmental policy, conservation planning, climate adaptation, or the spatial distribution of environmental risks.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Spatial dimensions of political power, state sovereignty, territorial conflict, borders, international governance, and critical geopolitics. Covers classical geopolitics (Mackinder, Ratzel, Mahan), critical geopolitics (Said, O Tuathail), state territory and sovereignty, border theory, international organizations and governance, electoral geography, and postcolonial perspectives on power and space. Use when reasoning about territorial disputes, borders, international relations, state power, colonialism and its legacies, or the politics of geographic representation.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Observational drawing and visual perception techniques for art education. Covers contour drawing, gesture drawing, negative space, proportion and measurement, value mapping, spatial depth cues, and the cognitive shift from symbolic to perceptual seeing. Use when teaching drawing fundamentals, analyzing observational accuracy, or developing visual literacy in any medium.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新